void RiseDeadSpell::Update(float timeDelta) { if(m_creationFailed) { m_light = LightHandle(); return; } m_duration+=200; m_fissure.Update(timeDelta); m_fissure.Render(); if(lightHandleIsValid(m_light)) { EERIE_LIGHT * light = lightHandleGet(m_light); light->intensity = 0.7f + 2.3f; light->fallend = 500.f; light->fallstart = 400.f; light->rgb = Color3f(0.8f, 0.2f, 0.2f); light->duration=800; light->time_creation = (unsigned long)(arxtime); } unsigned long tim = m_fissure.ulCurrentTime; if(tim > 3000 && m_entity == EntityHandle() && !m_creationFailed) { ARX_SOUND_PlaySFX(SND_SPELL_ELECTRIC, &m_targetPos); Cylinder phys = Cylinder(m_targetPos, 50, -200); float anything = CheckAnythingInCylinder(phys, NULL, CFLAG_JUST_TEST); if(glm::abs(anything) < 30) { const char * cls = "graph/obj3d/interactive/npc/undead_base/undead_base"; Entity * io = AddNPC(cls, -1, IO_IMMEDIATELOAD); if(io) { ARX_INTERACTIVE_HideGore(io); RestoreInitialIOStatusOfIO(io); io->summoner = m_caster; io->ioflags|=IO_NOSAVE; m_entity = io->index(); io->scriptload=1; ARX_INTERACTIVE_Teleport(io, phys.origin); SendInitScriptEvent(io); if(ValidIONum(m_caster)) { EVENT_SENDER = entities[m_caster]; } else { EVENT_SENDER = NULL; } SendIOScriptEvent(io,SM_SUMMONED); Vec3f pos = m_fissure.m_eSrc; pos += randomVec3f() * 100.f; pos += Vec3f(-50.f, 50.f, -50.f); MakeCoolFx(pos); } m_light = LightHandle(); } else { ARX_SOUND_PlaySFX(SND_MAGIC_FIZZLE); m_creationFailed = true; m_duration=0; } } else if(!arxtime.is_paused() && tim < 4000) { if(Random::getf() > 0.95f) { MakeCoolFx(m_fissure.m_eSrc); } } }
void CreateFieldSpell::Launch() { unsigned long start = (unsigned long)(arxtime); if(m_flags & SPELLCAST_FLAG_RESTORE) { start -= std::min(start, 4000ul); } m_timcreation = start; m_duration = (m_launchDuration > -1) ? m_launchDuration : 800000; m_hasDuration = true; m_fManaCostPerSecond = 1.2f; Vec3f target; float beta = 0.f; bool displace = false; if(m_caster == PlayerEntityHandle) { target = entities.player()->pos; beta = player.angle.getPitch(); displace = true; } else { if(ValidIONum(m_caster)) { Entity * io = entities[m_caster]; target = io->pos; beta = io->angle.getPitch(); displace = (io->ioflags & IO_NPC) == IO_NPC; } else { ARX_DEAD_CODE(); } } if(displace) { target += angleToVectorXZ(beta) * 250.f; } ARX_SOUND_PlaySFX(SND_SPELL_CREATE_FIELD, &target); res::path cls = "graph/obj3d/interactive/fix_inter/blue_cube/blue_cube"; Entity * io = AddFix(cls, -1, IO_IMMEDIATELOAD); if(io) { ARX_INTERACTIVE_HideGore(io); RestoreInitialIOStatusOfIO(io); m_entity = io->index(); io->scriptload = 1; io->ioflags |= IO_NOSAVE | IO_FIELD; io->initpos = io->pos = target; SendInitScriptEvent(io); m_field.Create(target); m_field.SetDuration(m_duration); m_field.lLightId = GetFreeDynLight(); if(lightHandleIsValid(m_field.lLightId)) { EERIE_LIGHT * light = lightHandleGet(m_field.lLightId); light->intensity = 0.7f + 2.3f; light->fallend = 500.f; light->fallstart = 400.f; light->rgb = Color3f(0.8f, 0.0f, 1.0f); light->pos = m_field.eSrc - Vec3f(0.f, 150.f, 0.f); } m_duration = m_field.GetDuration(); if(m_flags & SPELLCAST_FLAG_RESTORE) { m_field.Update(4000); } } else { m_duration = 0; } }
void SummonCreatureSpell::Update() { if(arxtime.is_paused()) return; float elapsed = arxtime.now_f() - m_timcreation; if(elapsed <= 4000) { if(Random::getf() > 0.7f) { Vec3f pos = m_fissure.m_eSrc; MakeCoolFx(pos); } m_fissure.Update(g_framedelay); m_fissure.Render(); m_requestSummon = true; m_summonedEntity = EntityHandle(); } else if(m_requestSummon) { lightHandleDestroy(m_light); m_requestSummon = false; ARX_SOUND_PlaySFX(SND_SPELL_ELECTRIC, &m_targetPos); Cylinder phys = Cylinder(m_targetPos, 50, -200); float anything = CheckAnythingInCylinder(phys, NULL, CFLAG_JUST_TEST); if(glm::abs(anything) < 30) { long tokeep; res::path cls; if(m_megaCheat) { if(Random::getf() > 0.5f) { tokeep = -1; cls = "graph/obj3d/interactive/npc/wrat_base/wrat_base"; } else { tokeep = 0; cls = "graph/obj3d/interactive/npc/y_mx/y_mx"; } } else if(Random::getf() > 0.997f || (sp_max && Random::getf() > 0.8f) || (cur_mr >= 3 && Random::getf() > 0.3f)) { tokeep = 0; cls = "graph/obj3d/interactive/npc/y_mx/y_mx"; } else if(Random::getf() > 0.997f || (cur_rf >= 3 && Random::getf() > 0.8f) || (cur_mr >= 3 && Random::getf() > 0.3f)) { tokeep = -1; cls = "graph/obj3d/interactive/npc/wrat_base/wrat_base"; } else if(m_level >= 9) { tokeep = 1; cls = "graph/obj3d/interactive/npc/demon/demon"; } else if(Random::getf() > 0.98f) { tokeep = -1; cls = "graph/obj3d/interactive/npc/wrat_base/wrat_base"; } else { tokeep = 0; cls = "graph/obj3d/interactive/npc/chicken_base/chicken_base"; } Entity * io = AddNPC(cls, -1, IO_IMMEDIATELOAD); if(!io) { cls = "graph/obj3d/interactive/npc/chicken_base/chicken_base"; tokeep = 0; io = AddNPC(cls, -1, IO_IMMEDIATELOAD); } if(io) { RestoreInitialIOStatusOfIO(io); io->summoner = m_caster; io->scriptload = 1; if(tokeep == 1) { io->ioflags |= IO_NOSAVE; } io->pos = phys.origin; SendInitScriptEvent(io); if(tokeep < 0) { io->scale=1.65f; io->physics.cyl.radius=25; io->physics.cyl.height=-43; io->speed_modif=1.f; } if(ValidIONum(m_caster)) { EVENT_SENDER = entities[m_caster]; } else { EVENT_SENDER = NULL; } SendIOScriptEvent(io,SM_SUMMONED); for(long j = 0; j < 3; j++) { Vec3f pos = m_fissure.m_eSrc; pos += randomVec3f() * 100.f; pos += Vec3f(-50.f, 50.f, -50.f); MakeCoolFx(pos); } if(tokeep==1) m_summonedEntity = io->index(); else m_summonedEntity = EntityHandle(); } } } else if(m_summonedEntity == EntityHandle()) { m_duration = 0; } }