示例#1
0
wxGenericProgressDialog::~wxGenericProgressDialog()
{
    // normally this should have been already done, but just in case
    ReenableOtherWindows();

    if ( m_tempEventLoop )
    {
        // If another event loop has been installed as active during the life
        // time of this object, we shouldn't deactivate it, but we also can't
        // delete our m_tempEventLoop in this case because it risks leaving the
        // new event loop with a dangling pointer, which it will set back as
        // the active loop when it exits, resulting in a crash. So we have no
        // choice but to just leak this pointer then, which is, of course, bad
        // and usually easily avoidable by just destroying the progress dialog
        // sooner, so warn the programmer about it.
        wxCHECK_RET
        (
            wxEventLoopBase::GetActive() == m_tempEventLoop,
            "current event loop must not be changed during "
            "wxGenericProgressDialog lifetime"
        );

        wxEventLoopBase::SetActive(NULL);
        delete m_tempEventLoop;
    }
}
示例#2
0
bool wxProgressDialog::Show( bool show )
{
    // reenable other windows before hiding this one because otherwise
    // Windows wouldn't give the focus back to the window which had
    // been previously focused because it would still be disabled
    if(!show)
        ReenableOtherWindows();

    return wxDialog::Show(show);
}
示例#3
0
wxGenericProgressDialog::~wxGenericProgressDialog()
{
    // normally this should have been already done, but just in case
    ReenableOtherWindows();

    if ( m_tempEventLoop )
    {
        wxEventLoopBase::SetActive(NULL);
        delete m_tempEventLoop;
    }
}
示例#4
0
wxProgressDialog::~wxProgressDialog()
{
    // normally this should have been already done, but just in case
    ReenableOtherWindows();
}
示例#5
0
bool
wxProgressDialog::Update(int value, const wxString& newmsg, bool *skip)
{
    wxASSERT_MSG( value == -1 || m_gauge, wxT("cannot update non existent dialog") );

#ifdef __WXMSW__
    value /= m_factor;
#endif // __WXMSW__

    wxASSERT_MSG( value <= m_maximum, wxT("invalid progress value") );

    if ( m_gauge )
        m_gauge->SetValue(value);

    UpdateMessage(newmsg);

    if ( (m_elapsed || m_remaining || m_estimated) && (value != 0) )
    {
        unsigned long elapsed = wxGetCurrentTime() - m_timeStart;
        if (    m_last_timeupdate < elapsed
             || value == m_maximum
           )
        {
            m_last_timeupdate = elapsed;
            unsigned long estimated = m_break +
                  (unsigned long)(( (double) (elapsed-m_break) * m_maximum ) / ((double)value)) ;
            if (    estimated > m_display_estimated
                 && m_ctdelay >= 0
               )
            {
                ++m_ctdelay;
            }
            else if (    estimated < m_display_estimated
                      && m_ctdelay <= 0
                    )
            {
                --m_ctdelay;
            }
            else
            {
                m_ctdelay = 0;
            }
            if (    m_ctdelay >= m_delay          // enough confirmations for a higher value
                 || m_ctdelay <= (m_delay*-1)     // enough confirmations for a lower value
                 || value == m_maximum            // to stay consistent
                 || elapsed > m_display_estimated // to stay consistent
                 || ( elapsed > 0 && elapsed < 4 ) // additional updates in the beginning
               )
            {
                m_display_estimated = estimated;
                m_ctdelay = 0;
            }
        }

        long display_remaining = m_display_estimated - elapsed;
        if ( display_remaining < 0 )
        {
            display_remaining = 0;
        }

        SetTimeLabel(elapsed, m_elapsed);
        SetTimeLabel(m_display_estimated, m_estimated);
        SetTimeLabel(display_remaining, m_remaining);
    }

    if ( value == m_maximum )
    {
        if ( m_state == Finished )
        {
            // ignore multiple calls to Update(m_maximum): it may sometimes be
            // troublesome to ensure that Update() is not called twice with the
            // same value (e.g. because of the rounding errors) and if we don't
            // return now we're going to generate asserts below
            return true;
        }

        // so that we return true below and that out [Cancel] handler knew what
        // to do
        m_state = Finished;
        if( !(GetWindowStyle() & wxPD_AUTO_HIDE) )
        {
            EnableClose();
            DisableSkip();
#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
            EnableCloseButton();
#endif // __WXMSW__

            if ( newmsg.empty() )
            {
                // also provide the finishing message if the application didn't
                m_msg->SetLabel(_("Done."));
            }

            wxYieldIfNeeded() ;

            (void)ShowModal();
        }
        else // auto hide
        {
            // reenable other windows before hiding this one because otherwise
            // Windows wouldn't give the focus back to the window which had
            // been previously focused because it would still be disabled
            ReenableOtherWindows();

            Hide();
        }
    }
    else // not at maximum yet
    {
        return DoAfterUpdate(skip);
    }

    // update the display in case yielding above didn't do it
    Update();

    return m_state != Canceled;
}
示例#6
0
bool
wxGenericProgressDialog::Update(int value, const wxString& newmsg, bool *skip)
{
    if ( !DoBeforeUpdate(skip) )
        return false;

    wxCHECK_MSG( m_gauge, false, "dialog should be fully created" );

#ifdef __WXMSW__
    value /= m_factor;
#endif // __WXMSW__

    wxASSERT_MSG( value <= m_maximum, wxT("invalid progress value") );

    m_gauge->SetValue(value);

    UpdateMessage(newmsg);

    if ( (m_elapsed || m_remaining || m_estimated) && (value != 0) )
    {
        unsigned long elapsed;
        unsigned long display_remaining;

        UpdateTimeEstimates( value,
                             elapsed,
                             m_display_estimated,
                             display_remaining );

        SetTimeLabel(elapsed, m_elapsed);
        SetTimeLabel(m_display_estimated, m_estimated);
        SetTimeLabel(display_remaining, m_remaining);
    }

    if ( value == m_maximum )
    {
        if ( m_state == Finished )
        {
            // ignore multiple calls to Update(m_maximum): it may sometimes be
            // troublesome to ensure that Update() is not called twice with the
            // same value (e.g. because of the rounding errors) and if we don't
            // return now we're going to generate asserts below
            return true;
        }

        // so that we return true below and that out [Cancel] handler knew what
        // to do
        m_state = Finished;
        if( !HasPDFlag(wxPD_AUTO_HIDE) )
        {
            EnableClose();
            DisableSkip();
#if defined(__WXMSW__) && !defined(__WXUNIVERSAL__)
            EnableCloseButton();
#endif // __WXMSW__

            if ( newmsg.empty() )
            {
                // also provide the finishing message if the application didn't
                m_msg->SetLabel(_("Done."));
            }

            // allow the window to repaint:
            // NOTE: since we yield only for UI events with this call, there
            //       should be no side-effects
            wxEventLoopBase::GetActive()->YieldFor(wxEVT_CATEGORY_UI);

            // NOTE: this call results in a new event loop being created
            //       and to a call to ProcessPendingEvents() (which may generate
            //       unwanted re-entrancies).
            (void)ShowModal();
        }
        else // auto hide
        {
            // reenable other windows before hiding this one because otherwise
            // Windows wouldn't give the focus back to the window which had
            // been previously focused because it would still be disabled
            ReenableOtherWindows();

            Hide();
        }
    }
    else // not at maximum yet
    {
        DoAfterUpdate();
    }

    // update the display in case yielding above didn't do it
    Update();

    return m_state != Canceled;
}