示例#1
0
static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	Object *camera = NULL;
	ImBuf *ibuf;
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;
	const char *viewname = RE_GetActiveRenderView(oglrender->re);

	if (oglrender->is_sequencer) {
		SeqRenderData context;
		SpaceSeq *sseq = oglrender->sseq;
		int chanshown = sseq ? sseq->chanshown : 0;
		struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;

		BKE_sequencer_new_render_data(
		        oglrender->bmain->eval_ctx, oglrender->bmain, scene,
		        oglrender->sizex, oglrender->sizey, 100.0f,
		        &context);

		context.view_id = BKE_scene_multiview_view_id_get(&scene->r, viewname);
		context.gpu_offscreen = oglrender->ofs;
		context.gpu_fx = oglrender->fx;
		context.gpu_full_samples = oglrender->ofs_full_samples;

		ibuf = BKE_sequencer_give_ibuf(&context, CFRA, chanshown);

		if (ibuf) {
			ImBuf *out = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);
			/* OpenGL render is considered to be preview and should be
			 * as fast as possible. So currently we're making sure sequencer
			 * result is always byte to simplify color management pipeline.
			 *
			 * TODO(sergey): In the case of output to float container (EXR)
			 * it actually makes sense to keep float buffer instead.
			 */
			if (out->rect_float != NULL) {
				IMB_rect_from_float(out);
				imb_freerectfloatImBuf(out);
			}
			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
			RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
			IMB_freeImBuf(out);
		}

		if (gpd) {
			int i;
			unsigned char *gp_rect;
			unsigned char *render_rect = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;

			GPU_offscreen_bind(oglrender->ofs, true);

			glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
			glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

			wmOrtho2(0, sizex, 0, sizey);
			glTranslatef(sizex / 2, sizey / 2, 0.0f);

			G.f |= G_RENDER_OGL;
			ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
			G.f &= ~G_RENDER_OGL;

			gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);

			for (i = 0; i < sizex * sizey * 4; i += 4) {
				blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
			}
			GPU_offscreen_unbind(oglrender->ofs, true);

			MEM_freeN(gp_rect);
		}
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view;
		const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;

		if (view_context) {
			ibuf_view = ED_view3d_draw_offscreen_imbuf(
			       scene, v3d, ar, sizex, sizey,
			       IB_rect, draw_bgpic,
			       alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			       oglrender->fx, oglrender->ofs, err_out);

			/* for stamp only */
			if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
				camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
			}
		}
		else {
			ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
			        scene, scene->camera, oglrender->sizex, oglrender->sizey,
			        IB_rect, OB_SOLID, false, true, true,
			        alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			        oglrender->fx, oglrender->ofs, err_out);
			camera = scene->camera;
		}

		if (ibuf_view) {
			/* steal rect reference from ibuf */
			rect = (unsigned char *)ibuf_view->rect;
			ibuf_view->mall &= ~IB_rect;

			IMB_freeImBuf(ibuf_view);
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	/* note on color management:
	 *
	 * OpenGL renders into sRGB colors, but render buffers are expected to be
	 * linear So we convert to linear here, so the conversion back to bytes can make it
	 * sRGB (or other display space) again, and so that e.g. openexr saving also saves the
	 * correct linear float buffer.
	 */

	if (rect) {
		int profile_to;
		float *rectf = RE_RenderViewGetById(rr, oglrender->view_id)->rectf;

		if (BKE_scene_check_color_management_enabled(scene))
			profile_to = IB_PROFILE_LINEAR_RGB;
		else
			profile_to = IB_PROFILE_SRGB;

		/* sequencer has got trickier conversion happened above
		 * also assume opengl's space matches byte buffer color space */
		IMB_buffer_float_from_byte(rectf, rect,
		                           profile_to, IB_PROFILE_SRGB, true,
		                           oglrender->sizex, oglrender->sizey, oglrender->sizex, oglrender->sizex);

		/* rr->rectf is now filled with image data */

		if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW))
			BKE_image_stamp_buf(scene, camera, NULL, rect, rectf, rr->rectx, rr->recty, 4);

		MEM_freeN(rect);
	}
}
示例#2
0
static void screen_opengl_render_doit(OGLRender *oglrender, RenderResult *rr)
{
	Scene *scene = oglrender->scene;
	ARegion *ar = oglrender->ar;
	View3D *v3d = oglrender->v3d;
	RegionView3D *rv3d = oglrender->rv3d;
	Object *camera = NULL;
	int sizex = oglrender->sizex;
	int sizey = oglrender->sizey;
	const short view_context = (v3d != NULL);
	bool draw_bgpic = true;
	bool draw_sky = (scene->r.alphamode == R_ADDSKY);
	unsigned char *rect = NULL;
	const char *viewname = RE_GetActiveRenderView(oglrender->re);
	ImBuf *ibuf_result = NULL;

	if (oglrender->is_sequencer) {
		SpaceSeq *sseq = oglrender->sseq;
		struct bGPdata *gpd = (sseq && (sseq->flag & SEQ_SHOW_GPENCIL)) ? sseq->gpd : NULL;

		/* use pre-calculated ImBuf (avoids deadlock), see: */
		ImBuf *ibuf = oglrender->seq_data.ibufs_arr[oglrender->view_id];

		if (ibuf) {
			ImBuf *out = IMB_dupImBuf(ibuf);
			IMB_freeImBuf(ibuf);
			/* OpenGL render is considered to be preview and should be
			 * as fast as possible. So currently we're making sure sequencer
			 * result is always byte to simplify color management pipeline.
			 *
			 * TODO(sergey): In the case of output to float container (EXR)
			 * it actually makes sense to keep float buffer instead.
			 */
			if (out->rect_float != NULL) {
				IMB_rect_from_float(out);
				imb_freerectfloatImBuf(out);
			}
			BLI_assert((oglrender->sizex == ibuf->x) && (oglrender->sizey == ibuf->y));
			RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
			IMB_freeImBuf(out);
		}
		else if (gpd){
			/* If there are no strips, Grease Pencil still needs a buffer to draw on */
			ImBuf *out = IMB_allocImBuf(oglrender->sizex, oglrender->sizey, 32, IB_rect);
			RE_render_result_rect_from_ibuf(rr, &scene->r, out, oglrender->view_id);
			IMB_freeImBuf(out);
		}

		if (gpd) {
			int i;
			unsigned char *gp_rect;
			unsigned char *render_rect = (unsigned char *)RE_RenderViewGetById(rr, oglrender->view_id)->rect32;

			GPU_offscreen_bind(oglrender->ofs, true);

			glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
			glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

			wmOrtho2(0, sizex, 0, sizey);
			glTranslatef(sizex / 2, sizey / 2, 0.0f);

			G.f |= G_RENDER_OGL;
			ED_gpencil_draw_ex(scene, gpd, sizex, sizey, scene->r.cfra, SPACE_SEQ);
			G.f &= ~G_RENDER_OGL;

			gp_rect = MEM_mallocN(sizex * sizey * sizeof(unsigned char) * 4, "offscreen rect");
			GPU_offscreen_read_pixels(oglrender->ofs, GL_UNSIGNED_BYTE, gp_rect);

			for (i = 0; i < sizex * sizey * 4; i += 4) {
				blend_color_mix_byte(&render_rect[i], &render_rect[i], &gp_rect[i]);
			}
			GPU_offscreen_unbind(oglrender->ofs, true);

			MEM_freeN(gp_rect);
		}
	}
	else {
		/* shouldnt suddenly give errors mid-render but possible */
		char err_out[256] = "unknown";
		ImBuf *ibuf_view;
		const int alpha_mode = (draw_sky) ? R_ADDSKY : R_ALPHAPREMUL;

		if (view_context) {
			ibuf_view = ED_view3d_draw_offscreen_imbuf(
			       scene, v3d, ar, sizex, sizey,
			       IB_rect, draw_bgpic,
			       alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			       oglrender->fx, oglrender->ofs, err_out);

			/* for stamp only */
			if (rv3d->persp == RV3D_CAMOB && v3d->camera) {
				camera = BKE_camera_multiview_render(oglrender->scene, v3d->camera, viewname);
			}
		}
		else {
			ibuf_view = ED_view3d_draw_offscreen_imbuf_simple(
			        scene, scene->camera, oglrender->sizex, oglrender->sizey,
			        IB_rect, OB_SOLID, false, true, true,
			        alpha_mode, oglrender->ofs_samples, oglrender->ofs_full_samples, viewname,
			        oglrender->fx, oglrender->ofs, err_out);
			camera = scene->camera;
		}

		if (ibuf_view) {
			ibuf_result = ibuf_view;
			rect = (unsigned char *)ibuf_view->rect;
		}
		else {
			fprintf(stderr, "%s: failed to get buffer, %s\n", __func__, err_out);
		}
	}

	if (ibuf_result != NULL) {
		if ((scene->r.stamp & R_STAMP_ALL) && (scene->r.stamp & R_STAMP_DRAW)) {
			BKE_image_stamp_buf(scene, camera, NULL, rect, NULL, rr->rectx, rr->recty, 4);
		}
		RE_render_result_rect_from_ibuf(rr, &scene->r, ibuf_result, oglrender->view_id);
		IMB_freeImBuf(ibuf_result);
	}
}