示例#1
0
/*
==================
SCR_RunCinematic
==================
*/
void SCR_RunCinematic( void )
{
	if( cls.state != ca_cinematic )
		return;

	if( !AVI_IsActive( cin_state ))
		return;

	if( UI_IsVisible( ))
	{
		// these can happens when user set +menu_ option to cmdline
		AVI_CloseVideo( cin_state );
		cls.state = ca_disconnected;
		Key_SetKeyDest( key_menu );
		S_StopStreaming();
		cls.movienum = -1;
		cin_time = 0.0f;
		return;
	}

	// advances cinematic time (ignores maxfps and host_framerate settings)	
	cin_time += host.realframetime;

	// stop the video after it finishes
	if( cin_time > video_duration + 0.1f )
	{
		SCR_NextMovie( );
		return;
	}

	// read the next frame
	cin_frame = AVI_GetVideoFrameNumber( cin_state, cin_time );
}
示例#2
0
文件: cl_main.c 项目: Reedych/xash3d
/*
=================
CL_Escape_f

Escape to menu from game
=================
*/
void CL_Escape_f( void )
{
	if( cls.key_dest == key_menu )
		return;

	// the final credits is running
	if( UI_CreditsActive( )) return;

	if( cls.state == ca_cinematic )
		SCR_NextMovie(); // jump to next movie
	else UI_SetActiveMenu( true );
}
示例#3
0
void SCR_CheckStartupVids( void )
{
	int	c = 0;
	char	*afile, *pfile;
	string	token;
		
	if( Sys_CheckParm( "-nointro" ) || host.developer >= 2 || cls.demonum != -1 )
	{
		// don't run movies where we in developer-mode
		cls.movienum = -1;
		return;
	}

	if( !FS_FileExists( "media/StartupVids.txt", false ))
		SCR_CreateStartupVids();

	afile = FS_LoadFile( "media/StartupVids.txt", NULL, false );
	if( !afile ) return; // something bad happens

	pfile = afile;

	while(( pfile = COM_ParseFile( pfile, token )) != NULL )
	{
		Q_strncpy( cls.movies[c], token, sizeof( cls.movies[0] ));

		if( ++c > MAX_MOVIES - 1 )
		{
			MsgDev( D_WARN, "Host_StartMovies: max %i movies in StartupVids\n", MAX_MOVIES );
			break;
		}
	}

	Mem_Free( afile );

	// run cinematic
	if( !SV_Active() && cls.movienum != -1 && cls.state != ca_cinematic )
	{
		cls.movienum = 0;
		SCR_NextMovie ();
	}
	else cls.movienum = -1;
}