示例#1
0
void OBJECT_OT_vertex_warp(struct wmOperatorType *ot)
{
	PropertyRNA *prop;

	/* identifiers */
	ot->name = "Warp";
	ot->description = "Warp vertices around the cursor";
	ot->idname = "OBJECT_OT_vertex_warp";

	/* api callbacks */
	ot->exec = object_warp_verts_exec;
	ot->poll = object_warp_verts_poll;

	/* flags */
	ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;

	/* props */
	prop = RNA_def_float(ot->srna, "warp_angle", DEG2RADF(360.0f), -FLT_MAX, FLT_MAX, "Warp Angle",
	                     "Amount to warp about the cursor", DEG2RADF(-360.0f), DEG2RADF(360.0f));
	RNA_def_property_subtype(prop, PROP_ANGLE);

	prop = RNA_def_float(ot->srna, "offset_angle", DEG2RADF(0.0f), -FLT_MAX, FLT_MAX, "Offset Angle",
	                     "Angle to use as the basis for warping", DEG2RADF(-360.0f), DEG2RADF(360.0f));
	RNA_def_property_subtype(prop, PROP_ANGLE);

	prop = RNA_def_float(ot->srna, "min", -1.0f, -FLT_MAX, FLT_MAX, "Min", "", -100.0, 100.0);
	prop = RNA_def_float(ot->srna, "max",  1.0f, -FLT_MAX, FLT_MAX, "Max", "", -100.0, 100.0);

	/* hidden props */
	prop = RNA_def_float_matrix(ot->srna, "viewmat", 4, 4, NULL, 0.0f, 0.0f, "Matrix", "", 0.0f, 0.0f);
	RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);

	prop = RNA_def_float_vector_xyz(ot->srna, "center", 3, NULL, -FLT_MAX, FLT_MAX, "Center", "", -FLT_MAX, FLT_MAX);
	RNA_def_property_flag(prop, PROP_HIDDEN | PROP_SKIP_SAVE);
}
void RNA_api_meta(StructRNA *srna)
{
	FunctionRNA *func;
	PropertyRNA *parm;

	func = RNA_def_function(srna, "transform", "rna_Meta_transform");
	RNA_def_function_ui_description(func, "Transform meta elements by a matrix");
	parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
	RNA_def_property_flag(parm, PROP_REQUIRED);
}
void RNA_api_lattice(StructRNA *srna)
{
	FunctionRNA *func;
	PropertyRNA *parm;

	func = RNA_def_function(srna, "transform", "rna_Lattice_transform");
	RNA_def_function_ui_description(func, "Transform lattice by a matrix");
	parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
	RNA_def_property_flag(parm, PROP_REQUIRED);
	RNA_def_boolean(func, "shape_keys", 0, "", "Transform Shape Keys");
}
示例#4
0
void ED_view3d_operator_properties_viewmat(wmOperatorType *ot)
{
	PropertyRNA *prop;

	prop = RNA_def_int(ot->srna, "region_width", 0, 0, INT_MAX, "Region Width", "", 0, INT_MAX);
	RNA_def_property_flag(prop, PROP_HIDDEN);

	prop = RNA_def_int(ot->srna, "region_height", 0, 0, INT_MAX, "Region height", "", 0, INT_MAX);
	RNA_def_property_flag(prop, PROP_HIDDEN);

	prop = RNA_def_float_matrix(ot->srna, "perspective_matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Perspective Matrix", 0.0f, 0.0f);
	RNA_def_property_flag(prop, PROP_HIDDEN);
}
void RNA_api_curve(StructRNA *srna)
{
	FunctionRNA *func;
	PropertyRNA *parm;

	func = RNA_def_function(srna, "transform", "rna_Curve_transform");
	RNA_def_function_ui_description(func, "Transform curve by a matrix");
	parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
	RNA_def_property_flag(parm, PROP_REQUIRED);
	RNA_def_boolean(func, "shape_keys", 0, "", "Transform Shape Keys");

	func = RNA_def_function(srna, "validate_material_indices", "BKE_curve_material_index_validate");
	RNA_def_function_ui_description(func, "Validate material indices of splines or letters, return True when the curve "
	                                "has had invalid indices corrected (to default 0)");
	parm = RNA_def_boolean(func, "result", 0, "Result", "");
	RNA_def_function_return(func, parm);
}
void RNA_api_mesh(StructRNA *srna)
{
	FunctionRNA *func;
	PropertyRNA *parm;
	const int normals_array_dim[] = {1, 3};

	func = RNA_def_function(srna, "transform", "rna_Mesh_transform");
	RNA_def_function_ui_description(func, "Transform mesh vertices by a matrix "
	                                      "(Warning: inverts normals if matrix is negative)");
	parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
	RNA_def_property_flag(parm, PROP_REQUIRED);
	RNA_def_boolean(func, "shape_keys", 0, "", "Transform Shape Keys");

	func = RNA_def_function(srna, "flip_normals", "rna_Mesh_flip_normals");
	RNA_def_function_ui_description(func, "Invert winding of all polygons "
	                                      "(clears tessellation, does not handle custom normals)");

	func = RNA_def_function(srna, "calc_normals", "BKE_mesh_calc_normals");
	RNA_def_function_ui_description(func, "Calculate vertex normals");

	func = RNA_def_function(srna, "create_normals_split", "rna_Mesh_create_normals_split");
	RNA_def_function_ui_description(func, "Empty split vertex normals");

	func = RNA_def_function(srna, "calc_normals_split", "BKE_mesh_calc_normals_split");
	RNA_def_function_ui_description(func, "Calculate split vertex normals, which preserve sharp edges");

	func = RNA_def_function(srna, "free_normals_split", "rna_Mesh_free_normals_split");
	RNA_def_function_ui_description(func, "Free split vertex normals");

	func = RNA_def_function(srna, "calc_tangents", "rna_Mesh_calc_tangents");
	RNA_def_function_flag(func, FUNC_USE_REPORTS);
	RNA_def_function_ui_description(func,
	                                "Compute tangents and bitangent signs, to be used together with the split normals "
	                                "to get a complete tangent space for normal mapping "
	                                "(split normals are also computed if not yet present)");
	parm = RNA_def_string(func, "uvmap", NULL, MAX_CUSTOMDATA_LAYER_NAME, "",
	                      "Name of the UV map to use for tangent space computation");

	func = RNA_def_function(srna, "free_tangents", "rna_Mesh_free_tangents");
	RNA_def_function_ui_description(func, "Free tangents");

	func = RNA_def_function(srna, "calc_tessface", "rna_Mesh_calc_tessface");
	RNA_def_function_ui_description(func, "Calculate face tessellation (supports editmode too)");
	RNA_def_boolean(func, "free_mpoly", 0, "Free MPoly", "Free data used by polygons and loops. "
	                "WARNING: This destructive operation removes regular faces, "
	                "only used on temporary mesh data-blocks to reduce memory footprint of render "
	                "engines and export scripts");

	func = RNA_def_function(srna, "calc_smooth_groups", "rna_Mesh_calc_smooth_groups");
	RNA_def_function_ui_description(func, "Calculate smooth groups from sharp edges");
	RNA_def_boolean(func, "use_bitflags", false, "", "Produce bitflags groups instead of simple numeric values");
	/* return values */
	parm = RNA_def_int_array(func, "poly_groups", 1, NULL, 0, 0, "", "Smooth Groups", 0, 0);
	RNA_def_property_flag(parm, PROP_DYNAMIC | PROP_OUTPUT);
	parm = RNA_def_int(func, "groups", 0, 0, INT_MAX, "groups", "Total number of groups", 0, INT_MAX);
	RNA_def_property_flag(parm, PROP_OUTPUT);

	func = RNA_def_function(srna, "normals_split_custom_set", "rna_Mesh_normals_split_custom_set");
	RNA_def_function_ui_description(func,
	                                "Define custom split normals of this mesh "
	                                "(use zero-vectors to keep auto ones)");
	RNA_def_function_flag(func, FUNC_USE_REPORTS);
	/* TODO, see how array size of 0 works, this shouldnt be used */
	parm = RNA_def_float_array(func, "normals", 1, NULL, -1.0f, 1.0f, "", "Normals", 0.0f, 0.0f);
	RNA_def_property_multi_array(parm, 2, normals_array_dim);
	RNA_def_property_flag(parm, PROP_DYNAMIC | PROP_REQUIRED);

	func = RNA_def_function(srna, "normals_split_custom_set_from_vertices",
	                        "rna_Mesh_normals_split_custom_set_from_vertices");
	RNA_def_function_ui_description(func,
	                                "Define custom split normals of this mesh, from vertices' normals "
	                                "(use zero-vectors to keep auto ones)");
	RNA_def_function_flag(func, FUNC_USE_REPORTS);
	/* TODO, see how array size of 0 works, this shouldnt be used */
	parm = RNA_def_float_array(func, "normals", 1, NULL, -1.0f, 1.0f, "", "Normals", 0.0f, 0.0f);
	RNA_def_property_multi_array(parm, 2, normals_array_dim);
	RNA_def_property_flag(parm, PROP_DYNAMIC | PROP_REQUIRED);

	func = RNA_def_function(srna, "update", "ED_mesh_update");
	RNA_def_boolean(func, "calc_edges", 0, "Calculate Edges", "Force recalculation of edges");
	RNA_def_boolean(func, "calc_tessface", 0, "Calculate Tessellation", "Force recalculation of tessellation faces");
	RNA_def_function_flag(func, FUNC_USE_CONTEXT);

	func = RNA_def_function(srna, "unit_test_compare", "rna_Mesh_unit_test_compare");
	RNA_def_pointer(func, "mesh", "Mesh", "", "Mesh to compare to");
	/* return value */
	parm = RNA_def_string(func, "result", "nothing", 64, "Return value", "String description of result of comparison");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "validate", "BKE_mesh_validate");
	RNA_def_function_ui_description(func, "Validate geometry, return True when the mesh has had "
	                                "invalid geometry corrected/removed");
	RNA_def_boolean(func, "verbose", false, "Verbose", "Output information about the errors found");
	RNA_def_boolean(func, "clean_customdata", true, "Clean Custom Data",
	                "Remove temp/cached custom-data layers, like e.g. normals...");
	parm = RNA_def_boolean(func, "result", 0, "Result", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "validate_material_indices", "BKE_mesh_validate_material_indices");
	RNA_def_function_ui_description(func, "Validate material indices of polygons, return True when the mesh has had "
	                                "invalid indices corrected (to default 0)");
	parm = RNA_def_boolean(func, "result", 0, "Result", "");
	RNA_def_function_return(func, parm);
}
示例#7
0
static void rna_def_armature(BlenderRNA *brna)
{
	StructRNA *srna;
	FunctionRNA *func;
	PropertyRNA *prop;
	
	static EnumPropertyItem prop_drawtype_items[] = {
		{ARM_OCTA, "OCTAHEDRAL", 0, "Octahedral", "Display bones as octahedral shape (default)"},
		{ARM_LINE, "STICK", 0, "Stick", "Display bones as simple 2D lines with dots"},
		{ARM_B_BONE, "BBONE", 0, "B-Bone", "Display bones as boxes, showing subdivision and B-Splines"},
		{ARM_ENVELOPE, "ENVELOPE", 0, "Envelope",
		               "Display bones as extruded spheres, showing deformation influence volume"},
		{ARM_WIRE, "WIRE", 0, "Wire", "Display bones as thin wires, showing subdivision and B-Splines"},
		{0, NULL, 0, NULL, NULL}
	};
	static EnumPropertyItem prop_vdeformer[] = {
		{ARM_VDEF_BLENDER, "BLENDER", 0, "Blender", "Use Blender's armature vertex deformation"},
		{ARM_VDEF_BGE_CPU, "BGE_CPU", 0, "BGE", "Use vertex deformation code optimized for the BGE"},
		{0, NULL, 0, NULL, NULL}
	};
	static EnumPropertyItem prop_ghost_type_items[] = {
		{ARM_GHOST_CUR, "CURRENT_FRAME", 0, "Around Frame",
		                "Display Ghosts of poses within a fixed number of frames around the current frame"},
		{ARM_GHOST_RANGE, "RANGE", 0, "In Range", "Display Ghosts of poses within specified range"},
		{ARM_GHOST_KEYS, "KEYS", 0, "On Keyframes", "Display Ghosts of poses on Keyframes"},
		{0, NULL, 0, NULL, NULL}
	};
	static const EnumPropertyItem prop_pose_position_items[] = {
		{0, "POSE", 0, "Pose Position", "Show armature in posed state"},
		{ARM_RESTPOS, "REST", 0, "Rest Position", "Show Armature in binding pose state (no posing possible)"},
		{0, NULL, 0, NULL, NULL}
	};
	
	srna = RNA_def_struct(brna, "Armature", "ID");
	RNA_def_struct_ui_text(srna, "Armature",
	                       "Armature datablock containing a hierarchy of bones, usually used for rigging characters");
	RNA_def_struct_ui_icon(srna, ICON_ARMATURE_DATA);
	RNA_def_struct_sdna(srna, "bArmature");

	func = RNA_def_function(srna, "transform", "rna_Armature_transform");
	RNA_def_function_ui_description(func, "Transform armature bones by a matrix");
	prop = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
	RNA_def_property_flag(prop, PROP_REQUIRED);

	/* Animation Data */
	rna_def_animdata_common(srna);
	
	/* Collections */
	prop = RNA_def_property(srna, "bones", PROP_COLLECTION, PROP_NONE);
	RNA_def_property_collection_sdna(prop, NULL, "bonebase", NULL);
	RNA_def_property_collection_funcs(prop, NULL, "rna_Armature_bones_next", NULL, NULL, NULL, NULL, NULL, NULL);
	RNA_def_property_struct_type(prop, "Bone");
	RNA_def_property_ui_text(prop, "Bones", "");
	rna_def_armature_bones(brna, prop);

	prop = RNA_def_property(srna, "edit_bones", PROP_COLLECTION, PROP_NONE);
	RNA_def_property_collection_sdna(prop, NULL, "edbo", NULL);
	RNA_def_property_struct_type(prop, "EditBone");
	RNA_def_property_ui_text(prop, "Edit Bones", "");
	rna_def_armature_edit_bones(brna, prop);

	/* Enum values */
	prop = RNA_def_property(srna, "pose_position", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_bitflag_sdna(prop, NULL, "flag");
	RNA_def_property_enum_items(prop, prop_pose_position_items);
	RNA_def_property_ui_text(prop, "Pose Position", "Show armature in binding pose or final posed state");
	RNA_def_property_update(prop, 0, "rna_Armature_update_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	prop = RNA_def_property(srna, "draw_type", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "drawtype");
	RNA_def_property_enum_items(prop, prop_drawtype_items);
	RNA_def_property_ui_text(prop, "Draw Type", "");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);

	prop = RNA_def_property(srna, "deform_method", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "gevertdeformer");
	RNA_def_property_enum_items(prop, prop_vdeformer);
	RNA_def_property_ui_text(prop, "Vertex Deformer", "Vertex Deformer Method (Game Engine only)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
/* XXX deprecated ....... old animviz for armatures only */
	prop = RNA_def_property(srna, "ghost_type", PROP_ENUM, PROP_NONE);
	RNA_def_property_enum_sdna(prop, NULL, "ghosttype");
	RNA_def_property_enum_items(prop, prop_ghost_type_items);
	RNA_def_property_ui_text(prop, "Ghost Type", "Method of Onion-skinning for active Action");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
/* XXX deprecated ....... old animviz for armatures only	 */

	/* Boolean values */
	/* layer */
	prop = RNA_def_property(srna, "layers", PROP_BOOLEAN, PROP_LAYER_MEMBER);
	RNA_def_property_boolean_sdna(prop, NULL, "layer", 1);
	RNA_def_property_array(prop, 32);
	RNA_def_property_ui_text(prop, "Visible Layers", "Armature layer visibility");
	RNA_def_property_boolean_funcs(prop, NULL, "rna_Armature_layer_set");
	RNA_def_property_update(prop, NC_OBJECT | ND_POSE, "rna_Armature_update_layers");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	/* layer protection */
	prop = RNA_def_property(srna, "layers_protected", PROP_BOOLEAN, PROP_LAYER);
	RNA_def_property_boolean_sdna(prop, NULL, "layer_protected", 1);
	RNA_def_property_array(prop, 32);
	RNA_def_property_ui_text(prop, "Layer Proxy Protection",
	                         "Protected layers in Proxy Instances are restored to Proxy settings "
	                         "on file reload and undo");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
		
	/* flag */
	prop = RNA_def_property(srna, "show_axes", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", ARM_DRAWAXES);
	RNA_def_property_ui_text(prop, "Draw Axes", "Draw bone axes");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	prop = RNA_def_property(srna, "show_names", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", ARM_DRAWNAMES);
	RNA_def_property_ui_text(prop, "Draw Names", "Draw bone names");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	prop = RNA_def_property(srna, "use_deform_delay", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", ARM_DELAYDEFORM);
	RNA_def_property_ui_text(prop, "Delay Deform", "Don't deform children when manipulating bones in Pose Mode");
	RNA_def_property_update(prop, 0, "rna_Armature_update_data");
	
	prop = RNA_def_property(srna, "use_mirror_x", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", ARM_MIRROR_EDIT);
	RNA_def_property_ui_text(prop, "X-Axis Mirror", "Apply changes to matching bone on opposite side of X-Axis");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	prop = RNA_def_property(srna, "use_auto_ik", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", ARM_AUTO_IK);
	RNA_def_property_ui_text(prop, "Auto IK", "Add temporary IK constraints while grabbing bones in Pose Mode");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	prop = RNA_def_property(srna, "show_bone_custom_shapes", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_negative_sdna(prop, NULL, "flag", ARM_NO_CUSTOM);
	RNA_def_property_ui_text(prop, "Draw Custom Bone Shapes", "Draw bones with their custom shapes");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	
	prop = RNA_def_property(srna, "show_group_colors", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", ARM_COL_CUSTOM);
	RNA_def_property_ui_text(prop, "Draw Bone Group Colors", "Draw bone group colors");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	
/* XXX deprecated ....... old animviz for armatures only */
	prop = RNA_def_property(srna, "show_only_ghost_selected", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", ARM_GHOST_ONLYSEL);
	RNA_def_property_ui_text(prop, "Draw Ghosts on Selected Bones Only", "");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
/* XXX deprecated ....... old animviz for armatures only */

	/* Number fields */
/* XXX deprecated ....... old animviz for armatures only */
	/* ghost/onionskining settings */
	prop = RNA_def_property(srna, "ghost_step", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "ghostep");
	RNA_def_property_range(prop, 0, 30);
	RNA_def_property_ui_text(prop, "Ghosting Step",
	                         "Number of frame steps on either side of current frame to show as ghosts "
	                         "(only for 'Around Current Frame' Onion-skinning method)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	prop = RNA_def_property(srna, "ghost_size", PROP_INT, PROP_NONE);
	RNA_def_property_int_sdna(prop, NULL, "ghostsize");
	RNA_def_property_range(prop, 1, 20);
	RNA_def_property_ui_text(prop, "Ghosting Frame Step",
	                         "Frame step for Ghosts (not for 'On Keyframes' Onion-skinning method)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	prop = RNA_def_property(srna, "ghost_frame_start", PROP_INT, PROP_TIME);
	RNA_def_property_int_sdna(prop, NULL, "ghostsf");
	RNA_def_property_int_funcs(prop, NULL, "rna_Armature_ghost_start_frame_set", NULL);
	RNA_def_property_ui_text(prop, "Ghosting Start Frame",
	                         "Starting frame of range of Ghosts to display (not for "
	                         "'Around Current Frame' Onion-skinning method)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
	
	prop = RNA_def_property(srna, "ghost_frame_end", PROP_INT, PROP_TIME);
	RNA_def_property_int_sdna(prop, NULL, "ghostef");
	RNA_def_property_int_funcs(prop, NULL, "rna_Armature_ghost_end_frame_set", NULL);
	RNA_def_property_ui_text(prop, "Ghosting End Frame",
	                         "End frame of range of Ghosts to display "
	                         "(not for 'Around Current Frame' Onion-skinning method)");
	RNA_def_property_update(prop, 0, "rna_Armature_redraw_data");
	RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
/* XXX deprecated ....... old animviz for armatures only */


	prop = RNA_def_property(srna, "is_editmode", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_funcs(prop, "rna_Armature_is_editmode_get", NULL);
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);
	RNA_def_property_ui_text(prop, "Is Editmode", "True when used in editmode");
}
示例#8
0
static void rna_def_render_engine(BlenderRNA *brna)
{
	StructRNA *srna;
	PropertyRNA *prop;

	FunctionRNA *func;
	PropertyRNA *parm;

	static const EnumPropertyItem render_pass_type_items[] = {
	        {SOCK_FLOAT,   "VALUE",     0,    "Value",     ""},
	        {SOCK_VECTOR,  "VECTOR",    0,    "Vector",    ""},
	        {SOCK_RGBA,    "COLOR",     0,    "Color",     ""},
	        {0, NULL, 0, NULL, NULL}
	};

	srna = RNA_def_struct(brna, "RenderEngine", NULL);
	RNA_def_struct_sdna(srna, "RenderEngine");
	RNA_def_struct_ui_text(srna, "Render Engine", "Render engine");
	RNA_def_struct_refine_func(srna, "rna_RenderEngine_refine");
	RNA_def_struct_register_funcs(srna, "rna_RenderEngine_register", "rna_RenderEngine_unregister",
	                              "rna_RenderEngine_instance");

	/* final render callbacks */
	func = RNA_def_function(srna, "update", NULL);
	RNA_def_function_ui_description(func, "Export scene data for render");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	RNA_def_pointer(func, "data", "BlendData", "", "");
	RNA_def_pointer(func, "scene", "Scene", "", "");

	func = RNA_def_function(srna, "render", NULL);
	RNA_def_function_ui_description(func, "Render scene into an image");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	RNA_def_pointer(func, "scene", "Scene", "", "");

	func = RNA_def_function(srna, "bake", NULL);
	RNA_def_function_ui_description(func, "Bake passes");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_pointer(func, "object", "Object", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_enum(func, "pass_type", rna_enum_bake_pass_type_items, 0, "Pass", "Pass to bake");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "pass_filter", 0, 0, INT_MAX, "Pass Filter", "Filter to combined, diffuse, glossy, transmission and subsurface passes", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "object_id", 0, 0, INT_MAX, "Object Id", "Id of the current object being baked in relation to the others", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_pointer(func, "pixel_array", "BakePixel", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "num_pixels", 0, 0, INT_MAX, "Number of Pixels", "Size of the baking batch", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "depth", 0, 0, INT_MAX, "Pixels depth", "Number of channels", 1, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	/* TODO, see how array size of 0 works, this shouldnt be used */
	parm = RNA_def_pointer(func, "result", "AnyType", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	/* viewport render callbacks */
	func = RNA_def_function(srna, "view_update", NULL);
	RNA_def_function_ui_description(func, "Update on data changes for viewport render");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	RNA_def_pointer(func, "context", "Context", "", "");

	func = RNA_def_function(srna, "view_draw", NULL);
	RNA_def_function_ui_description(func, "Draw viewport render");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL);
	RNA_def_pointer(func, "context", "Context", "", "");

	/* shader script callbacks */
	func = RNA_def_function(srna, "update_script_node", NULL);
	RNA_def_function_ui_description(func, "Compile shader script node");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	parm = RNA_def_pointer(func, "node", "Node", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_RNAPTR);

	/* tag for redraw */
	func = RNA_def_function(srna, "tag_redraw", "engine_tag_redraw");
	RNA_def_function_ui_description(func, "Request redraw for viewport rendering");

	/* tag for update */
	func = RNA_def_function(srna, "tag_update", "engine_tag_update");
	RNA_def_function_ui_description(func, "Request update call for viewport rendering");

	func = RNA_def_function(srna, "update_render_passes", NULL);
	RNA_def_function_ui_description(func, "Update the render passes that will be generated");
	RNA_def_function_flag(func, FUNC_REGISTER_OPTIONAL | FUNC_ALLOW_WRITE);
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	parm = RNA_def_pointer(func, "renderlayer", "SceneRenderLayer", "", "");

	func = RNA_def_function(srna, "begin_result", "RE_engine_begin_result");
	RNA_def_function_ui_description(func, "Create render result to write linear floating point render layers and passes");
	parm = RNA_def_int(func, "x", 0, 0, INT_MAX, "X", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "y", 0, 0, INT_MAX, "Y", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "w", 0, 0, INT_MAX, "Width", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "h", 0, 0, INT_MAX, "Height", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_string(func, "layer", NULL, 0, "Layer", "Single layer to get render result for");  /* NULL ok here */
	RNA_def_string(func, "view", NULL, 0, "View", "Single view to get render result for");  /* NULL ok here */
	parm = RNA_def_pointer(func, "result", "RenderResult", "Result", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "update_result", "RE_engine_update_result");
	RNA_def_function_ui_description(func, "Signal that pixels have been updated and can be redrawn in the user interface");
	parm = RNA_def_pointer(func, "result", "RenderResult", "Result", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "end_result", "RE_engine_end_result");
	RNA_def_function_ui_description(func, "All pixels in the render result have been set and are final");
	parm = RNA_def_pointer(func, "result", "RenderResult", "Result", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_boolean(func, "cancel", 0, "Cancel", "Don't mark tile as done, don't merge results unless forced");
	RNA_def_boolean(func, "highlight", 0, "Highlight", "Don't mark tile as done yet");
	RNA_def_boolean(func, "do_merge_results", 0, "Merge Results", "Merge results even if cancel=true");

	func = RNA_def_function(srna, "add_pass", "RE_engine_add_pass");
	RNA_def_function_ui_description(func, "Add a pass to the render layer");
	parm = RNA_def_string(func, "name", NULL, 0, "Name", "Name of the Pass, without view or channel tag");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "channels", 0, 0, INT_MAX, "Channels", "", 0, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_string(func, "chan_id", NULL, 0, "Channel IDs", "Channel names, one character per channel");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_string(func, "layer", NULL, 0, "Layer", "Single layer to add render pass to");  /* NULL ok here */

	func = RNA_def_function(srna, "get_result", "RE_engine_get_result");
	RNA_def_function_ui_description(func, "Get final result for non-pixel operations");
	parm = RNA_def_pointer(func, "result", "RenderResult", "Result", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "test_break", "RE_engine_test_break");
	RNA_def_function_ui_description(func, "Test if the render operation should been canceled, this is a fast call that should be used regularly for responsiveness");
	parm = RNA_def_boolean(func, "do_break", 0, "Break", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "active_view_get", "RE_engine_active_view_get");
	parm = RNA_def_string(func, "view", NULL, 0, "View", "Single view active");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "active_view_set", "RE_engine_active_view_set");
	parm = RNA_def_string(func, "view", NULL, 0, "View", "Single view to set as active");  /* NULL ok here */
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "camera_shift_x", "RE_engine_get_camera_shift_x");
	parm = RNA_def_pointer(func, "camera", "Object", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_boolean(func, "use_spherical_stereo", 0, "Spherical Stereo", "");
	parm = RNA_def_float(func, "shift_x", 0.0f, 0.0f, FLT_MAX, "Shift X", "", 0.0f, FLT_MAX);
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "camera_model_matrix", "RE_engine_get_camera_model_matrix");
	parm = RNA_def_pointer(func, "camera", "Object", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	RNA_def_boolean(func, "use_spherical_stereo", 0, "Spherical Stereo", "");
	parm = RNA_def_float_matrix(func, "r_model_matrix", 4, 4, NULL, 0.0f, 0.0f, "Model Matrix", "Normalized camera model matrix", 0.0f, 0.0f);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "use_spherical_stereo", "RE_engine_get_spherical_stereo");
	parm = RNA_def_pointer(func, "camera", "Object", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_boolean(func, "use_spherical_stereo", 0, "Spherical Stereo", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "update_stats", "RE_engine_update_stats");
	RNA_def_function_ui_description(func, "Update and signal to redraw render status text");
	parm = RNA_def_string(func, "stats", NULL, 0, "Stats", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_string(func, "info", NULL, 0, "Info", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "frame_set", "RE_engine_frame_set");
	RNA_def_function_ui_description(func, "Evaluate scene at a different frame (for motion blur)");
	parm = RNA_def_int(func, "frame", 0, INT_MIN, INT_MAX, "Frame", "", INT_MIN, INT_MAX);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_float(func, "subframe", 0.0f, 0.0f, 1.0f, "Subframe", "", 0.0f, 1.0f);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "update_progress", "RE_engine_update_progress");
	RNA_def_function_ui_description(func, "Update progress percentage of render");
	parm = RNA_def_float(func, "progress", 0, 0.0f, 1.0f, "", "Percentage of render that's done", 0.0f, 1.0f);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "update_memory_stats", "RE_engine_update_memory_stats");
	RNA_def_function_ui_description(func, "Update memory usage statistics");
	RNA_def_float(func, "memory_used", 0, 0.0f, FLT_MAX, "", "Current memory usage in megabytes", 0.0f, FLT_MAX);
	RNA_def_float(func, "memory_peak", 0, 0.0f, FLT_MAX, "", "Peak memory usage in megabytes", 0.0f, FLT_MAX);

	func = RNA_def_function(srna, "report", "RE_engine_report");
	RNA_def_function_ui_description(func, "Report info, warning or error messages");
	parm = RNA_def_enum_flag(func, "type", rna_enum_wm_report_items, 0, "Type", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_string(func, "message", NULL, 0, "Report Message", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "error_set", "RE_engine_set_error_message");
	RNA_def_function_ui_description(func, "Set error message displaying after the render is finished");
	parm = RNA_def_string(func, "message", NULL, 0, "Report Message", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "bind_display_space_shader", "engine_bind_display_space_shader");
	RNA_def_function_ui_description(func, "Bind GLSL fragment shader that converts linear colors to display space colors using scene color management settings");
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	func = RNA_def_function(srna, "unbind_display_space_shader", "engine_unbind_display_space_shader");
	RNA_def_function_ui_description(func, "Unbind GLSL display space shader, must always be called after binding the shader");

	func = RNA_def_function(srna, "support_display_space_shader", "engine_support_display_space_shader");
	RNA_def_function_ui_description(func, "Test if GLSL display space shader is supported for the combination of graphics card and scene settings");
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_boolean(func, "supported", 0, "Supported", "");
	RNA_def_function_return(func, parm);

	func = RNA_def_function(srna, "get_preview_pixel_size", "engine_get_preview_pixel_size");
	RNA_def_function_ui_description(func, "Get the pixel size that should be used for preview rendering");
	parm = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	parm = RNA_def_int(func, "pixel_size", 0, 1, 8, "Pixel Size", "", 1, 8);
	RNA_def_function_return(func, parm);

	RNA_define_verify_sdna(0);

	prop = RNA_def_property(srna, "is_animation", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RE_ENGINE_ANIMATION);

	prop = RNA_def_property(srna, "is_preview", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RE_ENGINE_PREVIEW);

	prop = RNA_def_property(srna, "camera_override", PROP_POINTER, PROP_NONE);
	RNA_def_property_pointer_funcs(prop, "rna_RenderEngine_camera_override_get", NULL, NULL, NULL);
	RNA_def_property_struct_type(prop, "Object");

	prop = RNA_def_property(srna, "layer_override", PROP_BOOLEAN, PROP_LAYER_MEMBER);
	RNA_def_property_boolean_sdna(prop, NULL, "layer_override", 1);
	RNA_def_property_array(prop, 20);

	prop = RNA_def_property(srna, "tile_x", PROP_INT, PROP_UNSIGNED);
	RNA_def_property_int_sdna(prop, NULL, "tile_x");
	prop = RNA_def_property(srna, "tile_y", PROP_INT, PROP_UNSIGNED);
	RNA_def_property_int_sdna(prop, NULL, "tile_y");

	prop = RNA_def_property(srna, "resolution_x", PROP_INT, PROP_PIXEL);
	RNA_def_property_int_sdna(prop, NULL, "resolution_x");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	prop = RNA_def_property(srna, "resolution_y", PROP_INT, PROP_PIXEL);
	RNA_def_property_int_sdna(prop, NULL, "resolution_y");
	RNA_def_property_clear_flag(prop, PROP_EDITABLE);

	/* Render Data */
	prop = RNA_def_property(srna, "render", PROP_POINTER, PROP_NONE);
	RNA_def_property_struct_type(prop, "RenderSettings");
	RNA_def_property_pointer_funcs(prop, "rna_RenderEngine_render_get", NULL, NULL, NULL);
	RNA_def_property_ui_text(prop, "Render Data", "");

	prop = RNA_def_property(srna, "use_highlight_tiles", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "flag", RE_ENGINE_HIGHLIGHT_TILES);

	func = RNA_def_function(srna, "register_pass", "RE_engine_register_pass");
	RNA_def_function_ui_description(func, "Register a render pass that will be part of the render with the current settings");
	prop = RNA_def_pointer(func, "scene", "Scene", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_pointer(func, "srl", "SceneRenderLayer", "", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_string(func, "name", NULL, MAX_NAME, "Name", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_int(func, "channels", 1, 1, 8, "Channels", "", 1, 4);
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_string(func, "chanid", NULL, 8, "Channel IDs", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);
	prop = RNA_def_enum(func, "type", render_pass_type_items, SOCK_FLOAT, "Type", "");
	RNA_def_parameter_flags(parm, 0, PARM_REQUIRED);

	/* registration */

	prop = RNA_def_property(srna, "bl_idname", PROP_STRING, PROP_NONE);
	RNA_def_property_string_sdna(prop, NULL, "type->idname");
	RNA_def_property_flag(prop, PROP_REGISTER);

	prop = RNA_def_property(srna, "bl_label", PROP_STRING, PROP_NONE);
	RNA_def_property_string_sdna(prop, NULL, "type->name");
	RNA_def_property_flag(prop, PROP_REGISTER);

	prop = RNA_def_property(srna, "bl_use_preview", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_PREVIEW);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_texture_preview", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_TEXTURE_PREVIEW);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_postprocess", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_negative_sdna(prop, NULL, "type->flag", RE_USE_POSTPROCESS);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_shading_nodes", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_SHADING_NODES);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_shading_nodes_custom", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_SHADING_NODES_CUSTOM);
	RNA_def_property_boolean_default(prop, true);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_exclude_layers", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_EXCLUDE_LAYERS);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_save_buffers", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_SAVE_BUFFERS);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	prop = RNA_def_property(srna, "bl_use_spherical_stereo", PROP_BOOLEAN, PROP_NONE);
	RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_SPHERICAL_STEREO);
	RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);

	RNA_define_verify_sdna(1);
}
示例#9
0
void RNA_api_scene(StructRNA *srna)
{
	FunctionRNA *func;
	PropertyRNA *parm;

	func = RNA_def_function(srna, "frame_set", "rna_Scene_frame_set");
	RNA_def_function_ui_description(func, "Set scene frame updating all objects immediately");
	parm = RNA_def_int(func, "frame", 0, MINAFRAME, MAXFRAME, "", "Frame number to set", MINAFRAME, MAXFRAME);
	RNA_def_property_flag(parm, PROP_REQUIRED);
	RNA_def_float(func, "subframe", 0.0, 0.0, 1.0, "", "Sub-frame time, between 0.0 and 1.0", 0.0, 1.0);

	func = RNA_def_function(srna, "update", "rna_Scene_update_tagged");
	RNA_def_function_ui_description(func,
	                                "Update data tagged to be updated from previous access to data or operators");

	/* Ray Cast */
	func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
	RNA_def_function_ui_description(func, "Cast a ray onto in object space");

	/* ray start and end */
	parm = RNA_def_float_vector(func, "start", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
	RNA_def_property_flag(parm, PROP_REQUIRED);
	parm = RNA_def_float_vector(func, "end", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
	RNA_def_property_flag(parm, PROP_REQUIRED);

	/* return location and normal */
	parm = RNA_def_boolean(func, "result", 0, "", "");
	RNA_def_function_output(func, parm);
	parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
	RNA_def_function_output(func, parm);
	parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
	RNA_def_function_output(func, parm);
	parm = RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location",
	                            "The hit location of this ray cast", -1e4, 1e4);
	RNA_def_property_flag(parm, PROP_THICK_WRAP);
	RNA_def_function_output(func, parm);
	parm = RNA_def_float_vector(func, "normal", 3, NULL, -FLT_MAX, FLT_MAX, "Normal",
	                            "The face normal at the ray cast hit location", -1e4, 1e4);
	RNA_def_property_flag(parm, PROP_THICK_WRAP);
	RNA_def_function_output(func, parm);

#ifdef WITH_COLLADA
	/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
	func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export");
	parm = RNA_def_string(func, "filepath", "", FILE_MAX, "File Path", "File path to write Collada file");
	RNA_def_property_flag(parm, PROP_REQUIRED);
	RNA_def_property_subtype(parm, PROP_FILEPATH); /* allow non utf8 */
	parm = RNA_def_boolean(func, "apply_modifiers", 0, "Apply Modifiers", "Apply modifiers");
	parm = RNA_def_int(func, "export_mesh_type", 0, INT_MIN, INT_MAX,
	            "Resolution", "Modifier resolution for export", INT_MIN, INT_MAX);
	parm = RNA_def_boolean(func, "selected", 0, "Selection Only", "Export only selected elements");
	parm = RNA_def_boolean(func, "include_children", 0, "Include Children", "Export all children of selected objects (even if not selected)");
	parm = RNA_def_boolean(func, "include_armatures", 0, "Include Armatures", "Export related armatures (even if not selected)");
	parm = RNA_def_boolean(func, "include_shapekeys", 0, "Include Shape Keys", "Export all Shape Keys from Mesh Objects");
	parm = RNA_def_boolean(func, "deform_bones_only", 0, "Deform Bones only", "Only export deforming bones with armatures");

	parm = RNA_def_boolean(func, "active_uv_only", 0, "Active UV Layer only", "Export only the active UV Layer");
	parm = RNA_def_boolean(func, "include_uv_textures", 0, "Include UV Textures", "Export textures assigned to the object UV maps");
	parm = RNA_def_boolean(func, "include_material_textures", 0, "Include Material Textures", "Export textures assigned to the object Materials");
	parm = RNA_def_boolean(func, "use_texture_copies", 0, "copy", "Copy textures to same folder where the .dae file is exported");

	parm = RNA_def_boolean(func, "use_ngons", 1, "Use NGons", "Keep NGons in Export");
	parm = RNA_def_boolean(func, "use_object_instantiation", 1, "Use Object Instances", "Instantiate multiple Objects from same Data");
	parm = RNA_def_boolean(func, "sort_by_name", 0, "Sort by Object name", "Sort exported data by Object name");
	parm = RNA_def_boolean(func, "second_life", 0, "Export for Second Life", "Compatibility mode for Second Life");

	parm = RNA_def_int(func, "export_transformation_type", 0, INT_MIN, INT_MAX,
	            "Transformation", "Transformation type for translation, scale and rotation", INT_MIN, INT_MAX);

	RNA_def_function_ui_description(func, "Export to collada file");
#endif
}