示例#1
0
void WorldSceneManager::RegPeerPktHandle(class PacketProcessor* pProc)
{
	{WorldScene scene;}
	{WorldScene_Copy scene;}
	{WorldScene_PersonalCopy scene;}
	{WorldScene_TeamCopy scene;}
	{WorldScene_GuildCopy scene;}

	REG_PACKET_HANDLER( pProc, PacketCreateNodeSceneRst, WorldSceneManager, PktNode_CreateNodeSceneRst);
	REG_PACKET_HANDLER( pProc, PacketSceneProcessBits, WorldSceneManager, PktNode_SceneProcessBits);
	REG_PACKET_HANDLER( pProc, PacketDestroySceneRequest, WorldSceneManager, PktNode_DestroySceneRequest);

	REG_PACKET_HANDLER( pProc, PacketWarScene, WorldSceneManager, PktNode_WarScene);

}
示例#2
0
void PeerBase::RegPktHandler()
{
	if(!m_PeerPocPacket)
	{
		return;
	}
	REG_PACKET_HANDLER(m_PeerPocPacket,PacketText,PeerBase,PktTestHandler);
	//REG_DEFAULT_PACKET_HANDLER(m_PeerPocPacket, PacketBase, PeerBase, DefaultPeerPktHandler);
}
示例#3
0
void WorldState_Jumping::RegPeerPktHandle(PacketProcessor* pProc)
{
	REG_PACKET_HANDLER( pProc, PacketChangeSceneNotify, WorldState_Jumping, PktNode_ChangeSceneNotify);
	REG_PACKET_HANDLER( pProc, PacketDestroyAvatar, WorldState_Jumping, PktNode_DestroyAvatar);
}