static Uri *readTextureUrn(Reader *reader, char const *schemeName) { DENG_ASSERT(reader && schemeName); return Uri_NewWithPath2(Str_Text(Str_Appendf(AutoStr_NewStd(), "urn:%s:%i", schemeName, Reader_ReadInt16(svReader))), RC_NULL); }
static void P_v13_UnArchiveWorld(void) { int i, j; fixed_t offx, offy; Sector* sec; xsector_t* xsec; Line* line; xline_t* xline; // Do sectors. for(i = 0; i < numsectors; ++i) { Uri *floorTextureUrn, *ceilingTextureUrn; sec = P_ToPtr(DMU_SECTOR, i); xsec = P_ToXSector(sec); P_SetDoublep(sec, DMU_FLOOR_HEIGHT, (coord_t)Reader_ReadInt16(svReader)); P_SetDoublep(sec, DMU_CEILING_HEIGHT, (coord_t)Reader_ReadInt16(svReader)); floorTextureUrn = readTextureUrn(svReader, "Flats"); P_SetPtrp(sec, DMU_FLOOR_MATERIAL, DD_MaterialForTextureUri(floorTextureUrn)); Uri_Delete(floorTextureUrn); ceilingTextureUrn = readTextureUrn(svReader, "Flats"); P_SetPtrp(sec, DMU_CEILING_MATERIAL, DD_MaterialForTextureUri(ceilingTextureUrn)); Uri_Delete(ceilingTextureUrn); P_SetFloatp(sec, DMU_LIGHT_LEVEL, (float) (Reader_ReadInt16(svReader)) / 255.0f); xsec->special = Reader_ReadInt16(svReader); // needed? /*xsec->tag = **/Reader_ReadInt16(svReader); // needed? xsec->specialData = 0; xsec->soundTarget = 0; } // Do lines. for(i = 0; i < numlines; ++i) { line = P_ToPtr(DMU_LINE, i); xline = P_ToXLine(line); xline->flags = Reader_ReadInt16(svReader); xline->special = Reader_ReadInt16(svReader); /*xline->tag =*/Reader_ReadInt16(svReader); for(j = 0; j < 2; ++j) { Uri *topTextureUrn, *bottomTextureUrn, *middleTextureUrn; Side* sdef = P_GetPtrp(line, j == 0? DMU_FRONT : DMU_BACK); if(!sdef) continue; offx = Reader_ReadInt16(svReader) << FRACBITS; offy = Reader_ReadInt16(svReader) << FRACBITS; P_SetFixedp(sdef, DMU_TOP_MATERIAL_OFFSET_X, offx); P_SetFixedp(sdef, DMU_TOP_MATERIAL_OFFSET_Y, offy); P_SetFixedp(sdef, DMU_MIDDLE_MATERIAL_OFFSET_X, offx); P_SetFixedp(sdef, DMU_MIDDLE_MATERIAL_OFFSET_Y, offy); P_SetFixedp(sdef, DMU_BOTTOM_MATERIAL_OFFSET_X, offx); P_SetFixedp(sdef, DMU_BOTTOM_MATERIAL_OFFSET_Y, offy); topTextureUrn = readTextureUrn(svReader, "Textures"); P_SetPtrp(sdef, DMU_TOP_MATERIAL, DD_MaterialForTextureUri(topTextureUrn)); Uri_Delete(topTextureUrn); bottomTextureUrn = readTextureUrn(svReader, "Textures"); P_SetPtrp(sdef, DMU_BOTTOM_MATERIAL, DD_MaterialForTextureUri(bottomTextureUrn)); Uri_Delete(bottomTextureUrn); middleTextureUrn = readTextureUrn(svReader, "Textures"); P_SetPtrp(sdef, DMU_MIDDLE_MATERIAL, DD_MaterialForTextureUri(middleTextureUrn)); Uri_Delete(middleTextureUrn); } } }
int plat_t::read(MapStateReader *msr) { Reader *reader = msr->reader(); int mapVersion = msr->mapVersion(); #if __JHEXEN__ if(mapVersion >= 4) #else if(mapVersion >= 5) #endif { // Note: the thinker class byte has already been read. /*int ver =*/ Reader_ReadByte(reader); // version byte. thinker.function = T_PlatRaise; #if !__JHEXEN__ // Should we put this into stasis? if(mapVersion == 5) { if(!Reader_ReadByte(reader)) Thinker_SetStasis(&thinker, true); } #endif type = plattype_e(Reader_ReadByte(reader)); sector = (Sector *)P_ToPtr(DMU_SECTOR, Reader_ReadInt32(reader)); DENG_ASSERT(sector != 0); speed = FIX2FLT(Reader_ReadInt32(reader)); low = (float) Reader_ReadInt16(reader); high = (float) Reader_ReadInt16(reader); wait = Reader_ReadInt32(reader); count = Reader_ReadInt32(reader); state = platstate_e(Reader_ReadByte(reader)); oldState = platstate_e(Reader_ReadByte(reader)); crush = (dd_bool) Reader_ReadByte(reader); tag = Reader_ReadInt32(reader); } else { // Its in the old format which serialized plat_t // Padding at the start (an old thinker_t struct) int32_t junk[4]; // sizeof thinker_t Reader_Read(reader, (byte *)junk, 16); // Start of used data members. // A 32bit pointer to sector, serialized. sector = (Sector *)P_ToPtr(DMU_SECTOR, (int) Reader_ReadInt32(reader)); DENG_ASSERT(sector != 0); speed = FIX2FLT((fixed_t) Reader_ReadInt32(reader)); low = FIX2FLT((fixed_t) Reader_ReadInt32(reader)); high = FIX2FLT((fixed_t) Reader_ReadInt32(reader)); wait = Reader_ReadInt32(reader); count = Reader_ReadInt32(reader); state = platstate_e(Reader_ReadInt32(reader)); oldState = platstate_e(Reader_ReadInt32(reader)); crush = Reader_ReadInt32(reader); tag = Reader_ReadInt32(reader); type = plattype_e(Reader_ReadInt32(reader)); thinker.function = T_PlatRaise; #if !__JHEXEN__ if(junk[2] == 0) { Thinker_SetStasis(&thinker, true); } #endif } P_ToXSector(sector)->specialData = this; return true; // Add this thinker. }
/** * Reads all versions of archived lines. * Including the old Ver1. */ void SV_ReadLine(Line *li, MapStateReader *msr) { xline_t *xli = P_ToXLine(li); Reader1 *reader = msr->reader(); int mapVersion = msr->mapVersion(); bool xgDataFollows = false; #if __JHEXEN__ if(mapVersion >= 4) #else if(mapVersion >= 2) #endif { xgDataFollows = Reader_ReadByte(reader) == 1; } #ifdef __JHEXEN__ DENG2_UNUSED(xgDataFollows); #endif // A version byte? int ver = 1; #if __JHEXEN__ if(mapVersion >= 3) #else if(mapVersion >= 5) #endif { ver = (int) Reader_ReadByte(reader); } if(ver >= 4) { P_SetIntp(li, DMU_FLAGS, Reader_ReadInt16(reader)); } int flags = Reader_ReadInt16(reader); if(xli->flags & ML_TWOSIDED) { flags |= ML_TWOSIDED; } if(ver < 4) { // Translate old line flags. int ddLineFlags = 0; if(flags & 0x0001) // old ML_BLOCKING flag { ddLineFlags |= DDLF_BLOCKING; flags &= ~0x0001; } if(flags & 0x0008) // old ML_DONTPEGTOP flag { ddLineFlags |= DDLF_DONTPEGTOP; flags &= ~0x0008; } if(flags & 0x0010) // old ML_DONTPEGBOTTOM flag { ddLineFlags |= DDLF_DONTPEGBOTTOM; flags &= ~0x0010; } P_SetIntp(li, DMU_FLAGS, ddLineFlags); } if(ver < 3) { if(flags & ML_MAPPED) { int lineIDX = P_ToIndex(li); // Set line as having been seen by all players.. de::zap(xli->mapped); for(int i = 0; i < MAXPLAYERS; ++i) { P_SetLineAutomapVisibility(i, lineIDX, true); } } } xli->flags = flags; if(ver >= 3) { for(int i = 0; i < MAXPLAYERS; ++i) { xli->mapped[i] = Reader_ReadByte(reader); } } #if __JHEXEN__ xli->special = Reader_ReadByte(reader); xli->arg1 = Reader_ReadByte(reader); xli->arg2 = Reader_ReadByte(reader); xli->arg3 = Reader_ReadByte(reader); xli->arg4 = Reader_ReadByte(reader); xli->arg5 = Reader_ReadByte(reader); #else xli->special = Reader_ReadInt16(reader); /*xli->tag =*/ Reader_ReadInt16(reader); #endif // For each side for(int i = 0; i < 2; ++i) { Side *si = (Side *)P_GetPtrp(li, (i? DMU_BACK:DMU_FRONT)); if(!si) continue; // Versions latter than 2 store per surface texture offsets. if(ver >= 2) { float offset[2]; offset[VX] = (float) Reader_ReadInt16(reader); offset[VY] = (float) Reader_ReadInt16(reader); P_SetFloatpv(si, DMU_TOP_MATERIAL_OFFSET_XY, offset); offset[VX] = (float) Reader_ReadInt16(reader); offset[VY] = (float) Reader_ReadInt16(reader); P_SetFloatpv(si, DMU_MIDDLE_MATERIAL_OFFSET_XY, offset); offset[VX] = (float) Reader_ReadInt16(reader); offset[VY] = (float) Reader_ReadInt16(reader); P_SetFloatpv(si, DMU_BOTTOM_MATERIAL_OFFSET_XY, offset); } else { float offset[2]; offset[VX] = (float) Reader_ReadInt16(reader); offset[VY] = (float) Reader_ReadInt16(reader); P_SetFloatpv(si, DMU_TOP_MATERIAL_OFFSET_XY, offset); P_SetFloatpv(si, DMU_MIDDLE_MATERIAL_OFFSET_XY, offset); P_SetFloatpv(si, DMU_BOTTOM_MATERIAL_OFFSET_XY, offset); } if(ver >= 3) { P_SetIntp(si, DMU_TOP_FLAGS, Reader_ReadInt16(reader)); P_SetIntp(si, DMU_MIDDLE_FLAGS, Reader_ReadInt16(reader)); P_SetIntp(si, DMU_BOTTOM_FLAGS, Reader_ReadInt16(reader)); } world_Material *topMaterial = 0, *bottomMaterial = 0, *middleMaterial = 0; #if !__JHEXEN__ if(mapVersion >= 4) #endif { topMaterial = msr->material(Reader_ReadInt16(reader), 1); bottomMaterial = msr->material(Reader_ReadInt16(reader), 1); middleMaterial = msr->material(Reader_ReadInt16(reader), 1); } P_SetPtrp(si, DMU_TOP_MATERIAL, topMaterial); P_SetPtrp(si, DMU_BOTTOM_MATERIAL, bottomMaterial); P_SetPtrp(si, DMU_MIDDLE_MATERIAL, middleMaterial); // Ver2 includes surface colours if(ver >= 2) { float rgba[4]; int flags; for(int k = 0; k < 3; ++k) rgba[k] = (float) Reader_ReadByte(reader) / 255.f; rgba[3] = 1; P_SetFloatpv(si, DMU_TOP_COLOR, rgba); for(int k = 0; k < 3; ++k) rgba[k] = (float) Reader_ReadByte(reader) / 255.f; rgba[3] = 1; P_SetFloatpv(si, DMU_BOTTOM_COLOR, rgba); for(int k = 0; k < 4; ++k) rgba[k] = (float) Reader_ReadByte(reader) / 255.f; P_SetFloatpv(si, DMU_MIDDLE_COLOR, rgba); P_SetIntp(si, DMU_MIDDLE_BLENDMODE, Reader_ReadInt32(reader)); flags = Reader_ReadInt16(reader); if(mapVersion < 12) { if(P_GetIntp(si, DMU_FLAGS) & SDF_SUPPRESS_BACK_SECTOR) flags |= SDF_SUPPRESS_BACK_SECTOR; } P_SetIntp(si, DMU_FLAGS, flags); } } #if !__JHEXEN__ if(xgDataFollows) { SV_ReadXGLine(li, msr); } #endif }
void SV_ReadSector(Sector *sec, MapStateReader *msr) { xsector_t *xsec = P_ToXSector(sec); Reader1 *reader = msr->reader(); int mapVersion = msr->mapVersion(); // A type byte? int type = 0; #if __JHEXEN__ if(mapVersion < 4) type = sc_ploff; else #else if(mapVersion <= 1) type = sc_normal; else #endif type = Reader_ReadByte(reader); // A version byte? int ver = 1; #if __JHEXEN__ if(mapVersion > 2) #else if(mapVersion > 4) #endif { ver = Reader_ReadByte(reader); } int fh = Reader_ReadInt16(reader); int ch = Reader_ReadInt16(reader); P_SetIntp(sec, DMU_FLOOR_HEIGHT, fh); P_SetIntp(sec, DMU_CEILING_HEIGHT, ch); #if __JHEXEN__ // Update the "target heights" of the planes. P_SetIntp(sec, DMU_FLOOR_TARGET_HEIGHT, fh); P_SetIntp(sec, DMU_CEILING_TARGET_HEIGHT, ch); // The move speed is not saved; can cause minor problems. P_SetIntp(sec, DMU_FLOOR_SPEED, 0); P_SetIntp(sec, DMU_CEILING_SPEED, 0); #endif world_Material *floorMaterial = 0, *ceilingMaterial = 0; #if !__JHEXEN__ if(mapVersion == 1) { // The flat numbers are absolute lump indices. de::Uri uri("Flats:", RC_NULL); uri.setPath(CentralLumpIndex()[Reader_ReadInt16(reader)].name().fileNameWithoutExtension()); floorMaterial = (world_Material *)P_ToPtr(DMU_MATERIAL, Materials_ResolveUri(reinterpret_cast<uri_s *>(&uri))); uri.setPath(CentralLumpIndex()[Reader_ReadInt16(reader)].name().fileNameWithoutExtension()); ceilingMaterial = (world_Material *)P_ToPtr(DMU_MATERIAL, Materials_ResolveUri(reinterpret_cast<uri_s *>(&uri))); } else if(mapVersion >= 4) #endif { // The flat numbers are actually archive numbers. floorMaterial = msr->material(Reader_ReadInt16(reader), 0); ceilingMaterial = msr->material(Reader_ReadInt16(reader), 0); } P_SetPtrp(sec, DMU_FLOOR_MATERIAL, floorMaterial); P_SetPtrp(sec, DMU_CEILING_MATERIAL, ceilingMaterial); if(ver >= 3) { P_SetIntp(sec, DMU_FLOOR_FLAGS, Reader_ReadInt16(reader)); P_SetIntp(sec, DMU_CEILING_FLAGS, Reader_ReadInt16(reader)); } byte lightlevel; #if __JHEXEN__ lightlevel = (byte) Reader_ReadInt16(reader); #else // In Ver1 the light level is a short if(mapVersion == 1) { lightlevel = (byte) Reader_ReadInt16(reader); } else { lightlevel = Reader_ReadByte(reader); } #endif P_SetFloatp(sec, DMU_LIGHT_LEVEL, (float) lightlevel / 255.f); #if !__JHEXEN__ if(mapVersion > 1) #endif { byte rgb[3]; Reader_Read(reader, rgb, 3); for(int i = 0; i < 3; ++i) P_SetFloatp(sec, DMU_COLOR_RED + i, rgb[i] / 255.f); } // Ver 2 includes surface colours if(ver >= 2) { byte rgb[3]; Reader_Read(reader, rgb, 3); for(int i = 0; i < 3; ++i) P_SetFloatp(sec, DMU_FLOOR_COLOR_RED + i, rgb[i] / 255.f); Reader_Read(reader, rgb, 3); for(int i = 0; i < 3; ++i) P_SetFloatp(sec, DMU_CEILING_COLOR_RED + i, rgb[i] / 255.f); } xsec->special = Reader_ReadInt16(reader); /*xsec->tag =*/ Reader_ReadInt16(reader); #if __JHEXEN__ xsec->seqType = seqtype_t(Reader_ReadInt16(reader)); #endif if(type == sc_ploff #if !__JHEXEN__ || type == sc_xg1 #endif ) { P_SetFloatp(sec, DMU_FLOOR_MATERIAL_OFFSET_X, Reader_ReadFloat(reader)); P_SetFloatp(sec, DMU_FLOOR_MATERIAL_OFFSET_Y, Reader_ReadFloat(reader)); P_SetFloatp(sec, DMU_CEILING_MATERIAL_OFFSET_X, Reader_ReadFloat(reader)); P_SetFloatp(sec, DMU_CEILING_MATERIAL_OFFSET_Y, Reader_ReadFloat(reader)); } #if !__JHEXEN__ if(type == sc_xg1) { SV_ReadXGSector(sec, reader, mapVersion); } #endif #if !__JHEXEN__ if(mapVersion <= 1) #endif { xsec->specialData = 0; } // We'll restore the sound targets latter on xsec->soundTarget = 0; }
int mobj_s::read(MapStateReader *msr) { #define FF_FULLBRIGHT 0x8000 ///< Used to be a flag in thing->frame. #define FF_FRAMEMASK 0x7fff Reader1 *reader = msr->reader(); int ver = Reader_ReadByte(reader); #if !__JHEXEN__ if(ver >= 2) // Version 2 has mobj archive numbers. { msr->addMobjToThingArchive(this, Reader_ReadInt16(reader)); } #endif #if !__JHEXEN__ target = 0; if(ver >= 2) { target = INT2PTR(mobj_t, Reader_ReadInt16(reader)); } #endif #if __JDOOM__ || __JDOOM64__ tracer = 0; if(ver >= 5) { tracer = INT2PTR(mobj_t, Reader_ReadInt16(reader)); } #endif onMobj = 0; #if __JHEXEN__ if(ver >= 8) #else if(ver >= 5) #endif { onMobj = INT2PTR(mobj_t, Reader_ReadInt16(reader)); } origin[VX] = FIX2FLT(Reader_ReadInt32(reader)); origin[VY] = FIX2FLT(Reader_ReadInt32(reader)); origin[VZ] = FIX2FLT(Reader_ReadInt32(reader)); angle = Reader_ReadInt32(reader); sprite = Reader_ReadInt32(reader); frame = Reader_ReadInt32(reader); // might be ORed with FF_FULLBRIGHT if(frame & FF_FULLBRIGHT) frame &= FF_FRAMEMASK; // not used anymore. #if __JHEXEN__ if(ver < 6) { /*floorflat =*/ Reader_ReadInt32(reader); } #else floorZ = FIX2FLT(Reader_ReadInt32(reader)); ceilingZ = FIX2FLT(Reader_ReadInt32(reader)); #endif radius = FIX2FLT(Reader_ReadInt32(reader)); height = FIX2FLT(Reader_ReadInt32(reader)); mom[MX] = FIX2FLT(Reader_ReadInt32(reader)); mom[MY] = FIX2FLT(Reader_ReadInt32(reader)); mom[MZ] = FIX2FLT(Reader_ReadInt32(reader)); valid = Reader_ReadInt32(reader); type = Reader_ReadInt32(reader); #if __JHEXEN__ if(ver < 7) { /*info = (mobjinfo_t *)*/ Reader_ReadInt32(reader); } #endif info = &MOBJINFO[type]; if(info->flags2 & MF2_FLOATBOB) mom[MZ] = 0; if(info->flags & MF_SOLID) ddFlags |= DDMF_SOLID; if(info->flags2 & MF2_DONTDRAW) ddFlags |= DDMF_DONTDRAW; tics = Reader_ReadInt32(reader); state = INT2PTR(state_t, Reader_ReadInt32(reader)); #if __JHEXEN__ damage = Reader_ReadInt32(reader); #endif flags = Reader_ReadInt32(reader); #if __JHEXEN__ flags2 = Reader_ReadInt32(reader); if(ver >= 5) { flags3 = Reader_ReadInt32(reader); } special1 = Reader_ReadInt32(reader); special2 = Reader_ReadInt32(reader); #endif health = Reader_ReadInt32(reader); #if __JHERETIC__ if(ver < 8) { // Fix a bunch of kludges in the original Heretic. switch(type) { case MT_MACEFX1: case MT_MACEFX2: case MT_MACEFX3: case MT_HORNRODFX2: case MT_HEADFX3: case MT_WHIRLWIND: case MT_TELEGLITTER: case MT_TELEGLITTER2: special3 = health; if(type == MT_HORNRODFX2 && special3 > 16) special3 = 16; health = MOBJINFO[type].spawnHealth; break; default: break; } } #endif moveDir = Reader_ReadInt32(reader); moveCount = Reader_ReadInt32(reader); #if __JHEXEN__ target = INT2PTR(mobj_t, Reader_ReadInt32(reader)); #endif reactionTime = Reader_ReadInt32(reader); threshold = Reader_ReadInt32(reader); player = INT2PTR(player_t, Reader_ReadInt32(reader)); lastLook = Reader_ReadInt32(reader); #if __JHEXEN__ floorClip = FIX2FLT(Reader_ReadInt32(reader)); msr->addMobjToThingArchive(this, Reader_ReadInt32(reader)); tid = Reader_ReadInt32(reader); #else // For nightmare respawn. if(ver >= 6) { spawnSpot.origin[VX] = FIX2FLT(Reader_ReadInt32(reader)); spawnSpot.origin[VY] = FIX2FLT(Reader_ReadInt32(reader)); spawnSpot.origin[VZ] = FIX2FLT(Reader_ReadInt32(reader)); spawnSpot.angle = Reader_ReadInt32(reader); if(ver < 10) { /*spawnSpot.type =*/ Reader_ReadInt32(reader); } spawnSpot.flags = Reader_ReadInt32(reader); } else { spawnSpot.origin[VX] = (float) Reader_ReadInt16(reader); spawnSpot.origin[VY] = (float) Reader_ReadInt16(reader); spawnSpot.origin[VZ] = 0; // Initialize with "something". spawnSpot.angle = (angle_t) (ANG45 * (Reader_ReadInt16(reader) / 45)); /*spawnSpot.type = (int)*/ Reader_ReadInt16(reader); spawnSpot.flags = (int) Reader_ReadInt16(reader); } # if __JDOOM__ || __JDOOM64__ if(ver >= 3) # elif __JHERETIC__ if(ver >= 5) # endif { intFlags = Reader_ReadInt32(reader); dropOffZ = FIX2FLT(Reader_ReadInt32(reader)); gear = Reader_ReadInt32(reader); } # if __JDOOM__ || __JDOOM64__ if(ver >= 6) { damage = Reader_ReadInt32(reader); flags2 = Reader_ReadInt32(reader); } else // flags2 will be applied from the defs. { damage = DDMAXINT; // Use the value set in mo->info->damage } # elif __JHERETIC__ damage = Reader_ReadInt32(reader); flags2 = Reader_ReadInt32(reader); # endif if(ver >= 7) { flags3 = Reader_ReadInt32(reader); } // Else flags3 will be applied from the defs. #endif #if __JHEXEN__ special = Reader_ReadInt32(reader); Reader_Read(reader, args, 1 * 5); #elif __JHERETIC__ special1 = Reader_ReadInt32(reader); special2 = Reader_ReadInt32(reader); if(ver >= 8) { special3 = Reader_ReadInt32(reader); } #endif #if __JHEXEN__ if(ver >= 2) #else if(ver >= 4) #endif { translucency = Reader_ReadByte(reader); } #if __JHEXEN__ if(ver >= 3) #else if(ver >= 5) #endif { visTarget = (short) (Reader_ReadByte(reader)) -1; } #if __JHEXEN__ if(ver >= 4) { tracer = INT2PTR(mobj_t, Reader_ReadInt32(reader)); } if(ver >= 4) { lastEnemy = INT2PTR(mobj_t, Reader_ReadInt32(reader)); } #else if(ver >= 5) { floorClip = FIX2FLT(Reader_ReadInt32(reader)); } #endif #if __JHERETIC__ if(ver >= 7) { generator = INT2PTR(mobj_t, Reader_ReadInt16(reader)); } else { generator = 0; } #endif /* * Restore! (unmangle) */ info = &MOBJINFO[type]; Mobj_SetState(this, PTR2INT(state)); #if __JHEXEN__ if(flags2 & MF2_DORMANT) { tics = -1; } #endif if(player) { // The player number translation table is used to find out the // *current* (actual) player number of the referenced player. player = msr->player(PTR2INT(player)); #if __JHEXEN__ if(!player) { // This saved player does not exist in the current game! // Destroy this mobj. Mobj_Destroy(this); return false; } #endif dPlayer = player->plr; dPlayer->mo = this; //dPlayer->clAngle = angle; /* $unifiedangles */ dPlayer->lookDir = 0; /* $unifiedangles */ } visAngle = angle >> 16; #if !__JHEXEN__ if(dPlayer && !dPlayer->inGame) { dPlayer->mo = 0; Mobj_Destroy(this); return false; } #endif #if !__JDOOM64__ // Do we need to update this mobj's flag values? if(ver < MOBJ_SAVEVERSION) { SV_TranslateLegacyMobjFlags(this, ver); } #endif P_MobjLink(this); floorZ = P_GetDoublep(Mobj_Sector(this), DMU_FLOOR_HEIGHT); ceilingZ = P_GetDoublep(Mobj_Sector(this), DMU_CEILING_HEIGHT); return false; #undef FF_FRAMEMASK #undef FF_FULLBRIGHT }
/** * Read a view angle and coords packet. NOTE: The Z coordinate of the * camera is the real eye Z coordinate, not the player mobj's Z coord. */ void Demo_ReadLocalCamera(void) { ddplayer_t *pl = &ddPlayers[consolePlayer].shared; mobj_t *mo = pl->mo; int flags; float z; int intertics = LOCALCAM_WRITE_TICS; int dang; float dlook; if(!mo) return; if(netBuffer.msg.type == PKT_DEMOCAM_RESUME) { intertics = 1; } // Framez keeps track of the current camera Z. demoFrameZ += demoZ; flags = Reader_ReadByte(msgReader); demoOnGround = (flags & LCAMF_ONGROUND) != 0; if(flags & LCAMF_CAMERA) pl->flags |= DDPF_CAMERA; else pl->flags &= ~DDPF_CAMERA; // X and Y coordinates are easy. Calculate deltas to the new coords. posDelta[VX] = (FIX2FLT((Reader_ReadInt16(msgReader) << 16) + (Reader_ReadByte(msgReader) << 8)) - mo->origin[VX]) / intertics; posDelta[VY] = (FIX2FLT((Reader_ReadInt16(msgReader) << 16) + (Reader_ReadByte(msgReader) << 8)) - mo->origin[VY]) / intertics; // The Z coordinate is a bit trickier. We are tracking the *camera's* // Z coordinate (z+viewheight), not the player mobj's Z. z = FIX2FLT((Reader_ReadInt16(msgReader) << 16) + (Reader_ReadByte(msgReader) << 8)); posDelta[VZ] = (z - demoFrameZ) / LOCALCAM_WRITE_TICS; // View angles. dang = Reader_ReadInt16(msgReader) << 16; dlook = Reader_ReadInt16(msgReader) * 110.0f / DDMAXSHORT; // FOV included? if(flags & LCAMF_FOV) fieldOfView = Reader_ReadInt16(msgReader) * 180.0f / DDMAXSHORT; if(intertics == 1 || demoFrameZ == 1) { // Immediate change. /*pl->clAngle = dang; pl->clLookDir = dlook;*/ pl->mo->angle = dang; pl->lookDir = dlook; /* $unifiedangles */ viewangleDelta = 0; lookdirDelta = 0; } else { viewangleDelta = (dang - pl->mo->angle) / intertics; lookdirDelta = (dlook - pl->lookDir) / intertics; /* $unifiedangles */ } // The first one gets no delta. if(demoFrameZ == 1) { // This must be the first democam packet. // Initialize framez to the height we just read. demoFrameZ = z; posDelta[VZ] = 0; } // demo_z is the offset to demo_framez for the current tic. // It is incremented by pos_delta[VZ] every tic. demoZ = 0; if(intertics == 1) { // Instantaneous move. R_ResetViewer(); demoFrameZ = z; ClPlayer_MoveLocal(posDelta[VX], posDelta[VY], z, demoOnGround); posDelta[VX] = posDelta[VY] = posDelta[VZ] = 0; } }