//----------------------------------------------------------------------------------
	//
	//----------------------------------------------------------------------------------
	void CheckDLL()
	{
		if (GetGlobalReferenceCount() == 0)
		{
			ReleaseDLL();
		}
	}
	static void ACE_STDCALL RemovedCore(Core* core)
	{
		ReleaseDLL();
	}
BattlEyeServer::~BattlEyeServer()
{
	ReleaseDLL();
}