示例#1
0
void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
{
    if (object->GetEntry() == BG_SA_ObjEntries[BG_SA_TITAN_RELIC] &&
        GateStatus[BG_SA_ANCIENT_GATE] == BG_SA_GATE_DESTROYED &&
        GateStatus[BG_SA_YELLOW_GATE] == BG_SA_GATE_DESTROYED &&
        (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) &&
        (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED))
    {
        if (Source->GetTeamId() == Attackers)
        {
            if (Source->GetTeamId() == TEAM_ALLIANCE)
                SendMessageToAll(LANG_BG_SA_ALLIANCE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);
            else SendMessageToAll(LANG_BG_SA_HORDE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);

            if (Status == BG_SA_ROUND_ONE)
            {
                RoundScores[0].winner = Attackers;
                RoundScores[0].time = TotalTime;
                //Achievement Storm the Beach (1310)
                for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                {
                    if (Player* player = ObjectAccessor::FindPlayer(itr->first))
                        if (player->GetTeamId() == Attackers)
                            player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
                }

                Attackers = (Attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
                Status = BG_SA_SECOND_WARMUP;
                TotalTime = 0;
                ToggleTimer();
                SendWarningToAll(LANG_BG_SA_ROUND_ONE_END);
                UpdateWaitTimer = 5000;
                SignaledRoundTwo = false;
                SignaledRoundTwoHalfMin = false;
                InitSecondRound = true;
                ResetObjs();
            }
            else if (Status == BG_SA_ROUND_TWO)
            {
                RoundScores[1].winner = Attackers;
                RoundScores[1].time = TotalTime;
                ToggleTimer();
                //Achievement Storm the Beach (1310)
                for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                {
                    if (Player* player = ObjectAccessor::FindPlayer(itr->first))
                        if (player->GetTeamId() == Attackers && RoundScores[1].winner == Attackers)
                            player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
                }

                if (RoundScores[0].time == RoundScores[1].time)
                    EndBattleground(0);
                else if (RoundScores[0].time < RoundScores[1].time)
                    EndBattleground(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                else
                    EndBattleground(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
            }
        }
    }
}
示例#2
0
void BattleGroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
{
    if (object->GetEntry() == BG_SA_ObjEntries[BG_SA_TITAN_RELIC])
    {
        if (Source->GetTeamId() == attackers)
        {
            if (status == BG_SA_ROUND_ONE)
            {
                RoundScores[0].winner = attackers;
                RoundScores[0].time = TotalTime;
                attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
                status = BG_SA_SECOND_WARMUP;
                TotalTime = 0;
                ToggleTimer();
                ResetObjs();
            }
            else if (status == BG_SA_ROUND_TWO)
            {
                RoundScores[1].winner = attackers;
                RoundScores[1].time = TotalTime;
                ToggleTimer();
                if (RoundScores[0].time == RoundScores[1].time)
                    EndBattleGround(NULL);
                else if (RoundScores[0].time < RoundScores[1].time)
                    EndBattleGround(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                else
                    EndBattleGround(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
            }
        }
    }
}
示例#3
0
void BattleGroundSA::Update(uint32 diff)
{
    BattleGround::Update(diff);
    TotalTime += diff;

    if (status == BG_SA_WARMUP || status == BG_SA_SECOND_WARMUP)
    {
        if (TotalTime >= BG_SA_WARMUPLENGTH)
        {
            TotalTime = 0;
            ToggleTimer();
            status = (status == BG_SA_WARMUP) ? BG_SA_ROUND_ONE : BG_SA_ROUND_TWO;
        }
        if (TotalTime >= BG_SA_BOAT_START)
            StartShips();
        return;
    }
    else if (GetStatus() == STATUS_IN_PROGRESS)
    {
        if (status == BG_SA_ROUND_ONE)
        {
            if (TotalTime >= BG_SA_ROUNDLENGTH)
            {
                RoundScores[0].time = BG_SA_ROUNDLENGTH;
                TotalTime = 0;
                status = BG_SA_SECOND_WARMUP;
                attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
                RoundScores[0].winner = attackers;
                status = BG_SA_SECOND_WARMUP;
                ToggleTimer();
                ResetObjs();
                return;
            }
        }
        else if (status == BG_SA_ROUND_TWO)
        {
            if (TotalTime >= BG_SA_ROUNDLENGTH)
            {
                RoundScores[1].time = BG_SA_ROUNDLENGTH;
                RoundScores[1].winner = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;

                if (RoundScores[0].time == RoundScores[1].time)
                    EndBattleGround(NULL);
                else if (RoundScores[0].time < RoundScores[1].time)
                    EndBattleGround(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                else
                    EndBattleGround(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                return;
            }
        }
        if (status == BG_SA_ROUND_ONE || status == BG_SA_ROUND_TWO)
            SendTime();
    }
}
void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
{
    if (object->GetEntry() == BG_SA_ObjEntries[BG_SA_TITAN_RELIC] && GateStatus[BG_SA_ANCIENT_GATE] == BG_SA_GATE_DESTROYED)
    {
        if (Source->GetTeamId() == attackers)
        {
            if (Source->GetTeamId() == TEAM_ALLIANCE)
                SendMessageToAll(LANG_BG_SA_ALLIANCE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);
            else SendMessageToAll(LANG_BG_SA_HORDE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);

            if (status == BG_SA_ROUND_ONE)
            {
                RoundScores[0].winner = attackers;
                RoundScores[0].time = TotalTime;
                attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
                status = BG_SA_SECOND_WARMUP;
                TotalTime = 0;
                ToggleTimer();
                SendWarningToAll(LANG_BG_SA_ROUND_ONE_END);
                UpdateWaitTimer = 5000;
                SignaledRoundTwo = false;
                SignaledRoundTwoHalfMin = false;
                InitSecondRound = true;
                ResetObjs();
            }
            else if (status == BG_SA_ROUND_TWO)
            {
                RoundScores[1].winner = attackers;
                RoundScores[1].time = TotalTime;ToggleTimer();
                if (RoundScores[0].time == RoundScores[1].time)
                    EndBattleground(NULL);
                else if (RoundScores[0].time < RoundScores[1].time)
                    EndBattleground(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                else
                    EndBattleground(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
            }
        }
    }
}
bool BattlegroundSA::SetupBattleground()
{
    return ResetObjs();
}
void BattlegroundSA::Update(uint32 diff)
{
    if (InitSecondRound)
    {
        if (UpdateWaitTimer < diff)
        {
            if (!SignaledRoundTwo)
            {
                SignaledRoundTwo = true;
                InitSecondRound = false;
                SendMessageToAll(LANG_BG_SA_ROUND_TWO_ONE_MINUTE, CHAT_MSG_BG_SYSTEM_NEUTRAL);
            }
        }else
        {
            UpdateWaitTimer -= diff;
            return;
        }
    }
    Battleground::Update(diff);
    TotalTime += diff;

    if (status == BG_SA_WARMUP )
    {
        BG_SA_ENDROUNDTIME = BG_SA_ROUNDLENGTH;
        if (TotalTime >= BG_SA_WARMUPLENGTH)
        {
            TotalTime = 0;
            ToggleTimer();
            DemolisherStartState(false);
            status = BG_SA_ROUND_ONE;
        }
        if (TotalTime >= BG_SA_BOAT_START)
            StartShips();
        return;
    }
    else if (status == BG_SA_SECOND_WARMUP)
    {
        if (RoundScores[0].time<BG_SA_ROUNDLENGTH)
            BG_SA_ENDROUNDTIME = RoundScores[0].time;
        else
            BG_SA_ENDROUNDTIME = BG_SA_ROUNDLENGTH;

        if (TotalTime >= 60000)
        {
            SendWarningToAll(LANG_BG_SA_HAS_BEGUN);
            TotalTime = 0;
            ToggleTimer();
            DemolisherStartState(false);
            status = BG_SA_ROUND_TWO;
        }
        if (TotalTime >= 30000)
        {
            if (!SignaledRoundTwoHalfMin)
            {
                SignaledRoundTwoHalfMin = true;
                SendMessageToAll(LANG_BG_SA_ROUND_TWO_START_HALF_MINUTE, CHAT_MSG_BG_SYSTEM_NEUTRAL);
            }
        }
        StartShips();
        return;
    }
    else if (GetStatus() == STATUS_IN_PROGRESS)
    {
        if (status == BG_SA_ROUND_ONE)
        {
            if (TotalTime >= BG_SA_ROUNDLENGTH)
            {
                RoundScores[0].winner = attackers;
                RoundScores[0].time = BG_SA_ROUNDLENGTH;
                TotalTime = 0;
                status = BG_SA_SECOND_WARMUP;
                attackers = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
                UpdateWaitTimer = 5000;
                SignaledRoundTwo = false;
                SignaledRoundTwoHalfMin = false;
                InitSecondRound = true;
                ToggleTimer();
                ResetObjs();
                return;
            }
        }
        else if (status == BG_SA_ROUND_TWO)
        {
            if (TotalTime >= BG_SA_ENDROUNDTIME)
            {
                RoundScores[1].time = BG_SA_ROUNDLENGTH;
                RoundScores[1].winner = (attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;

                if (RoundScores[0].time == RoundScores[1].time)
                    EndBattleground(NULL);
                else if (RoundScores[0].time < RoundScores[1].time)
                    EndBattleground(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                else
                    EndBattleground(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                return;
            }
        }
        if (status == BG_SA_ROUND_ONE || status == BG_SA_ROUND_TWO)
        {
            SendTime();
            UpdateDemolisherSpawns();
        }
    }
}
示例#7
0
void BattlegroundSA::PostUpdateImpl(uint32 diff)
{
    if (InitSecondRound)
    {
        if (UpdateWaitTimer < diff)
        {
            if (!SignaledRoundTwo)
            {
                SignaledRoundTwo = true;
                InitSecondRound = false;
                SendMessageToAll(LANG_BG_SA_ROUND_TWO_ONE_MINUTE, CHAT_MSG_BG_SYSTEM_NEUTRAL);
            }
        }
        else
        {
            UpdateWaitTimer -= diff;
            return;
        }
    }
    TotalTime += diff;

    if (Status == BG_SA_WARMUP )
    {
        EndRoundTimer = BG_SA_ROUNDLENGTH;
        if (TotalTime >= BG_SA_WARMUPLENGTH)
        {
            TotalTime = 0;
            ToggleTimer();
            DemolisherStartState(false);
            Status = BG_SA_ROUND_ONE;
            StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, (Attackers == TEAM_ALLIANCE)? 23748 : 21702);
        }
        if (TotalTime >= BG_SA_BOAT_START)
            StartShips();
        return;
    }
    else if (Status == BG_SA_SECOND_WARMUP)
    {
        if (RoundScores[0].time<BG_SA_ROUNDLENGTH)
            EndRoundTimer = RoundScores[0].time;
        else
            EndRoundTimer = BG_SA_ROUNDLENGTH;

        if (TotalTime >= 60000)
        {
            SendWarningToAll(LANG_BG_SA_HAS_BEGUN);
            TotalTime = 0;
            ToggleTimer();
            DemolisherStartState(false);
            Status = BG_SA_ROUND_TWO;
            StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, (Attackers == TEAM_ALLIANCE) ? 23748 : 21702);
            // status was set to STATUS_WAIT_JOIN manually for Preparation, set it back now
            SetStatus(STATUS_IN_PROGRESS);
            for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                if (Player* p = ObjectAccessor::FindPlayer(itr->first))
                    p->RemoveAurasDueToSpell(SPELL_PREPARATION);
        }
        if (TotalTime >= 30000)
        {
            if (!SignaledRoundTwoHalfMin)
            {
                SignaledRoundTwoHalfMin = true;
                SendMessageToAll(LANG_BG_SA_ROUND_TWO_START_HALF_MINUTE, CHAT_MSG_BG_SYSTEM_NEUTRAL);
            }
        }
        StartShips();
        return;
    }
    else if (GetStatus() == STATUS_IN_PROGRESS)
    {
        if (Status == BG_SA_ROUND_ONE)
        {
            if (TotalTime >= BG_SA_ROUNDLENGTH)
            {
                for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                    if (Player* player = ObjectAccessor::FindPlayer(itr->first))
                        player->CastSpell(player, 52459, true);

                RoundScores[0].winner = Attackers;
                RoundScores[0].time = BG_SA_ROUNDLENGTH;
                TotalTime = 0;
                Status = BG_SA_SECOND_WARMUP;
                Attackers = (Attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
                UpdateWaitTimer = 5000;
                SignaledRoundTwo = false;
                SignaledRoundTwoHalfMin = false;
                InitSecondRound = true;
                ToggleTimer();
                ResetObjs();
                return;
            }
        }
        else if (Status == BG_SA_ROUND_TWO)
        {
            if (TotalTime >= EndRoundTimer)
            {
                for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                    if (Player* player = ObjectAccessor::FindPlayer(itr->first))
                        player->CastSpell(player, 52459, true);

                RoundScores[1].time = BG_SA_ROUNDLENGTH;
                RoundScores[1].winner = (Attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
                if (RoundScores[0].time == RoundScores[1].time)
                    EndBattleground(0);
                else if (RoundScores[0].time < RoundScores[1].time)
                    EndBattleground(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                else
                    EndBattleground(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                return;
            }
        }
        if (Status == BG_SA_ROUND_ONE || Status == BG_SA_ROUND_TWO)
        {
            SendTime();
            UpdateDemolisherSpawns();
        }
    }
}
void BattlegroundSA::PostUpdateImpl(uint32 diff)
{
    if (InitSecondRound)
    {
        if (UpdateWaitTimer < diff)
        {
            if (!SignaledRoundTwo)
            {
                SignaledRoundTwo = true;
                InitSecondRound = false;
                SendMessageToAll(LANG_BG_SA_ROUND_TWO_ONE_MINUTE, CHAT_MSG_BG_SYSTEM_NEUTRAL);
            }
        }else
        {
            UpdateWaitTimer -= diff;
            return;
        }
    }
    TotalTime += diff;

    if (Status == BG_SA_WARMUP )
    {
        EndRoundTimer = BG_SA_ROUNDLENGTH;
        if (TotalTime >= BG_SA_WARMUPLENGTH)
        {
            TotalTime = 0;
            ToggleTimer();
            DemolisherStartState(false);
            Status = BG_SA_ROUND_ONE;
            StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, (Attackers == TEAM_ALLIANCE)?23748:21702);
        }
        if (TotalTime >= BG_SA_BOAT_START)
            StartShips();
        return;
    }
    else if (Status == BG_SA_SECOND_WARMUP)
    {
        if (RoundScores[0].time<BG_SA_ROUNDLENGTH)
            EndRoundTimer = RoundScores[0].time;
        else
            EndRoundTimer = BG_SA_ROUNDLENGTH;

        if (TotalTime >= 60000)
        {
            SendWarningToAll(LANG_BG_SA_HAS_BEGUN);
            TotalTime = 0;
            ToggleTimer();
            DemolisherStartState(false);
            Status = BG_SA_ROUND_TWO;
            StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, (Attackers == TEAM_ALLIANCE)?23748:21702);
        }
        if (TotalTime >= 30000)
        {
            if (!SignaledRoundTwoHalfMin)
            {
                SignaledRoundTwoHalfMin = true;
                SendMessageToAll(LANG_BG_SA_ROUND_TWO_START_HALF_MINUTE, CHAT_MSG_BG_SYSTEM_NEUTRAL);
            }
        }
        StartShips();
        return;
    }
    else if (GetStatus() == STATUS_IN_PROGRESS)
    {
        if (Status == BG_SA_ROUND_ONE)
        {
            if (TotalTime >= BG_SA_ROUNDLENGTH)
            {
                RoundScores[0].winner = Attackers;
                RoundScores[0].time = BG_SA_ROUNDLENGTH;
                TotalTime = 0;
                Status = BG_SA_SECOND_WARMUP;
                Attackers = (Attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
                UpdateWaitTimer = 5000;
                SignaledRoundTwo = false;
                SignaledRoundTwoHalfMin = false;
                InitSecondRound = true;
                ToggleTimer();
                ResetObjs();
                return;
            }
        }
        else if (Status == BG_SA_ROUND_TWO)
        {
            if (TotalTime >= EndRoundTimer)
            {
                RoundScores[1].time = BG_SA_ROUNDLENGTH;
                RoundScores[1].winner = (Attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;

                if (RoundScores[0].time == RoundScores[1].time)
                    EndBattleground(0);
                else if (RoundScores[0].time < RoundScores[1].time)
                    EndBattleground(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                else
                    EndBattleground(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                return;
            }
        }
        if (Status == BG_SA_ROUND_ONE || Status == BG_SA_ROUND_TWO)
        {
            SendTime();
            UpdateDemolisherSpawns();
        }
    }
}
示例#9
0
void BattlegroundSA::TitanRelicActivated(Player* clicker)
{
    if (!clicker)
        return;

    if (GateStatus[BG_SA_ANCIENT_GATE] == BG_SA_GATE_DESTROYED &&
        GateStatus[BG_SA_YELLOW_GATE] == BG_SA_GATE_DESTROYED &&
        (GateStatus[BG_SA_PURPLE_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_RED_GATE] == BG_SA_GATE_DESTROYED) &&
        (GateStatus[BG_SA_GREEN_GATE] == BG_SA_GATE_DESTROYED || GateStatus[BG_SA_BLUE_GATE] == BG_SA_GATE_DESTROYED))
    {
        if (clicker->GetBGTeamId() == Attackers)
        {
            if (clicker->GetBGTeamId() == TEAM_ALLIANCE)
                SendMessageToAll(LANG_BG_SA_ALLIANCE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);
            else
                SendMessageToAll(LANG_BG_SA_HORDE_CAPTURED_RELIC, CHAT_MSG_BG_SYSTEM_NEUTRAL);

            if (Status == BG_SA_ROUND_ONE)
            {
                RoundScores[0].winner = Attackers;
                RoundScores[0].time = TotalTime;
                // Achievement Storm the Beach (1310)
                for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                {
                    if (Player* player = ObjectAccessor::FindPlayer(itr->first))
                        if (player->GetBGTeamId() == Attackers)
                            player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
                }

                Attackers = (Attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
                Status = BG_SA_SECOND_WARMUP;
                TotalTime = 0;
                ToggleTimer();

                if (Creature* c = GetBGCreature(BG_SA_NPC_KANRETHAD))
                    SendChatMessage(c, TEXT_ROUND_1_FINISHED);

                UpdateWaitTimer = 5000;
                SignaledRoundTwo = false;
                SignaledRoundTwoHalfMin = false;
                InitSecondRound = true;
                ResetObjs();
                GetBgMap()->UpdateAreaDependentAuras();
                CastSpellOnTeam(SPELL_END_OF_ROUND, ALLIANCE);
                CastSpellOnTeam(SPELL_END_OF_ROUND, HORDE);
            }
            else if (Status == BG_SA_ROUND_TWO)
            {
                RoundScores[1].winner = Attackers;
                RoundScores[1].time = TotalTime;
                ToggleTimer();
                // Achievement Storm the Beach (1310)
                for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr)
                {
                    if (Player* player = ObjectAccessor::FindPlayer(itr->first))
                        if (player->GetBGTeamId() == Attackers && RoundScores[1].winner == Attackers)
                            player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65246);
                }

                if (RoundScores[0].time == RoundScores[1].time)
                    EndBattleground(0);
                else if (RoundScores[0].time < RoundScores[1].time)
                    EndBattleground(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
                else
                    EndBattleground(RoundScores[1].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
            }
        }
    }
}