DataTableProp PropEHandle( const char *pVarName, int offset, int sizeofVar ) { #if !defined (CLIENT_DLL) return SendPropEHandle( pVarName, offset, sizeofVar ); #else return RecvPropEHandle( pVarName, offset, sizeofVar ); #endif }
pScene->OnResetClientTime(); } #if defined( CSceneEntity ) #undef CSceneEntity #endif IMPLEMENT_CLIENTCLASS_DT(C_SceneEntity, DT_SceneEntity, CSceneEntity) RecvPropInt(RECVINFO(m_nSceneStringIndex)), RecvPropBool(RECVINFO(m_bIsPlayingBack)), RecvPropBool(RECVINFO(m_bPaused)), RecvPropFloat(RECVINFO(m_flForceClientTime), 0, RecvProxy_ForcedClientTime ), RecvPropUtlVector( RECVINFO_UTLVECTOR( m_hActorList ), MAX_ACTORS_IN_SCENE, RecvPropEHandle(NULL, 0, 0)), END_RECV_TABLE() C_SceneEntity::C_SceneEntity( void ) { m_pScene = NULL; } C_SceneEntity::~C_SceneEntity( void ) { UnloadScene(); } void C_SceneEntity::OnResetClientTime() { m_flCurrentTime = m_flForceClientTime;