static void update_screen(struct omap_screen_info *omaps) { BoxPtr tmp; int i; if (region_is_null(omaps)) return; if (!omaps->block_updates) { /* Remove the video region from our active area. */ if (omaps->video_region && REGION_NOTEMPTY(omaps->screen->pScreen, omaps->video_region) && RECT_IN_REGION(omaps->screen->pScreen, omaps->video_region, &omaps->dirty_area)) { REGION_INIT(omaps->screen->pScreen, omaps->tmp_region, &omaps->dirty_area, 1); REGION_SUBTRACT(omaps->screen->pScreen, omaps->tmp_region, omaps->tmp_region, omaps->video_region); tmp = REGION_RECTS(omaps->tmp_region); for (i = 0; i < REGION_NUM_RECTS(omaps->tmp_region); i++, tmp++) push_box(omaps, tmp); REGION_EMPTY(omaps->screen->pScreen, omaps->tmp_region); } else { push_box(omaps, &omaps->dirty_area); } } reset_damage(omaps); }
int ProcXFixesCombineRegion (ClientPtr client) { RegionPtr pSource1, pSource2, pDestination; int ret = Success; REQUEST (xXFixesCombineRegionReq); REQUEST_SIZE_MATCH (xXFixesCombineRegionReq); VERIFY_REGION(pSource1, stuff->source1, client, DixReadAccess); VERIFY_REGION(pSource2, stuff->source2, client, DixReadAccess); VERIFY_REGION(pDestination, stuff->destination, client, DixWriteAccess); switch (stuff->xfixesReqType) { case X_XFixesUnionRegion: if (!REGION_UNION (0, pDestination, pSource1, pSource2)) ret = BadAlloc; break; case X_XFixesIntersectRegion: if (!REGION_INTERSECT (0, pDestination, pSource1, pSource2)) ret = BadAlloc; break; case X_XFixesSubtractRegion: if (!REGION_SUBTRACT (0, pDestination, pSource1, pSource2)) ret = BadAlloc; break; } if (ret == Success) ret = client->noClientException; return ret; }
void miSetShape(WindowPtr pWin) { Bool WasViewable = (Bool)(pWin->viewable); ScreenPtr pScreen = pWin->drawable.pScreen; Bool anyMarked = FALSE; WindowPtr pLayerWin; if (WasViewable) { anyMarked = (*pScreen->MarkOverlappedWindows)(pWin, pWin, &pLayerWin); if (pWin->valdata) { if (HasBorder (pWin)) { RegionPtr borderVisible; borderVisible = REGION_CREATE(pScreen, NullBox, 1); REGION_SUBTRACT(pScreen, borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; } pWin->valdata->before.resized = TRUE; } } SetWinSize (pWin); SetBorderSize (pWin); ResizeChildrenWinSize(pWin, 0, 0, 0, 0); if (WasViewable) { anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pWin, NULL); if (anyMarked) (*pScreen->ValidateTree)(pLayerWin->parent, NullWindow, VTOther); } if (WasViewable) { if (anyMarked) (*pScreen->HandleExposures)(pLayerWin->parent); if (anyMarked && pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pLayerWin->parent, NullWindow, VTOther); } if (pWin->realized) WindowsRestructured (); CheckCursorConfinement(pWin); }
void miChangeBorderWidth(WindowPtr pWin, unsigned int width) { int oldwidth; Bool anyMarked = FALSE; ScreenPtr pScreen; Bool WasViewable = (Bool)(pWin->viewable); Bool HadBorder; WindowPtr pLayerWin; oldwidth = wBorderWidth (pWin); if (oldwidth == width) return; HadBorder = HasBorder(pWin); pScreen = pWin->drawable.pScreen; if (WasViewable && width < oldwidth) anyMarked = (*pScreen->MarkOverlappedWindows)(pWin, pWin, &pLayerWin); pWin->borderWidth = width; SetBorderSize (pWin); if (WasViewable) { if (width > oldwidth) { anyMarked = (*pScreen->MarkOverlappedWindows)(pWin, pWin, &pLayerWin); /* * save the old border visible region to correctly compute * borderExposed. */ if (pWin->valdata && HadBorder) { RegionPtr borderVisible; borderVisible = REGION_CREATE(pScreen, NULL, 1); REGION_SUBTRACT(pScreen, borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; } } if (anyMarked) { (*pScreen->ValidateTree)(pLayerWin->parent, pLayerWin, VTOther); (*pScreen->HandleExposures)(pLayerWin->parent); } if (anyMarked && pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pLayerWin->parent, pLayerWin, VTOther); } if (pWin->realized) WindowsRestructured (); }
static int miRecomputeExposures ( WindowPtr pWin, pointer value) /* must conform to VisitWindowProcPtr */ { ScreenPtr pScreen; RegionPtr pValid = (RegionPtr)value; if (pWin->valdata) { #ifdef COMPOSITE /* * Redirected windows are not affected by parent window * gravity manipulations, so don't recompute their * exposed areas here. */ if (pWin->redirectDraw != RedirectDrawNone) return WT_DONTWALKCHILDREN; #endif pScreen = pWin->drawable.pScreen; /* * compute exposed regions of this window */ REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed, &pWin->clipList, pValid); /* * compute exposed regions of the border */ REGION_SUBTRACT(pScreen, &pWin->valdata->after.borderExposed, &pWin->borderClip, &pWin->winSize); REGION_SUBTRACT(pScreen, &pWin->valdata->after.borderExposed, &pWin->valdata->after.borderExposed, pValid); return WT_WALKCHILDREN; } return WT_NOMATCH; }
Bool xf86InitFBManager( ScreenPtr pScreen, BoxPtr FullBox ){ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; RegionRec ScreenRegion; RegionRec FullRegion; BoxRec ScreenBox; Bool ret; ScreenBox.x1 = 0; ScreenBox.y1 = 0; ScreenBox.x2 = pScrn->virtualX; ScreenBox.y2 = pScrn->virtualY; if((FullBox->x1 > ScreenBox.x1) || (FullBox->y1 > ScreenBox.y1) || (FullBox->x2 < ScreenBox.x2) || (FullBox->y2 < ScreenBox.y2)) { return FALSE; } if (FullBox->y2 < FullBox->y1) return FALSE; if (FullBox->x2 < FullBox->x2) return FALSE; REGION_INIT(pScreen, &ScreenRegion, &ScreenBox, 1); REGION_INIT(pScreen, &FullRegion, FullBox, 1); REGION_SUBTRACT(pScreen, &FullRegion, &FullRegion, &ScreenRegion); ret = xf86InitFBManagerRegion(pScreen, &FullRegion); REGION_UNINIT(pScreen, &ScreenRegion); REGION_UNINIT(pScreen, &FullRegion); return ret; }
static void SegregateChildrenBpp(WindowPtr pWin, RegionPtr pReg, int subtract, int bpp, int other_bpp) { WindowPtr pChild; for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { if (pChild->drawable.bitsPerPixel == bpp) { if (subtract) { REGION_SUBTRACT(pWin->drawable.pScreen, pReg, pReg, &pChild->borderClip); } else { REGION_UNION(pWin->drawable.pScreen, pReg, pReg, &pChild->borderClip); } if (pChild->firstChild) SegregateChildrenBpp(pChild, pReg, !subtract, other_bpp, bpp); } else { if (pChild->firstChild) SegregateChildrenBpp(pChild, pReg, subtract, bpp, other_bpp); } } }
static Bool localQueryLargestOffscreenArea( ScreenPtr pScreen, int *width, int *height, int granularity, int preferences, int severity ){ FBManagerPtr offman; RegionPtr newRegion = NULL; BoxPtr pbox; int nbox; int x, w, h, area, oldArea; *width = *height = oldArea = 0; if(granularity <= 1) granularity = 0; if((preferences < 0) || (preferences > 3)) return FALSE; offman = pScreen->devPrivates[xf86FBScreenIndex].ptr; if(severity < 0) severity = 0; if(severity > 2) severity = 2; switch(severity) { case 2: if(offman->NumUsedAreas) { FBLinkPtr pLink; RegionRec tmpRegion; newRegion = REGION_CREATE(pScreen, NULL, 1); REGION_COPY(pScreen, newRegion, offman->InitialBoxes); pLink = offman->UsedAreas; while(pLink) { if(!pLink->area.RemoveAreaCallback) { REGION_INIT(pScreen, &tmpRegion, &(pLink->area.box), 1); REGION_SUBTRACT(pScreen, newRegion, newRegion, &tmpRegion); REGION_UNINIT(pScreen, &tmpRegion); } pLink = pLink->next; } nbox = REGION_NUM_RECTS(newRegion); pbox = REGION_RECTS(newRegion); break; } case 1: if(offman->NumUsedAreas) { FBLinkPtr pLink; RegionRec tmpRegion; newRegion = REGION_CREATE(pScreen, NULL, 1); REGION_COPY(pScreen, newRegion, offman->FreeBoxes); pLink = offman->UsedAreas; while(pLink) { if(pLink->area.RemoveAreaCallback) { REGION_INIT(pScreen, &tmpRegion, &(pLink->area.box), 1); REGION_APPEND(pScreen, newRegion, &tmpRegion); REGION_UNINIT(pScreen, &tmpRegion); } pLink = pLink->next; } nbox = REGION_NUM_RECTS(newRegion); pbox = REGION_RECTS(newRegion); break; } default: nbox = REGION_NUM_RECTS(offman->FreeBoxes); pbox = REGION_RECTS(offman->FreeBoxes); break; } while(nbox--) { x = pbox->x1; if(granularity) { int tmp = x % granularity; if(tmp) x += (granularity - tmp); } w = pbox->x2 - x; h = pbox->y2 - pbox->y1; area = w * h; if(w > 0) { Bool gotIt = FALSE; switch(preferences) { case FAVOR_AREA_THEN_WIDTH: if((area > oldArea) || ((area == oldArea) && (w > *width))) gotIt = TRUE; break; case FAVOR_AREA_THEN_HEIGHT: if((area > oldArea) || ((area == oldArea) && (h > *height))) gotIt = TRUE; break; case FAVOR_WIDTH_THEN_AREA: if((w > *width) || ((w == *width) && (area > oldArea))) gotIt = TRUE; break; case FAVOR_HEIGHT_THEN_AREA: if((h > *height) || ((h == *height) && (area > oldArea))) gotIt = TRUE; break; } if(gotIt) { *width = w; *height = h; oldArea = area; } } pbox++; } if(newRegion) REGION_DESTROY(pScreen, newRegion); return TRUE; }
static Bool localResizeOffscreenArea( FBAreaPtr resize, int w, int h ){ FBManagerPtr offman; ScreenPtr pScreen; BoxRec OrigArea; RegionRec FreedReg; FBAreaPtr area = NULL; FBLinkPtr pLink, newLink, pLinkPrev = NULL; pScreen = resize->pScreen; offman = pScreen->devPrivates[xf86FBScreenIndex].ptr; /* find this link */ if(!(pLink = offman->UsedAreas)) return FALSE; while(&(pLink->area) != resize) { pLinkPrev = pLink; pLink = pLink->next; if(!pLink) return FALSE; } OrigArea.x1 = resize->box.x1; OrigArea.x2 = resize->box.x2; OrigArea.y1 = resize->box.y1; OrigArea.y2 = resize->box.y2; /* if it's smaller, this is easy */ if((w <= (resize->box.x2 - resize->box.x1)) && (h <= (resize->box.y2 - resize->box.y1))) { RegionRec NewReg; resize->box.x2 = resize->box.x1 + w; resize->box.y2 = resize->box.y1 + h; if((resize->box.y2 == OrigArea.y2) && (resize->box.x2 == OrigArea.x2)) return TRUE; REGION_INIT(pScreen, &FreedReg, &OrigArea, 1); REGION_INIT(pScreen, &NewReg, &(resize->box), 1); REGION_SUBTRACT(pScreen, &FreedReg, &FreedReg, &NewReg); REGION_UNION(pScreen, offman->FreeBoxes, offman->FreeBoxes, &FreedReg); REGION_UNINIT(pScreen, &FreedReg); REGION_UNINIT(pScreen, &NewReg); SendCallFreeBoxCallbacks(offman); return TRUE; } /* otherwise we remove the old region */ REGION_INIT(pScreen, &FreedReg, &OrigArea, 1); REGION_UNION(pScreen, offman->FreeBoxes, offman->FreeBoxes, &FreedReg); /* remove the old link */ if(pLinkPrev) pLinkPrev->next = pLink->next; else offman->UsedAreas = pLink->next; /* and try to add a new one */ if((area = AllocateArea(offman, w, h, resize->granularity, resize->MoveAreaCallback, resize->RemoveAreaCallback, resize->devPrivate.ptr))) { /* copy data over to our link and replace the new with old */ memcpy(resize, area, sizeof(FBArea)); pLinkPrev = NULL; newLink = offman->UsedAreas; while(&(newLink->area) != area) { pLinkPrev = newLink; newLink = newLink->next; } if(pLinkPrev) pLinkPrev->next = newLink->next; else offman->UsedAreas = newLink->next; pLink->next = offman->UsedAreas; offman->UsedAreas = pLink; xfree(newLink); /* AllocateArea added one but we really only exchanged one */ offman->NumUsedAreas--; } else { /* reinstate the old region */ REGION_SUBTRACT(pScreen, offman->FreeBoxes, offman->FreeBoxes, &FreedReg); REGION_UNINIT(pScreen, &FreedReg); pLink->next = offman->UsedAreas; offman->UsedAreas = pLink; return FALSE; } REGION_UNINIT(pScreen, &FreedReg); SendCallFreeBoxCallbacks(offman); return TRUE; }
static FBAreaPtr AllocateArea( FBManagerPtr offman, int w, int h, int granularity, MoveAreaCallbackProcPtr moveCB, RemoveAreaCallbackProcPtr removeCB, pointer privData ){ ScreenPtr pScreen = offman->pScreen; FBLinkPtr link = NULL; FBAreaPtr area = NULL; RegionRec NewReg; int i, x = 0, num; BoxPtr boxp; if(granularity <= 1) granularity = 0; boxp = REGION_RECTS(offman->FreeBoxes); num = REGION_NUM_RECTS(offman->FreeBoxes); /* look through the free boxes */ for(i = 0; i < num; i++, boxp++) { x = boxp->x1; if(granularity) { int tmp = x % granularity; if(tmp) x += (granularity - tmp); } if(((boxp->y2 - boxp->y1) < h) || ((boxp->x2 - x) < w)) continue; link = xalloc(sizeof(FBLink)); if(!link) return NULL; area = &(link->area); link->next = offman->UsedAreas; offman->UsedAreas = link; offman->NumUsedAreas++; break; } /* try to boot a removeable one out if we are not expendable ourselves */ if(!area && !removeCB) { link = offman->UsedAreas; while(link) { if(!link->area.RemoveAreaCallback) { link = link->next; continue; } boxp = &(link->area.box); x = boxp->x1; if(granularity) { int tmp = x % granularity; if(tmp) x += (granularity - tmp); } if(((boxp->y2 - boxp->y1) < h) || ((boxp->x2 - x) < w)) { link = link->next; continue; } /* bye, bye */ (*link->area.RemoveAreaCallback)(&link->area); REGION_INIT(pScreen, &NewReg, &(link->area.box), 1); REGION_UNION(pScreen, offman->FreeBoxes, offman->FreeBoxes, &NewReg); REGION_UNINIT(pScreen, &NewReg); area = &(link->area); break; } } if(area) { area->pScreen = pScreen; area->granularity = granularity; area->box.x1 = x; area->box.x2 = x + w; area->box.y1 = boxp->y1; area->box.y2 = boxp->y1 + h; area->MoveAreaCallback = moveCB; area->RemoveAreaCallback = removeCB; area->devPrivate.ptr = privData; REGION_INIT(pScreen, &NewReg, &(area->box), 1); REGION_SUBTRACT(pScreen, offman->FreeBoxes, offman->FreeBoxes, &NewReg); REGION_UNINIT(pScreen, &NewReg); } return area; }
Bool xf86InitFBManagerArea( ScreenPtr pScreen, int PixelArea, int Verbosity ) { ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; xRectangle Rect[3]; RegionPtr pRegion, pScreenRegion; int nRect; Bool ret = FALSE; if (PixelArea < (pScrn->displayWidth * pScrn->virtualY)) return FALSE; Rect[0].x = Rect[0].y = 0; Rect[0].width = pScrn->displayWidth; Rect[0].height = PixelArea / pScrn->displayWidth; nRect = 1; /* Add a possible partial scanline */ if ((Rect[1].height = Rect[1].width = PixelArea % pScrn->displayWidth)) { Rect[1].x = 0; Rect[1].y = Rect[0].height; Rect[1].height = 1; nRect++; } /* Factor out virtual resolution */ pRegion = RECTS_TO_REGION(pScreen, nRect, Rect, 0); if (pRegion) { if (!REGION_NAR(pRegion)) { Rect[2].x = Rect[2].y = 0; Rect[2].width = pScrn->virtualX; Rect[2].height = pScrn->virtualY; pScreenRegion = RECTS_TO_REGION(pScreen, 1, &Rect[2], 0); if (pScreenRegion) { if (!REGION_NAR(pScreenRegion)) { REGION_SUBTRACT(pScreen, pRegion, pRegion, pScreenRegion); ret = xf86InitFBManagerRegion(pScreen, pRegion); if (ret && xf86GetVerbosity() >= Verbosity) { int scrnIndex = pScrn->scrnIndex; xf86DrvMsgVerb(scrnIndex, X_INFO, Verbosity, "Largest offscreen areas (with overlaps):\n"); if (Rect[2].width < Rect[0].width) { xf86DrvMsgVerb(scrnIndex, X_INFO, Verbosity, "\t%d x %d rectangle at %d,0\n", Rect[0].width - Rect[2].width, Rect[0].height, Rect[2].width); } if (Rect[2].width < Rect[1].width) { xf86DrvMsgVerb(scrnIndex, X_INFO, Verbosity, "\t%d x %d rectangle at %d,0\n", Rect[1].width - Rect[2].width, Rect[0].height + Rect[1].height, Rect[2].width); } if (Rect[2].height < Rect[0].height) { xf86DrvMsgVerb(scrnIndex, X_INFO, Verbosity, "\t%d x %d rectangle at 0,%d\n", Rect[0].width, Rect[0].height - Rect[2].height, Rect[2].height); } if (Rect[1].height) { xf86DrvMsgVerb(scrnIndex, X_INFO, Verbosity, "\t%d x %d rectangle at 0,%d\n", Rect[1].width, Rect[0].height - Rect[2].height + Rect[1].height, Rect[2].height); } } } REGION_DESTROY(pScreen, pScreenRegion); } } REGION_DESTROY(pScreen, pRegion); } return ret; }
/* XaceCensorImage * * Called after pScreen->GetImage to prevent pieces or trusted windows from * being returned in image data from an untrusted window. * * Arguments: * client is the client doing the GetImage. * pVisibleRegion is the visible region of the window. * widthBytesLine is the width in bytes of one horizontal line in pBuf. * pDraw is the source window. * x, y, w, h is the rectangle of image data from pDraw in pBuf. * format is the format of the image data in pBuf: ZPixmap or XYPixmap. * pBuf is the image data. * * Returns: nothing. * * Side Effects: * Any part of the rectangle (x, y, w, h) that is outside the visible * region of the window will be destroyed (overwritten) in pBuf. */ void XaceCensorImage( ClientPtr client, RegionPtr pVisibleRegion, long widthBytesLine, DrawablePtr pDraw, int x, int y, int w, int h, unsigned int format, char *pBuf) { ScreenPtr pScreen; RegionRec imageRegion; /* region representing x,y,w,h */ RegionRec censorRegion; /* region to obliterate */ BoxRec imageBox; int nRects; pScreen = pDraw->pScreen; imageBox.x1 = x; imageBox.y1 = y; imageBox.x2 = x + w; imageBox.y2 = y + h; REGION_INIT(pScreen, &imageRegion, &imageBox, 1); REGION_NULL(pScreen, &censorRegion); /* censorRegion = imageRegion - visibleRegion */ REGION_SUBTRACT(pScreen, &censorRegion, &imageRegion, pVisibleRegion); nRects = REGION_NUM_RECTS(&censorRegion); if (nRects > 0) { /* we have something to censor */ GCPtr pScratchGC = NULL; PixmapPtr pPix = NULL; xRectangle *pRects = NULL; Bool failed = FALSE; int depth = 1; int bitsPerPixel = 1; int i; BoxPtr pBox; /* convert region to list-of-rectangles for PolyFillRect */ pRects = xalloc(nRects * sizeof(xRectangle)); if (!pRects) { failed = TRUE; goto failSafe; } for (pBox = REGION_RECTS(&censorRegion), i = 0; i < nRects; i++, pBox++) { pRects[i].x = pBox->x1; pRects[i].y = pBox->y1 - imageBox.y1; pRects[i].width = pBox->x2 - pBox->x1; pRects[i].height = pBox->y2 - pBox->y1; } /* use pBuf as a fake pixmap */ if (format == ZPixmap) { depth = pDraw->depth; bitsPerPixel = pDraw->bitsPerPixel; } pPix = GetScratchPixmapHeader(pDraw->pScreen, w, h, depth, bitsPerPixel, widthBytesLine, (pointer)pBuf); if (!pPix) { failed = TRUE; goto failSafe; } pScratchGC = GetScratchGC(depth, pPix->drawable.pScreen); if (!pScratchGC) { failed = TRUE; goto failSafe; } ValidateGC(&pPix->drawable, pScratchGC); (* pScratchGC->ops->PolyFillRect)(&pPix->drawable, pScratchGC, nRects, pRects); failSafe: if (failed) { /* Censoring was not completed above. To be safe, wipe out * all the image data so that nothing trusted gets out. */ bzero(pBuf, (int)(widthBytesLine * h)); } if (pRects) xfree(pRects); if (pScratchGC) FreeScratchGC(pScratchGC); if (pPix) FreeScratchPixmapHeader(pPix); } REGION_UNINIT(pScreen, &imageRegion); REGION_UNINIT(pScreen, &censorRegion); } /* XaceCensorImage */
static void xf86SetRootClip (ScreenPtr pScreen, Bool enable) { #if XORG < 19 WindowPtr pWin = WindowTable[pScreen->myNum]; #else WindowPtr pWin = pScreen->root; #endif WindowPtr pChild; Bool WasViewable = (Bool)(pWin->viewable); Bool anyMarked = FALSE; #if XORG < 110 RegionPtr pOldClip = NULL, bsExposed; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif #endif WindowPtr pLayerWin; BoxRec box; if (WasViewable) { for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { (void) (*pScreen->MarkOverlappedWindows)(pChild, pChild, &pLayerWin); } (*pScreen->MarkWindow) (pWin); anyMarked = TRUE; if (pWin->valdata) { if (HasBorder (pWin)) { RegionPtr borderVisible; borderVisible = REGION_CREATE(pScreen, NullBox, 1); REGION_SUBTRACT(pScreen, borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; } pWin->valdata->before.resized = TRUE; } } /* * Use REGION_BREAK to avoid optimizations in ValidateTree * that assume the root borderClip can't change well, normally * it doesn't...) */ if (enable) { box.x1 = 0; box.y1 = 0; box.x2 = pScreen->width; box.y2 = pScreen->height; REGION_INIT (pScreen, &pWin->winSize, &box, 1); REGION_INIT (pScreen, &pWin->borderSize, &box, 1); if (WasViewable) REGION_RESET(pScreen, &pWin->borderClip, &box); pWin->drawable.width = pScreen->width; pWin->drawable.height = pScreen->height; REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList); } else { REGION_EMPTY(pScreen, &pWin->borderClip); REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList); } ResizeChildrenWinSize (pWin, 0, 0, 0, 0); if (WasViewable) { #if XORG < 110 if (pWin->backStorage) { pOldClip = REGION_CREATE(pScreen, NullBox, 1); REGION_COPY(pScreen, pOldClip, &pWin->clipList); } #endif if (pWin->firstChild) { anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin->firstChild, pWin->firstChild, (WindowPtr *)NULL); } else { (*pScreen->MarkWindow) (pWin); anyMarked = TRUE; } #if XORG < 110 && defined(DO_SAVE_UNDERS) if (DO_SAVE_UNDERS(pWin)) { dosave = (*pScreen->ChangeSaveUnder)(pLayerWin, pLayerWin); } #endif /* DO_SAVE_UNDERS */ if (anyMarked) (*pScreen->ValidateTree)(pWin, NullWindow, VTOther); } #if XORG < 110 if (pWin->backStorage && ((pWin->backingStore == Always) || WasViewable)) { if (!WasViewable) pOldClip = &pWin->clipList; /* a convenient empty region */ bsExposed = (*pScreen->TranslateBackingStore) (pWin, 0, 0, pOldClip, pWin->drawable.x, pWin->drawable.y); if (WasViewable) REGION_DESTROY(pScreen, pOldClip); if (bsExposed) { RegionPtr valExposed = NullRegion; if (pWin->valdata) valExposed = &pWin->valdata->after.exposed; (*pScreen->WindowExposures) (pWin, valExposed, bsExposed); if (valExposed) REGION_EMPTY(pScreen, valExposed); REGION_DESTROY(pScreen, bsExposed); } } #endif if (WasViewable) { if (anyMarked) (*pScreen->HandleExposures)(pWin); #if XORG < 110 && defined(DO_SAVE_UNDERS) if (dosave) (*pScreen->PostChangeSaveUnder)(pLayerWin, pLayerWin); #endif /* DO_SAVE_UNDERS */ if (anyMarked && pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin, NullWindow, VTOther); } if (pWin->realized) WindowsRestructured (); FlushAllOutput (); }
/* *----------------------------------------------------------------------- * RootlessComputeClips -- * Recompute the clipList, borderClip, exposed and borderExposed * regions for pParent and its children. Only viewable windows are * taken into account. * * Results: * None. * * Side Effects: * clipList, borderClip, exposed and borderExposed are altered. * A VisibilityNotify event may be generated on the parent window. * *----------------------------------------------------------------------- */ static void RootlessComputeClips (WindowPtr pParent, ScreenPtr pScreen, RegionPtr universe, VTKind kind, RegionPtr exposed) { int dx, dy; RegionRec childUniverse; register WindowPtr pChild; int oldVis, newVis; BoxRec borderSize; RegionRec childUnion; Bool overlap; RegionPtr borderVisible; Bool resized; /* * Figure out the new visibility of this window. * The extent of the universe should be the same as the extent of * the borderSize region. If the window is unobscured, this rectangle * will be completely inside the universe (the universe will cover it * completely). If the window is completely obscured, none of the * universe will cover the rectangle. */ borderSize.x1 = pParent->drawable.x - wBorderWidth(pParent); borderSize.y1 = pParent->drawable.y - wBorderWidth(pParent); dx = (int) pParent->drawable.x + (int) pParent->drawable.width + wBorderWidth(pParent); if (dx > 32767) dx = 32767; borderSize.x2 = dx; dy = (int) pParent->drawable.y + (int) pParent->drawable.height + wBorderWidth(pParent); if (dy > 32767) dy = 32767; borderSize.y2 = dy; oldVis = pParent->visibility; switch (RECT_IN_REGION( pScreen, universe, &borderSize)) { case rgnIN: newVis = VisibilityUnobscured; break; case rgnPART: newVis = VisibilityPartiallyObscured; { RegionPtr pBounding; if ((pBounding = wBoundingShape (pParent))) { switch (RootlessShapedWindowIn (pScreen, universe, pBounding, &borderSize, pParent->drawable.x, pParent->drawable.y)) { case rgnIN: newVis = VisibilityUnobscured; break; case rgnOUT: newVis = VisibilityFullyObscured; break; } } } break; default: newVis = VisibilityFullyObscured; break; } pParent->visibility = newVis; if (oldVis != newVis && ((pParent->eventMask | wOtherEventMasks(pParent)) & VisibilityChangeMask)) SendVisibilityNotify(pParent); dx = pParent->drawable.x - pParent->valdata->before.oldAbsCorner.x; dy = pParent->drawable.y - pParent->valdata->before.oldAbsCorner.y; /* * avoid computations when dealing with simple operations */ switch (kind) { case VTMap: case VTStack: case VTUnmap: break; case VTMove: if ((oldVis == newVis) && ((oldVis == VisibilityFullyObscured) || (oldVis == VisibilityUnobscured))) { pChild = pParent; while (1) { if (pChild->viewable) { if (pChild->visibility != VisibilityFullyObscured) { REGION_TRANSLATE( pScreen, &pChild->borderClip, dx, dy); REGION_TRANSLATE( pScreen, &pChild->clipList, dx, dy); pChild->drawable.serialNumber = NEXT_SERIAL_NUMBER; if (pScreen->ClipNotify) (* pScreen->ClipNotify) (pChild, dx, dy); } if (pChild->valdata) { REGION_NULL(pScreen, &pChild->valdata->after.borderExposed); if (HasParentRelativeBorder(pChild)) { REGION_SUBTRACT(pScreen, &pChild->valdata->after.borderExposed, &pChild->borderClip, &pChild->winSize); } REGION_NULL(pScreen, &pChild->valdata->after.exposed); } if (pChild->firstChild) { pChild = pChild->firstChild; continue; } } while (!pChild->nextSib && (pChild != pParent)) pChild = pChild->parent; if (pChild == pParent) break; pChild = pChild->nextSib; } return; } /* fall through */ default: /* * To calculate exposures correctly, we have to translate the old * borderClip and clipList regions to the window's new location so there * is a correspondence between pieces of the new and old clipping regions. */ if (dx || dy) { /* * We translate the old clipList because that will be exposed or copied * if gravity is right. */ REGION_TRANSLATE( pScreen, &pParent->borderClip, dx, dy); REGION_TRANSLATE( pScreen, &pParent->clipList, dx, dy); } break; case VTBroken: REGION_EMPTY (pScreen, &pParent->borderClip); REGION_EMPTY (pScreen, &pParent->clipList); break; } borderVisible = pParent->valdata->before.borderVisible; resized = pParent->valdata->before.resized; REGION_NULL(pScreen, &pParent->valdata->after.borderExposed); REGION_NULL(pScreen, &pParent->valdata->after.exposed); /* * Since the borderClip must not be clipped by the children, we do * the border exposure first... * * 'universe' is the window's borderClip. To figure the exposures, remove * the area that used to be exposed from the new. * This leaves a region of pieces that weren't exposed before. */ if (HasBorder (pParent)) { if (borderVisible) { /* * when the border changes shape, the old visible portions * of the border will be saved by DIX in borderVisible -- * use that region and destroy it */ REGION_SUBTRACT( pScreen, exposed, universe, borderVisible); REGION_DESTROY( pScreen, borderVisible); } else { REGION_SUBTRACT( pScreen, exposed, universe, &pParent->borderClip); } if (HasParentRelativeBorder(pParent) && (dx || dy)) { REGION_SUBTRACT( pScreen, &pParent->valdata->after.borderExposed, universe, &pParent->winSize); } else { REGION_SUBTRACT( pScreen, &pParent->valdata->after.borderExposed, exposed, &pParent->winSize); } REGION_COPY( pScreen, &pParent->borderClip, universe); /* * To get the right clipList for the parent, and to make doubly sure * that no child overlaps the parent's border, we remove the parent's * border from the universe before proceeding. */ REGION_INTERSECT( pScreen, universe, universe, &pParent->winSize); } else REGION_COPY( pScreen, &pParent->borderClip, universe); if ((pChild = pParent->firstChild) && pParent->mapped) { REGION_NULL(pScreen, &childUniverse); REGION_NULL(pScreen, &childUnion); if ((pChild->drawable.y < pParent->lastChild->drawable.y) || ((pChild->drawable.y == pParent->lastChild->drawable.y) && (pChild->drawable.x < pParent->lastChild->drawable.x))) { for (; pChild; pChild = pChild->nextSib) { if (pChild->viewable) REGION_APPEND( pScreen, &childUnion, &pChild->borderSize); } } else { for (pChild = pParent->lastChild; pChild; pChild = pChild->prevSib) { if (pChild->viewable) REGION_APPEND( pScreen, &childUnion, &pChild->borderSize); } } REGION_VALIDATE( pScreen, &childUnion, &overlap); for (pChild = pParent->firstChild; pChild; pChild = pChild->nextSib) { if (pChild->viewable) { /* * If the child is viewable, we want to remove its extents * from the current universe, but we only re-clip it if * it's been marked. */ if (pChild->valdata) { /* * Figure out the new universe from the child's * perspective and recurse. */ REGION_INTERSECT( pScreen, &childUniverse, universe, &pChild->borderSize); RootlessComputeClips (pChild, pScreen, &childUniverse, kind, exposed); } /* * Once the child has been processed, we remove its extents * from the current universe, thus denying its space to any * other sibling. */ if (overlap) REGION_SUBTRACT( pScreen, universe, universe, &pChild->borderSize); } } if (!overlap) REGION_SUBTRACT( pScreen, universe, universe, &childUnion); REGION_UNINIT( pScreen, &childUnion); REGION_UNINIT( pScreen, &childUniverse); } /* if any children */ /* * 'universe' now contains the new clipList for the parent window. * * To figure the exposure of the window we subtract the old clip from the * new, just as for the border. */ if (oldVis == VisibilityFullyObscured || oldVis == VisibilityNotViewable) { REGION_COPY( pScreen, &pParent->valdata->after.exposed, universe); } else if (newVis != VisibilityFullyObscured && newVis != VisibilityNotViewable) { REGION_SUBTRACT( pScreen, &pParent->valdata->after.exposed, universe, &pParent->clipList); } /* * One last thing: backing storage. We have to try to save what parts of * the window are about to be obscured. We can just subtract the universe * from the old clipList and get the areas that were in the old but aren't * in the new and, hence, are about to be obscured. */ if (pParent->backStorage && !resized) { REGION_SUBTRACT( pScreen, exposed, &pParent->clipList, universe); (* pScreen->SaveDoomedAreas)(pParent, exposed, dx, dy); } /* HACK ALERT - copying contents of regions, instead of regions */ { RegionRec tmp; tmp = pParent->clipList; pParent->clipList = *universe; *universe = tmp; } #ifdef NOTDEF REGION_COPY( pScreen, &pParent->clipList, universe); #endif pParent->drawable.serialNumber = NEXT_SERIAL_NUMBER; if (pScreen->ClipNotify) (* pScreen->ClipNotify) (pParent, dx, dy); }
void miSlideAndSizeWindow(WindowPtr pWin, int x, int y, unsigned int w, unsigned int h, WindowPtr pSib) { WindowPtr pParent; Bool WasViewable = (Bool)(pWin->viewable); unsigned short width = pWin->drawable.width, height = pWin->drawable.height; short oldx = pWin->drawable.x, oldy = pWin->drawable.y; int bw = wBorderWidth (pWin); short dw, dh; DDXPointRec oldpt; RegionPtr oldRegion = NULL; Bool anyMarked = FALSE; ScreenPtr pScreen; WindowPtr pFirstChange; WindowPtr pChild; RegionPtr gravitate[StaticGravity + 1]; unsigned g; int nx, ny; /* destination x,y */ int newx, newy; /* new inner window position */ RegionPtr pRegion = NULL; RegionPtr destClip; /* portions of destination already written */ RegionPtr oldWinClip = NULL; /* old clip list for window */ RegionPtr borderVisible = NullRegion; /* visible area of the border */ Bool shrunk = FALSE; /* shrunk in an inner dimension */ Bool moved = FALSE; /* window position changed */ WindowPtr pLayerWin; /* if this is a root window, can't be resized */ if (!(pParent = pWin->parent)) return ; pScreen = pWin->drawable.pScreen; newx = pParent->drawable.x + x + bw; newy = pParent->drawable.y + y + bw; if (WasViewable) { anyMarked = FALSE; /* * save the visible region of the window */ oldRegion = REGION_CREATE(pScreen, NullBox, 1); REGION_COPY(pScreen, oldRegion, &pWin->winSize); /* * categorize child windows into regions to be moved */ for (g = 0; g <= StaticGravity; g++) gravitate[g] = (RegionPtr) NULL; for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { g = pChild->winGravity; if (g != UnmapGravity) { if (!gravitate[g]) gravitate[g] = REGION_CREATE(pScreen, NullBox, 1); REGION_UNION(pScreen, gravitate[g], gravitate[g], &pChild->borderClip); } else { UnmapWindow(pChild, TRUE); anyMarked = TRUE; } } anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pWin, &pLayerWin); oldWinClip = NULL; if (pWin->bitGravity != ForgetGravity) { oldWinClip = REGION_CREATE(pScreen, NullBox, 1); REGION_COPY(pScreen, oldWinClip, &pWin->clipList); } /* * if the window is changing size, borderExposed * can't be computed correctly without some help. */ if (pWin->drawable.height > h || pWin->drawable.width > w) shrunk = TRUE; if (newx != oldx || newy != oldy) moved = TRUE; if ((pWin->drawable.height != h || pWin->drawable.width != w) && HasBorder (pWin)) { borderVisible = REGION_CREATE(pScreen, NullBox, 1); /* for tiled borders, we punt and draw the whole thing */ if (pWin->borderIsPixel || !moved) { if (shrunk || moved) REGION_SUBTRACT(pScreen, borderVisible, &pWin->borderClip, &pWin->winSize); else REGION_COPY(pScreen, borderVisible, &pWin->borderClip); } } } pWin->origin.x = x + bw; pWin->origin.y = y + bw; pWin->drawable.height = h; pWin->drawable.width = w; x = pWin->drawable.x = newx; y = pWin->drawable.y = newy; SetWinSize (pWin); SetBorderSize (pWin); dw = (int)w - (int)width; dh = (int)h - (int)height; ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh); /* let the hardware adjust background and border pixmaps, if any */ (*pScreen->PositionWindow)(pWin, x, y); pFirstChange = MoveWindowInStack(pWin, pSib); if (WasViewable) { pRegion = REGION_CREATE(pScreen, NullBox, 1); if (pLayerWin == pWin) anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pFirstChange, NULL); else anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pLayerWin, NULL); if (pWin->valdata) { pWin->valdata->before.resized = TRUE; pWin->valdata->before.borderVisible = borderVisible; } if (anyMarked) (*pScreen->ValidateTree)(pLayerWin->parent, pFirstChange, VTOther); /* * the entire window is trashed unless bitGravity * recovers portions of it */ REGION_COPY(pScreen, &pWin->valdata->after.exposed, &pWin->clipList); } GravityTranslate (x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny); if (WasViewable) { /* avoid the border */ if (HasBorder (pWin)) { int offx, offy, dx, dy; /* kruft to avoid double translates for each gravity */ offx = 0; offy = 0; for (g = 0; g <= StaticGravity; g++) { if (!gravitate[g]) continue; /* align winSize to gravitate[g]. * winSize is in new coordinates, * gravitate[g] is still in old coordinates */ GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny); dx = (oldx - nx) - offx; dy = (oldy - ny) - offy; if (dx || dy) { REGION_TRANSLATE(pScreen, &pWin->winSize, dx, dy); offx += dx; offy += dy; } REGION_INTERSECT(pScreen, gravitate[g], gravitate[g], &pWin->winSize); } /* get winSize back where it belongs */ if (offx || offy) REGION_TRANSLATE(pScreen, &pWin->winSize, -offx, -offy); } /* * add screen bits to the appropriate bucket */ if (oldWinClip) { /* * clip to new clipList */ REGION_COPY(pScreen, pRegion, oldWinClip); REGION_TRANSLATE(pScreen, pRegion, nx - oldx, ny - oldy); REGION_INTERSECT(pScreen, oldWinClip, pRegion, &pWin->clipList); /* * don't step on any gravity bits which will be copied after this * region. Note -- this assumes that the regions will be copied * in gravity order. */ for (g = pWin->bitGravity + 1; g <= StaticGravity; g++) { if (gravitate[g]) REGION_SUBTRACT(pScreen, oldWinClip, oldWinClip, gravitate[g]); } REGION_TRANSLATE(pScreen, oldWinClip, oldx - nx, oldy - ny); g = pWin->bitGravity; if (!gravitate[g]) gravitate[g] = oldWinClip; else { REGION_UNION(pScreen, gravitate[g], gravitate[g], oldWinClip); REGION_DESTROY(pScreen, oldWinClip); } } /* * move the bits on the screen */ destClip = NULL; for (g = 0; g <= StaticGravity; g++) { if (!gravitate[g]) continue; GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny); oldpt.x = oldx + (x - nx); oldpt.y = oldy + (y - ny); /* Note that gravitate[g] is *translated* by CopyWindow */ /* only copy the remaining useful bits */ REGION_INTERSECT(pScreen, gravitate[g], gravitate[g], oldRegion); /* clip to not overwrite already copied areas */ if (destClip) { REGION_TRANSLATE(pScreen, destClip, oldpt.x - x, oldpt.y - y); REGION_SUBTRACT(pScreen, gravitate[g], gravitate[g], destClip); REGION_TRANSLATE(pScreen, destClip, x - oldpt.x, y - oldpt.y); } /* and move those bits */ if (oldpt.x != x || oldpt.y != y #ifdef COMPOSITE || pWin->redirectDraw #endif ) { (*pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, gravitate[g]); } /* remove any overwritten bits from the remaining useful bits */ REGION_SUBTRACT(pScreen, oldRegion, oldRegion, gravitate[g]); /* * recompute exposed regions of child windows */ for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { if (pChild->winGravity != g) continue; REGION_INTERSECT(pScreen, pRegion, &pChild->borderClip, gravitate[g]); TraverseTree (pChild, miRecomputeExposures, (pointer)pRegion); } /* * remove the successfully copied regions of the * window from its exposed region */ if (g == pWin->bitGravity) REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed, &pWin->valdata->after.exposed, gravitate[g]); if (!destClip) destClip = gravitate[g]; else { REGION_UNION(pScreen, destClip, destClip, gravitate[g]); REGION_DESTROY(pScreen, gravitate[g]); } } REGION_DESTROY(pScreen, oldRegion); REGION_DESTROY(pScreen, pRegion); if (destClip) REGION_DESTROY(pScreen, destClip); if (anyMarked) (*pScreen->HandleExposures)(pLayerWin->parent); if (anyMarked && pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pLayerWin->parent, pFirstChange, VTOther); } if (pWin->realized) WindowsRestructured (); }
/* Entry point for hook functions. Called by Xserver. */ int XaceHook(int hook, ...) { pointer calldata; /* data passed to callback */ int *prv = NULL; /* points to return value from callback */ va_list ap; /* argument list */ va_start(ap, hook); /* Marshal arguments for passing to callback. * Each callback has its own case, which sets up a structure to hold * the arguments and integer return parameter, or in some cases just * sets calldata directly to a single argument (with no return result) */ switch (hook) { case XACE_RESOURCE_ACCESS: { XaceResourceAccessRec rec = { va_arg(ap, ClientPtr), va_arg(ap, XID), va_arg(ap, RESTYPE), va_arg(ap, pointer), va_arg(ap, RESTYPE), va_arg(ap, pointer), va_arg(ap, Mask), Success /* default allow */ }; calldata = &rec; prv = &rec.status; break; } case XACE_DEVICE_ACCESS: { XaceDeviceAccessRec rec = { va_arg(ap, ClientPtr), va_arg(ap, DeviceIntPtr), va_arg(ap, Mask), Success /* default allow */ }; calldata = &rec; prv = &rec.status; break; } case XACE_SEND_ACCESS: { XaceSendAccessRec rec = { va_arg(ap, ClientPtr), va_arg(ap, DeviceIntPtr), va_arg(ap, WindowPtr), va_arg(ap, xEventPtr), va_arg(ap, int), Success /* default allow */ }; calldata = &rec; prv = &rec.status; break; } case XACE_RECEIVE_ACCESS: { XaceReceiveAccessRec rec = { va_arg(ap, ClientPtr), va_arg(ap, WindowPtr), va_arg(ap, xEventPtr), va_arg(ap, int), Success /* default allow */ }; calldata = &rec; prv = &rec.status; break; } case XACE_CLIENT_ACCESS: { XaceClientAccessRec rec = { va_arg(ap, ClientPtr), va_arg(ap, ClientPtr), va_arg(ap, Mask), Success /* default allow */ }; calldata = &rec; prv = &rec.status; break; } case XACE_EXT_ACCESS: { XaceExtAccessRec rec = { va_arg(ap, ClientPtr), va_arg(ap, ExtensionEntry*), DixGetAttrAccess, Success /* default allow */ }; calldata = &rec; prv = &rec.status; break; } case XACE_SERVER_ACCESS: { XaceServerAccessRec rec = { va_arg(ap, ClientPtr), va_arg(ap, Mask), Success /* default allow */ }; calldata = &rec; prv = &rec.status; break; } case XACE_SCREEN_ACCESS: case XACE_SCREENSAVER_ACCESS: { XaceScreenAccessRec rec = { va_arg(ap, ClientPtr), va_arg(ap, ScreenPtr), va_arg(ap, Mask), Success /* default allow */ }; calldata = &rec; prv = &rec.status; break; } case XACE_AUTH_AVAIL: { XaceAuthAvailRec rec = { va_arg(ap, ClientPtr), va_arg(ap, XID) }; calldata = &rec; break; } case XACE_KEY_AVAIL: { XaceKeyAvailRec rec = { va_arg(ap, xEventPtr), va_arg(ap, DeviceIntPtr), va_arg(ap, int) }; calldata = &rec; break; } default: { va_end(ap); return 0; /* unimplemented hook number */ } } va_end(ap); /* call callbacks and return result, if any. */ CallCallbacks(&XaceHooks[hook], calldata); return prv ? *prv : Success; } /* XaceCensorImage * * Called after pScreen->GetImage to prevent pieces or trusted windows from * being returned in image data from an untrusted window. * * Arguments: * client is the client doing the GetImage. * pVisibleRegion is the visible region of the window. * widthBytesLine is the width in bytes of one horizontal line in pBuf. * pDraw is the source window. * x, y, w, h is the rectangle of image data from pDraw in pBuf. * format is the format of the image data in pBuf: ZPixmap or XYPixmap. * pBuf is the image data. * * Returns: nothing. * * Side Effects: * Any part of the rectangle (x, y, w, h) that is outside the visible * region of the window will be destroyed (overwritten) in pBuf. */ void XaceCensorImage(client, pVisibleRegion, widthBytesLine, pDraw, x, y, w, h, format, pBuf) ClientPtr client; RegionPtr pVisibleRegion; long widthBytesLine; DrawablePtr pDraw; int x, y, w, h; unsigned int format; char * pBuf; { ScreenPtr pScreen; RegionRec imageRegion; /* region representing x,y,w,h */ RegionRec censorRegion; /* region to obliterate */ BoxRec imageBox; int nRects; pScreen = pDraw->pScreen; imageBox.x1 = x; imageBox.y1 = y; imageBox.x2 = x + w; imageBox.y2 = y + h; REGION_INIT(pScreen, &imageRegion, &imageBox, 1); REGION_NULL(pScreen, &censorRegion); /* censorRegion = imageRegion - visibleRegion */ REGION_SUBTRACT(pScreen, &censorRegion, &imageRegion, pVisibleRegion); nRects = REGION_NUM_RECTS(&censorRegion); if (nRects > 0) { /* we have something to censor */ GCPtr pScratchGC = NULL; PixmapPtr pPix = NULL; xRectangle *pRects = NULL; Bool failed = FALSE; int depth = 1; int bitsPerPixel = 1; int i; BoxPtr pBox; /* convert region to list-of-rectangles for PolyFillRect */ pRects = (xRectangle *)xalloc(nRects * sizeof(xRectangle)); if (!pRects) { failed = TRUE; goto failSafe; } for (pBox = REGION_RECTS(&censorRegion), i = 0; i < nRects; i++, pBox++) { pRects[i].x = pBox->x1; pRects[i].y = pBox->y1 - imageBox.y1; pRects[i].width = pBox->x2 - pBox->x1; pRects[i].height = pBox->y2 - pBox->y1; } /* use pBuf as a fake pixmap */ if (format == ZPixmap) { depth = pDraw->depth; bitsPerPixel = pDraw->bitsPerPixel; } pPix = GetScratchPixmapHeader(pDraw->pScreen, w, h, depth, bitsPerPixel, widthBytesLine, (pointer)pBuf); if (!pPix) { failed = TRUE; goto failSafe; } pScratchGC = GetScratchGC(depth, pPix->drawable.pScreen); if (!pScratchGC) { failed = TRUE; goto failSafe; } ValidateGC(&pPix->drawable, pScratchGC); (* pScratchGC->ops->PolyFillRect)(&pPix->drawable, pScratchGC, nRects, pRects); failSafe: if (failed) { /* Censoring was not completed above. To be safe, wipe out * all the image data so that nothing trusted gets out. */ bzero(pBuf, (int)(widthBytesLine * h)); } if (pRects) xfree(pRects); if (pScratchGC) FreeScratchGC(pScratchGC); if (pPix) FreeScratchPixmapHeader(pPix); } REGION_UNINIT(pScreen, &imageRegion); REGION_UNINIT(pScreen, &censorRegion); } /* XaceCensorImage */
void KdSetRootClip (ScreenPtr pScreen, BOOL enable) { #ifndef FB_OLD_SCREEN WindowPtr pWin = WindowTable[pScreen->myNum]; WindowPtr pChild; Bool WasViewable; Bool anyMarked = FALSE; RegionPtr pOldClip = 0, bsExposed; #ifdef DO_SAVE_UNDERS Bool dosave = FALSE; #endif WindowPtr pLayerWin; BoxRec box; if (!pWin) return; WasViewable = (Bool)(pWin->viewable); if (WasViewable) { for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib) { (void) (*pScreen->MarkOverlappedWindows)(pChild, pChild, &pLayerWin); } (*pScreen->MarkWindow) (pWin); anyMarked = TRUE; if (pWin->valdata) { if (HasBorder (pWin)) { RegionPtr borderVisible; borderVisible = REGION_CREATE(pScreen, NullBox, 1); REGION_SUBTRACT(pScreen, borderVisible, &pWin->borderClip, &pWin->winSize); pWin->valdata->before.borderVisible = borderVisible; } pWin->valdata->before.resized = TRUE; } } if (enable) { box.x1 = 0; box.y1 = 0; box.x2 = pScreen->width; box.y2 = pScreen->height; pWin->drawable.width = pScreen->width; pWin->drawable.height = pScreen->height; REGION_INIT (pScreen, &pWin->winSize, &box, 1); REGION_INIT (pScreen, &pWin->borderSize, &box, 1); REGION_RESET(pScreen, &pWin->borderClip, &box); REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList); } else { REGION_EMPTY(pScreen, &pWin->borderClip); REGION_BREAK (pWin->drawable.pScreen, &pWin->clipList); } ResizeChildrenWinSize (pWin, 0, 0, 0, 0); if (WasViewable) { if (pWin->backStorage) { pOldClip = REGION_CREATE(pScreen, NullBox, 1); REGION_COPY(pScreen, pOldClip, &pWin->clipList); } if (pWin->firstChild) { anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin->firstChild, pWin->firstChild, (WindowPtr *)NULL); } else { (*pScreen->MarkWindow) (pWin); anyMarked = TRUE; } #ifdef DO_SAVE_UNDERS if (DO_SAVE_UNDERS(pWin)) { dosave = (*pScreen->ChangeSaveUnder)(pLayerWin, pLayerWin); } #endif /* DO_SAVE_UNDERS */ if (anyMarked) (*pScreen->ValidateTree)(pWin, NullWindow, VTOther); } if (pWin->backStorage && ((pWin->backingStore == Always) || WasViewable)) { if (!WasViewable) pOldClip = &pWin->clipList; /* a convenient empty region */ bsExposed = (*pScreen->TranslateBackingStore) (pWin, 0, 0, pOldClip, pWin->drawable.x, pWin->drawable.y); if (WasViewable) REGION_DESTROY(pScreen, pOldClip); if (bsExposed) { RegionPtr valExposed = NullRegion; if (pWin->valdata) valExposed = &pWin->valdata->after.exposed; (*pScreen->WindowExposures) (pWin, valExposed, bsExposed); if (valExposed) REGION_EMPTY(pScreen, valExposed); REGION_DESTROY(pScreen, bsExposed); } } if (WasViewable) { if (anyMarked) (*pScreen->HandleExposures)(pWin); #ifdef DO_SAVE_UNDERS if (dosave) (*pScreen->PostChangeSaveUnder)(pLayerWin, pLayerWin); #endif /* DO_SAVE_UNDERS */ if (anyMarked && pScreen->PostValidateTree) (*pScreen->PostValidateTree)(pWin, NullWindow, VTOther); } if (pWin->realized) WindowsRestructured (); #endif /* !FB_OLD_SCREEN */ }
Bool xglSyncBits (DrawablePtr pDrawable, BoxPtr pExtents) { RegionRec region; BoxRec box; XGL_DRAWABLE_PIXMAP (pDrawable); XGL_PIXMAP_PRIV (pPixmap); if (pPixmapPriv->allBits) return xglMapPixmapBits (pPixmap); if (pPixmapPriv->target == xglPixmapTargetIn && pExtents) { box.x1 = 0; box.y1 = 0; box.x2 = pPixmap->drawable.width; box.y2 = pPixmap->drawable.height; if (pExtents->x1 > box.x1) box.x1 = pExtents->x1; if (pExtents->y1 > box.y1) box.y1 = pExtents->y1; if (pExtents->x2 < box.x2) box.x2 = pExtents->x2; if (pExtents->y2 < box.y2) box.y2 = pExtents->y2; if (box.x2 <= box.x1 || box.y2 <= box.y1) return xglMapPixmapBits (pPixmap); if (REGION_NOTEMPTY (pDrawable->pScreen, &pPixmapPriv->bitRegion)) { switch (RECT_IN_REGION (pDrawable->pScreen, &pPixmapPriv->bitRegion, &box)) { case rgnIN: REGION_INIT (pDrawable->pScreen, ®ion, NullBox, 0); break; case rgnOUT: REGION_INIT (pDrawable->pScreen, ®ion, &box, 1); REGION_UNION (pDrawable->pScreen, &pPixmapPriv->bitRegion, &pPixmapPriv->bitRegion, ®ion); break; case rgnPART: REGION_INIT (pDrawable->pScreen, ®ion, &box, 1); REGION_SUBTRACT (pDrawable->pScreen, ®ion, ®ion, &pPixmapPriv->bitRegion); REGION_UNION (pDrawable->pScreen, &pPixmapPriv->bitRegion, &pPixmapPriv->bitRegion, ®ion); break; } } else { REGION_INIT (pDrawable->pScreen, ®ion, &box, 1); REGION_SUBTRACT (pDrawable->pScreen, &pPixmapPriv->bitRegion, ®ion, &pPixmapPriv->bitRegion); } if (REGION_NUM_RECTS (&pPixmapPriv->bitRegion) == 1) { BoxPtr pBox; pBox = REGION_RECTS (&pPixmapPriv->bitRegion); if (pBox->x1 <= 0 && pBox->y1 <= 0 && pBox->x2 >= pPixmap->drawable.width && pBox->y2 >= pPixmap->drawable.height) pPixmapPriv->allBits = TRUE; } } else { box.x1 = 0; box.y1 = 0; box.x2 = pPixmap->drawable.width; box.y2 = pPixmap->drawable.height; REGION_INIT (pDrawable->pScreen, ®ion, &box, 1); REGION_SUBTRACT (pDrawable->pScreen, ®ion, ®ion, &pPixmapPriv->bitRegion); pPixmapPriv->allBits = TRUE; } if (!pPixmapPriv->buffer) if (!xglAllocatePixmapBits (pPixmap, XGL_PIXMAP_USAGE_HINT_DEFAULT)) return FALSE; if (REGION_NOTEMPTY (pDrawable->pScreen, ®ion) && pPixmapPriv->surface) { glitz_pixel_format_t format; BoxPtr pBox; BoxPtr pExt; int nBox; if (!xglSyncSurface (pDrawable)) FatalError (XGL_SW_FAILURE_STRING); xglUnmapPixmapBits (pPixmap); pBox = REGION_RECTS (®ion); nBox = REGION_NUM_RECTS (®ion); pExt = REGION_EXTENTS (pDrawable->pScreen, ®ion); format.fourcc = GLITZ_FOURCC_RGB; format.masks = pPixmapPriv->pVisual->pPixel->masks; format.xoffset = pExt->x1; if (pPixmapPriv->stride < 0) { format.skip_lines = pPixmap->drawable.height - pExt->y2; format.bytes_per_line = -pPixmapPriv->stride; format.scanline_order = GLITZ_PIXEL_SCANLINE_ORDER_BOTTOM_UP; } else { format.skip_lines = pExt->y1; format.bytes_per_line = pPixmapPriv->stride; format.scanline_order = GLITZ_PIXEL_SCANLINE_ORDER_TOP_DOWN; } glitz_surface_set_clip_region (pPixmapPriv->surface, 0, 0, (glitz_box_t *) pBox, nBox); glitz_get_pixels (pPixmapPriv->surface, pExt->x1, pExt->y1, pExt->x2 - pExt->x1, pExt->y2 - pExt->y1, &format, pPixmapPriv->buffer); glitz_surface_set_clip_region (pPixmapPriv->surface, 0, 0, NULL, 0); } REGION_UNINIT (pDrawable->pScreen, ®ion); if (pPixmapPriv->allBits) { box.x1 = 0; box.y1 = 0; box.x2 = pPixmap->drawable.width; box.y2 = pPixmap->drawable.height; REGION_UNINIT (pDrawable->pScreen, &pPixmapPriv->bitRegion); REGION_INIT (pDrawable->pScreen, &pPixmapPriv->bitRegion, &box, 1); } return xglMapPixmapBits (pPixmap); }
void cfb8_32WidCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc) { ScreenPtr pScreen = pWin->drawable.pScreen; cfb8_32WidScreenPtr pScreenPriv = CFB8_32WID_GET_SCREEN_PRIVATE(pScreen); ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; PixmapPtr pPixChildren; DDXPointPtr ppt, pptSrc; RegionRec rgnDst, rgnOther, rgnPixmap; BoxPtr pbox; int i, nbox, dx, dy, other_bpp; REGION_NULL(pScreen, &rgnDst); dx = ptOldOrg.x - pWin->drawable.x; dy = ptOldOrg.y - pWin->drawable.y; REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy); REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc); if ((nbox = REGION_NUM_RECTS(&rgnDst)) == 0) { /* Nothing to render. */ REGION_UNINIT(pScreen, &rgnDst); return; } /* First, copy the WID plane for the whole area. */ pptSrc = (DDXPointPtr )ALLOCATE_LOCAL(nbox * sizeof(DDXPointRec)); if(pptSrc) { pbox = REGION_RECTS(&rgnDst); for (i = nbox, ppt = pptSrc; i--; ppt++, pbox++) { ppt->x = pbox->x1 + dx; ppt->y = pbox->y1 + dy; } pScreenPriv->WIDOps->WidCopyArea((DrawablePtr)pScreenPriv->pixWid, &rgnDst, pptSrc); DEALLOCATE_LOCAL(pptSrc); } /* Next, we copy children which have a different * bpp than pWin into a temporary pixmap. We will * toss this pixmap back onto the framebuffer before * we return. */ if (pWin->drawable.bitsPerPixel == 8) other_bpp = pScrn->bitsPerPixel; else other_bpp = 8; REGION_NULL(pScreen, &rgnOther); SegregateChildrenBpp(pWin, &rgnOther, 0, other_bpp, pWin->drawable.bitsPerPixel); pPixChildren = NULL; if (REGION_NOTEMPTY(pScreen, &rgnOther)) { REGION_INTERSECT(pScreen, &rgnOther, &rgnOther, prgnSrc); nbox = REGION_NUM_RECTS(&rgnOther); if (nbox) { int width = rgnOther.extents.x2 - rgnOther.extents.x1; int height = rgnOther.extents.y2 - rgnOther.extents.y1; int depth = (other_bpp == 8) ? 8 : pScrn->depth; if (other_bpp == 8) pPixChildren = cfbCreatePixmap(pScreen, width, height, depth); else pPixChildren = cfb32CreatePixmap(pScreen, width, height, depth); } if (nbox && pPixChildren && (pptSrc = (DDXPointPtr) ALLOCATE_LOCAL(nbox * sizeof(DDXPointRec)))) { pbox = REGION_RECTS(&rgnOther); for (i = nbox, ppt = pptSrc; i--; ppt++, pbox++) { ppt->x = pbox->x1 + dx; ppt->y = pbox->y1 + dy; } REGION_NULL(pScreen, &rgnPixmap); REGION_COPY(pScreen, &rgnPixmap, &rgnOther); REGION_TRANSLATE(pScreen, &rgnPixmap, -(rgnOther.extents.x1), -(rgnOther.extents.y1)); if (other_bpp == 8) cfbDoBitbltCopy((DrawablePtr)pScreenPriv->pix8, (DrawablePtr)pPixChildren, GXcopy, &rgnPixmap, pptSrc, ~0L); else cfb32DoBitbltCopy((DrawablePtr)pScreenPriv->pix32, (DrawablePtr)pPixChildren, GXcopy, &rgnPixmap, pptSrc, ~0L); REGION_UNINIT(pScreen, &rgnPixmap); DEALLOCATE_LOCAL(pptSrc); } REGION_SUBTRACT(pScreen, &rgnDst, &rgnDst, &rgnOther); } /* Now copy the parent along with all child windows using the same depth. */ nbox = REGION_NUM_RECTS(&rgnDst); if(nbox && (pptSrc = (DDXPointPtr )ALLOCATE_LOCAL(nbox * sizeof(DDXPointRec)))) { pbox = REGION_RECTS(&rgnDst); for (i = nbox, ppt = pptSrc; i--; ppt++, pbox++) { ppt->x = pbox->x1 + dx; ppt->y = pbox->y1 + dy; } if (pWin->drawable.bitsPerPixel == 8) cfbDoBitbltCopy((DrawablePtr)pScreenPriv->pix8, (DrawablePtr)pScreenPriv->pix8, GXcopy, &rgnDst, pptSrc, ~0L); else cfb32DoBitbltCopy((DrawablePtr)pScreenPriv->pix32, (DrawablePtr)pScreenPriv->pix32, GXcopy, &rgnDst, pptSrc, ~0L); DEALLOCATE_LOCAL(pptSrc); } REGION_UNINIT(pScreen, &rgnDst); if (pPixChildren) { nbox = REGION_NUM_RECTS(&rgnOther); pptSrc = (DDXPointPtr) ALLOCATE_LOCAL(nbox * sizeof(DDXPointRec)); if (pptSrc) { pbox = REGION_RECTS(&rgnOther); for (i = nbox, ppt = pptSrc; i--; ppt++, pbox++) { ppt->x = pbox->x1 - rgnOther.extents.x1; ppt->y = pbox->y1 - rgnOther.extents.y1; } if (other_bpp == 8) cfbDoBitbltCopy((DrawablePtr)pPixChildren, (DrawablePtr)pScreenPriv->pix8, GXcopy, &rgnOther, pptSrc, ~0L); else cfb32DoBitbltCopy((DrawablePtr)pPixChildren, (DrawablePtr)pScreenPriv->pix32, GXcopy, &rgnOther, pptSrc, ~0L); DEALLOCATE_LOCAL(pptSrc); } if (other_bpp == 8) cfbDestroyPixmap(pPixChildren); else cfb32DestroyPixmap(pPixChildren); } REGION_UNINIT(pScreen, &rgnOther); }
static void send_update(void) { CL_SLOT *cl = (CL_SLOT *)cur_slot; BoxRec fb_rect; RegionRec fb_region, clip_region, outer_region; CARD8 msg_hdr[4] = { 0, 0, 0, 1 }; CARD8 rect_hdr[12]; int num_copy_rects, num_pending_rects, num_all_rects; int raw_bytes = 0, hextile_bytes = 0; int i, idx, rev_order; static int counter = 0; #ifdef NETLOGGER aio_set_serial_number(&cl->s, cl->serial_number); #endif counter++; vncspuLog(1, "Begin send update %d", counter); CRASSERT(vnc_spu.serverBuffer); /*crDebug("Enter send_update to %s", cur_slot->name);*/ /* check if clipping has changed since we got the pixels and update * the pending region if needed. */ if (NewClip) { /*crDebug("Getting updated cliprects");*/ vncspuGetScreenRects(&cl->pending_region); num_pending_rects = REGION_NUM_RECTS(&cl->pending_region); /*crDebug("Now, %d rects", num_pending_rects);*/ if (num_pending_rects == 0 && cl->enable_frame_sync) { /* always need to send _something_ for framesync to work */ BoxRec b; b.x1 = 0; b.y1 = 0; b.x2 = 1; b.y2 = 1; REGION_UNINIT(&cl->pending_region); REGION_INIT(&cl->pending_region, &b, 1); } NewClip = 0; } /*PrintRegion("Sending", &cl->pending_region);*/ /* Process framebuffer size change. */ if (cl->newfbsize_pending) { /* Update framebuffer size, clear newfbsize_pending flag. */ cl->fb_width = g_screen_info.width; cl->fb_height = g_screen_info.height; cl->newfbsize_pending = 0; log_write(LL_DEBUG, "Applying new framebuffer size (%dx%d) to %s", (int)cl->fb_width, (int)cl->fb_height, cur_slot->name); /* In any case, mark all the framebuffer contents as changed. */ fb_rect.x1 = 0; fb_rect.y1 = 0; fb_rect.x2 = cl->fb_width; fb_rect.y2 = cl->fb_height; REGION_INIT(&fb_region, &fb_rect, 1); REGION_COPY(&cl->pending_region, &fb_region); REGION_UNINIT(&fb_region); REGION_EMPTY(&cl->copy_region); /* If NewFBSize is supported by the client, send only NewFBSize pseudo-rectangle, pixel data will be sent in the next update. */ if (cl->enable_newfbsize) { send_newfbsize(); vncspuUnlockFrameBuffer(); return; } } else { /* Exclude CopyRect areas covered by pending_region. */ REGION_SUBTRACT(&cl->copy_region, &cl->copy_region, &cl->pending_region); } #if 00 if (cl->enable_cliprects_enc && cl->new_cliprects) { send_new_cliprects(); vncspuUnlockFrameBuffer(); cl->new_cliprects = 0; return; } #endif /* Clip regions to the rectangle requested by the client. */ REGION_INIT(&clip_region, &cl->update_rect, 1); REGION_INTERSECT(&cl->pending_region, &cl->pending_region, &clip_region); if (REGION_NOTEMPTY(&cl->copy_region)) { REGION_INTERSECT(&cl->copy_region, &cl->copy_region, &clip_region); REGION_INIT(&outer_region, NullBox, 8); REGION_COPY(&outer_region, &cl->copy_region); REGION_TRANSLATE(&clip_region, cl->copy_dx, cl->copy_dy); REGION_INTERSECT(&cl->copy_region, &cl->copy_region, &clip_region); REGION_SUBTRACT(&outer_region, &outer_region, &cl->copy_region); REGION_UNION(&cl->pending_region, &cl->pending_region, &outer_region); REGION_UNINIT(&outer_region); } REGION_UNINIT(&clip_region); /* Reduce the number of rectangles if possible. */ if (cl->enc_prefer == RFB_ENCODING_TIGHT && cl->enable_lastrect) { region_pack(&cl->pending_region, 32); } else { region_pack(&cl->pending_region, 12); } /* Compute the number of rectangles in regions. */ num_pending_rects = REGION_NUM_RECTS(&cl->pending_region); num_copy_rects = REGION_NUM_RECTS(&cl->copy_region); num_all_rects = num_pending_rects + num_copy_rects; if (num_all_rects == 0) { vncspuUnlockFrameBuffer(); return; } log_write(LL_DEBUG, "Sending framebuffer update (min %d rects) to %s", num_all_rects, cur_slot->name); /* Prepare and send FramebufferUpdate message header. */ /* FIXME: Enable Tight encoding even if LastRect is not supported. */ /* FIXME: Do not send LastRect if all the rectangles are CopyRect. */ if (cl->enc_prefer == RFB_ENCODING_TIGHT && cl->enable_lastrect) { buf_put_CARD16(&msg_hdr[2], 0xFFFF); } else { buf_put_CARD16(&msg_hdr[2], num_all_rects); } aio_write(NULL, msg_hdr, 4); /* Determine the order in which CopyRect rectangles should be sent. */ rev_order = (cl->copy_dy > 0 || (cl->copy_dy == 0 && cl->copy_dx > 0)); /* For each CopyRect rectangle: */ for (i = 0; i < num_copy_rects; i++) { FB_RECT rect; AIO_BLOCK *block; idx = (rev_order) ? num_copy_rects - i - 1 : i; rect.x = REGION_RECTS(&cl->copy_region)[idx].x1; rect.y = REGION_RECTS(&cl->copy_region)[idx].y1; rect.w = REGION_RECTS(&cl->copy_region)[idx].x2 - rect.x; rect.h = REGION_RECTS(&cl->copy_region)[idx].y2 - rect.y; rect.src_x = rect.x - cl->copy_dx; rect.src_y = rect.y - cl->copy_dy; rect.enc = RFB_ENCODING_COPYRECT; log_write(LL_DEBUG, "Sending CopyRect rectangle %dx%d at %d,%d to %s", (int)rect.w, (int)rect.h, (int)rect.x, (int)rect.y, cur_slot->name); /* Prepare the CopyRect rectangle. */ block = rfb_encode_copyrect_block(cl, &rect); /* Send the rectangle. FIXME: Check for block == NULL? */ aio_write_nocopy(NULL, block); } if (cl->enc_prefer == RFB_ENCODING_TIGHT) { /* needed for successful caching of zlib-compressed data (tight) */ rfb_reset_tight_encoder(cl); } if (num_pending_rects) { /* Lock around fb access so other thread doesn't change contents while * we're encoding. */ #ifdef NETLOGGER if (vnc_spu.netlogger_url) { NL_info("vncspu", "spu.encode.begin", "NODE=s NUMBER=i", vnc_spu.hostname, cl->serial_number); } #endif /* For each of the usual pending rectangles: */ for (i = 0; i < num_pending_rects; i++) { FB_RECT rect; AIO_BLOCK *block; /* crDebug("sending rect %d of %d: %d, %d .. %d, %d", i, num_pending_rects, REGION_RECTS(&cl->pending_region)[i].x1, REGION_RECTS(&cl->pending_region)[i].y1, REGION_RECTS(&cl->pending_region)[i].x2, REGION_RECTS(&cl->pending_region)[i].y2); */ rect.x = REGION_RECTS(&cl->pending_region)[i].x1; rect.y = REGION_RECTS(&cl->pending_region)[i].y1; rect.w = REGION_RECTS(&cl->pending_region)[i].x2 - rect.x; rect.h = REGION_RECTS(&cl->pending_region)[i].y2 - rect.y; log_write(LL_DEBUG, "Sending rectangle %dx%d at %d,%d to %s enc 0x%x", (int)rect.w, (int)rect.h, (int)rect.x, (int)rect.y, cur_slot->name, cl->enc_prefer); if (cl->enc_prefer == RFB_ENCODING_TIGHT && cl->enable_lastrect) { /* Use Tight encoding */ rect.enc = RFB_ENCODING_TIGHT; /* lock to prevent glReadPixels in other thread changing data */ rfb_encode_tight(cl, &rect); continue; /* Important! */ } else if (cl->enc_prefer == RFB_ENCODING_RAW24) { rect.enc = RFB_ENCODING_RAW24; block = rfb_encode_raw24_block(cl, &rect); } else if ( cl->enc_prefer != RFB_ENCODING_RAW && cl->enc_enable[RFB_ENCODING_HEXTILE] ) { /* Use Hextile encoding */ rect.enc = RFB_ENCODING_HEXTILE; block = rfb_encode_hextile_block(cl, &rect); if (block != NULL) { hextile_bytes += block->data_size; raw_bytes += rect.w * rect.h * (cl->format.bits_pixel / 8); } } else { /* Use Raw encoding */ rect.enc = RFB_ENCODING_RAW; if (vnc_spu.half_rez) { block = rfb_encode_raw_block_halfrez(cl, &rect); } else { block = rfb_encode_raw_block(cl, &rect); } } /* Send the rectangle. FIXME: Check for block == NULL? */ aio_write_nocopy(NULL, block); } } /* if num_pending_rects */ REGION_EMPTY(&cl->pending_region); REGION_EMPTY(&cl->copy_region); /* Send LastRect marker. */ if (cl->enc_prefer == RFB_ENCODING_TIGHT && cl->enable_lastrect) { FB_RECT rect; rect.x = rect.y = rect.w = rect.h = 0; rect.enc = RFB_ENCODING_LASTRECT; put_rect_header(rect_hdr, &rect); aio_write(NULL, rect_hdr, 12); } /* Set the last block's callback function */ /* All prev blocks had NULL callbacks */ assert(cur_slot->outqueue_last); if (cur_slot->outqueue_last) { cur_slot->outqueue_last->func = wf_client_update_finished; } /* Something has been queued for sending. */ cl->update_in_progress = 1; cl->update_requested = 0; #ifdef NETLOGGER if (vnc_spu.netlogger_url) { NL_info("vncspu", "spu.encode.end", "NODE=s NUMBER=i", vnc_spu.hostname, cl->serial_number); } aio_set_serial_number(&cl->s, 0); #endif vncspuUnlockFrameBuffer(); /* encoder done with buffer */ /*crDebug("Leave send_update");*/ vncspuLog(1, "End send update %d", counter); }