示例#1
0
void GameLoading::setVisible(bool bVisible)
{
	bool isVisibleNow = isVisible();
	if (isVisibleNow != bVisible)
	{
		GameLayer::setVisible(bVisible);
		m_pAniViewer->setVisible(bVisible);
		if (bVisible)
		{
			ResetTip();
		}
		else
		{
		}		
	}
}
示例#2
0
void CslToolTip::InitTip(wxWindow *window,bool top)
{
    CslToolTip& self=GetInstance();

    if (self.m_frame && self.m_top && !top)
        return;

    ResetTip();

    self.m_top=top;
    self.m_parent=window;

    if (top)
        self.CreateFrame();
    else
        self.m_timer.Start(g_cslSettings->tooltipDelay,wxTIMER_ONE_SHOT);
}
示例#3
0
void CslToolTip::OnEraseBackground(wxEraseEvent& event)
{
    if (!m_frame)
        return;

    wxDC& dc=*event.GetDC();
#else
void CslToolTip::OnPaint(wxPaintEvent& event)
{
    if (!m_frame)
        return;

    wxPaintDC dc(m_frame);
#endif
    wxInt32 w=0,h=0;
    m_frame->GetClientSize(&w,&h);

#ifdef __WXMAC__
    dc.SetPen(*wxTRANSPARENT_PEN);
#else
    dc.SetPen(wxPen(SYSCOLOUR(wxSYS_COLOUR_INFOTEXT)));
#endif
    dc.SetBrush(wxBrush(SYSCOLOUR(wxSYS_COLOUR_INFOBK)));

    dc.Clear();
#ifdef __WXMAC__
    dc.DrawRectangle(0,0,w,h);
#else
    dc.DrawRoundedRectangle(0,0,w,h,2.0);
#endif
}

void CslToolTip::OnTimer(wxTimerEvent& WXUNUSED(event))
{
    if (!m_parent)
        return;

    if (m_top)
    {
        ResetTip();
        return;
    }

    CreateFrame();
}

void CslToolTip::OnMouseLeave(wxMouseEvent& event)
{
    if (m_frame && event.GetEventObject()==m_frame)
    {
        const wxSize& size=m_frame->GetClientSize();
        const wxPoint& pos=event.GetPosition();

        if (pos.x>=size.x || pos.y>=size.y || pos.x<=0 || pos.y<=0)
            ResetTip();
    }

    event.Skip();
}

void CslToolTip::OnMouseButton(wxMouseEvent& event)
{
    ResetTip();

    event.Skip();
}
示例#4
0
CslToolTip::~CslToolTip()
{
    ResetTip();
}