int main(int argc, char *argv[]) #endif { FCEUD_Message("\nStarting FCE Ultra "FCEU_VERSION"...\n"); #ifdef WIN32 /* Taken from win32 sdl_main.c */ SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif if(SDL_Init(SDL_INIT_VIDEO)) /* SDL_INIT_VIDEO Needed for (joystick config) event processing? */ { printf("Could not initialize SDL: %s.\n", SDL_GetError()); return(-1); } #ifdef OPENGL #ifdef APPLEOPENGL sdlhaveogl = 1; /* Stupid something... Hack. */ #else if(!SDL_GL_LoadLibrary(0)) sdlhaveogl=1; else sdlhaveogl=0; #endif #endif SetDefaults(); { int ret=CLImain(argc,argv); SDL_Quit(); return(ret?0:-1); } }
/* This is where execution begins [console apps] */ int console_main(int argc, char *argv[]) { int n; char *bufp, *appname; /* Get the class name from argv[0] */ appname = argv[0]; if ( (bufp=strrchr(argv[0], '\\')) != NULL ) { appname = bufp+1; } else if ( (bufp=strrchr(argv[0], '/')) != NULL ) { appname = bufp+1; } if ( (bufp=strrchr(appname, '.')) == NULL ) n = strlen(appname); else n = (bufp-appname); bufp = (char *)alloca(n+1); if ( bufp == NULL ) { return OutOfMemory(); } strncpy(bufp, appname, n); bufp[n] = '\0'; appname = bufp; /* Load SDL dynamic link library */ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { ShowError("WinMain() error", SDL_GetError()); return(FALSE); } atexit(cleanup_output); atexit(SDL_Quit); #ifndef DISABLE_VIDEO SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif /* !DISABLE_VIDEO */ /* Run the application main() code */ SDL_main(argc, argv); /* Exit cleanly, calling atexit() functions */ exit(0); /* Hush little compiler, don't you cry... */ return(0); }
int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) { #if !SDL_VERSION_ATLEAST(2, 0, 0) SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif // HACK: __argc, __argv are broken and return zero when using mingwrt 4.0+ on MinGW // HACK: MinGW-w64 based toolchains neither feature _argc nor _argv. The 32 bit // incarnation only defines __MINGW32__. This leads to build breakage due to // missing declarations. Luckily MinGW-w64 based toolchains define // __MINGW64_VERSION_foo macros inside _mingw.h, which is included from all // system headers. Thus we abuse that to detect them. #if defined(__GNUC__) && defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR) return main(_argc, _argv); #else return main(__argc, __argv); #endif }
int tpw_init_platform() { #ifdef _WIN32 void *libtmp; #endif #ifdef _WIN32 SDL_Init(SDL_INIT_NOPARACHUTE); if (!(libtmp = LoadLibrary(TEXT("DDRAW.DLL")))) FreeLibrary(libtmp); SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif SDL_Init(SDL_INIT_EVERYTHING); return 1; }
// translated to utf8_main int main(int argc, char *argv[]) { int res = 0; #if defined(SDLMAME_X11) && !(SDLMAME_SDL2) XInitThreads(); #endif #if defined(SDLMAME_WIN32) #if !(SDLMAME_SDL2) /* Load SDL dynamic link library */ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { fprintf(stderr, "WinMain() error: %s", SDL_GetError()); return(FALSE); } SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif #endif // disable I/O buffering setvbuf(stdout, (char *) NULL, _IONBF, 0); setvbuf(stderr, (char *) NULL, _IONBF, 0); // FIXME: this should be done differently #ifdef SDLMAME_UNIX sdl_entered_debugger = 0; #if (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_HAIKU)) && (!defined(SDLMAME_EMSCRIPTEN)) FcInit(); #endif #endif #ifdef SDLMAME_OS2 MorphToPM(); #endif #if defined(SDLMAME_X11) && (SDL_MAJOR_VERSION == 1) && (SDL_MINOR_VERSION == 2) if (SDL_Linked_Version()->patch < 10) /* workaround for SDL choosing a 32-bit ARGB visual */ { Display *display; if ((display = XOpenDisplay(NULL)) && (DefaultDepth(display, DefaultScreen(display)) >= 24)) { XVisualInfo vi; char buf[130]; if (XMatchVisualInfo(display, DefaultScreen(display), 24, TrueColor, &vi)) { snprintf(buf, sizeof(buf), "0x%lx", vi.visualid); osd_setenv(SDLENV_VISUALID, buf, 0); } } if (display) XCloseDisplay(display); } #endif { sdl_options options; sdl_osd_interface osd(options); osd.register_options(); cli_frontend frontend(options, osd); res = frontend.execute(argc, argv); } #ifdef SDLMAME_UNIX #if (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_HAIKU)) && (!defined(SDLMAME_EMSCRIPTEN)) if (!sdl_entered_debugger) { FcFini(); } #endif #endif exit(res); }
int main(int argc, char **argv) { int res = 0; #else /* gee */ extern "C" DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); // translated to utf8_main int main(int argc, char *argv[]) { int res = 0; #if !(SDLMAME_SDL2) /* Load SDL dynamic link library */ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { fprintf(stderr, "WinMain() error: %s", SDL_GetError()); return(FALSE); } SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif #endif // disable I/O buffering setvbuf(stdout, (char *) NULL, _IONBF, 0); setvbuf(stderr, (char *) NULL, _IONBF, 0); #ifdef SDLMAME_UNIX #if (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_HAIKU)) if (TTF_Init() == -1) { printf("SDL_ttf failed: %s\n", TTF_GetError()); } FcInit(); #endif #endif #ifdef SDLMAME_OS2 MorphToPM(); #endif #if defined(SDLMAME_X11) && (SDL_MAJOR_VERSION == 1) && (SDL_MINOR_VERSION == 2) if (SDL_Linked_Version()->patch < 10) /* workaround for SDL choosing a 32-bit ARGB visual */ { Display *display; if ((display = XOpenDisplay(NULL)) && (DefaultDepth(display, DefaultScreen(display)) >= 24)) { XVisualInfo vi; char buf[130]; if (XMatchVisualInfo(display, DefaultScreen(display), 24, TrueColor, &vi)) { snprintf(buf, sizeof(buf), "0x%lx", vi.visualid); osd_setenv(SDLENV_VISUALID, buf, 0); } } if (display) XCloseDisplay(display); } #endif { sdl_osd_interface osd; sdl_options options; cli_frontend frontend(options, osd); res = frontend.execute(argc, argv); } #ifdef MALLOC_DEBUG { void check_unfreed_mem(void); check_unfreed_mem(); } #endif // already called... //SDL_Quit(); #ifdef SDLMAME_UNIX #if (!defined(SDLMAME_MACOSX)) && (!defined(SDLMAME_HAIKU)) TTF_Quit(); FcFini(); #endif #endif exit(res); return res; }
/* This is where execution begins [console apps] */ int console_main(int argc, char *argv[]) { int n; char *bufp, *appname; /* Get the class name from argv[0] */ appname = argv[0]; if ( (bufp=strrchr(argv[0], '\\')) != NULL ) { appname = bufp+1; } else if ( (bufp=strrchr(argv[0], '/')) != NULL ) { appname = bufp+1; } if ( (bufp=strrchr(appname, '.')) == NULL ) n = strlen(appname); else n = (bufp-appname); bufp = (char *)alloca(n+1); if ( bufp == NULL ) { return OutOfMemory(); } strncpy(bufp, appname, n); bufp[n] = '\0'; appname = bufp; /* Load SDL dynamic link library */ if ( SDL_Init(SDL_INIT_NOPARACHUTE) < 0 ) { ShowError("WinMain() error", SDL_GetError()); return(FALSE); } atexit(cleanup_output); atexit(SDL_Quit); #ifndef DISABLE_VIDEO #if 0 /* Create and register our class * DJM: If we do this here, the user nevers gets a chance to putenv(SDL_WINDOWID). This is already called later by the (DIB|DX5)_CreateWindow function, so it should be safe to comment it out here. if ( SDL_RegisterApp(appname, CS_BYTEALIGNCLIENT, GetModuleHandle(NULL)) < 0 ) { ShowError("WinMain() error", SDL_GetError()); exit(1); }*/ #else /* Sam: We still need to pass in the application handle so that DirectInput will initialize properly when SDL_RegisterApp() is called later in the video initialization. */ SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif /* 0 */ #endif /* !DISABLE_VIDEO */ /* Run the application main() code */ SDL_main(argc, argv); /* Exit cleanly, calling atexit() functions */ exit(0); /* Hush little compiler, don't you cry... */ return(0); }
int __stdcall WinMain(HINSTANCE /*hInst*/, HINSTANCE /*hPrevInst*/, LPSTR /*lpCmdLine*/, int /*iShowCmd*/) { SDL_SetModuleHandle(GetModuleHandle(NULL)); return main(__argc, __argv); }
int __stdcall WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmdLine, int iShowCmd) { SDL_SetModuleHandle(GetModuleHandle(NULL)); return main(__argc, __argv); }
/** * The main loop for the SDL. */ int main(int argc, char *argv[]) { // this is a hackish check for the --help arguemnts // these are normally processed by the config parser, but SDL_Init // must be run before the config parser: so if even SDL_Init fails, // these six lines will still print the help output if(argc > 1) { if(!strcmp(argv[1], "--help") || !strcmp(argv[1],"-h")) { ShowUsage(argv[0]); return 0; } } int error, frameskip; FCEUD_Message("Starting " FCEU_NAME_AND_VERSION "...\n"); #ifdef WIN32 /* Taken from win32 sdl_main.c */ SDL_SetModuleHandle(GetModuleHandle(NULL)); #endif /* SDL_INIT_VIDEO Needed for (joystick config) event processing? */ if(SDL_Init(SDL_INIT_VIDEO)) { printf("Could not initialize SDL: %s.\n", SDL_GetError()); return(-1); } #ifdef OPENGL SDL_GL_LoadLibrary(0); #endif // Initialize the configuration system g_config = InitConfig(); if(!g_config) { SDL_Quit(); return -1; } // initialize the infrastructure error = FCEUI_Initialize(); if(error != 1) { ShowUsage(argv[0]); SDL_Quit(); return -1; } // check for --help or -h and display usage; also check for --nogui for(int i=0; i<argc;i++) { if(strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "-h") == 0) { ShowUsage(argv[0]); SDL_Quit(); return 0; } #ifdef _GTK else if(strcmp(argv[i], "--nogui") == 0) { noGui = 1; argv[i] = ""; } #endif } int romIndex = g_config->parse(argc, argv); // This is here so that a default fceux.cfg will be created on first // run, even without a valid ROM to play. // Unless, of course, there's actually --no-config given // mbg 8/23/2008 - this is also here so that the inputcfg routines can have // a chance to dump the new inputcfg to the fceux.cfg in case you didnt // specify a rom filename g_config->getOption("SDL.NoConfig", &noconfig); if (!noconfig) g_config->save(); std::string s; g_config->getOption("SDL.InputCfg", &s); if(s.size() != 0) { InitVideo(GameInfo); InputCfg(s); } // set the FAMICOM PAD 2 Mic thing { int t; g_config->getOption("SDL.Input.FamicomPad2.EnableMic", &t); if(t) replaceP2StartWithMicrophone = t; } // update the input devices UpdateInput(g_config); // check for a .fcm file to convert to .fm2 g_config->getOption ("SDL.FCMConvert", &s); g_config->setOption ("SDL.FCMConvert", ""); if (!s.empty()) { int okcount = 0; std::string infname = s.c_str(); // produce output filename std::string outname; size_t dot = infname.find_last_of ("."); if (dot == std::string::npos) outname = infname + ".fm2"; else outname = infname.substr(0,dot) + ".fm2"; MovieData md; EFCM_CONVERTRESULT result = convert_fcm (md, infname); if (result == FCM_CONVERTRESULT_SUCCESS) { okcount++; // *outf = new EMUFILE; EMUFILE_FILE* outf = FCEUD_UTF8_fstream (outname, "wb"); md.dump (outf,false); delete outf; FCEUD_Message ("Your file has been converted to FM2.\n"); } else { FCEUD_Message ("Something went wrong while converting your file...\n"); } DriverKill(); SDL_Quit(); return 0; } // If x/y res set to 0, store current display res in SDL.LastX/YRes int yres, xres; g_config->getOption("SDL.XResolution", &xres); g_config->getOption("SDL.YResolution", &yres); #if SDL_VERSION_ATLEAST(2, 0, 0) // TODO _ SDL 2.0 #else const SDL_VideoInfo* vid_info = SDL_GetVideoInfo(); if(xres == 0) { if(vid_info != NULL) { g_config->setOption("SDL.LastXRes", vid_info->current_w); } else { g_config->setOption("SDL.LastXRes", 512); } } else { g_config->setOption("SDL.LastXRes", xres); } if(yres == 0) { if(vid_info != NULL) { g_config->setOption("SDL.LastYRes", vid_info->current_h); } else { g_config->setOption("SDL.LastYRes", 448); } } else { g_config->setOption("SDL.LastYRes", yres); } #endif int autoResume; g_config->getOption("SDL.AutoResume", &autoResume); if(autoResume) { AutoResumePlay = true; } else { AutoResumePlay = false; } // check to see if recording HUD to AVI is enabled int rh; g_config->getOption("SDL.RecordHUD", &rh); if( rh == 0) FCEUI_SetAviEnableHUDrecording(true); else FCEUI_SetAviEnableHUDrecording(false); // check to see if movie messages are disabled int mm; g_config->getOption("SDL.MovieMsg", &mm); if( mm == 0) FCEUI_SetAviDisableMovieMessages(true); else FCEUI_SetAviDisableMovieMessages(false); // check for a .fm2 file to rip the subtitles g_config->getOption("SDL.RipSubs", &s); g_config->setOption("SDL.RipSubs", ""); if (!s.empty()) { MovieData md; std::string infname; infname = s.c_str(); FCEUFILE *fp = FCEU_fopen(s.c_str(), 0, "rb", 0); // load the movie and and subtitles extern bool LoadFM2(MovieData&, EMUFILE*, int, bool); LoadFM2(md, fp->stream, INT_MAX, false); LoadSubtitles(md); // fill subtitleFrames and subtitleMessages delete fp; // produce .srt file's name and open it for writing std::string outname; size_t dot = infname.find_last_of ("."); if (dot == std::string::npos) outname = infname + ".srt"; else outname = infname.substr(0,dot) + ".srt"; FILE *srtfile; srtfile = fopen(outname.c_str(), "w"); if (srtfile != NULL) { extern std::vector<int> subtitleFrames; extern std::vector<std::string> subtitleMessages; float fps = (md.palFlag == 0 ? 60.0988 : 50.0069); // NTSC vs PAL float subduration = 3; // seconds for the subtitles to be displayed for (int i = 0; i < subtitleFrames.size(); i++) { fprintf(srtfile, "%i\n", i+1); // starts with 1, not 0 double seconds, ms, endseconds, endms; seconds = subtitleFrames[i]/fps; if (i+1 < subtitleFrames.size()) // there's another subtitle coming after this one { if (subtitleFrames[i+1]-subtitleFrames[i] < subduration*fps) // avoid two subtitles at the same time { endseconds = (subtitleFrames[i+1]-1)/fps; // frame x: subtitle1; frame x+1 subtitle2 } else { endseconds = seconds+subduration; } } else { endseconds = seconds+subduration; } ms = modf(seconds, &seconds); endms = modf(endseconds, &endseconds); // this is just beyond ugly, don't show it to your kids fprintf(srtfile, "%02.0f:%02d:%02d,%03d --> %02.0f:%02d:%02d,%03d\n", // hh:mm:ss,ms --> hh:mm:ss,ms floor(seconds/3600), (int)floor(seconds/60 ) % 60, (int)floor(seconds) % 60, (int)(ms*1000), floor(endseconds/3600), (int)floor(endseconds/60) % 60, (int)floor(endseconds) % 60, (int)(endms*1000)); fprintf(srtfile, "%s\n\n", subtitleMessages[i].c_str()); // new line for every subtitle } fclose(srtfile); printf("%d subtitles have been ripped.\n", (int)subtitleFrames.size()); } else { FCEUD_Message("Couldn't create output srt file...\n"); } DriverKill(); SDL_Quit(); return 0; } // if we're not compiling w/ the gui, exit if a rom isn't specified #ifndef _GTK if(romIndex <= 0) { ShowUsage(argv[0]); FCEUD_Message("\nError parsing command line arguments\n"); SDL_Quit(); return -1; } #endif // update the emu core UpdateEMUCore(g_config); #ifdef CREATE_AVI g_config->getOption("SDL.VideoLog", &s); g_config->setOption("SDL.VideoLog", ""); if(!s.empty()) { NESVideoSetVideoCmd(s.c_str()); LoggingEnabled = 1; g_config->getOption("SDL.MuteCapture", &mutecapture); } else { mutecapture = 0; } #endif { int id; g_config->getOption("SDL.InputDisplay", &id); extern int input_display; input_display = id; // not exactly an id as an true/false switch; still better than creating another int for that g_config->getOption("SDL.SubtitleDisplay", &id); extern int movieSubtitles; movieSubtitles = id; } // load the hotkeys from the config life setHotKeys(); #ifdef _GTK if(noGui == 0) { gtk_init(&argc, &argv); InitGTKSubsystem(argc, argv); while(gtk_events_pending()) gtk_main_iteration_do(FALSE); } #endif if(romIndex >= 0) { // load the specified game error = LoadGame(argv[romIndex]); if(error != 1) { DriverKill(); SDL_Quit(); return -1; } g_config->setOption("SDL.LastOpenFile", argv[romIndex]); g_config->save(); } // movie playback g_config->getOption("SDL.Movie", &s); g_config->setOption("SDL.Movie", ""); if (s != "") { if(s.find(".fm2") != std::string::npos || s.find(".fm3") != std::string::npos) { static int pauseframe; g_config->getOption("SDL.PauseFrame", &pauseframe); g_config->setOption("SDL.PauseFrame", 0); FCEUI_printf("Playing back movie located at %s\n", s.c_str()); FCEUI_LoadMovie(s.c_str(), false, pauseframe ? pauseframe : false); } else { FCEUI_printf("Sorry, I don't know how to play back %s\n", s.c_str()); } } int periodic_saves; int save_state; g_config->getOption("SDL.PeriodicSaves", &periodic_saves); g_config->getOption("SDL.AutoSaveState", &save_state); if(periodic_saves && save_state < 10 && save_state >= 0){ FCEUI_SelectState(save_state, 0); } else { periodic_saves = 0; } #ifdef _S9XLUA_H // load lua script if option passed g_config->getOption("SDL.LuaScript", &s); g_config->setOption("SDL.LuaScript", ""); if (s != "") { FCEU_LoadLuaCode(s.c_str()); } #endif { int id; g_config->getOption("SDL.NewPPU", &id); if (id) newppu = 1; } g_config->getOption("SDL.Frameskip", &frameskip); // loop playing the game #ifdef _GTK if(noGui == 0) { while(1) { if(GameInfo) DoFun(frameskip, periodic_saves); else SDL_Delay(1); while(gtk_events_pending()) gtk_main_iteration_do(FALSE); } } else { while(GameInfo) DoFun(frameskip, periodic_saves); } #else while(GameInfo) { DoFun(frameskip, periodic_saves); } #endif CloseGame(); // exit the infrastructure FCEUI_Kill(); SDL_Quit(); return 0; }