示例#1
0
文件: cfg.c 项目: BoxianLai/moxiedev
/* Sequentially order blocks and compact the arrays.  */
void
compact_blocks (void)
{
  int i;

  SET_BASIC_BLOCK (ENTRY_BLOCK, ENTRY_BLOCK_PTR);
  SET_BASIC_BLOCK (EXIT_BLOCK, EXIT_BLOCK_PTR);

  if (df)
    df_compact_blocks ();
  else
    {
      basic_block bb;

      i = NUM_FIXED_BLOCKS;
      FOR_EACH_BB (bb)
	{
	  SET_BASIC_BLOCK (i, bb);
	  bb->index = i;
	  i++;
	}
      gcc_assert (i == n_basic_blocks);

      for (; i < last_basic_block; i++)
	SET_BASIC_BLOCK (i, NULL);
    }
  last_basic_block = n_basic_blocks;
}
示例#2
0
文件: cfg.c 项目: BoxianLai/moxiedev
void
expunge_block (basic_block b)
{
  unlink_block (b);
  SET_BASIC_BLOCK (b->index, NULL);
  n_basic_blocks--;
  /* We should be able to ggc_free here, but we are not.
     The dead SSA_NAMES are left pointing to dead statements that are pointing
     to dead basic blocks making garbage collector to die.
     We should be able to release all dead SSA_NAMES and at the same time we should
     clear out BB pointer of dead statements consistently.  */
}
示例#3
0
static void
fixup_reorder_chain (void)
{
  basic_block bb, prev_bb;
  int index;
  rtx insn = NULL;

  if (cfg_layout_function_header)
    {
      set_first_insn (cfg_layout_function_header);
      insn = cfg_layout_function_header;
      while (NEXT_INSN (insn))
	insn = NEXT_INSN (insn);
    }

  /* First do the bulk reordering -- rechain the blocks without regard to
     the needed changes to jumps and labels.  */

  for (bb = ENTRY_BLOCK_PTR->next_bb, index = NUM_FIXED_BLOCKS;
       bb != 0;
       bb = bb->aux, index++)
    {
      if (bb->il.rtl->header)
	{
	  if (insn)
	    NEXT_INSN (insn) = bb->il.rtl->header;
	  else
	    set_first_insn (bb->il.rtl->header);
	  PREV_INSN (bb->il.rtl->header) = insn;
	  insn = bb->il.rtl->header;
	  while (NEXT_INSN (insn))
	    insn = NEXT_INSN (insn);
	}
      if (insn)
	NEXT_INSN (insn) = BB_HEAD (bb);
      else
	set_first_insn (BB_HEAD (bb));
      PREV_INSN (BB_HEAD (bb)) = insn;
      insn = BB_END (bb);
      if (bb->il.rtl->footer)
	{
	  NEXT_INSN (insn) = bb->il.rtl->footer;
	  PREV_INSN (bb->il.rtl->footer) = insn;
	  while (NEXT_INSN (insn))
	    insn = NEXT_INSN (insn);
	}
    }

  gcc_assert (index == n_basic_blocks);

  NEXT_INSN (insn) = cfg_layout_function_footer;
  if (cfg_layout_function_footer)
    PREV_INSN (cfg_layout_function_footer) = insn;

  while (NEXT_INSN (insn))
    insn = NEXT_INSN (insn);

  set_last_insn (insn);
#ifdef ENABLE_CHECKING
  verify_insn_chain ();
#endif
  delete_dead_jumptables ();

  /* Now add jumps and labels as needed to match the blocks new
     outgoing edges.  */

  for (bb = ENTRY_BLOCK_PTR->next_bb; bb ; bb = bb->aux)
    {
      edge e_fall, e_taken, e;
      rtx bb_end_insn;
      basic_block nb;
      edge_iterator ei;

      if (EDGE_COUNT (bb->succs) == 0)
	continue;

      /* Find the old fallthru edge, and another non-EH edge for
	 a taken jump.  */
      e_taken = e_fall = NULL;

      FOR_EACH_EDGE (e, ei, bb->succs)
	if (e->flags & EDGE_FALLTHRU)
	  e_fall = e;
	else if (! (e->flags & EDGE_EH))
	  e_taken = e;

      bb_end_insn = BB_END (bb);
      if (JUMP_P (bb_end_insn))
	{
	  if (any_condjump_p (bb_end_insn))
	    {
	      /* If the old fallthru is still next, nothing to do.  */
	      if (bb->aux == e_fall->dest
		  || e_fall->dest == EXIT_BLOCK_PTR)
		continue;

	      /* The degenerated case of conditional jump jumping to the next
		 instruction can happen for jumps with side effects.  We need
		 to construct a forwarder block and this will be done just
		 fine by force_nonfallthru below.  */
	      if (!e_taken)
		;

	      /* There is another special case: if *neither* block is next,
		 such as happens at the very end of a function, then we'll
		 need to add a new unconditional jump.  Choose the taken
		 edge based on known or assumed probability.  */
	      else if (bb->aux != e_taken->dest)
		{
		  rtx note = find_reg_note (bb_end_insn, REG_BR_PROB, 0);

		  if (note
		      && INTVAL (XEXP (note, 0)) < REG_BR_PROB_BASE / 2
		      && invert_jump (bb_end_insn,
				      (e_fall->dest == EXIT_BLOCK_PTR
				       ? NULL_RTX
				       : label_for_bb (e_fall->dest)), 0))
		    {
		      e_fall->flags &= ~EDGE_FALLTHRU;
#ifdef ENABLE_CHECKING
		      gcc_assert (could_fall_through
				  (e_taken->src, e_taken->dest));
#endif
		      e_taken->flags |= EDGE_FALLTHRU;
		      update_br_prob_note (bb);
		      e = e_fall, e_fall = e_taken, e_taken = e;
		    }
		}

	      /* If the "jumping" edge is a crossing edge, and the fall
		 through edge is non-crossing, leave things as they are.  */
	      else if ((e_taken->flags & EDGE_CROSSING)
		       && !(e_fall->flags & EDGE_CROSSING))
		continue;

	      /* Otherwise we can try to invert the jump.  This will
		 basically never fail, however, keep up the pretense.  */
	      else if (invert_jump (bb_end_insn,
				    (e_fall->dest == EXIT_BLOCK_PTR
				     ? NULL_RTX
				     : label_for_bb (e_fall->dest)), 0))
		{
		  e_fall->flags &= ~EDGE_FALLTHRU;
#ifdef ENABLE_CHECKING
		  gcc_assert (could_fall_through
			      (e_taken->src, e_taken->dest));
#endif
		  e_taken->flags |= EDGE_FALLTHRU;
		  update_br_prob_note (bb);
		  continue;
		}
	    }
	  else
	    {
	      /* Otherwise we have some return, switch or computed
		 jump.  In the 99% case, there should not have been a
		 fallthru edge.  */
	      gcc_assert (returnjump_p (bb_end_insn) || !e_fall);
	      continue;
	    }
	}
      else
	{
	  /* No fallthru implies a noreturn function with EH edges, or
	     something similarly bizarre.  In any case, we don't need to
	     do anything.  */
	  if (! e_fall)
	    continue;

	  /* If the fallthru block is still next, nothing to do.  */
	  if (bb->aux == e_fall->dest)
	    continue;

	  /* A fallthru to exit block.  */
	  if (e_fall->dest == EXIT_BLOCK_PTR)
	    continue;
	}

      /* We got here if we need to add a new jump insn.  */
      nb = force_nonfallthru (e_fall);
      if (nb)
	{
	  nb->il.rtl->visited = 1;
	  nb->aux = bb->aux;
	  bb->aux = nb;
	  /* Don't process this new block.  */
	  bb = nb;

	  /* Make sure new bb is tagged for correct section (same as
	     fall-thru source, since you cannot fall-throu across
	     section boundaries).  */
	  BB_COPY_PARTITION (e_fall->src, single_pred (bb));
	  if (flag_reorder_blocks_and_partition
	      && targetm.have_named_sections
	      && JUMP_P (BB_END (bb))
	      && !any_condjump_p (BB_END (bb))
	      && (EDGE_SUCC (bb, 0)->flags & EDGE_CROSSING))
	    REG_NOTES (BB_END (bb)) = gen_rtx_EXPR_LIST
	      (REG_CROSSING_JUMP, NULL_RTX, REG_NOTES (BB_END (bb)));
	}
    }

  /* Put basic_block_info in the new order.  */

  if (dump_file)
    {
      fprintf (dump_file, "Reordered sequence:\n");
      for (bb = ENTRY_BLOCK_PTR->next_bb, index = NUM_FIXED_BLOCKS;
	   bb;
	   bb = bb->aux, index++)
	{
	  fprintf (dump_file, " %i ", index);
	  if (get_bb_original (bb))
	    fprintf (dump_file, "duplicate of %i ",
		     get_bb_original (bb)->index);
	  else if (forwarder_block_p (bb)
		   && !LABEL_P (BB_HEAD (bb)))
	    fprintf (dump_file, "compensation ");
	  else
	    fprintf (dump_file, "bb %i ", bb->index);
	  fprintf (dump_file, " [%i]\n", bb->frequency);
	}
    }

  prev_bb = ENTRY_BLOCK_PTR;
  bb = ENTRY_BLOCK_PTR->next_bb;
  index = NUM_FIXED_BLOCKS;

  for (; bb; prev_bb = bb, bb = bb->aux, index ++)
    {
      bb->index = index;
      SET_BASIC_BLOCK (index, bb);

      bb->prev_bb = prev_bb;
      prev_bb->next_bb = bb;
    }
  prev_bb->next_bb = EXIT_BLOCK_PTR;
  EXIT_BLOCK_PTR->prev_bb = prev_bb;

  /* Annoying special case - jump around dead jumptables left in the code.  */
  FOR_EACH_BB (bb)
    {
      edge e;
      edge_iterator ei;

      FOR_EACH_EDGE (e, ei, bb->succs)
	if (e->flags & EDGE_FALLTHRU)
	  break;

      if (e && !can_fallthru (e->src, e->dest))
	force_nonfallthru (e);
    }
}