示例#1
0
void Window::restore()
{
	if (window != nullptr)
	{
		SDL_RestoreWindow(window);
		updateSettings(settings, true);
	}
}
示例#2
0
void VID_Restore (void)
{
	if (!sdl_window)
		return;

	SDL_RestoreWindow(sdl_window);
	SDL_RaiseWindow(sdl_window);
}
示例#3
0
	bool SDLWindow::SetMinimized (bool minimized) {
		
		if (minimized) {
			
			SDL_MinimizeWindow (sdlWindow);
			
		} else {
			
			SDL_RestoreWindow (sdlWindow);
			
		}
		
		return minimized;
		
	}
示例#4
0
void Window::SetFullScreen(bool value)
{
	int mode = 0;
	if(value)
	{
		mode = SDL_WINDOW_FULLSCREEN_DESKTOP;
		SDL_MaximizeWindow(window);

	}
	else
	{
		SDL_RestoreWindow(window);
		mode = 0;
	}
	SDL_SetWindowFullscreen( window, mode);
}
示例#5
0
void GameWindow::set_state(GameWindow::WindowState state)
{
	switch(state)
	{
	case WindowState::FULLSCREEN:
		SDL_SetWindowFullscreen(_handle,SDL_WINDOW_FULLSCREEN);
		break;

	case WindowState::MINIMIZED:
		SDL_MinimizeWindow(_handle);
		break;

	case WindowState::WINDOWED:
		SDL_RestoreWindow(_handle);
		SDL_SetWindowFullscreen(_handle,0);
		break;
	}
	_state = state;
}
示例#6
0
    void VideoWrapper::setVideoMode(int width, int height, bool fullscreen, bool windowBorder)
    {
        SDL_SetWindowFullscreen(mWindow, 0);

        if (SDL_GetWindowFlags(mWindow) & SDL_WINDOW_MAXIMIZED)
            SDL_RestoreWindow(mWindow);

        if (fullscreen)
        {
            SDL_DisplayMode mode;
            SDL_GetWindowDisplayMode(mWindow, &mode);
            mode.w = width;
            mode.h = height;
            SDL_SetWindowDisplayMode(mWindow, &mode);
            SDL_SetWindowFullscreen(mWindow, fullscreen);
        }
        else
        {
            SDL_SetWindowSize(mWindow, width, height);
            SDL_SetWindowBordered(mWindow, windowBorder ? SDL_TRUE : SDL_FALSE);
        }
    }
示例#7
0
GHOST_TSuccess
GHOST_WindowSDL::setState(GHOST_TWindowState state)
{
	switch (state) {
		case GHOST_kWindowStateNormal:
			SDL_SetWindowFullscreen(m_sdl_win, SDL_FALSE);
			SDL_RestoreWindow(m_sdl_win);
			break;
		case GHOST_kWindowStateMaximized:
			SDL_SetWindowFullscreen(m_sdl_win, SDL_FALSE);
			SDL_MaximizeWindow(m_sdl_win);
			break;
		case GHOST_kWindowStateMinimized:
			SDL_MinimizeWindow(m_sdl_win);
			break;
		case GHOST_kWindowStateFullScreen:
			SDL_SetWindowFullscreen(m_sdl_win, SDL_TRUE);
			break;
		default:
			break;
	}

	return GHOST_kSuccess;
}
示例#8
0
int
DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);
    DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL);
    IDirectFBWindow *dfbwin = windata->dfbwin;
    DFBWindowOptions wopts;

    if (!windata->is_managed)
        return 0;

    SDL_DFB_CHECK(dfbwin->GetOptions(dfbwin, &wopts));

    switch (evt->type) {
    case DWET_BUTTONDOWN:
        if (evt->buttons & DIBM_LEFT) {
            int pos = WMPos(windata, evt->x, evt->y);
            switch (pos) {
            case WM_POS_NONE:
                return 0;
            case WM_POS_CLOSE:
                windata->wm_grab = WM_POS_NONE;
                SDL_SendWindowEvent(window, SDL_WINDOWEVENT_CLOSE, 0,
                                    0);
                return 1;
            case WM_POS_MAX:
                windata->wm_grab = WM_POS_NONE;
                if (window->flags & SDL_WINDOW_MAXIMIZED) {
                    SDL_RestoreWindow(window);
                } else {
                    SDL_MaximizeWindow(window);
                }
                return 1;
            case WM_POS_CAPTION:
                if (!(wopts & DWOP_KEEP_STACKING)) {
                    DirectFB_RaiseWindow(_this, window);
                }
                if (window->flags & SDL_WINDOW_MAXIMIZED)
                    return 1;
                /* fall through */
            default:
                windata->wm_grab = pos;
                if (gwindata != NULL)
                    SDL_DFB_CHECK(gwindata->dfbwin->UngrabPointer(gwindata->dfbwin));
                SDL_DFB_CHECK(dfbwin->GrabPointer(dfbwin));
                windata->wm_lastx = evt->cx;
                windata->wm_lasty = evt->cy;
            }
        }
        return 1;
    case DWET_BUTTONUP:
        if (!windata->wm_grab)
            return 0;
        if (!(evt->buttons & DIBM_LEFT)) {
            if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) {
                int dx = evt->cx - windata->wm_lastx;
                int dy = evt->cy - windata->wm_lasty;

                if (!(wopts & DWOP_KEEP_SIZE)) {
                    int cw, ch;
                    if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM)
                        dx = 0;
                    else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT)
                        dy = 0;
                    SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch));

                    /* necessary to trigger an event - ugly */
                    SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL));
                    SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx + 1, ch + dy));
                    SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL));

                    SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy));
                }
            }
            SDL_DFB_CHECK(dfbwin->UngrabPointer(dfbwin));
            if (gwindata != NULL)
                SDL_DFB_CHECK(gwindata->dfbwin->GrabPointer(gwindata->dfbwin));
            windata->wm_grab = WM_POS_NONE;
            return 1;
        }
        break;
    case DWET_MOTION:
        if (!windata->wm_grab)
            return 0;
        if (evt->buttons & DIBM_LEFT) {
            int dx = evt->cx - windata->wm_lastx;
            int dy = evt->cy - windata->wm_lasty;

            if (windata->wm_grab & WM_POS_CAPTION) {
                if (!(wopts & DWOP_KEEP_POSITION))
                    SDL_DFB_CHECK(dfbwin->Move(dfbwin, dx, dy));
            }
            if (windata->wm_grab & (WM_POS_RIGHT | WM_POS_BOTTOM)) {
                if (!(wopts & DWOP_KEEP_SIZE)) {
                    int cw, ch;

                    /* Make sure all events are disabled for this operation ! */
                    SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL));

                    if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_BOTTOM)
                        dx = 0;
                    else if ((windata->wm_grab & (WM_POS_BOTTOM | WM_POS_RIGHT)) == WM_POS_RIGHT)
                        dy = 0;

                    SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch));
                    SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx, ch + dy));

                    SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL));
                }
            }
            windata->wm_lastx = evt->cx;
            windata->wm_lasty = evt->cy;
            return 1;
        }
        break;
    case DWET_KEYDOWN:
        break;
    case DWET_KEYUP:
        break;
    default:
        ;
    }
    return 0;
}
void
SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
{
    int i;

    if (state->verbose & VERBOSE_EVENT) {
        SDLTest_PrintEvent(event);
    }

    switch (event->type) {
    case SDL_WINDOWEVENT:
        switch (event->window.event) {
        case SDL_WINDOWEVENT_SIZE_CHANGED:
            {
                SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
                if (window) {
                    for (i = 0; i < state->num_windows; ++i) {
                        if (window == state->windows[i] &&
                            (state->window_flags & SDL_WINDOW_RESIZABLE)) {
                            SDL_Rect viewport;

                            viewport.x = 0;
                            viewport.y = 0;
                            SDL_GetWindowSize(window, &viewport.w, &viewport.h);
                            SDL_RenderSetViewport(state->renderers[i], &viewport);
                        }
                    }
                }
            }
            break;
        case SDL_WINDOWEVENT_CLOSE:
			{
                SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
                if (window) {
					SDL_DestroyWindow(window);
				}
			}
            break;
        }
        break;
    case SDL_KEYDOWN:
        switch (event->key.keysym.sym) {
            /* Add hotkeys here */
        case SDLK_PRINTSCREEN: {
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    for (i = 0; i < state->num_windows; ++i) {
                        if (window == state->windows[i]) {
                            SDLTest_ScreenShot(state->renderers[i]);
                        }
                    }
                }
            }
            break;
        case SDLK_EQUALS:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrt-+ double the size of the window */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    int w, h;
                    SDL_GetWindowSize(window, &w, &h);
                    SDL_SetWindowSize(window, w*2, h*2);
                }
            }
            break;
        case SDLK_MINUS:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrt-- double the size of the window */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    int w, h;
                    SDL_GetWindowSize(window, &w, &h);
                    SDL_SetWindowSize(window, w/2, h/2);
                }
            }
            break;
        case SDLK_c:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-C copy awesome text! */
                SDL_SetClipboardText("SDL rocks!\nYou know it!");
                printf("Copied text to clipboard\n");
            }
            break;
        case SDLK_v:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-V paste awesome text! */
                char *text = SDL_GetClipboardText();
                if (*text) {
                    printf("Clipboard: %s\n", text);
                } else {
                    printf("Clipboard is empty\n");
                }
                SDL_free(text);
            }
            break;
        case SDLK_g:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-G toggle grab */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window));
                }
            }
            break;
        case SDLK_m:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-M maximize */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    Uint32 flags = SDL_GetWindowFlags(window);
                    if (flags & SDL_WINDOW_MAXIMIZED) {
                        SDL_RestoreWindow(window);
                    } else {
                        SDL_MaximizeWindow(window);
                    }
                }
            }
            break;
        case SDLK_r:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-R toggle mouse relative mode */
                SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode());
            }
            break;
        case SDLK_z:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-Z minimize */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    SDL_MinimizeWindow(window);
                }
            }
            break;
        case SDLK_RETURN:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-Enter toggle fullscreen */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    Uint32 flags = SDL_GetWindowFlags(window);
                    if (flags & SDL_WINDOW_FULLSCREEN) {
                        SDL_SetWindowFullscreen(window, SDL_FALSE);
                    } else {
                        SDL_SetWindowFullscreen(window, SDL_TRUE);
                    }
                }
            }
            break;
        case SDLK_b:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-B toggle window border */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    const Uint32 flags = SDL_GetWindowFlags(window);
                    const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0);
                    SDL_SetWindowBordered(window, b);
                }
            }
            break;
        case SDLK_1:
            if (event->key.keysym.mod & KMOD_CTRL) {
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
            }
            break;
        case SDLK_ESCAPE:
            *done = 1;
            break;
        default:
            break;
        }
        break;
    case SDL_QUIT:
        *done = 1;
        break;
    }
}
示例#10
0
void twindow::restore()
{
	SDL_RestoreWindow(window_);
}
示例#11
0
文件: SDL_assert.c 项目: 0-wiz-0/mame
static SDL_assert_state
SDL_PromptAssertion(const SDL_assert_data *data, void *userdata)
{
#ifdef __WIN32__
    #define ENDLINE "\r\n"
#else
    #define ENDLINE "\n"
#endif

    const char *envr;
    SDL_assert_state state = SDL_ASSERTION_ABORT;
    SDL_Window *window;
    SDL_MessageBoxData messagebox;
    SDL_MessageBoxButtonData buttons[] = {
        {   0,  SDL_ASSERTION_RETRY,            "Retry" },
        {   0,  SDL_ASSERTION_BREAK,            "Break" },
        {   0,  SDL_ASSERTION_ABORT,            "Abort" },
        {   SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
                SDL_ASSERTION_IGNORE,           "Ignore" },
        {   SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
                SDL_ASSERTION_ALWAYS_IGNORE,    "Always Ignore" }
    };
    char *message;
    int selected;

    (void) userdata;  /* unused in default handler. */

    message = SDL_stack_alloc(char, SDL_MAX_LOG_MESSAGE);
    if (!message) {
        /* Uh oh, we're in real trouble now... */
        return SDL_ASSERTION_ABORT;
    }
    SDL_snprintf(message, SDL_MAX_LOG_MESSAGE,
                 "Assertion failure at %s (%s:%d), triggered %u %s:" ENDLINE
                    "  '%s'",
                 data->function, data->filename, data->linenum,
                 data->trigger_count, (data->trigger_count == 1) ? "time" : "times",
                 data->condition);

    debug_print("\n\n%s\n\n", message);

    /* let env. variable override, so unit tests won't block in a GUI. */
    envr = SDL_getenv("SDL_ASSERT");
    if (envr != NULL) {
        SDL_stack_free(message);

        if (SDL_strcmp(envr, "abort") == 0) {
            return SDL_ASSERTION_ABORT;
        } else if (SDL_strcmp(envr, "break") == 0) {
            return SDL_ASSERTION_BREAK;
        } else if (SDL_strcmp(envr, "retry") == 0) {
            return SDL_ASSERTION_RETRY;
        } else if (SDL_strcmp(envr, "ignore") == 0) {
            return SDL_ASSERTION_IGNORE;
        } else if (SDL_strcmp(envr, "always_ignore") == 0) {
            return SDL_ASSERTION_ALWAYS_IGNORE;
        } else {
            return SDL_ASSERTION_ABORT;  /* oh well. */
        }
    }

    /* Leave fullscreen mode, if possible (scary!) */
    window = SDL_GetFocusWindow();
    if (window) {
        if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
            SDL_MinimizeWindow(window);
        } else {
            /* !!! FIXME: ungrab the input if we're not fullscreen? */
            /* No need to mess with the window */
            window = NULL;
        }
    }

    /* Show a messagebox if we can, otherwise fall back to stdio */
    SDL_zero(messagebox);
    messagebox.flags = SDL_MESSAGEBOX_WARNING;
    messagebox.window = window;
    messagebox.title = "Assertion Failed";
    messagebox.message = message;
    messagebox.numbuttons = SDL_arraysize(buttons);
    messagebox.buttons = buttons;

    if (SDL_ShowMessageBox(&messagebox, &selected) == 0) {
        if (selected == -1) {
            state = SDL_ASSERTION_IGNORE;
        } else {
            state = (SDL_assert_state)selected;
        }
    }
#ifdef HAVE_STDIO_H
    else
    {
        /* this is a little hacky. */
        for ( ; ; ) {
            char buf[32];
            fprintf(stderr, "Abort/Break/Retry/Ignore/AlwaysIgnore? [abriA] : ");
            fflush(stderr);
            if (fgets(buf, sizeof (buf), stdin) == NULL) {
                break;
            }

            if (SDL_strcmp(buf, "a") == 0) {
                state = SDL_ASSERTION_ABORT;
                break;
            } else if (SDL_strcmp(buf, "b") == 0) {
                state = SDL_ASSERTION_BREAK;
                break;
            } else if (SDL_strcmp(buf, "r") == 0) {
                state = SDL_ASSERTION_RETRY;
                break;
            } else if (SDL_strcmp(buf, "i") == 0) {
                state = SDL_ASSERTION_IGNORE;
                break;
            } else if (SDL_strcmp(buf, "A") == 0) {
                state = SDL_ASSERTION_ALWAYS_IGNORE;
                break;
            }
        }
    }
#endif /* HAVE_STDIO_H */

    /* Re-enter fullscreen mode */
    if (window) {
        SDL_RestoreWindow(window);
    }

    SDL_stack_free(message);

    return state;
}
示例#12
0
void BasicWindow::Restore()
{
    SDL_RestoreWindow(window);
}
示例#13
0
/** Native window should implement this function by performing the equivalent of the Win32 maximize operation */
void FLinuxWindow::Restore()
{
	SDL_RestoreWindow( HWnd );
}
示例#14
0
 void restore() noexcept {
     SDL_RestoreWindow(ptr.get());
 }
示例#15
0
 void Window::restore() {
     SDL_RestoreWindow(ptr);
 }
示例#16
0
void
CommonEvent(CommonState * state, SDL_Event * event, int *done)
{
    int i;

    if (state->verbose & VERBOSE_EVENT) {
        PrintEvent(event);
    }

    switch (event->type) {
    case SDL_WINDOWEVENT:
        switch (event->window.event) {
        case SDL_WINDOWEVENT_CLOSE:
            *done = 1;
            break;
        }
        break;
    case SDL_KEYDOWN:
        switch (event->key.keysym.sym) {
            /* Add hotkeys here */
        case SDLK_c:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-C copy awesome text! */
                SDL_SetClipboardText("SDL rocks!\nYou know it!");
                printf("Copied text to clipboard\n");
            }
            break;
        case SDLK_v:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-V paste awesome text! */
                char *text = SDL_GetClipboardText();
                if (*text) {
                    printf("Clipboard: %s\n", text);
                } else {
                    printf("Clipboard is empty\n");
                }
                SDL_free(text);
            }
            break;
        case SDLK_g:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-G toggle grab */
            }
            break;
        case SDLK_m:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-M maximize */
                /* FIXME: Which window has focus for this keyboard? */
                for (i = 0; i < state->num_windows; ++i) {
                    if (SDL_GetWindowFlags(state->windows[i]) & SDL_WINDOW_MAXIMIZED) {
                        SDL_RestoreWindow(state->windows[i]);
                    } else {
                        SDL_MaximizeWindow(state->windows[i]);
                    }
                }
            }
            break;
        case SDLK_z:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-Z minimize */
                /* FIXME: Which window has focus for this keyboard? */
                for (i = 0; i < state->num_windows; ++i) {
                    SDL_MinimizeWindow(state->windows[i]);
                }
            }
            break;
        case SDLK_ESCAPE:
            *done = 1;
            break;
        default:
            break;
        }
        break;
    case SDL_QUIT:
        *done = 1;
        break;
    }
}
示例#17
0
	void Window::Restore()
	{
		SDL_RestoreWindow(mWindow);
	}
/* **************************************** *
* Event loop
* **************************************** */
int PonscripterLabel::eventLoop()
{
    SDL_Event event, tmp_event;

    /* Note, this rate can change if the window is dragged to a new
       screen or the monitor settings are changed while running.
       We do not handle either of these cases */
    Uint32 refresh_delay = getRefreshRateDelay();
    Uint32 last_refresh = 0, current_time;
    timer_event_flag = false;
#ifdef WIN32
    Uint32 win_flags;
#endif

    queueRerender();

    advancePhase();

    // when we're on the first of a button-waiting frame (menu, etc), we snap mouse cursor to button when
    //   using keyboard/gamecontroller to vastly improve the experience when using not using a mouse directly
    bool using_buttonbased_movement = true;  // true to snap to main menu when it loads
    first_buttonwait_mode_frame = false;  // if it's the first frame of a buttonwait (menu/choice), snap to default button
    SDL_GetMouseState(&last_mouse_x, &last_mouse_y);

    while (SDL_WaitEvent(&event)) {
        // ignore continous SDL_MOUSEMOTION
        while (event.type == SDL_MOUSEMOTION) {
            if (SDL_PeepEvents(&tmp_event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 0) break;

            // improve using keyboard/gamecontroller controls
            if ((last_mouse_x != ( (SDL_MouseButtonEvent *) &event)->x) || (last_mouse_y != ( (SDL_MouseButtonEvent *) &event)->y)) {
                using_buttonbased_movement = false;

                last_mouse_x = ( (SDL_MouseButtonEvent *) &event)->x;
                last_mouse_y = ( (SDL_MouseButtonEvent *) &event)->y;
            }

            if (tmp_event.type != SDL_MOUSEMOTION) break;

            SDL_PeepEvents(&tmp_event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT);
            event = tmp_event;
        }

        switch (event.type) {
        case SDL_MOUSEMOTION:
            mouseMoveEvent((SDL_MouseMotionEvent*) &event);
            break;

        case SDL_MOUSEBUTTONDOWN:
            current_button_state.down_x = ( (SDL_MouseButtonEvent *) &event)->x;
            current_button_state.down_y = ( (SDL_MouseButtonEvent *) &event)->y;
            current_button_state.ignore_mouseup = false;
            if (!btndown_flag) break;

        case SDL_MOUSEBUTTONUP:
            mousePressEvent((SDL_MouseButtonEvent*) &event);
            break;

        case SDL_MOUSEWHEEL:
            mouseWheelEvent(&event.wheel);
            break;

        // NOTE: we reverse KEYUP and KEYDOWN for controller presses, because otherwise it feels really slow and junky
        // If necessary, we can make keyPressEvent actually interpret controller keys but this works fine for now
        case SDL_CONTROLLERBUTTONDOWN:
            using_buttonbased_movement = true;
            event.key.type = SDL_KEYUP;
            // printf("Controller button press: %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button));
            event.key.keysym.sym = transControllerButton(event.cbutton.button);
            if (event.key.keysym.sym == SDLK_UNKNOWN)
                break;

            event.key.keysym.sym = transKey(event.key.keysym.sym);

            keyDownEvent((SDL_KeyboardEvent*) &event);
            keyPressEvent((SDL_KeyboardEvent*) &event);

            break;

        case SDL_CONTROLLERBUTTONUP:
            using_buttonbased_movement = true;
            event.key.type = SDL_KEYDOWN;
            // printf("Controller button release: %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button));
            event.key.keysym.sym = transControllerButton(event.cbutton.button);
            if (event.key.keysym.sym == SDLK_UNKNOWN)
                break;

            event.key.keysym.sym = transKey(event.key.keysym.sym);

            keyUpEvent((SDL_KeyboardEvent*) &event);
            if (btndown_flag)
                keyPressEvent((SDL_KeyboardEvent*) &event);

            break;

        case SDL_JOYBUTTONDOWN:
            using_buttonbased_movement = true;
            event.key.type = SDL_KEYDOWN;
            event.key.keysym.sym = transJoystickButton(event.jbutton.button);
            if (event.key.keysym.sym == SDLK_UNKNOWN)
                break;

        case SDL_KEYDOWN:
            if ((event.key.keysym.sym == SDLK_UP) || (event.key.keysym.sym == SDLK_DOWN) ||
                (event.key.keysym.sym == SDLK_LEFT) || (event.key.keysym.sym == SDLK_RIGHT))
                using_buttonbased_movement = true;
            event.key.keysym.sym = transKey(event.key.keysym.sym);
            keyDownEvent((SDL_KeyboardEvent*) &event);
            if (btndown_flag)
                keyPressEvent((SDL_KeyboardEvent*) &event);

            break;

        case SDL_JOYBUTTONUP:
            using_buttonbased_movement = true;
            event.key.type = SDL_KEYUP;
            event.key.keysym.sym = transJoystickButton(event.jbutton.button);
            if (event.key.keysym.sym == SDLK_UNKNOWN)
                break;

        case SDL_KEYUP:
            event.key.keysym.sym = transKey(event.key.keysym.sym);
            keyUpEvent((SDL_KeyboardEvent*) &event);
            keyPressEvent((SDL_KeyboardEvent*) &event);
            break;

        case SDL_JOYAXISMOTION:
        {
            SDL_KeyboardEvent ke = transJoystickAxis(event.jaxis);
            if (ke.keysym.sym != SDLK_UNKNOWN) {
                if (ke.type == SDL_KEYDOWN) {
                    keyDownEvent(&ke);
                    if (btndown_flag)
                        keyPressEvent(&ke);
                }
                else if (ke.type == SDL_KEYUP) {
                    keyUpEvent(&ke);
                    keyPressEvent(&ke);
                }
            }

            break;
        }

        case ONS_SOUND_EVENT:
        case ONS_FADE_EVENT:
        case ONS_MIDI_EVENT:
        case ONS_MUSIC_EVENT:
            flushEventSub(event);
            break;

        case INTERNAL_REDRAW_EVENT:
            /* Handle cursor shifting for controller/keyboard button-based movement */
            if (first_buttonwait_mode_frame && using_buttonbased_movement && buttons.size() > 1) {
                shiftCursorOnButton(0);
            }

            if (event_mode & WAIT_BUTTON_MODE)
                first_buttonwait_mode_frame = true;
            else if (first_buttonwait_mode_frame)
                first_buttonwait_mode_frame = false;

            /* Stop rerendering while minimized; wait for the restore event + queueRerender */
            if(minimized_flag) {
                break;
            }

            current_time = SDL_GetTicks();
            if((current_time - last_refresh) >= refresh_delay || last_refresh == 0) {
                /* It has been longer than the refresh delay since we last started a refresh. Start another */

                last_refresh = current_time;
                rerender();

                /* Refresh time since rerender does take some odd ms */
                current_time = SDL_GetTicks();
            }

            SDL_PumpEvents();
            /* Remove all pending redraw events on the queue */
            while(SDL_PeepEvents(&tmp_event, 1, SDL_GETEVENT, INTERNAL_REDRAW_EVENT, INTERNAL_REDRAW_EVENT) == 1)
                ;

            /* If there are any events on the queue, re-add us and let it get those events asap.
             * It'll then come back to us with no events and we'll just sleep until it's time to redraw again.
             * If there are no events, sleep right away
             */
            if(SDL_PeepEvents(&tmp_event, 1, SDL_PEEKEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT) == 0) {
                if(timer_event_flag && timer_event_time <= current_time) {
                    timer_event_flag = false;

                    timerEvent();
                } else if(last_refresh <= current_time && refresh_delay >= (current_time - last_refresh)) {
                    SDL_Delay(std::min(refresh_delay / 3, refresh_delay - (current_time - last_refresh)));
                }
            }
            tmp_event.type = INTERNAL_REDRAW_EVENT;
            SDL_PushEvent(&tmp_event);

            break;

        case ONS_WAVE_EVENT:
            flushEventSub(event);
            //printf("ONS_WAVE_EVENT %d: %x %d %x\n", event.user.code, wave_sample[0], automode_flag, event_mode);
            if (event.user.code != 0
                || !(event_mode & WAIT_VOICE_MODE)) break;

            if (remaining_time <= 0) {
                event_mode &= ~WAIT_VOICE_MODE;
                if (automode_flag)
                    current_button_state.button = 0;
                else if (usewheel_flag)
                    current_button_state.button = -5;
                else
                    current_button_state.button = -2;

                stopAnimation(clickstr_state);
                advancePhase();
            }

            break;

        case SDL_WINDOWEVENT:
            switch(event.window.event) {
              case SDL_WINDOWEVENT_FOCUS_LOST:
                break;
              case SDL_WINDOWEVENT_FOCUS_GAINED:
                /* See comment below under RESIZED */
                SDL_PumpEvents();
                SDL_PeepEvents(&tmp_event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN);
                current_button_state.ignore_mouseup = true;
#ifdef WIN32
                win_flags = SDL_GetWindowFlags(screen);
                /* Work around: https://bugzilla.libsdl.org/show_bug.cgi?id=2510
                 *
                 * On windows, the RESTORED event does not occur when you restore a
                 * maximized event. The only events you get are a ton of exposes and
                 * this one. The screen also remains black if it was maximized until
                 * the window is "restored".
                 */
                SDL_RestoreWindow(screen);
                if(win_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) {
                    SDL_SetWindowFullscreen(screen, SDL_WINDOW_FULLSCREEN_DESKTOP);
                } else if(win_flags & SDL_WINDOW_FULLSCREEN) {
                    SDL_SetWindowFullscreen(screen, SDL_WINDOW_FULLSCREEN);
                } else if(win_flags & SDL_WINDOW_MAXIMIZED) {
                    SDL_MaximizeWindow(screen);
                }
#endif
                break;
              case SDL_WINDOWEVENT_MAXIMIZED:
              case SDL_WINDOWEVENT_RESIZED:
                /* Due to what I suspect is an SDL bug, you get a mosuedown +
                 * mouseup event when you maximize the window by double
                 * clicking the titlebar in windows. These events both have
                 * coordinates inside of the screen, and I can't see any way
                 * to tell them apart from legitimate clicks. (it even triggers
                 * a mouse move event).
                 * To fix this bug, we kill any mousedown events when we maximize.
                 * Note, we do this under RESIZED too because if you do a
                 * "vertical maximize" (double click with the upper resize arrow)
                 * that doesn't trigger a maximized event
                 */
                SDL_PumpEvents();
                SDL_PeepEvents(&tmp_event, 1, SDL_GETEVENT, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONDOWN);
                current_button_state.ignore_mouseup = true;
              case SDL_WINDOWEVENT_RESTORED:
              case SDL_WINDOWEVENT_SHOWN:
              case SDL_WINDOWEVENT_EXPOSED:
                /* If we weren't minimized, a rerender is already queued */
                if(minimized_flag) {
                    minimized_flag = false;
                    queueRerender();
                }
                break;
              case SDL_WINDOWEVENT_MINIMIZED:
              case SDL_WINDOWEVENT_HIDDEN:
                minimized_flag = true;
                break;
            }
            break;

        case SDL_QUIT:
            endCommand("end");
            break;

        default:
            break;
        }
    }
    return -1;
}
示例#19
0
static SDL_assert_state
SDL_PromptAssertion(const SDL_assert_data *data, void *userdata)
{
    const char *envr;
    SDL_assert_state state = SDL_ASSERTION_ABORT;
    SDL_Window *window;

    (void) userdata;  /* unused in default handler. */

    debug_print("\n\n"
                "Assertion failure at %s (%s:%d), triggered %u time%s:\n"
                "  '%s'\n"
                "\n",
                data->function, data->filename, data->linenum,
                data->trigger_count, (data->trigger_count == 1) ? "" : "s",
                data->condition);

    /* let env. variable override, so unit tests won't block in a GUI. */
    envr = SDL_getenv("SDL_ASSERT");
    if (envr != NULL) {
        if (SDL_strcmp(envr, "abort") == 0) {
            return SDL_ASSERTION_ABORT;
        } else if (SDL_strcmp(envr, "break") == 0) {
            return SDL_ASSERTION_BREAK;
        } else if (SDL_strcmp(envr, "retry") == 0) {
            return SDL_ASSERTION_RETRY;
        } else if (SDL_strcmp(envr, "ignore") == 0) {
            return SDL_ASSERTION_IGNORE;
        } else if (SDL_strcmp(envr, "always_ignore") == 0) {
            return SDL_ASSERTION_ALWAYS_IGNORE;
        } else {
            return SDL_ASSERTION_ABORT;  /* oh well. */
        }
    }

    /* Leave fullscreen mode, if possible (scary!) */
    window = SDL_GetFocusWindow();
    if (window) {
        if (SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) {
            SDL_MinimizeWindow(window);
        } else {
            /* !!! FIXME: ungrab the input if we're not fullscreen? */
            /* No need to mess with the window */
            window = 0;
        }
    }

    /* platform-specific UI... */

#ifdef __WIN32__
    state = SDL_PromptAssertion_windows(data);

#elif __MACOSX__
    /* This has to be done in an Objective-C (*.m) file, so we call out. */
    extern SDL_assert_state SDL_PromptAssertion_cocoa(const SDL_assert_data *);
    state = SDL_PromptAssertion_cocoa(data);

#else
    /* this is a little hacky. */
    for ( ; ; ) {
        char buf[32];
        fprintf(stderr, "Abort/Break/Retry/Ignore/AlwaysIgnore? [abriA] : ");
        fflush(stderr);
        if (fgets(buf, sizeof (buf), stdin) == NULL) {
            break;
        }

        if (SDL_strcmp(buf, "a") == 0) {
            state = SDL_ASSERTION_ABORT;
            break;
        } else if (SDL_strcmp(envr, "b") == 0) {
            state = SDL_ASSERTION_BREAK;
            break;
        } else if (SDL_strcmp(envr, "r") == 0) {
            state = SDL_ASSERTION_RETRY;
            break;
        } else if (SDL_strcmp(envr, "i") == 0) {
            state = SDL_ASSERTION_IGNORE;
            break;
        } else if (SDL_strcmp(envr, "A") == 0) {
            state = SDL_ASSERTION_ALWAYS_IGNORE;
            break;
        }
    }
#endif

    /* Re-enter fullscreen mode */
    if (window) {
        SDL_RestoreWindow(window);
    }

    return state;
}
示例#20
0
文件: window.cpp 项目: iagows/iaspp
void Window::restore()
{
    SDL_RestoreWindow(this->window);
}
示例#21
0
 void Window::restore() const {
     SDL_RestoreWindow(_wnd);
 }
void
CommonEvent(CommonState * state, SDL_Event * event, int *done)
{
    int i;

    if (state->verbose & VERBOSE_EVENT) {
        PrintEvent(event);
    }

    switch (event->type) {
    case SDL_WINDOWEVENT:
        switch (event->window.event) {
        case SDL_WINDOWEVENT_CLOSE:
			{
                SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
                if (window) {
					SDL_DestroyWindow(window);
				}
			}
            break;
        }
        break;
    case SDL_KEYDOWN:
        switch (event->key.keysym.sym) {
            /* Add hotkeys here */
        case SDLK_PRINTSCREEN: {
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    for (i = 0; i < state->num_windows; ++i) {
                        if (window == state->windows[i]) {
                            ScreenShot(state->renderers[i]);
                        }
                    }
                }
            }
            break;
        case SDLK_c:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-C copy awesome text! */
                SDL_SetClipboardText("SDL rocks!\nYou know it!");
                printf("Copied text to clipboard\n");
            }
            break;
        case SDLK_v:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-V paste awesome text! */
                char *text = SDL_GetClipboardText();
                if (*text) {
                    printf("Clipboard: %s\n", text);
                } else {
                    printf("Clipboard is empty\n");
                }
                SDL_free(text);
            }
            break;
        case SDLK_g:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-G toggle grab */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window));
                }
            }
            break;
        case SDLK_m:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-M maximize */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    Uint32 flags = SDL_GetWindowFlags(window);
                    if (flags & SDL_WINDOW_MAXIMIZED) {
                        SDL_RestoreWindow(window);
                    } else {
                        SDL_MaximizeWindow(window);
                    }
                }
            }
            break;
        case SDLK_r:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-R toggle mouse relative mode */
                SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode());
            }
            break;
        case SDLK_z:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-Z minimize */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    SDL_MinimizeWindow(window);
                }
            }
            break;
        case SDLK_RETURN:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-Enter toggle fullscreen */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    Uint32 flags = SDL_GetWindowFlags(window);
                    if (flags & SDL_WINDOW_FULLSCREEN) {
                        SDL_SetWindowFullscreen(window, SDL_FALSE);
                    } else {
                        SDL_SetWindowFullscreen(window, SDL_TRUE);
                    }
                }
            }
            break;
        case SDLK_ESCAPE:
            *done = 1;
            break;
        default:
            break;
        }
        break;
    case SDL_QUIT:
        *done = 1;
        break;
    }
}
示例#23
0
static void IN_ProcessEvents(void)
{
	SDL_Event       e;
	keyNum_t        key         = 0;
	static keyNum_t lastKeyDown = 0;

	if (!SDL_WasInit(SDL_INIT_VIDEO))
	{
		return;
	}

	while (SDL_PollEvent(&e))
	{
		switch (e.type)
		{
		case SDL_KEYDOWN:
			if (e.key.repeat && Key_GetCatcher() == 0)
			{
				break;
			}

			if ((key = IN_TranslateSDLToQ3Key(&e.key.keysym, qtrue)))
			{
				Com_QueueEvent(0, SE_KEY, key, qtrue, 0, NULL);
				if (key == K_BACKSPACE)
				{
					// This was added to keep mod comp, mods do not check K_BACKSPACE but instead use char 8 which is backspace in ascii
					// 8 == CTRL('h') == BS aka Backspace from ascii table
					Com_QueueEvent(0, SE_CHAR, CTRL('h'), 0, 0, NULL);
				}
				else if (keys[K_CTRL].down && key >= 'a' && key <= 'z')
				{
					Com_QueueEvent(0, SE_CHAR, CTRL(key), 0, 0, NULL);
				}
			}
			lastKeyDown = key;
			break;
		case SDL_KEYUP:
			if ((key = IN_TranslateSDLToQ3Key(&e.key.keysym, qfalse)))
			{
				Com_QueueEvent(0, SE_KEY, key, qfalse, 0, NULL);
			}
			lastKeyDown = 0;
			break;
		case SDL_TEXTINPUT:
			if (lastKeyDown != K_CONSOLE)
			{
				char *c = e.text.text;

				// Quick and dirty UTF-8 to UTF-32 conversion
				while (*c)
				{
					int utf32 = 0;

					if ((*c & 0x80) == 0)
					{
						utf32 = *c++;
					}
					else if ((*c & 0xE0) == 0xC0)    // 110x xxxx
					{
						utf32 |= (*c++ & 0x1F) << 6;
						utf32 |= (*c++ & 0x3F);
					}
					else if ((*c & 0xF0) == 0xE0)    // 1110 xxxx
					{
						utf32 |= (*c++ & 0x0F) << 12;
						utf32 |= (*c++ & 0x3F) << 6;
						utf32 |= (*c++ & 0x3F);
					}
					else if ((*c & 0xF8) == 0xF0)    // 1111 0xxx
					{
						utf32 |= (*c++ & 0x07) << 18;
						utf32 |= (*c++ & 0x3F) << 12;
						utf32 |= (*c++ & 0x3F) << 6;
						utf32 |= (*c++ & 0x3F);
					}
					else
					{
						Com_DPrintf("Unrecognised UTF-8 lead byte: 0x%x\n", (unsigned int)*c);
						c++;
					}

					if (utf32 != 0)
					{
						if (IN_IsConsoleKey(0, utf32))
						{
							Com_QueueEvent(0, SE_KEY, K_CONSOLE, qtrue, 0, NULL);
							Com_QueueEvent(0, SE_KEY, K_CONSOLE, qfalse, 0, NULL);
						}
						else
						{
							Com_QueueEvent(0, SE_CHAR, utf32, 0, 0, NULL);
						}
					}
				}
			}
			break;
		case SDL_MOUSEMOTION:
			if (mouseActive)
			{
				if (!e.motion.xrel && !e.motion.yrel)
				{
					break;
				}
				Com_QueueEvent(0, SE_MOUSE, e.motion.xrel, e.motion.yrel, 0, NULL);
			}
			break;
		case SDL_MOUSEBUTTONDOWN:
		case SDL_MOUSEBUTTONUP:
		{
			int b;

			switch (e.button.button)
			{
			case SDL_BUTTON_LEFT:      b = K_MOUSE1;
				break;
			case SDL_BUTTON_MIDDLE:    b = K_MOUSE3;
				break;
			case SDL_BUTTON_RIGHT:     b = K_MOUSE2;
				break;
			case SDL_BUTTON_X1:        b = K_MOUSE4;
				break;
			case SDL_BUTTON_X2:        b = K_MOUSE5;
				break;
			default:                   b = K_AUX1 + (e.button.button - SDL_BUTTON_X2 + 1) % 16;
				break;
			}
			Com_QueueEvent(0, SE_KEY, b, (e.type == SDL_MOUSEBUTTONDOWN ? qtrue : qfalse), 0, NULL);
		}
		break;
		case SDL_MOUSEWHEEL:
			if (e.wheel.y > 0)
			{
				Com_QueueEvent(0, SE_KEY, K_MWHEELUP, qtrue, 0, NULL);
				Com_QueueEvent(0, SE_KEY, K_MWHEELUP, qfalse, 0, NULL);
			}
			else if (e.wheel.y < 0)
			{
				Com_QueueEvent(0, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL);
				Com_QueueEvent(0, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL);
			}

			break;
		case SDL_QUIT:
			Cbuf_ExecuteText(EXEC_NOW, "quit Closed window\n");
			break;
		case SDL_WINDOWEVENT:
			switch (e.window.event)
			{
			case SDL_WINDOWEVENT_RESIZED:
				IN_WindowResize(&e);
				break;
			case SDL_WINDOWEVENT_MINIMIZED:
				Cvar_SetValue("com_minimized", 1);
				break;
			case SDL_WINDOWEVENT_RESTORED:
			case SDL_WINDOWEVENT_MAXIMIZED:
				Cvar_SetValue("com_minimized", 0);
				break;
			case SDL_WINDOWEVENT_FOCUS_LOST:
			// disabled for now (causes issues with vid_restart
			//IN_WindowFocusLost();
			case SDL_WINDOWEVENT_LEAVE:
				Key_ClearStates();
				Cvar_SetValue("com_unfocused", 1);
				break;
			case SDL_WINDOWEVENT_ENTER:
			case SDL_WINDOWEVENT_FOCUS_GAINED:
			{
				Cvar_SetValue("com_unfocused", 0);

				if (com_minimized->integer)
				{
					SDL_RestoreWindow(mainScreen);
				}

#ifdef DISABLE_DINGY
				IN_EnableDingFilter();
#endif
			}
			break;
			}
			break;
		default:
			break;
		}
	}
}
示例#24
0
文件: cl_main.c 项目: Reedych/xash3d
/*
=================
CL_ConnectionlessPacket

Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
{
	char	*args;
	char	*c, buf[MAX_SYSPATH];
	int	len = sizeof( buf ), i = 0;
	netadr_t servadr;
	
	BF_Clear( msg );
	BF_ReadLong( msg ); // skip the -1

	args = BF_ReadStringLine( msg );

	Cmd_TokenizeString( args );
	c = Cmd_Argv( 0 );

	MsgDev( D_NOTE, "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );

	// server connection
	if( !Q_strcmp( c, "client_connect" ))
	{
		if( cls.state == ca_connected )
		{
			MsgDev( D_INFO, "Dup connect received. Ignored.\n");
			return;
		}

		Netchan_Setup( NS_CLIENT, &cls.netchan, from, net_qport->integer);
		BF_WriteByte( &cls.netchan.message, clc_stringcmd );
		BF_WriteString( &cls.netchan.message, "new" );
		cls.state = ca_connected;

		cl.validsequence = 0;		// haven't gotten a valid frame update yet
		cl.delta_sequence = -1;		// we'll request a full delta from the baseline
		cls.lastoutgoingcommand = -1;		// we don't have a backed up cmd history yet
		cls.nextcmdtime = host.realtime;	// we can send a cmd right away

		CL_StartupDemoHeader ();
	}
	else if( !Q_strcmp( c, "info" ))
	{
		// server responding to a status broadcast
		CL_ParseStatusMessage( from, msg );
	}
	else if( !Q_strcmp( c, "netinfo" ))
	{
		// server responding to a status broadcast
		CL_ParseNETInfoMessage( from, msg );
	}
	else if( !Q_strcmp( c, "cmd" ))
	{
		// remote command from gui front end
		if( !NET_IsLocalAddress( from ))
		{
			Msg( "Command packet from remote host. Ignored.\n" );
			return;
		}
#ifdef XASH_SDL
		SDL_RestoreWindow( host.hWnd );
#endif
		args = BF_ReadString( msg );
		Cbuf_AddText( args );
		Cbuf_AddText( "\n" );
	}
	else if( !Q_strcmp( c, "print" ))
	{
		// print command from somewhere
		Msg("remote: %s\n", BF_ReadString( msg ) );
	}
	else if( !Q_strcmp( c, "ping" ))
	{
		// ping from somewhere
		Netchan_OutOfBandPrint( NS_CLIENT, from, "ack" );
	}
	else if( !Q_strcmp( c, "challenge" ))
	{
		// challenge from the server we are connecting to
		cls.challenge = Q_atoi( Cmd_Argv( 1 ));
		CL_SendConnectPacket();
		return;
	}
	else if( !Q_strcmp( c, "echo" ))
	{
		// echo request from server
		Netchan_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv( 1 ));
	}
	else if( !Q_strcmp( c, "disconnect" ))
	{
		// a disconnect message from the server, which will happen if the server
		// dropped the connection but it is still getting packets from us
		CL_Disconnect();
		CL_ClearEdicts();
	}
	else if( !Q_strcmp( c, "f") )
	{
		// serverlist got from masterserver
		while( !msg->bOverflow )
		{
			servadr.type = NA_IP;
			// 4 bytes for IP
			BF_ReadBytes( msg, servadr.ip, sizeof( servadr.ip ));
			// 2 bytes for Port
			servadr.port = BF_ReadShort( msg );

			if( !servadr.port )
				break;

			MsgDev( D_INFO, "Found server: %s\n", NET_AdrToString( servadr ));

			NET_Config( true ); // allow remote

			Netchan_OutOfBandPrint( NS_CLIENT, servadr, "info %i", PROTOCOL_VERSION );
		}

		// execute at next frame preventing relation on fps
		Cbuf_AddText("menu_resetping\n");
	}
	else if( clgame.dllFuncs.pfnConnectionlessPacket( &from, args, buf, &len ))
	{
		// user out of band message (must be handled in CL_ConnectionlessPacket)
		if( len > 0 ) Netchan_OutOfBand( NS_SERVER, from, len, (byte *)buf );
	}
	else MsgDev( D_ERROR, "Bad connectionless packet from %s:\n%s\n", NET_AdrToString( from ), args );
}
示例#25
0
void
SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done)
{
    int i;
    static SDL_MouseMotionEvent lastEvent;

    if (state->verbose & VERBOSE_EVENT) {
        SDLTest_PrintEvent(event);
    }

    switch (event->type) {
    case SDL_WINDOWEVENT:
        switch (event->window.event) {
        case SDL_WINDOWEVENT_CLOSE:
            {
                SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
                if (window) {
                    SDL_DestroyWindow(window);
                }
            }
            break;
        }
        break;
    case SDL_KEYDOWN:
        switch (event->key.keysym.sym) {
            /* Add hotkeys here */
        case SDLK_PRINTSCREEN: {
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    for (i = 0; i < state->num_windows; ++i) {
                        if (window == state->windows[i]) {
                            SDLTest_ScreenShot(state->renderers[i]);
                        }
                    }
                }
            }
            break;
        case SDLK_EQUALS:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-+ double the size of the window */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    int w, h;
                    SDL_GetWindowSize(window, &w, &h);
                    SDL_SetWindowSize(window, w*2, h*2);
                }
            }
            break;
        case SDLK_MINUS:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-- half the size of the window */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    int w, h;
                    SDL_GetWindowSize(window, &w, &h);
                    SDL_SetWindowSize(window, w/2, h/2);
                }
            }
            break;
        case SDLK_c:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-C copy awesome text! */
                SDL_SetClipboardText("SDL rocks!\nYou know it!");
                printf("Copied text to clipboard\n");
            }
            if (event->key.keysym.mod & KMOD_ALT) {
                /* Alt-C toggle a render clip rectangle */
                for (i = 0; i < state->num_windows; ++i) {
                    int w, h;
                    if (state->renderers[i]) {
                        SDL_Rect clip;
                        SDL_GetWindowSize(state->windows[i], &w, &h);
                        SDL_RenderGetClipRect(state->renderers[i], &clip);
                        if (SDL_RectEmpty(&clip)) {
                            clip.x = w/4;
                            clip.y = h/4;
                            clip.w = w/2;
                            clip.h = h/2;
                            SDL_RenderSetClipRect(state->renderers[i], &clip);
                        } else {
                            SDL_RenderSetClipRect(state->renderers[i], NULL);
                        }
                    }
                }
            }
            break;
        case SDLK_v:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-V paste awesome text! */
                char *text = SDL_GetClipboardText();
                if (*text) {
                    printf("Clipboard: %s\n", text);
                } else {
                    printf("Clipboard is empty\n");
                }
                SDL_free(text);
            }
            break;
        case SDLK_g:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-G toggle grab */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    SDL_SetWindowGrab(window, !SDL_GetWindowGrab(window) ? SDL_TRUE : SDL_FALSE);
                }
            }
            break;
        case SDLK_m:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-M maximize */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    Uint32 flags = SDL_GetWindowFlags(window);
                    if (flags & SDL_WINDOW_MAXIMIZED) {
                        SDL_RestoreWindow(window);
                    } else {
                        SDL_MaximizeWindow(window);
                    }
                }
            }
            break;
        case SDLK_r:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-R toggle mouse relative mode */
                SDL_SetRelativeMouseMode(!SDL_GetRelativeMouseMode() ? SDL_TRUE : SDL_FALSE);
            }
            break;
        case SDLK_z:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-Z minimize */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    SDL_MinimizeWindow(window);
                }
            }
            break;
        case SDLK_RETURN:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-Enter toggle fullscreen */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    Uint32 flags = SDL_GetWindowFlags(window);
                    if (flags & SDL_WINDOW_FULLSCREEN) {
                        SDL_SetWindowFullscreen(window, SDL_FALSE);
                    } else {
                        SDL_SetWindowFullscreen(window, SDL_TRUE);
                    }
                }
            } else if (event->key.keysym.mod & KMOD_ALT) {
                /* Alt-Enter toggle fullscreen desktop */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    Uint32 flags = SDL_GetWindowFlags(window);
                    if (flags & SDL_WINDOW_FULLSCREEN) {
                        SDL_SetWindowFullscreen(window, SDL_FALSE);
                    } else {
                        SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
                    }
                }
            }
            break;
        case SDLK_b:
            if (event->key.keysym.mod & KMOD_CTRL) {
                /* Ctrl-B toggle window border */
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                if (window) {
                    const Uint32 flags = SDL_GetWindowFlags(window);
                    const SDL_bool b = ((flags & SDL_WINDOW_BORDERLESS) != 0) ? SDL_TRUE : SDL_FALSE;
                    SDL_SetWindowBordered(window, b);
                }
            }
            break;
        case SDLK_0:
            if (event->key.keysym.mod & KMOD_CTRL) {
                SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
                SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Test Message", "You're awesome!", window);
            }
            break;
        case SDLK_1:
            if (event->key.keysym.mod & KMOD_CTRL) {
                FullscreenTo(0, event->key.windowID);
            }
            break;
        case SDLK_2:
            if (event->key.keysym.mod & KMOD_CTRL) {
                FullscreenTo(1, event->key.windowID);
            }
            break;
        case SDLK_ESCAPE:
            *done = 1;
            break;
        case SDLK_SPACE:
        {
            char message[256];
            SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);

            SDL_snprintf(message, sizeof(message), "(%i, %i), rel (%i, %i)\n", lastEvent.x, lastEvent.y, lastEvent.xrel, lastEvent.yrel);
            SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Last mouse position", message, window);
            break;
        }
        default:
            break;
        }
        break;
    case SDL_QUIT:
        *done = 1;
        break;
    case SDL_MOUSEMOTION:
        lastEvent = event->motion;
        break;
    }
}
示例#26
0
	int inline Window::restore(State & state, SDL_Window  * window){
		SDL_RestoreWindow(window);
		return 0;
	}