void RenderIMPPersonalityFinish( void )
{
   // the background
	RenderProfileBackGround( );

		// indent for text
  RenderBeginIndent( 110, 93 );

	// check confirm flag to decide if we have to display appropriate response to button action
	if( fConfirmHasBeenSelectedFlag )
	{
		// confirm was yes, display yes string
		if(fConfirmIsYesFlag == TRUE)
		{
      // display yes string
			PrintImpText( );
		}
		else
		{
			// display no string
      PrintImpText( );
		}
	}
	return;
}
void RenderIMPAttributeFinish( void )
{
  // render background
		RenderProfileBackGround( );
 
	// indent for text
  RenderBeginIndent( 110, 93 );

	return;
}
示例#3
0
void RenderIMPFinish( void )
{
  // the background
	RenderProfileBackGround( );
	
	// render merc fullname
	RenderCharFullName( );

		// indent for text
  RenderBeginIndent( 110, 50 );

	return;
}
void RenderIMPBeginScreen( void )
{
  // the background
	RenderProfileBackGround( );

	// fourth button image 3X	
	RenderButton4Image( 64, 118 );	
	RenderButton4Image( 64, 178 );
	RenderButton4Image( 64, 238 );

	// the begin screen indents
  RenderBeginIndent( 105, 58);

	// full name indent
	RenderNameIndent( 194, 132);

	// nick name
  RenderNickNameIndent( 194, 192);


	// gender indents
	RenderGenderIndent( 192, 252 );
	RenderGenderIndent( 302, 252 );
  
	// render warning string
	Print8CharacterOnlyString( );
  


	// display player name
	DisplayPlayerFullNameString( );
	DisplayPlayerNickNameString( );
	RenderMaleGenderIcon( );
	RenderFemaleGenderIcon( );
		
	// the gender itself
	RenderGender( );
	
	return;
}