示例#1
0
bool ChatHandler::HandleQuestRemoveCommand(const char * args, WorldSession * m_session)
{
	if(!*args) return false;

	Player *plr = getSelectedChar(m_session, true);
	if(!plr)
	{
		plr = m_session->GetPlayer();
		SystemMessage(m_session, "Auto-targeting self.");
	}

	string recout = "";
	uint32 quest_id = atol(args);
	if(quest_id== 0)
	{
		quest_id = GetQuestIDFromLink(args);
		if(quest_id== 0)
			return false;
	}
	Quest * qst = QuestStorage.LookupEntry(quest_id);

	if(qst)
	{
		recout = RemoveQuestFromPlayer(plr, qst);
		sGMLog.writefromsession( m_session, "removed quest %u [%s] from player %s%", qst->id, qst->title, plr->GetName() );
	}
	else
		recout = "Invalid quest selected, unable to remove.\n\n";

	SystemMessage(m_session, recout.c_str());

	return true;
}
示例#2
0
bool ChatHandler::HandleQuestRemoveCommand(const char * args, WorldSession * m_session)
{
	if(!*args) return false;

	Player *plr = getSelectedChar(m_session, true);
	if(!plr)
	{
		plr = m_session->GetPlayer();
		SystemMessage(m_session, "Auto-targeting self.");
	}

	string recout = "";
	uint32 quest_id = atol(args);
	Quest * qst = QuestStorage.LookupEntry(quest_id);

	if(qst)
		recout = RemoveQuestFromPlayer(plr, qst);
	else
		recout = "Invalid quest selected, unable to remove.\n\n";

	SystemMessage(m_session, recout.c_str());

	return true;
}