virtual void EndRender() { if (m_Pathfinder.m_DebugPath) { std::vector<ICmpPathfinder::Waypoint>& wp = m_Pathfinder.m_DebugPath->m_Waypoints; for (size_t n = 0; n < wp.size(); ++n) { u16 i, j; m_Pathfinder.NearestTile(wp[n].x, wp[n].z, i, j); RenderTileOutline(CColor(1, 1, 1, 1), 2, false, i, j); } } }
void TerrainOverlay::RenderTileOutline(const CColor& colour, int line_width, bool draw_hidden) { RenderTileOutline(colour, line_width, draw_hidden, m_i, m_j); }