示例#1
0
static void LoadCommon(MDFNFILE *fp)
{
 try
 {
  /* Assign default settings (US NTSC machine) */
  sms.display     = DISPLAY_NTSC;

  sms.territory   = MDFN_GetSettingI("sms.territory");
  sms.use_fm      = FALSE;

  Cart_Init(fp);
  Cart_LoadNV();

  if(IS_SMS && sms.territory == TERRITORY_DOMESTIC)
   sms.use_fm = MDFN_GetSettingB("sms.fm");

  MDFNMP_Init(1024, 65536 / 1024);

  system_assign_device(PORT_A, DEVICE_PAD2B);
  system_assign_device(PORT_B, DEVICE_PAD2B);

  MDFNMP_AddRAM(8192, 0xC000, sms.wram);

  sms_init();
  pio_init();
  vdp_init(IS_SMS && sms.territory == TERRITORY_DOMESTIC);
  render_init();

  MDFNGameInfo->GameSetMD5Valid = FALSE;

  uint32 sndclk;

  if(sms.display == DISPLAY_PAL)
  {
   sndclk = 3546893;
   MDFNGameInfo->fps = (uint32)((uint64)65536 * 256 * sndclk / 313 / 228); //6144000 * 65536 * 256 / 515 / 198); // 3072000 * 2 * 10000 / 515 / 198
  }
  else
  {
   sndclk = 3579545;
   MDFNGameInfo->fps = (uint32)((uint64)65536 * 256 * sndclk / 262 / 228); //6144000 * 65536 * 256 / 515 / 198); // 3072000 * 2 * 10000 / 515 / 198
  }

  MDFNGameInfo->MasterClock = MDFN_MASTERCLOCK_FIXED(sndclk);

  SMS_SoundInit(sndclk, sms.use_fm);

  sms.save = 0;

  system_reset();
 }
 catch(...)
 {
  Cleanup();
  throw;
 }
}
示例#2
0
static int LoadCommon(MDFNFILE *fp)
{
 int32 size = fp->size;
 const uint8 *data_ptr = fp->data;

 if(size & 512)
 {
  size -= 512;
  data_ptr += 512;
 }

 /* Assign default settings (US NTSC machine) */
 sms.display     = DISPLAY_NTSC;

 sms.territory   = MDFN_GetSettingI("sms.territory");
 sms.use_fm      = FALSE;


 if(!SMS_CartInit(data_ptr, size))
  return(0);

 if(IS_SMS && sms.territory == TERRITORY_DOMESTIC)
  sms.use_fm = MDFN_GetSettingB("sms.fm");

 MDFNMP_Init(1024, 65536 / 1024);

 system_assign_device(PORT_A, DEVICE_PAD2B);
 system_assign_device(PORT_B, DEVICE_PAD2B);

 MDFNMP_AddRAM(8192, 0xC000, sms.wram);

 sms_init();
 pio_init();
 vdp_init(IS_SMS && sms.territory == TERRITORY_DOMESTIC);
 render_init();

 MDFNGameInfo->GameSetMD5Valid = FALSE;

 uint32 sndclk;

 if(sms.display == DISPLAY_PAL)
 {
  sndclk = 3546893;
  MDFNGameInfo->fps = (uint32)((uint64)65536 * 256 * sndclk / 313 / 228); //6144000 * 65536 * 256 / 515 / 198); // 3072000 * 2 * 10000 / 515 / 198
 }
 else
 {
  sndclk = 3579545;
  MDFNGameInfo->fps = (uint32)((uint64)65536 * 256 * sndclk / 262 / 228); //6144000 * 65536 * 256 / 515 / 198); // 3072000 * 2 * 10000 / 515 / 198
 }

 MDFNGameInfo->MasterClock = MDFN_MASTERCLOCK_FIXED(sndclk);

 SMS_SoundInit(sndclk, sms.use_fm);

 sms.save = 0;


 system_reset();

 return(1);
}