void R_RefreshBrightness(void) { float factor; float brightness = 100; factor = (((infraredFactor > brightness) ? infraredFactor : brightness) + 100.0f); R_SetLightFactor(factor); }
void T_FadeInBrightness(fadebright_t* fb) { fb->factor += 2; if(fb->factor < (i_brightness.value + 100)) { R_SetLightFactor(fb->factor); } else { P_RemoveThinker(&fb->thinker); } }