void RenderIMPPersonalityFinish( void ) { // the background RenderProfileBackGround( ); // indent for text RenderBeginIndent( 110, 93 ); // check confirm flag to decide if we have to display appropriate response to button action if( fConfirmHasBeenSelectedFlag ) { // confirm was yes, display yes string if(fConfirmIsYesFlag == TRUE) { // display yes string PrintImpText( ); } else { // display no string PrintImpText( ); } } return; }
void RenderIMPAttributeFinish( void ) { // render background RenderProfileBackGround( ); // indent for text RenderBeginIndent( 110, 93 ); return; }
void RenderIMPFinish( void ) { // the background RenderProfileBackGround( ); // render merc fullname RenderCharFullName( ); // indent for text RenderBeginIndent( 110, 50 ); return; }
void RenderIMPBeginScreen( void ) { // the background RenderProfileBackGround( ); // fourth button image 3X RenderButton4Image( 64, 118 ); RenderButton4Image( 64, 178 ); RenderButton4Image( 64, 238 ); // the begin screen indents RenderBeginIndent( 105, 58); // full name indent RenderNameIndent( 194, 132); // nick name RenderNickNameIndent( 194, 192); // gender indents RenderGenderIndent( 192, 252 ); RenderGenderIndent( 302, 252 ); // render warning string Print8CharacterOnlyString( ); // display player name DisplayPlayerFullNameString( ); DisplayPlayerNickNameString( ); RenderMaleGenderIcon( ); RenderFemaleGenderIcon( ); // the gender itself RenderGender( ); return; }