//----------------------------------------------------------------------// // debug //----------------------------------------------------------------------// FString UGameplayTask::GenerateDebugDescription() const { if (RequiresPriorityOrResourceManagement()) { UObject* OwnerOb = Cast<UObject>(GetTaskOwner()); return FString::Printf(TEXT("%s:%s Pri:%d Owner:%s Res:%s"), *GetName(), InstanceName != NAME_None ? *InstanceName.ToString() : TEXT("-"), (int32)Priority, *GetNameSafe(OwnerOb), *RequiredResources.GetDebugDescription()); } return GetName(); }
void UGameplayTask::ReadyForActivation() { if (TasksComponent.IsValid()) { if (RequiresPriorityOrResourceManagement() == false) { PerformActivation(); } else { TasksComponent->AddTaskReadyForActivation(*this); } } else { EndTask(); } }
//----------------------------------------------------------------------// // debug //----------------------------------------------------------------------// FString UGameplayTask::GenerateDebugDescription() const { return RequiresPriorityOrResourceManagement() == false ? GetName() : FString::Printf(TEXT("%s: P:%d %s") , *GetName(), int32(Priority), *RequiredResources.GetDebugDescription()); }