bool Connection::check () { if (mysql_ping(get())==0) return true; auto guard=AtExit([&] () { destroy(); }); auto code=mysql_errno(get()); if ( (code==CR_SERVER_GONE_ERROR) || // The documentation for mysql_ping // explicitly says that it doesn't cause // CR_SERVER_LOST: // // http://dev.mysql.com/doc/refman/5.7/en/mysql-ping.html // // However, if you manually close all // this data provider's connections on // the server, and then watch as this // function executes in the debugger, // you'll discover that mysql_ping // absolutely does cause CR_SERVER_LOST. (code==CR_SERVER_LOST) ) return false; Raise(); }
void XYDialog::OnDrawChange(wxCommandEvent &event) { DrawInfo **draw; wxButton *button; int i = event.GetId() - XY_XAXIS_BUTTON; draw = &m_di[i]; button = wxDynamicCast(FindWindowById(event.GetId()), wxButton); if (m_draw_search->ShowModal() == wxID_CANCEL) return; #ifdef __WXMSW__ //hilarious... Raise(); #endif long previous = -1; DrawInfo *choosen = m_draw_search->GetDrawInfo(&previous); if (choosen == NULL) return; *draw = choosen; button->SetLabel(choosen->GetName()); }
void CVPCB_MAINFRAME::CreateScreenCmp() { DISPLAY_FOOTPRINTS_FRAME* fpframe = GetFootprintViewerFrame(); if( !fpframe ) { fpframe = new DISPLAY_FOOTPRINTS_FRAME( &Kiway(), this ); fpframe->Show( true ); } else { if( fpframe->IsIconized() ) fpframe->Iconize( false ); // The display footprint window might be buried under some other // windows, so CreateScreenCmp() on an existing window would not // show any difference, leaving the user confused. // So we want to put it to front, second after our CVPCB_MAINFRAME. // We do this by a little dance of bringing it to front then the main // frame back. fpframe->Raise(); // Make sure that is visible. Raise(); // .. but still we want the focus. } fpframe->InitDisplay(); }
void NyqBench::OnGo(wxCommandEvent & e) { // No need to delete...EffectManager will do it mEffect = new NyquistEffect(wxT("Nyquist Effect Workbench")); const PluginID & ID = EffectManager::Get().RegisterEffect(mEffect); mEffect->SetCommand(mScript->GetValue()); mEffect->RedirectOutput(); AudacityProject *p = GetActiveProject(); wxASSERT(p != NULL); if (p) { wxWindowDisabler disable(this); NyqRedirector redir((NyqTextCtrl *)mOutput); mRunning = true; UpdateWindowUI(); p->DoEffect(ID, CommandContext(*p), 0); mRunning = false; UpdateWindowUI(); } Raise(); EffectManager::Get().UnregisterEffect(ID); }
void Data::decompress(int FileID_) { #ifdef _WIN32 DWORD size = 0; #else /*_WIN32*/ size_t size = 0; #endif /*_WIN32*/ const uint8_t* compressedBuf = nullptr; int result; LoadFileInResource(FileID_, LZMA_STREAM, size, compressedBuf); assert(size > 13); uint8_t* compressedData = (uint8_t *)malloc(size+1); memcpy(compressedData, compressedBuf, size); compressedData[size] = 0; decompressedSize = *((size_t *)(compressedData+5)); DecompressedData = (uint8_t *)malloc(decompressedSize); result = LzmaUncompress(DecompressedData, &decompressedSize, (const uint8_t *)(compressedData+13), (SizeT *)&size, (const uint8_t *)compressedData, 5); free(compressedData); compressedData = nullptr; if (result != SZ_OK) { CodeConv::tostringstream o; o << _T("LZMAストリームのデコードに失敗しました。ファイルが壊れている虞があります。") << _T("エラーコード: ") << result; Raise(EXCEPTION_MJCORE_DECOMPRESSION_FAILURE, o.str().c_str()); } else { info(_T("LZMAストリームをデコードしました。")); } return; }
tcGameOutcomePopup::tcGameOutcomePopup(const wxPoint& pos, const wxSize& size) : tc3DWindow2(parent, pos, size, "GameOutcome", parent) { SetBaseRenderBin(parent->GetBaseRenderBin() + 10); Raise(); birthCount = tcTime::Get()->Get30HzCount(); SetBorderDraw(true); int w = 70; int h = 15; int x = (size.GetWidth() - w) / 2; int y = size.GetHeight() - 25; tcButton* exitButton = new tcButton(this, wxPoint(x - w, y), wxSize(w, h), "XBUTTON"); exitButton->SetCaption("EXIT GAME"); exitButton->SetFontSize(fontSize + 2.0f); exitButton->SetOffColor(Vec4(0.2f, 0.2f, 0.2f, 0.5f)); exitButton->SetOverColor(Vec4(0.25f, 0.25f, 0.25f, 0.5f)); exitButton->SetCommand(86); tcButton* continueButton = new tcButton(this, wxPoint(x + w, y), wxSize(w, h), "XBUTTON"); continueButton->SetCaption("PLAY ON"); continueButton->SetFontSize(fontSize + 2.0f); continueButton->SetOffColor(Vec4(0.2f, 0.2f, 0.2f, 0.5f)); continueButton->SetOverColor(Vec4(0.25f, 0.25f, 0.25f, 0.5f)); continueButton->SetCommand(123); }
void wxZRColaFrame::OnTaskbarIconClick(wxTaskBarIconEvent& event) { Iconize(false); Show(true); Raise(); event.Skip(); }
void Console::UnsetHandler () { if (!SetConsoleCtrlHandler( handler_impl, false )) Raise(); }
int main(void) { int m, n; while (scanf("%d%d", &m, &n) == 2) { printf("exp: %d\n", Raise(m, n)); } return 0; }
void ABoxDlg::onSelectFile( wxCommandEvent& event ) { wxFileDialog* fdlg = new wxFileDialog(this); if( fdlg->ShowModal() == wxID_OK ) { m_Filename->SetValue(fdlg->GetPath()); } fdlg->Destroy(); Raise(); }
bool wxPopupWindow::Show( bool show ) { bool ret = wxWindowX11::Show( show ); Raise(); return ret; }
Connection* ConnectionFactoryCreate(Connection* factory, Address* address, aio4c_socket_t socket) { ErrorCode code = AIO4C_ERROR_CODE_INITIALIZER; Connection* connection = NULL; void* data = NULL; connection = NewConnection(factory->pool, address, true); connection->socket = socket; #ifndef AIO4C_WIN32 if (fcntl(connection->socket, F_SETFL, O_NONBLOCK) == -1) { code.error = errno; code.connection = connection; Raise(AIO4C_LOG_LEVEL_ERROR, AIO4C_CONNECTION_ERROR_TYPE, AIO4C_FCNTL_ERROR, &code); shutdown(connection->socket, SHUT_RDWR); close(connection->socket); #else /* AIO4C_WIN32 */ unsigned long ioctl = 1; if (ioctlsocket(connection->socket, FIONBIO, &ioctl) != 0) { code.source = AIO4C_ERRNO_SOURCE_WSA; code.connection = connection; Raise(AIO4C_LOG_LEVEL_ERROR, AIO4C_CONNECTION_ERROR_TYPE, AIO4C_FCNTL_ERROR, &code); shutdown(connection->socket, SD_BOTH); closesocket(connection->socket); #endif /* AIO4C_WIN32 */ aio4c_free(connection); return NULL; } data = factory->dataFactory(connection, factory->dataFactoryArg); CopyEventQueue(connection->userHandlers, factory->userHandlers, data); CopyEventQueue(connection->systemHandlers, factory->systemHandlers, NULL); connection->closedBy[AIO4C_CONNECTION_OWNER_ACCEPTOR] = false; connection->closedBy[AIO4C_CONNECTION_OWNER_CLIENT] = true; return connection; } static void _ConnectionEventHandle(Connection* connection, Event event) { Log(AIO4C_LOG_LEVEL_DEBUG, "handling event %d for connection %s", event, connection->string); EventHandle(connection->systemHandlers, event, (EventSource)connection); EventHandle(connection->userHandlers, event, (EventSource)connection); }
void Connection::set (enum mysql_option option, const T & arg) { if (mysql_options( get(), option, &arg )!=0) Raise(); }
// Updates the controller block interface with this interface_version information void UpdateInterface() { // Nothing here, no interface updating exists yet // I hope this doesn't get needed at all :) // Here we should update the controller block interface to a newer version to the current in use // Maybe we'll not even need to reallocate some memory because CBM_DATA_SIZE is big enought, check data_size Raise(); // Raise an error, this should never be called for now }
inline void Console::do_output (ConsoleScreenBuffer & buffer) { // The strings to write Vector<String> write; // Whether or not we must // lead with a clear bool clear=false; lock.Execute([&] () mutable { for (auto & str : queue) { if (str.IsNull()) { // Clear clear=true; // Don't even bother // writing out these // lines, they'll just // get immediately cleared // anyway write.Clear(); } else { // A string to write write.EmplaceBack( std::move(*str) ); } } // We've dequeued everything, // clear the queue queue.Clear(); // Wake waiting threads wait.WakeAll(); // Reset event so we don't // loop infinitely if (!ResetEvent(queued)) Raise(); }); // Clear console if necessary if (clear) buffer.Clear(); // Write strings buffer.WriteLines(std::move(write)); }
Worker* NewWorker(char* pipeName, aio4c_size_t bufferSize) { Worker* worker = NULL; ErrorCode code = AIO4C_ERROR_CODE_INITIALIZER; if ((worker = aio4c_malloc(sizeof(Worker))) == NULL) { #ifndef AIO4C_WIN32 code.error = errno; #else /* AIO4C_WIN32 */ code.source = AIO4C_ERRNO_SOURCE_SYS; #endif /* AIO4C_WIN32 */ code.size = sizeof(Worker); code.type = "Worker"; Raise(AIO4C_LOG_LEVEL_ERROR, AIO4C_ALLOC_ERROR_TYPE, AIO4C_ALLOC_ERROR, &code); return NULL; } worker->queue = NULL; worker->pool = NULL; worker->writer = NULL; worker->bufferSize = bufferSize; if (pipeName != NULL) { worker->pipe = pipeName; worker->name = aio4c_malloc(strlen(pipeName) + 1 + 7); if (worker->name != NULL) { snprintf(worker->name, strlen(pipeName) + 1 + 7, "%s-worker", pipeName); } } else { worker->pipe = NULL; worker->name = NULL; } worker->thread = NewThread( worker->name, _WorkerInit, _WorkerRun, _WorkerExit, (ThreadData)worker); if (worker->thread == NULL) { if (worker->name != NULL) { aio4c_free(worker->name); } aio4c_free(worker); return NULL; } if (!ThreadStart(worker->thread)) { if (worker->name != NULL) { aio4c_free(worker->name); } aio4c_free(worker); return NULL; } return worker; }
void Console::SetHandler (std::function<bool (InterruptType)> callback) { handler=std::move(callback); if (!SetConsoleCtrlHandler( handler_impl, true )) Raise(); }
void CompletionPort::Post () { if (!PostQueuedCompletionStatus( iocp, 0, 0, nullptr )) Raise(); }
tcAircraftInfoPopup::tcAircraftInfoPopup(long platformId, const wxPoint& pos, const wxSize& size) : tc3DWindow2(parent, pos, size, "AircraftInfo", parent), id(platformId) { SetBaseRenderBin(parent->GetBaseRenderBin() + 10); Raise(); birthCount = tcTime::Get()->Get30HzCount(); SetBorderDraw(true); }
CompletionPort::CompletionPort () { // Create the completion port if ((iocp=CreateIoCompletionPort( INVALID_HANDLE_VALUE, nullptr, 0, 0 ))==nullptr) Raise(); }
void CompletionPort::Attach (SOCKET socket, void * ptr) { // Attempt to attach to the completion port if (CreateIoCompletionPort( reinterpret_cast<HANDLE>(socket), iocp, reinterpret_cast<ULONG_PTR>(ptr), 0 )==nullptr) Raise(); }
static inline HANDLE get_std_handle (DWORD handle) { HANDLE retr=GetStdHandle(handle); // Failure if (retr==INVALID_HANDLE_VALUE) Raise(); // Handle does not exist/is unavailable if (retr==nullptr) throw std::runtime_error(std_unavail); return retr; }
void WXAppBar::OnMove( wxMoveEvent& event ) { #if defined(__WXMSW__) SetSize(m_X, m_Y, m_Width, m_Height, 0); Raise (); #endif wxPoint p= event.GetPosition(); // printf ("onMove: %d, %d, orig: %d, %d\n", p.x, p.y, m_X, m_Y); // wxDialog::OnMove (event); event.Skip(); }
void InfoPanel::OnSaveBannerImage(wxCommandEvent& WXUNUSED(event)) { wxFileDialog dialog(this, _("Save as..."), wxGetHomeDir(), wxString::Format("%s.png", m_game_id->GetValue()), wxALL_FILES_PATTERN, wxFD_SAVE | wxFD_OVERWRITE_PROMPT); if (dialog.ShowModal() == wxID_OK) { m_game_list_item.GetBannerImage().SaveFile(dialog.GetPath()); } Raise(); }
void Console::enqueue_impl (Nullable<String> str) { lock.Execute([&] () mutable { // Enqueue queue.EmplaceBack(std::move(str)); // Awaken worker if (!SetEvent(queued)) Raise(); }); }
void log_window::LWShow(bool shown) { isshown = shown; if (shown) { while (!pending.empty()) { txtct->AppendText(wxstrstd(pending.front())); pending.pop(); } } Show(shown); if (shown) { Raise(); } }
void OperatorDlg::onLocoImage( wxCommandEvent& event ) { if( m_LocoID->GetSelection() != wxNOT_FOUND ) { iONode lc = (iONode)((wxItemContainer*)m_LocoID)->GetClientData(m_LocoID->GetSelection()); if( lc != NULL ) { LocDialog* dlg = new LocDialog(this, lc, false ); if( wxID_OK == dlg->ShowModal() ) { /* Notify Notebook. */ } dlg->Destroy(); Raise(); } } }
void InstConsoleWindow::OnProcessExit( bool killed, int status ) { m_timerIdleWakeUp.Stop(); //FIXME: what are the exact semantics of this? if(killed) delete m_running; else m_running->Detach(); m_running = nullptr; SetCloseIsHide(false); AppendMessage(wxString::Format(_("Minecraft exited with code %i."), status)); bool keepOpen = CheckCommonProblems(consoleTextCtrl->GetValue()); if (killed) { AppendMessage(_("Minecraft was killed.")); SetState(STATE_BAD); Show(); Raise(); } else if (status != 0) { AppendMessage(_("Minecraft has crashed!")); SetState(STATE_BAD); Show(); Raise(); } else if ((settings->GetAutoCloseConsole() || !IsShown() ) && !crashReportIsOpen && !keepOpen) { Close(); } else { Show(); Raise(); } }
void CISOProperties::PatchButtonClicked(wxCommandEvent& event) { int selection = Patches->GetSelection(); switch (event.GetId()) { case ID_EDITPATCH: { CPatchAddEdit dlg(selection, &onFrame, this); dlg.ShowModal(); Raise(); } break; case ID_ADDPATCH: { CPatchAddEdit dlg(-1, &onFrame, this, 1, _("Add Patch")); int res = dlg.ShowModal(); Raise(); if (res == wxID_OK) { Patches->Append(StrToWxStr(onFrame.back().name)); Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active); } } break; case ID_REMOVEPATCH: onFrame.erase(onFrame.begin() + Patches->GetSelection()); Patches->Delete(Patches->GetSelection()); break; } PatchList_Save(); Patches->Clear(); PatchList_Load(); EditPatch->Disable(); RemovePatch->Disable(); }
void Viewer::ViewportMode(ScreenMode newMode) { if (m_screenMode == newMode) { return; } m_screenMode = newMode; if (newMode == Viewer::SM_Fullscreen) { m_userInitiatedMove = false; wxDisplay mon(DisplayFromPointFallback(PositionScreen())); m_statusBar->Show(false); m_previousWindowStyle = GetWindowStyle(); SetWindowStyleFlag(wxBORDER_NONE); m_previousWindowRegion = wxToRect(GetRect()); auto monRegion = wxToRect(mon.GetClientArea()); SetSize(monRegion.Left(), monRegion.Top(), monRegion.Width(), monRegion.Height()); m_viewPort.ActiveCursorMode(ViewPort::CursorHideAutomatic); Raise(); m_userInitiatedMove = true; } else { m_userInitiatedMove = false; SetWindowStyleFlag(m_previousWindowStyle); m_statusBar->Show(m_cfg.View.ShowStatusBar); SetSize(m_previousWindowRegion.Left(), m_previousWindowRegion.Top(), m_previousWindowRegion.Width(), m_previousWindowRegion.Height()); m_viewPort.ActiveCursorMode(ViewPort::CursorShow); m_userInitiatedMove = true; } // Make sure that the settings and adjust dialogs are on top (if running) InitDialogs(); if (m_settings->IsVisible()) { ShowSettings(); } if (m_adjust->IsVisible()) { ShowAdjust(); } ImageChanged(); UpdateImageInformation(); }