示例#1
0
static void osd_sdl_info(void)
{
#if SDL_VERSION_ATLEAST(1,3,0)
	int i, cur, num = SDL_GetNumVideoDrivers();

	mame_printf_verbose("Available videodrivers: ");
	for (i=0;i<num;i++)
	{
		const char *name = SDL_GetVideoDriver(i);
		mame_printf_verbose("%s ", name);
	}
	mame_printf_verbose("\n");
	mame_printf_verbose("Current Videodriver: %s\n", SDL_GetCurrentVideoDriver());
	num = SDL_GetNumVideoDisplays();
	cur = SDL_GetCurrentVideoDisplay();
	for (i=0;i<num;i++)
	{
		SDL_DisplayMode mode;
		int j;

		SDL_SelectVideoDisplay(i);
		mame_printf_verbose("\tDisplay #%d\n", i);
		if (SDL_GetDesktopDisplayMode(&mode));
			mame_printf_verbose("\t\tDesktop Mode:         %dx%d-%d@%d\n", mode.w, mode.h, SDL_BITSPERPIXEL(mode.format), mode.refresh_rate);
		if (SDL_GetCurrentDisplayMode(&mode));
			mame_printf_verbose("\t\tCurrent Display Mode: %dx%d-%d@%d\n", mode.w, mode.h, SDL_BITSPERPIXEL(mode.format), mode.refresh_rate);
		mame_printf_verbose("\t\tRenderdrivers:\n");
		for (j=0; j<SDL_GetNumRenderDrivers(); j++)
		{
			SDL_RendererInfo info;
			SDL_GetRenderDriverInfo(j, &info);
			mame_printf_verbose("\t\t\t%10s (%dx%d)\n", info.name, info.max_texture_width, info.max_texture_height);
		}
	}
	SDL_SelectVideoDisplay(cur);

	mame_printf_verbose("Available audio drivers: \n");
	num = SDL_GetNumAudioDrivers();
	for (i=0;i<num;i++)
	{
		mame_printf_verbose("\t%-20s\n", SDL_GetAudioDriver(i));
	}
#endif
}
static void
SelectVideoDisplay()
{
    const char *variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_DISPLAY");
    if ( !variable ) {
        variable = SDL_getenv("SDL_VIDEO_FULLSCREEN_HEAD");
    }
    if ( variable ) {
        SDL_SelectVideoDisplay(SDL_atoi(variable));
    }
}
示例#3
0
文件: sdl_disk.c 项目: cnvogelg/glues
int main(int argc, char** argv)
{
   int status;
   SDL_WindowID window;
   SDL_GLContext glcontext=NULL;
   SDL_Event event;
   SDL_bool done=SDL_FALSE;

   status=SDL_Init(SDL_INIT_VIDEO);
   if (status<0)
   {
      fprintf(stderr, "Can't init default SDL video driver: %s\n", SDL_GetError());
      exit(-1);
   }

   /* Select first display */
   status=SDL_SelectVideoDisplay(0);
   if (status<0)
   {
      fprintf(stderr, "Can't attach to first display: %s\n", SDL_GetError());
      exit(-1);
   }

   window=SDL_CreateWindow("SDL GLU ES Disk test",
      SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
      WINDOW_WIDTH, WINDOW_HEIGHT,
      SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
   if (window==0)
   {
      fprintf(stderr, "Can't create window: %s\n", SDL_GetError());
      exit(-1);
   }

   glcontext=SDL_GL_CreateContext(window);
   if (glcontext==NULL)
   {
      fprintf(stderr, "Can't create OpenGL ES context: %s\n", SDL_GetError());
      exit(-1);
   }

   status=SDL_GL_MakeCurrent(window, glcontext);
   if (status<0)
   {
      fprintf(stderr, "Can't set current OpenGL ES context: %s\n", SDL_GetError());
      exit(-1);
   }

   init_scene(WINDOW_WIDTH, WINDOW_HEIGHT);

   do {
      /* handle the events in the queue */
      while (SDL_PollEvent(&event))
      {
         switch(event.type)
         {
            case SDL_WINDOWEVENT:
                 switch (event.window.event)
                 {
                    case SDL_WINDOWEVENT_CLOSE:
                         done=SDL_TRUE;
                         break;
                 }
                 break;
            case SDL_KEYDOWN:
                 switch (event.key.keysym.sym)
                 {
                    case SDLK_ESCAPE:
                         done=SDL_TRUE;
                         break;
                 }
                 break;
            case SDL_QUIT:
                 done=SDL_TRUE;
                 break;
         }
      }

      if (done==SDL_TRUE)
      {
         break;
      }

      render_scene();
      SDL_GL_SwapWindow(window);
   } while(1);

   SDL_GL_DeleteContext(glcontext);
   SDL_DestroyWindow(window);
   SDL_Quit();

   return 0;
}
示例#4
0
文件: common.c 项目: Cpasjuste/SDL-13
SDL_bool
CommonInit(CommonState * state)
{
    int i, j, m, n;
    SDL_DisplayMode fullscreen_mode;

    if (state->flags & SDL_INIT_VIDEO) {
        if (state->verbose & VERBOSE_VIDEO) {
            n = SDL_GetNumVideoDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in video drivers\n");
            } else {
                fprintf(stderr, "Built-in video drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetVideoDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_VideoInit(state->videodriver, 0) < 0) {
            fprintf(stderr, "Couldn't initialize video driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Video driver: %s\n",
                    SDL_GetCurrentVideoDriver());
        }

        if (state->verbose & VERBOSE_MODES) {
            SDL_DisplayMode mode;
            int bpp;
            Uint32 Rmask, Gmask, Bmask, Amask;

            n = SDL_GetNumVideoDisplays();
            fprintf(stderr, "Number of displays: %d\n", n);
            for (i = 0; i < n; ++i) {
                fprintf(stderr, "Display %d:\n", i);
                SDL_SelectVideoDisplay(i);

                SDL_GetDesktopDisplayMode(&mode);
                SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
                                           &Bmask, &Amask);
                fprintf(stderr,
                        "  Current mode: %dx%d@%dHz, %d bits-per-pixel\n",
                        mode.w, mode.h, mode.refresh_rate, bpp);
                if (Rmask || Gmask || Bmask) {
                    fprintf(stderr, "      Red Mask = 0x%.8x\n", Rmask);
                    fprintf(stderr, "      Green Mask = 0x%.8x\n", Gmask);
                    fprintf(stderr, "      Blue Mask = 0x%.8x\n", Bmask);
                    if (Amask)
                        fprintf(stderr, "      Alpha Mask = 0x%.8x\n", Amask);
                }

                /* Print available fullscreen video modes */
                m = SDL_GetNumDisplayModes();
                if (m == 0) {
                    fprintf(stderr, "No available fullscreen video modes\n");
                } else {
                    fprintf(stderr, "  Fullscreen video modes:\n");
                    for (j = 0; j < m; ++j) {
                        SDL_GetDisplayMode(j, &mode);
                        SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
                                                   &Gmask, &Bmask, &Amask);
                        fprintf(stderr,
                                "    Mode %d: %dx%d@%dHz, %d bits-per-pixel\n",
                                j, mode.w, mode.h, mode.refresh_rate, bpp);
                        if (Rmask || Gmask || Bmask) {
                            fprintf(stderr, "        Red Mask = 0x%.8x\n",
                                    Rmask);
                            fprintf(stderr, "        Green Mask = 0x%.8x\n",
                                    Gmask);
                            fprintf(stderr, "        Blue Mask = 0x%.8x\n",
                                    Bmask);
                            if (Amask)
                                fprintf(stderr,
                                        "        Alpha Mask = 0x%.8x\n",
                                        Amask);
                        }
                    }
                }
            }
        }

        SDL_SelectVideoDisplay(state->display);
        if (state->verbose & VERBOSE_RENDER) {
            SDL_RendererInfo info;

            n = SDL_GetNumRenderDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in render drivers\n");
            } else {
                fprintf(stderr, "Built-in render drivers:\n");
                for (i = 0; i < n; ++i) {
                    SDL_GetRenderDriverInfo(i, &info);
                    PrintRenderer(&info);
                }
            }
        }

        switch (state->depth) {
        case 8:
            fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
            break;
        case 15:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
            break;
        case 16:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
            break;
        default:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
            break;
        }
        fullscreen_mode.w = state->window_w;
        fullscreen_mode.h = state->window_h;
        fullscreen_mode.refresh_rate = state->refresh_rate;
        SDL_SetFullscreenDisplayMode(&fullscreen_mode);

        state->windows =
            (SDL_WindowID *) SDL_malloc(state->num_windows *
                                        sizeof(*state->windows));
        if (!state->windows) {
            fprintf(stderr, "Out of memory!\n");
            return SDL_FALSE;
        }
        for (i = 0; i < state->num_windows; ++i) {
            char title[1024];

            if (state->num_windows > 1) {
                SDL_snprintf(title, SDL_arraysize(title), "%s %d",
                             state->window_title, i + 1);
            } else {
                SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
            }
            state->windows[i] =
                SDL_CreateWindow(title, state->window_x, state->window_y,
                                 state->window_w, state->window_h,
                                 state->window_flags);
            if (!state->windows[i]) {
                fprintf(stderr, "Couldn't create window: %s\n",
                        SDL_GetError());
                return SDL_FALSE;
            }

            if (!state->skip_renderer
                && (state->renderdriver
                    || !(state->window_flags & SDL_WINDOW_OPENGL))) {
                m = -1;
                if (state->renderdriver) {
                    SDL_RendererInfo info;
                    n = SDL_GetNumRenderDrivers();
                    for (j = 0; j < n; ++j) {
                        SDL_GetRenderDriverInfo(j, &info);
                        if (SDL_strcasecmp(info.name, state->renderdriver) ==
                            0) {
                            m = j;
                            break;
                        }
                    }
                    if (m == n) {
                        fprintf(stderr,
                                "Couldn't find render driver named %s",
                                state->renderdriver);
                        return SDL_FALSE;
                    }
                }
                if (SDL_CreateRenderer
                    (state->windows[i], m, state->render_flags) < 0) {
                    fprintf(stderr, "Couldn't create renderer: %s\n",
                            SDL_GetError());
                    return SDL_FALSE;
                }
                if (state->verbose & VERBOSE_RENDER) {
                    SDL_RendererInfo info;

                    fprintf(stderr, "Current renderer:\n");
                    SDL_GetRendererInfo(&info);
                    PrintRenderer(&info);
                }
            }
        }
        SDL_SelectRenderer(state->windows[0]);
    }

    if (state->flags & SDL_INIT_AUDIO) {
        if (state->verbose & VERBOSE_AUDIO) {
            n = SDL_GetNumAudioDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in audio drivers\n");
            } else {
                fprintf(stderr, "Built-in audio drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetAudioDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_AudioInit(state->audiodriver) < 0) {
            fprintf(stderr, "Couldn't initialize audio driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Audio driver: %s\n",
                    SDL_GetCurrentAudioDriver());
        }

        if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
            fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
            return SDL_FALSE;
        }
    }

    return SDL_TRUE;
}
SDL_Surface *ANDROID_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
	SDL_PixelFormat format;
	int bpp1;
	
	__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_SetVideoMode(): application requested mode %dx%d OpenGL %d HW %d BPP %d", width, height, flags & SDL_OPENGL, flags & SDL_HWSURFACE, SDL_ANDROID_BITSPERPIXEL);
	if( ! SDL_ANDROID_InsideVideoThread() )
	{
		__android_log_print(ANDROID_LOG_INFO, "libSDL", "Error: calling %s not from the main thread!", __PRETTY_FUNCTION__);
		return NULL;
	}

	sdl_opengl = (flags & SDL_OPENGL) ? 1 : 0;

	SDL_ANDROID_sFakeWindowWidth = width;
	SDL_ANDROID_sFakeWindowHeight = height;

	current->flags = (flags & SDL_FULLSCREEN) | (flags & SDL_OPENGL) | SDL_DOUBLEBUF | ( flags & SDL_HWSURFACE );
	current->w = width;
	current->h = height;
	current->pitch = SDL_ANDROID_sFakeWindowWidth * SDL_ANDROID_BYTESPERPIXEL;
	current->pixels = NULL;
	current->hwdata = NULL;

	HwSurfaceCount = 0;
	HwSurfaceList = NULL;
	DEBUGOUT("ANDROID_SetVideoMode() HwSurfaceCount %d HwSurfaceList %p", HwSurfaceCount, HwSurfaceList);
	
	if( ! sdl_opengl )
	{
		SDL_DisplayMode mode;
		SDL_RendererInfo SDL_VideoRendererInfo;
		
		SDL_SelectVideoDisplay(0);
		SDL_VideoWindow = SDL_CreateWindow("", 0, 0, width, height, SDL_WINDOW_SHOWN | SDL_WINDOW_BORDERLESS | SDL_WINDOW_OPENGL);

		SDL_memset(&mode, 0, sizeof(mode));
		mode.format = PixelFormatEnum;
		SDL_SetWindowDisplayMode(SDL_VideoWindow, &mode);
		
		if (SDL_CreateRenderer(SDL_VideoWindow, -1, 0) < 0) {
			__android_log_print(ANDROID_LOG_INFO, "libSDL", "SDL_SetVideoMode(): Error creating renderer");
			return NULL;
		}
		SDL_GetRendererInfo(&SDL_VideoRendererInfo);
		
		current->hwdata = NULL;
		if( ! (flags & SDL_HWSURFACE) )
		{
			current->pixels = SDL_malloc(width * height * SDL_ANDROID_BYTESPERPIXEL);
			if ( ! current->pixels ) {
				__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate buffer for requested mode");
				SDL_SetError("Couldn't allocate buffer for requested mode");
				return(NULL);
			}
			SDL_memset(current->pixels, 0, width * height * SDL_ANDROID_BYTESPERPIXEL);
			current->hwdata = (struct private_hwdata *)SDL_CreateTexture(PixelFormatEnum, SDL_TEXTUREACCESS_STATIC, width, height);
			if( !current->hwdata ) {
				__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate texture for SDL_CurrentVideoSurface");
				SDL_free(current->pixels);
				current->pixels = NULL;
				SDL_OutOfMemory();
				return(NULL);
			}
			if( SDL_ANDROID_SmoothVideo )
				SDL_SetTextureScaleMode((SDL_Texture *)current->hwdata, SDL_SCALEMODE_SLOW);

			// Register main video texture to be recreated when needed
			HwSurfaceCount++;
			HwSurfaceList = SDL_realloc( HwSurfaceList, HwSurfaceCount * sizeof(SDL_Surface *) );
			HwSurfaceList[HwSurfaceCount-1] = current;
			DEBUGOUT("ANDROID_SetVideoMode() HwSurfaceCount %d HwSurfaceList %p", HwSurfaceCount, HwSurfaceList);
		}
		glViewport(0, 0, SDL_ANDROID_sRealWindowWidth, SDL_ANDROID_sRealWindowHeight);
		glOrthof(0.0, (GLfloat) SDL_ANDROID_sWindowWidth, (GLfloat) SDL_ANDROID_sWindowHeight, 0.0, 0.0, 1.0);
	}

	/* Allocate the new pixel format for the screen */
    SDL_memset(&format, 0, sizeof(format));
	SDL_PixelFormatEnumToMasks( PixelFormatEnum, &bpp1,
								&format.Rmask, &format.Gmask,
								&format.Bmask, &format.Amask );
	format.BitsPerPixel = bpp1;
	format.BytesPerPixel = SDL_ANDROID_BYTESPERPIXEL;

	if ( ! SDL_ReallocFormat(current, SDL_ANDROID_BITSPERPIXEL, format.Rmask, format.Gmask, format.Bmask, format.Amask) ) {
		__android_log_print(ANDROID_LOG_INFO, "libSDL", "Couldn't allocate new pixel format for requested mode");
		SDL_SetError("Couldn't allocate new pixel format for requested mode");
		return(NULL);
	}

	/* Set up the new mode framebuffer */
	SDL_CurrentVideoSurface = current;

	/* We're done */
	return(current);
}
示例#6
0
int
main(int argc, char *argv[])
{
    const SDL_VideoInfo *info;
    int i, d, n;
    const char *driver;
    SDL_DisplayMode mode;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;
    int nmodes;

    /* Print available video drivers */
    n = SDL_GetNumVideoDrivers();
    if (n == 0) {
        printf("No built-in video drivers\n");
    } else {
        printf("Built-in video drivers:");
        for (i = 0; i < n; ++i) {
            if (i > 0) {
                printf(",");
            }
            printf(" %s", SDL_GetVideoDriver(i));
        }
        printf("\n");
    }

    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }
    driver = SDL_GetCurrentVideoDriver();
    if (driver) {
        printf("Video driver: %s\n", driver);
    }
    printf("Number of displays: %d\n", SDL_GetNumVideoDisplays());
    for (d = 0; d < SDL_GetNumVideoDisplays(); ++d) {
        printf("Display %d:\n", d);
        SDL_SelectVideoDisplay(d);

        SDL_GetDesktopDisplayMode(&mode);
        SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask, &Bmask,
                                   &Amask);
        printf("  Current mode: %dx%d@%dHz, %d bits-per-pixel\n", mode.w,
               mode.h, mode.refresh_rate, bpp);
        if (Rmask || Gmask || Bmask) {
            printf("      Red Mask = 0x%.8x\n", Rmask);
            printf("      Green Mask = 0x%.8x\n", Gmask);
            printf("      Blue Mask = 0x%.8x\n", Bmask);
            if (Amask)
                printf("      Alpha Mask = 0x%.8x\n", Amask);
        }

        /* Print available fullscreen video modes */
        nmodes = SDL_GetNumDisplayModes();
        if (nmodes == 0) {
            printf("No available fullscreen video modes\n");
        } else {
            printf("  Fullscreen video modes:\n");
            for (i = 0; i < nmodes; ++i) {
                SDL_GetDisplayMode(i, &mode);
                SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
                                           &Gmask, &Bmask, &Amask);
                printf("    Mode %d: %dx%d@%dHz, %d bits-per-pixel\n", i,
                       mode.w, mode.h, mode.refresh_rate, bpp);
                if (Rmask || Gmask || Bmask) {
                    printf("        Red Mask = 0x%.8x\n", Rmask);
                    printf("        Green Mask = 0x%.8x\n", Gmask);
                    printf("        Blue Mask = 0x%.8x\n", Bmask);
                    if (Amask)
                        printf("        Alpha Mask = 0x%.8x\n", Amask);
                }
            }
        }
    }

    info = SDL_GetVideoInfo();
    if (info->wm_available) {
        printf("A window manager is available\n");
    }
    if (info->hw_available) {
        printf("Hardware surfaces are available (%dK video memory)\n",
               info->video_mem);
    }
    if (info->blit_hw) {
        printf("Copy blits between hardware surfaces are accelerated\n");
    }
    if (info->blit_hw_CC) {
        printf("Colorkey blits between hardware surfaces are accelerated\n");
    }
    if (info->blit_hw_A) {
        printf("Alpha blits between hardware surfaces are accelerated\n");
    }
    if (info->blit_sw) {
        printf
            ("Copy blits from software surfaces to hardware surfaces are accelerated\n");
    }
    if (info->blit_sw_CC) {
        printf
            ("Colorkey blits from software surfaces to hardware surfaces are accelerated\n");
    }
    if (info->blit_sw_A) {
        printf
            ("Alpha blits from software surfaces to hardware surfaces are accelerated\n");
    }
    if (info->blit_fill) {
        printf("Color fills on hardware surfaces are accelerated\n");
    }
    printf("Current resolution: %dx%d\n", info->current_w, info->current_h);
#if 0
    if (argv[1] && (strcmp(argv[1], "-benchmark") == 0)) {
        RunVideoTests();
    }
#endif

    SDL_Quit();
    return (0);
}
示例#7
0
SDL_bool
CommonInit(CommonState * state)
{
    int i, j, m, n;
    SDL_DisplayMode fullscreen_mode;

    if (state->flags & SDL_INIT_VIDEO) {
        if (state->verbose & VERBOSE_VIDEO) {
            n = SDL_GetNumVideoDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in video drivers\n");
            } else {
                fprintf(stderr, "Built-in video drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetVideoDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_VideoInit(state->videodriver, 0) < 0) {
            fprintf(stderr, "Couldn't initialize video driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Video driver: %s\n",
                    SDL_GetCurrentVideoDriver());
        }

        /* Upload GL settings */
        SDL_GL_SetAttribute(SDL_GL_RED_SIZE, state->gl_red_size);
        SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, state->gl_green_size);
        SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, state->gl_blue_size);
        SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, state->gl_alpha_size);
        SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, state->gl_double_buffer);
        SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, state->gl_buffer_size);
        SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, state->gl_depth_size);
        SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, state->gl_stencil_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_RED_SIZE, state->gl_accum_red_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_GREEN_SIZE, state->gl_accum_green_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_BLUE_SIZE, state->gl_accum_blue_size);
        SDL_GL_SetAttribute(SDL_GL_ACCUM_ALPHA_SIZE, state->gl_accum_alpha_size);
        SDL_GL_SetAttribute(SDL_GL_STEREO, state->gl_stereo);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, state->gl_multisamplebuffers);
        SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, state->gl_multisamplesamples);
        if (state->gl_accelerated >= 0) {
            SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL,
                                state->gl_accelerated);
        }
        SDL_GL_SetAttribute(SDL_GL_RETAINED_BACKING, state->gl_retained_backing);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, state->gl_major_version);
        SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, state->gl_minor_version);

        if (state->verbose & VERBOSE_MODES) {
            SDL_DisplayMode mode;
            int bpp;
            Uint32 Rmask, Gmask, Bmask, Amask;

            n = SDL_GetNumVideoDisplays();
            fprintf(stderr, "Number of displays: %d\n", n);
            for (i = 0; i < n; ++i) {
                fprintf(stderr, "Display %d:\n", i);
                SDL_SelectVideoDisplay(i);

                SDL_GetDesktopDisplayMode(&mode);
                SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask, &Gmask,
                                           &Bmask, &Amask);
                fprintf(stderr,
                        "  Current mode: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
                        mode.w, mode.h, mode.refresh_rate, bpp,
                        PixelFormatToString(mode.format));
                if (Rmask || Gmask || Bmask) {
                    fprintf(stderr, "      Red Mask   = 0x%.8x\n", Rmask);
                    fprintf(stderr, "      Green Mask = 0x%.8x\n", Gmask);
                    fprintf(stderr, "      Blue Mask  = 0x%.8x\n", Bmask);
                    if (Amask)
                        fprintf(stderr, "      Alpha Mask = 0x%.8x\n", Amask);
                }

                /* Print available fullscreen video modes */
                m = SDL_GetNumDisplayModes();
                if (m == 0) {
                    fprintf(stderr, "No available fullscreen video modes\n");
                } else {
                    fprintf(stderr, "  Fullscreen video modes:\n");
                    for (j = 0; j < m; ++j) {
                        SDL_GetDisplayMode(j, &mode);
                        SDL_PixelFormatEnumToMasks(mode.format, &bpp, &Rmask,
                                                   &Gmask, &Bmask, &Amask);
                        fprintf(stderr,
                                "    Mode %d: %dx%d@%dHz, %d bits-per-pixel (%s)\n",
                                j, mode.w, mode.h, mode.refresh_rate, bpp,
                                PixelFormatToString(mode.format));
                        if (Rmask || Gmask || Bmask) {
                            fprintf(stderr, "        Red Mask   = 0x%.8x\n",
                                    Rmask);
                            fprintf(stderr, "        Green Mask = 0x%.8x\n",
                                    Gmask);
                            fprintf(stderr, "        Blue Mask  = 0x%.8x\n",
                                    Bmask);
                            if (Amask)
                                fprintf(stderr,
                                        "        Alpha Mask = 0x%.8x\n",
                                        Amask);
                        }
                    }
                }
            }
        }

        SDL_SelectVideoDisplay(state->display);
        if (state->verbose & VERBOSE_RENDER) {
            SDL_RendererInfo info;

            n = SDL_GetNumRenderDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in render drivers\n");
            } else {
                fprintf(stderr, "Built-in render drivers:\n");
                for (i = 0; i < n; ++i) {
                    SDL_GetRenderDriverInfo(i, &info);
                    PrintRenderer(&info);
                }
            }
        }

        SDL_zero(fullscreen_mode);
        switch (state->depth) {
        case 8:
            fullscreen_mode.format = SDL_PIXELFORMAT_INDEX8;
            break;
        case 15:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB555;
            break;
        case 16:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB565;
            break;
        case 24:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB24;
            break;
        default:
            fullscreen_mode.format = SDL_PIXELFORMAT_RGB888;
            break;
        }
        fullscreen_mode.refresh_rate = state->refresh_rate;

        state->windows =
            (SDL_Window **) SDL_malloc(state->num_windows *
                                        sizeof(*state->windows));
        if (!state->windows) {
            fprintf(stderr, "Out of memory!\n");
            return SDL_FALSE;
        }
        for (i = 0; i < state->num_windows; ++i) {
            char title[1024];

            if (state->num_windows > 1) {
                SDL_snprintf(title, SDL_arraysize(title), "%s %d",
                             state->window_title, i + 1);
            } else {
                SDL_strlcpy(title, state->window_title, SDL_arraysize(title));
            }
            state->windows[i] =
                SDL_CreateWindow(title, state->window_x, state->window_y,
                                 state->window_w, state->window_h,
                                 state->window_flags);
            if (!state->windows[i]) {
                fprintf(stderr, "Couldn't create window: %s\n",
                        SDL_GetError());
                return SDL_FALSE;
            }

            if (SDL_SetWindowDisplayMode(state->windows[i], &fullscreen_mode) < 0) {
                fprintf(stderr, "Can't set up fullscreen display mode: %s\n",
                        SDL_GetError());
                return SDL_FALSE;
            }

            if (state->window_icon) {
                SDL_Surface *icon = LoadIcon(state->window_icon);
                if (icon) {
                    SDL_SetWindowIcon(state->windows[i], icon);
                    SDL_FreeSurface(icon);
                }
            }

            SDL_ShowWindow(state->windows[i]);

            if (!state->skip_renderer
                && (state->renderdriver
                    || !(state->window_flags & SDL_WINDOW_OPENGL))) {
                m = -1;
                if (state->renderdriver) {
                    SDL_RendererInfo info;
                    n = SDL_GetNumRenderDrivers();
                    for (j = 0; j < n; ++j) {
                        SDL_GetRenderDriverInfo(j, &info);
                        if (SDL_strcasecmp(info.name, state->renderdriver) ==
                            0) {
                            m = j;
                            break;
                        }
                    }
                    if (m == n) {
                        fprintf(stderr,
                                "Couldn't find render driver named %s",
                                state->renderdriver);
                        return SDL_FALSE;
                    }
                }
                if (SDL_CreateRenderer
                    (state->windows[i], m, state->render_flags) < 0) {
                    fprintf(stderr, "Couldn't create renderer: %s\n",
                            SDL_GetError());
                    return SDL_FALSE;
                }
                if (state->verbose & VERBOSE_RENDER) {
                    SDL_RendererInfo info;

                    fprintf(stderr, "Current renderer:\n");
                    SDL_GetRendererInfo(&info);
                    PrintRenderer(&info);
                }
            }
        }
        SDL_SelectRenderer(state->windows[0]);
    }

    if (state->flags & SDL_INIT_AUDIO) {
        if (state->verbose & VERBOSE_AUDIO) {
            n = SDL_GetNumAudioDrivers();
            if (n == 0) {
                fprintf(stderr, "No built-in audio drivers\n");
            } else {
                fprintf(stderr, "Built-in audio drivers:");
                for (i = 0; i < n; ++i) {
                    if (i > 0) {
                        fprintf(stderr, ",");
                    }
                    fprintf(stderr, " %s", SDL_GetAudioDriver(i));
                }
                fprintf(stderr, "\n");
            }
        }
        if (SDL_AudioInit(state->audiodriver) < 0) {
            fprintf(stderr, "Couldn't initialize audio driver: %s\n",
                    SDL_GetError());
            return SDL_FALSE;
        }
        if (state->verbose & VERBOSE_VIDEO) {
            fprintf(stderr, "Audio driver: %s\n",
                    SDL_GetCurrentAudioDriver());
        }

        if (SDL_OpenAudio(&state->audiospec, NULL) < 0) {
            fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
            return SDL_FALSE;
        }
    }

    return SDL_TRUE;
}