void ResizeLayersToCanvases() { Canvas *cv; Layer *l; int lx, ly; D_kaablamm = 0; for (cv = D_cvlist; cv; cv = cv->c_next) { l = cv->c_layer; if (l == 0) continue; if (l->l_width == cv->c_xe - cv->c_xs + 1 && l->l_height == cv->c_ye - cv->c_ys + 1) { continue; } if (MayResizeLayer(l)) { ResizeLayer(l, cv->c_xe - cv->c_xs + 1, cv->c_ye - cv->c_ys + 1, display); } /* normalize window, see screen.c */ lx = cv->c_layer->l_x; ly = cv->c_layer->l_y; if (ly + cv->c_yoff < cv->c_ys) { cv->c_yoff = cv->c_ys - ly; RethinkViewportOffsets(cv); } else if (ly + cv->c_yoff > cv->c_ye) { cv->c_yoff = cv->c_ye - ly; RethinkViewportOffsets(cv); } if (lx + cv->c_xoff < cv->c_xs) { int n = cv->c_xs - (lx + cv->c_xoff); if (n < (cv->c_xe - cv->c_xs + 1) / 2) n = (cv->c_xe - cv->c_xs + 1) / 2; if (cv->c_xoff + n > cv->c_xs) n = cv->c_xs - cv->c_xoff; cv->c_xoff += n; RethinkViewportOffsets(cv); } else if (lx + cv->c_xoff > cv->c_xe) { int n = lx + cv->c_xoff - cv->c_xe; if (n < (cv->c_xe - cv->c_xs + 1) / 2) n = (cv->c_xe - cv->c_xs + 1) / 2; if (cv->c_xoff - n + cv->c_layer->l_width - 1 < cv->c_xe) n = cv->c_xoff + cv->c_layer->l_width - 1 - cv->c_xe; cv->c_xoff -= n; RethinkViewportOffsets(cv); } } Redisplay(0); if (D_kaablamm) { kaablamm(); D_kaablamm = 0; } }
void SetCanvasWindow(struct canvas *cv, struct win *win) { struct win *p = 0, **pp; struct layer *l; struct canvas *cvp, **cvpp; l = cv->c_layer; display = cv->c_display; if (l) { /* remove old layer */ for (cvpp = &l->l_cvlist; (cvp = *cvpp); cvpp = &cvp->c_lnext) if (cvp == cv) break; ASSERT(cvp); *cvpp = cvp->c_lnext; p = Layer2Window(l); l = cv->c_layer; cv->c_layer = 0; if (p && cv == D_forecv) { if (p->w_silence) { SetTimeout(&p->w_silenceev, p->w_silencewait * 1000); evenq(&p->w_silenceev); } D_other = fore; D_fore = 0; } if (l->l_cvlist == 0 && (p == 0 || l != p->w_savelayer)) KillLayerChain(l); } /* find right layer to display on canvas */ if (win && win->w_type != W_TYPE_GROUP) { l = &win->w_layer; if (win->w_savelayer && (win->w_blocked || win->w_savelayer->l_cvlist == 0)) l = win->w_savelayer; } else { l = &cv->c_blank; if (win) l->l_data = (char *)win; else l->l_data = 0; } /* add our canvas to the layer's canvaslist */ ASSERT(l->l_cvlist != cv); cv->c_lnext = l->l_cvlist; l->l_cvlist = cv; cv->c_layer = l; cv->c_xoff = cv->c_xs; cv->c_yoff = cv->c_ys; RethinkViewportOffsets(cv); if (flayer == 0) flayer = l; if (win && win->w_type == W_TYPE_GROUP) { /* auto-start windowlist on groups */ struct display *d = display; struct layer *oldflayer = flayer; flayer = l; display_windows(0, 0, win); flayer = oldflayer; display = d; } if (win && D_other == win) D_other = win->w_next; /* Might be 0, but that's OK. */ if (cv == D_forecv) { D_fore = win; fore = D_fore; /* XXX ? */ if (win) { /* * Place the window at the head of the most-recently-used list */ if (windows != win) { for (pp = &windows; (p = *pp); pp = &p->w_next) if (p == win) break; ASSERT(p); *pp = p->w_next; p->w_next = windows; windows = p; WListLinkChanged(); } } } }