/* Clear the current mapping stored. * This will create the manager if ever it is not yet done */ mapping.ResetMapping(); uint max_id = mapping.GetMaxMapping(); int index; while ((index = SlIterateArray()) != -1) { if ((uint)index >= max_id) break; SlObject(&mapping.mapping_ID[index], _newgrf_mapping_desc); } } static const SaveLoad _grfconfig_desc[] = { SLE_STR(GRFConfig, filename, SLE_STR, 0x40), SLE_VAR(GRFConfig, ident.grfid, SLE_UINT32), SLE_ARR(GRFConfig, ident.md5sum, SLE_UINT8, 16), SLE_CONDVAR(GRFConfig, version, SLE_UINT32, 151, SL_MAX_VERSION), SLE_ARR(GRFConfig, param, SLE_UINT32, 0x80), SLE_VAR(GRFConfig, num_params, SLE_UINT8), SLE_CONDVAR(GRFConfig, palette, SLE_UINT8, 101, SL_MAX_VERSION), SLE_END() }; static void Save_NGRF() { int index = 0; for (GRFConfig *c = _grfconfig; c != NULL; c = c->next) {
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. */ /** @file goal_sl.cpp Code handling saving and loading of goals */ #include "../stdafx.h" #include "../goal_base.h" #include "saveload.h" static const SaveLoad _goals_desc[] = { SLE_VAR(Goal, company, SLE_UINT16), SLE_VAR(Goal, type, SLE_UINT16), SLE_VAR(Goal, dst, SLE_UINT32), SLE_STR(Goal, text, SLE_STR | SLF_ALLOW_CONTROL, 0), SLE_CONDSTR(Goal, progress, SLE_STR | SLF_ALLOW_CONTROL, 0, 182, SL_MAX_VERSION), SLE_CONDVAR(Goal, completed, SLE_BOOL, 182, SL_MAX_VERSION), SLE_END() }; static void Save_GOAL() { Goal *s; FOR_ALL_GOALS(s) { SlSetArrayIndex(s->index); SlObject(s, _goals_desc); } } static void Load_GOAL()
if (!CheckSavegameVersion(68)) { for (CargoID i = 0; i < NUM_CARGO; i++) { GoodsEntry *ge = &st->goods[i]; SlObject(ge, GetGoodsDesc()); } } SlObject(st, _old_station_desc); } } static const SaveLoad _base_station_desc[] = { SLE_VAR(BaseStation, xy, SLE_UINT32), SLE_REF(BaseStation, town, REF_TOWN), SLE_VAR(BaseStation, string_id, SLE_STRINGID), SLE_STR(BaseStation, name, SLE_STR, 0), SLE_VAR(BaseStation, delete_ctr, SLE_UINT8), SLE_VAR(BaseStation, owner, SLE_UINT8), SLE_VAR(BaseStation, facilities, SLE_UINT8), SLE_VAR(BaseStation, build_date, SLE_INT32), /* Used by newstations for graphic variations */ SLE_VAR(BaseStation, random_bits, SLE_UINT16), SLE_VAR(BaseStation, waiting_triggers, SLE_UINT8), SLE_VAR(BaseStation, num_specs, SLE_UINT8), SLE_END() }; static const SaveLoad _station_desc[] = { SLE_WRITEBYTE(Station, facilities, FACIL_NONE),
static const SaveLoad _glog_revision_desc[] = { SLE_ARR(LoggedChange, revision.text, SLE_UINT8, GAMELOG_REVISION_LENGTH), SLE_VAR(LoggedChange, revision.newgrf, SLE_UINT32), SLE_VAR(LoggedChange, revision.slver, SLE_UINT16), SLE_VAR(LoggedChange, revision.modified, SLE_UINT8), SLE_END() }; static const SaveLoad _glog_oldver_desc[] = { SLE_VAR(LoggedChange, oldver.type, SLE_UINT32), SLE_VAR(LoggedChange, oldver.version, SLE_UINT32), SLE_END() }; static const SaveLoad _glog_setting_desc[] = { SLE_STR(LoggedChange, setting.name, SLE_STR, 128), SLE_VAR(LoggedChange, setting.oldval, SLE_INT32), SLE_VAR(LoggedChange, setting.newval, SLE_INT32), SLE_END() }; static const SaveLoad _glog_grfadd_desc[] = { SLE_VAR(LoggedChange, grfadd.grfid, SLE_UINT32 ), SLE_ARR(LoggedChange, grfadd.md5sum, SLE_UINT8, 16), SLE_END() }; static const SaveLoad _glog_grfrem_desc[] = { SLE_VAR(LoggedChange, grfrem.grfid, SLE_UINT32), SLE_END() };
/* Trash all story pages and page elements because * they were saved with wrong data types. */ _story_page_element_pool.CleanPool(); _story_page_pool.CleanPool(); } } static const SaveLoad _story_page_elements_desc[] = { SLE_CONDVAR(StoryPageElement, sort_value, SLE_FILE_U16 | SLE_VAR_U32, 0, 184), SLE_CONDVAR(StoryPageElement, sort_value, SLE_UINT32, 185, SL_MAX_VERSION), SLE_VAR(StoryPageElement, page, SLE_UINT16), SLE_CONDVAR(StoryPageElement, type, SLE_FILE_U16 | SLE_VAR_U8, 0, 184), SLE_CONDVAR(StoryPageElement, type, SLE_UINT8, 185, SL_MAX_VERSION), SLE_VAR(StoryPageElement, referenced_id, SLE_UINT32), SLE_STR(StoryPageElement, text, SLE_STR | SLF_ALLOW_CONTROL, 0), SLE_END() }; static void Save_STORY_PAGE_ELEMENT() { StoryPageElement *s; FOR_ALL_STORY_PAGE_ELEMENTS(s) { SlSetArrayIndex(s->index); SlObject(s, _story_page_elements_desc); } } static void Load_STORY_PAGE_ELEMENT() { int index;