/* ================= R_LoadSubmodels ================= */ static void R_LoadSubmodels( lump_t *l, world_t &worldData, int index ) { dmodel_t *in; bmodel_t *out; int i, j, count; in = (dmodel_t *)(fileBase + l->fileofs); if (l->filelen % sizeof(*in)) Com_Error (ERR_DROP, "LoadMap: funny lump size in %s",worldData.name); count = l->filelen / sizeof(*in); worldData.bmodels = out = (bmodel_t *) R_Hunk_Alloc( count * sizeof(*out), qtrue ); for ( i=0 ; i<count ; i++, in++, out++ ) { model_t *model; model = R_AllocModel(); assert( model != NULL ); // this should never happen if ( model == NULL ) { ri.Error(ERR_DROP, "R_LoadSubmodels: R_AllocModel() failed"); } model->type = MOD_BRUSH; model->bmodel = out; if (index) { Com_sprintf( model->name, sizeof( model->name ), "*%d-%d", index, i ); model->bspInstance = true; } else { Com_sprintf( model->name, sizeof( model->name ), "*%d", i); } for (j=0 ; j<3 ; j++) { out->bounds[0][j] = LittleFloat (in->mins[j]); out->bounds[1][j] = LittleFloat (in->maxs[j]); } /* Ghoul2 Insert Start */ RE_InsertModelIntoHash(model->name, model); /* Ghoul2 Insert End */ out->firstSurface = worldData.surfaces + LittleLong( in->firstSurface ); out->numSurfaces = LittleLong( in->numSurfaces ); } }
/* ==================== RE_RegisterModel Loads in a model for the given name Zero will be returned if the model fails to load. An entry will be retained for failed models as an optimization to prevent disk rescanning if they are asked for again. ==================== */ static qhandle_t RE_RegisterModel_Actual( const char *name ) { model_t *mod; unsigned *buf; int lod; int ident; qboolean loaded; // qhandle_t hModel; int numLoaded; /* Ghoul2 Insert Start */ int hash; modelHash_t *mh; /* Ghoul2 Insert End */ if ( !name || !name[0] ) { ri.Printf( PRINT_WARNING, "RE_RegisterModel: NULL name\n" ); return 0; } if ( strlen( name ) >= MAX_QPATH ) { ri.Printf( PRINT_DEVELOPER, "Model name exceeds MAX_QPATH\n" ); return 0; } /* Ghoul2 Insert Start */ // if (!tr.registered) { // ri.Printf( PRINT_WARNING, "RE_RegisterModel (%s) called before ready!\n",name ); // return 0; // } // // search the currently loaded models // hash = generateHashValue(name, FILE_HASH_SIZE); // // see if the model is already loaded //_ for (mh=mhHashTable[hash]; mh; mh=mh->next) { if (Q_stricmp(mh->name, name) == 0) { if (tr.models[mh->handle]->type == MOD_BAD) { return 0; } return mh->handle; } } /* Ghoul2 Insert End */ if (name[0] == '#') { char temp[MAX_QPATH]; tr.numBSPModels++; #ifndef DEDICATED RE_LoadWorldMap_Actual(va("maps/%s.bsp", name + 1), tr.bspModels[tr.numBSPModels - 1], tr.numBSPModels); //this calls R_LoadSubmodels which will put them into the Hash #endif Com_sprintf(temp, MAX_QPATH, "*%d-0", tr.numBSPModels); hash = generateHashValue(temp, FILE_HASH_SIZE); for (mh=mhHashTable[hash]; mh; mh=mh->next) { if (Q_stricmp(mh->name, temp) == 0) { return mh->handle; } } return 0; } // allocate a new model_t if ( ( mod = R_AllocModel() ) == NULL ) { ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name); return 0; } // only set the name after the model has been successfully loaded Q_strncpyz( mod->name, name, sizeof( mod->name ) ); // make sure the render thread is stopped R_IssuePendingRenderCommands(); // int iLODStart = 0; if (strstr (name, ".md3")) { iLODStart = MD3_MAX_LODS-1; //this loads the md3s in reverse so they can be biased } mod->numLods = 0; // // load the files // numLoaded = 0; for ( lod = iLODStart; lod >= 0 ; lod-- ) { char filename[1024]; strcpy( filename, name ); if ( lod != 0 ) { char namebuf[80]; if ( strrchr( filename, '.' ) ) { *strrchr( filename, '.' ) = 0; } sprintf( namebuf, "_%d.md3", lod ); strcat( filename, namebuf ); } qboolean bAlreadyCached = qfalse; if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached)) { if (numLoaded) //we loaded one already, but a higher LOD is missing! { Com_Error (ERR_DROP, "R_LoadMD3: %s has LOD %d but is missing LOD %d ('%s')!", mod->name, lod+1, lod, filename); } continue; } //loadmodel = mod; // this seems to be fairly pointless // important that from now on we pass 'filename' instead of 'name' to all model load functions, // because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more // internal caching... // ident = *(unsigned *)buf; if (!bAlreadyCached) { ident = LittleLong(ident); } switch (ident) { // if you add any new types of model load in this switch-case, tell me, // or copy what I've done with the cache scheme (-ste). // case MDXA_IDENT: loaded = R_LoadMDXA( mod, buf, filename, bAlreadyCached ); break; case MDXM_IDENT: loaded = R_LoadMDXM( mod, buf, filename, bAlreadyCached ); break; case MD3_IDENT: loaded = R_LoadMD3( mod, lod, buf, filename, bAlreadyCached ); break; default: ri.Printf (PRINT_WARNING,"RE_RegisterModel: unknown fileid for %s\n", filename); goto fail; } if (!bAlreadyCached){ // important to check!! ri.FS_FreeFile (buf); } if ( !loaded ) { if ( lod == 0 ) { ri.Printf (PRINT_WARNING,"RE_RegisterModel: cannot load %s\n", filename); goto fail; } else { break; } } else { mod->numLods++; numLoaded++; // if we have a valid model and are biased // so that we won't see any higher detail ones, // stop loading them if ( lod <= r_lodbias->integer ) { break; } } } if ( numLoaded ) { // duplicate into higher lod spots that weren't // loaded, in case the user changes r_lodbias on the fly for ( lod-- ; lod >= 0 ; lod-- ) { mod->numLods++; mod->md3[lod] = mod->md3[lod+1]; } /* Ghoul2 Insert Start */ RE_InsertModelIntoHash(name, mod); return mod->index; /* Ghoul2 Insert End */ } fail: // we still keep the model_t around, so if the model name is asked for // again, we won't bother scanning the filesystem mod->type = MOD_BAD; RE_InsertModelIntoHash(name, mod); return 0; }
/* ==================== RE_RegisterModel Loads in a model for the given name Zero will be returned if the model fails to load. An entry will be retained for failed models as an optimization to prevent disk rescanning if they are asked for again. ==================== */ static qhandle_t RE_RegisterModel_Actual( const char *name ) { model_t *mod; unsigned *buf; int lod; int ident; qboolean loaded; // qhandle_t hModel; int numLoaded; /* Ghoul2 Insert Start */ int hash; modelHash_t *mh; /* Ghoul2 Insert End */ if ( !name || !name[0] ) { Com_Printf ("RE_RegisterModel: NULL name\n" ); return 0; } if ( strlen( name ) >= MAX_QPATH ) { ri->Printf( PRINT_DEVELOPER, S_COLOR_RED "Model name exceeds MAX_QPATH\n" ); return 0; } /* Ghoul2 Insert Start */ // if (!tr.registered) { // Com_Printf (S_COLOR_YELLOW "RE_RegisterModel (%s) called before ready!\n",name ); // return 0; // } // // search the currently loaded models // hash = generateHashValue(name, FILE_HASH_SIZE); // // see if the model is already loaded // for (mh=mhHashTable[hash]; mh; mh=mh->next) { if (Q_stricmp(mh->name, name) == 0) { return mh->handle; } } // for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) { // mod = tr.models[hModel]; // if ( !strcmp( mod->name, name ) ) { // if( mod->type == MOD_BAD ) { // return 0; // } // return hModel; // } // } if (name[0] == '#') { char temp[MAX_QPATH]; tr.numBSPModels++; Com_sprintf(temp, MAX_QPATH, "*%d-0", tr.numBSPModels); hash = generateHashValue(temp, FILE_HASH_SIZE); for (mh=mhHashTable[hash]; mh; mh=mh->next) { if (Q_stricmp(mh->name, temp) == 0) { return mh->handle; } } return 0; } if (name[0] == '*') { // don't create a bad model for a bsp model if (Q_stricmp(name, "*default.gla")) { return 0; } } /* Ghoul2 Insert End */ // allocate a new model_t if ( ( mod = R_AllocModel() ) == NULL ) { Com_Printf (S_COLOR_YELLOW "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name); return 0; } // only set the name after the model has been successfully loaded Q_strncpyz( mod->name, name, sizeof( mod->name ) ); int iLODStart = 0; if (strstr (name, ".md3")) { iLODStart = MD3_MAX_LODS-1; // this loads the md3s in reverse so they can be biased } mod->numLods = 0; // // load the files // numLoaded = 0; for ( lod = iLODStart; lod >= 0 ; lod-- ) { char filename[1024]; strcpy( filename, name ); if ( lod != 0 ) { char namebuf[80]; if ( strrchr( filename, '.' ) ) { *strrchr( filename, '.' ) = 0; } sprintf( namebuf, "_%d.md3", lod ); strcat( filename, namebuf ); } qboolean bAlreadyCached = qfalse; if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached)) { continue; } //loadmodel = mod; // this seems to be fairly pointless // important that from now on we pass 'filename' instead of 'name' to all model load functions, // because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more // internal caching... // ident = *(unsigned *)buf; if (!bAlreadyCached) { LL(ident); } switch (ident) { // if you add any new types of model load in this switch-case, tell me, // or copy what I've done with the cache scheme (-ste). // case MDXA_IDENT: loaded = R_LoadMDXA( mod, buf, filename, bAlreadyCached ); break; case MDXM_IDENT: loaded = R_LoadMDXM( mod, buf, filename, bAlreadyCached ); break; case MD3_IDENT: loaded = R_LoadMD3( mod, lod, buf, filename, bAlreadyCached ); break; default: Com_Printf (S_COLOR_YELLOW"RE_RegisterModel: unknown fileid for %s\n", filename); goto fail; } if (!bAlreadyCached){ // important to check!! ri->FS_FreeFile (buf); } if ( !loaded ) { if ( lod == 0 ) { goto fail; } else { break; } } else { mod->numLods++; numLoaded++; // if we have a valid model and are biased // so that we won't see any higher detail ones, // stop loading them if ( lod <= r_lodbias->integer ) { break; } } } if ( numLoaded ) { // duplicate into higher lod spots that weren't // loaded, in case the user changes r_lodbias on the fly for ( lod-- ; lod >= 0 ; lod-- ) { mod->numLods++; mod->md3[lod] = mod->md3[lod+1]; } /* Ghoul2 Insert Start */ #ifdef _DEBUG if (r_noPrecacheGLA && r_noPrecacheGLA->integer && ident == MDXA_IDENT) { //I expect this will cause leaks, but I don't care because it's a debugging utility. return mod->index; } #endif RE_InsertModelIntoHash(name, mod); return mod->index; /* Ghoul2 Insert End */ } #ifdef _DEBUG else { Com_Printf (S_COLOR_YELLOW"RE_RegisterModel: couldn't load %s\n", name); } #endif fail: // we still keep the model_t around, so if the model name is asked for // again, we won't bother scanning the filesystem mod->type = MOD_BAD; RE_InsertModelIntoHash(name, mod); return 0; }
/* ==================== RE_RegisterServerModel Same as RE_RegisterModel, except used by the server to handle ghoul2 instance models. ==================== */ qhandle_t RE_RegisterServerModel( const char *name ) { model_t *mod; unsigned *buf; int lod; int ident; qboolean loaded; // qhandle_t hModel; int numLoaded; /* Ghoul2 Insert Start */ int hash; modelHash_t *mh; /* Ghoul2 Insert End */ if (!r_noServerGhoul2) { //keep it from choking when it gets to these checks in the g2 code. Registering all r_ cvars for the server would be a Bad Thing though. r_noServerGhoul2 = ri->Cvar_Get( "r_noserverghoul2", "0", 0); } if ( !name || !name[0] ) { return 0; } if ( strlen( name ) >= MAX_QPATH ) { return 0; } hash = generateHashValue(name, FILE_HASH_SIZE); // // see if the model is already loaded // for (mh=mhHashTable[hash]; mh; mh=mh->next) { if (Q_stricmp(mh->name, name) == 0) { return mh->handle; } } if ( ( mod = R_AllocModel() ) == NULL ) { return 0; } // only set the name after the model has been successfully loaded Q_strncpyz( mod->name, name, sizeof( mod->name ) ); // make sure the render thread is stopped R_IssuePendingRenderCommands(); int iLODStart = 0; if (strstr (name, ".md3")) { iLODStart = MD3_MAX_LODS-1; // this loads the md3s in reverse so they can be biased } mod->numLods = 0; // // load the files // numLoaded = 0; for ( lod = iLODStart; lod >= 0 ; lod-- ) { char filename[1024]; strcpy( filename, name ); if ( lod != 0 ) { char namebuf[80]; if ( strrchr( filename, '.' ) ) { *strrchr( filename, '.' ) = 0; } sprintf( namebuf, "_%d.md3", lod ); strcat( filename, namebuf ); } qboolean bAlreadyCached = qfalse; if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached)) { continue; } //loadmodel = mod; // this seems to be fairly pointless // important that from now on we pass 'filename' instead of 'name' to all model load functions, // because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more // internal caching... // ident = *(unsigned *)buf; if (!bAlreadyCached) { LL(ident); } switch (ident) { //if you're trying to register anything else as a model type on the server, you are out of luck case MDXA_IDENT: loaded = ServerLoadMDXA( mod, buf, filename, bAlreadyCached ); break; case MDXM_IDENT: loaded = ServerLoadMDXM( mod, buf, filename, bAlreadyCached ); break; default: goto fail; } if (!bAlreadyCached){ // important to check!! ri->FS_FreeFile (buf); } if ( !loaded ) { if ( lod == 0 ) { goto fail; } else { break; } } else { mod->numLods++; numLoaded++; } } if ( numLoaded ) { // duplicate into higher lod spots that weren't // loaded, in case the user changes r_lodbias on the fly for ( lod-- ; lod >= 0 ; lod-- ) { mod->numLods++; mod->md3[lod] = mod->md3[lod+1]; } /* Ghoul2 Insert Start */ RE_InsertModelIntoHash(name, mod); return mod->index; /* Ghoul2 Insert End */ } fail: // we still keep the model_t around, so if the model name is asked for // again, we won't bother scanning the filesystem mod->type = MOD_BAD; RE_InsertModelIntoHash(name, mod); return 0; }
/* ==================== RE_RegisterModel Loads in a model for the given name Zero will be returned if the model fails to load. An entry will be retained for failed models as an optimization to prevent disk rescanning if they are asked for again. ==================== */ static qhandle_t RE_RegisterModel_Actual( const char *name ) { model_t *mod; unsigned *buf; int lod; int ident; qboolean loaded; // qhandle_t hModel; int numLoaded; /* Ghoul2 Insert Start */ int hash; modelHash_t *mh; /* Ghoul2 Insert End */ if ( !name || !name[0] ) { ri.Printf( PRINT_WARNING, "RE_RegisterModel: NULL name\n" ); return 0; } if ( strlen( name ) >= MAX_QPATH ) { ri.Printf( PRINT_DEVELOPER, "Model name exceeds MAX_QPATH\n" ); return 0; } /* Ghoul2 Insert Start */ // if (!tr.registered) { // ri.Printf( PRINT_WARNING, "RE_RegisterModel (%s) called before ready!\n",name ); // return 0; // } // // search the currently loaded models // hash = generateHashValue(name, FILE_HASH_SIZE); // // see if the model is already loaded // for (mh=mhHashTable[hash]; mh; mh=mh->next) { if (Q_stricmp(mh->name, name) == 0) { if (tr.models[mh->handle]->type == MOD_BAD) { return 0; } return mh->handle; } } // for ( hModel = 1 ; hModel < tr.numModels; hModel++ ) { // mod = tr.models[hModel]; // if ( !strcmp( mod->name, name ) ) { // if( mod->type == MOD_BAD ) { // return 0; // } // return hModel; // } // } /* Ghoul2 Insert End */ // allocate a new model_t if ( ( mod = R_AllocModel() ) == NULL ) { ri.Printf( PRINT_WARNING, "RE_RegisterModel: R_AllocModel() failed for '%s'\n", name); return 0; } // only set the name after the model has been successfully loaded Q_strncpyz( mod->name, name, sizeof( mod->name ) ); #ifdef _NPATCH // Make sure we don't n-patch unless explicitly specified /* mod->npatchable = qfalse; for ( int i = 0; npatchableModels[i]; i++ ) { if ( stricmp(name, npatchableModels[i]) == 0 ) { mod->npatchable = qtrue; break; } } */ // new version, npatching is no controlled by the existance of a "*.npatch" file in the same place as *.glm extern cvar_t *r_ATI_NPATCH_available; if (r_ATI_NPATCH_available && r_ATI_NPATCH_available->integer && strstr(name,".glm")) { extern char *Filename_WithoutExt(const char *psFilename); fileHandle_t f; FS_FOpenFileRead( va("%s.npatch",Filename_WithoutExt(name)),&f, qtrue ); // qtrue = dup handle, so I can close it ok later mod->npatchable = !!f; if (f) { FS_FCloseFile(f); } } #endif // _NPATCH // make sure the render thread is stopped R_SyncRenderThread(); int iLODStart = 0; if (strstr (name, ".md3")) { iLODStart = MD3_MAX_LODS-1; //this loads the md3s in reverse so they can be biased } mod->numLods = 0; // // load the files // numLoaded = 0; for ( lod = iLODStart; lod >= 0 ; lod-- ) { char filename[1024]; strcpy( filename, name ); if ( lod != 0 ) { char namebuf[80]; if ( strrchr( filename, '.' ) ) { *strrchr( filename, '.' ) = 0; } sprintf( namebuf, "_%d.md3", lod ); strcat( filename, namebuf ); } qboolean bAlreadyCached = qfalse; if (!RE_RegisterModels_GetDiskFile(filename, (void **)&buf, &bAlreadyCached)) { continue; } //loadmodel = mod; // this seems to be fairly pointless // important that from now on we pass 'filename' instead of 'name' to all model load functions, // because 'filename' accounts for any LOD mangling etc so guarantees unique lookups for yet more // internal caching... // ident = *(unsigned *)buf; if (!bAlreadyCached) { ident = LittleLong(ident); } switch (ident) { // if you add any new types of model load in this switch-case, tell me, // or copy what I've done with the cache scheme (-ste). // case MD4_IDENT: loaded = R_LoadMD4( mod, buf, filename, bAlreadyCached ); break; case MDXA_IDENT: loaded = R_LoadMDXA( mod, buf, filename, bAlreadyCached ); break; case MDXM_IDENT: loaded = R_LoadMDXM( mod, buf, filename, bAlreadyCached ); break; case MD3_IDENT: loaded = R_LoadMD3( mod, lod, buf, filename, bAlreadyCached ); break; default: ri.Printf (PRINT_WARNING,"RE_RegisterModel: unknown fileid for %s\n", filename); goto fail; } if (!bAlreadyCached){ // important to check!! ri.FS_FreeFile (buf); } if ( !loaded ) { if ( lod == 0 ) { goto fail; } else { break; } } else { mod->numLods++; numLoaded++; // if we have a valid model and are biased // so that we won't see any higher detail ones, // stop loading them if ( lod <= r_lodbias->integer ) { break; } } } if ( numLoaded ) { // duplicate into higher lod spots that weren't // loaded, in case the user changes r_lodbias on the fly for ( lod-- ; lod >= 0 ; lod-- ) { mod->numLods++; mod->md3[lod] = mod->md3[lod+1]; } /* Ghoul2 Insert Start */ RE_InsertModelIntoHash(name, mod); return mod->index; /* Ghoul2 Insert End */ } fail: // we still keep the model_t around, so if the model name is asked for // again, we won't bother scanning the filesystem mod->type = MOD_BAD; RE_InsertModelIntoHash(name, mod); return 0; }