示例#1
0
// Called once after IsFinished returns true
void TargetCommand::End() 
{
    printf("TargetCommand::End\n");
    ReadCamera();  // one last time, just to report 

    int aimFrames = m_cameraFrame - m_cameraStartFrame;

    printf("+++ offset %d frames %d\n", m_tgtOffset, aimFrames);

    SmartDashboard::PutBoolean("aiming", false);
    SmartDashboard::PutNumber("aimFrames", aimFrames);
}
示例#2
0
// Called just before this Command runs the first time
void TargetCommand::Initialize()
{
    printf("TargetCommand::Initialize\n");

    m_cameraFrame = -1;
    // m_tgtHeight = 0;
    // m_tgtWidth = 0;
    m_tgtOffset = 0;

    ReadCamera();

    m_cameraStartFrame = m_cameraFrame;

    // let the world know that somebody pushed the button 
    SmartDashboard::PutBoolean("aiming", true);

    // figure out time/power
    double power, time;
    findPower(m_tgtOffset, &time, &power);

    printf("frame %d offset %d time %g power %g\n", m_cameraFrame, m_tgtOffset, time, power);

    Set(0.0, 0.0, power, time);
}
示例#3
0
void TwoFrameModel::Read(FILE *f)
{
    fscanf(f, "%d\n", &m_num_points);

    fscanf(f, "%lf\n", &m_angle);
    fscanf(f, "%lf\n", &m_error);

    v3_t *points_tmp = new v3_t[m_num_points];
    double *tracks_tmp = new double[m_num_points];
    int *k1_tmp = new int[m_num_points];
    int *k2_tmp = new int[m_num_points];

    m_points = new v3_t[m_num_points];
    m_tracks = new int[m_num_points];

    for (int i = 0; i < m_num_points; i++) {
        int tr, k1, k2;
        fscanf(f, "%d %d %d %lf %lf %lf\n", &tr, &k1, &k2,
               &(Vx(points_tmp[i])), 
               &(Vy(points_tmp[i])), 
               &(Vz(points_tmp[i])));

        tracks_tmp[i] = (double) tr;
        k1_tmp[i] = k1;
        k2_tmp[i] = k2;
    }

    bool use_tracks = true;
    if (tracks_tmp[0] < 0)
        use_tracks = false;

    if (use_tracks) {
        int *perm = new int[m_num_points];
    
        qsort_ascending();
        qsort_perm(m_num_points, tracks_tmp, perm);

        for (int i = 0; i < m_num_points; i++) {
            m_tracks[i] = iround(tracks_tmp[i]);
            m_points[i] = points_tmp[perm[i]];
        }

        m_keys1 = m_keys2 = NULL;

        delete [] perm;
    } else {
        m_keys1 = new int[m_num_points];
        m_keys2 = new int[m_num_points];

        for (int i = 0; i < m_num_points; i++) {
            m_keys1[i] = k1_tmp[i];
            m_keys2[i] = k2_tmp[i];
            m_points[i] = points_tmp[i];
        }
     
        m_tracks = NULL;
    }

    delete [] points_tmp;
    delete [] tracks_tmp;
    delete [] k1_tmp;
    delete [] k2_tmp;

    ReadCamera(f, m_camera0);
    ReadCamera(f, m_camera1);
    
    ReadVector(f, 9, m_C0);
    ReadVector(f, 9, m_C1);
}
示例#4
0
bool L3DS::Read3DS()
{
    LChunk mainchunk;
    LChunk edit;
    edit.id = EDIT3DS;
    mainchunk = ReadChunk();
    if (mainchunk.id != MAIN3DS)
    {
        fprintf(stderr, "L3DS::Read3DS - wrong file format");
        return false;
    }
    if (!FindChunk(edit, mainchunk))
        return false;
    LChunk obj;
    LChunk ml;

    GotoChunk(edit);
    obj.id = MAT_ENTRY;
    while (FindChunk(obj, edit))
    {
        ReadMaterial(obj);
        SkipChunk(obj);
    }
    GotoChunk(edit);

    obj.id = EDIT_OBJECT;
    {
        while (FindChunk(obj, edit))
        {
            ReadASCIIZ(m_objName, 99);
            ml = ReadChunk();
            if (ml.id == OBJ_TRIMESH)
                ReadMesh(ml);
            else
            if (ml.id == OBJ_LIGHT)
                ReadLight(ml);
            else
            if (ml.id == OBJ_CAMERA)
                ReadCamera(ml);
            SkipChunk(obj);
        }
    }

    // read the keyframer data here to find out correct object orientation

    LChunk keyframer;
    keyframer.id = KFDATA;

    LChunk objtrack;
    objtrack.id = OBJECT_NODE_TAG;

    GotoChunk(mainchunk);
    if (FindChunk(keyframer, mainchunk))
    {   // keyframer chunk is present
        GotoChunk(keyframer);
        while (FindChunk(objtrack, keyframer))
        {
            ReadKeyframeData(objtrack);
            SkipChunk(objtrack);
        }
    }

    for (uint i=0; i<m_meshes.size(); i++)
        m_meshes[i].Optimize(m_optLevel);
    m_pos = 0;
    strcpy(m_objName, "");
    return true;
}