示例#1
0
void
nvc0_tctlprog_validate(struct nvc0_context *nvc0)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   struct nvc0_program *tp = nvc0->tctlprog;

   if (tp && nvc0_program_validate(nvc0, tp)) {
      if (tp->tp.tess_mode != ~0) {
         BEGIN_NVC0(push, NVC0_3D(TESS_MODE), 1);
         PUSH_DATA (push, tp->tp.tess_mode);
      }
      BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 2);
      PUSH_DATA (push, 0x21);
      PUSH_DATA (push, tp->code_base);
      BEGIN_NVC0(push, NVC0_3D(SP_GPR_ALLOC(2)), 1);
      PUSH_DATA (push, tp->num_gprs);
   } else {
      tp = nvc0->tcp_empty;
      /* not a whole lot we can do to handle this failure */
      if (!nvc0_program_validate(nvc0, tp))
         assert(!"unable to validate empty tcp");
      BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 2);
      PUSH_DATA (push, 0x20);
      PUSH_DATA (push, tp->code_base);
   }
   nvc0_program_update_context_state(nvc0, tp, 1);
}
void
nvc0_tctlprog_validate(struct nvc0_context *nvc0)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   struct nvc0_program *tp = nvc0->tctlprog;

   if (tp && nvc0_program_validate(nvc0, tp)) {
      if (tp->tp.tess_mode != ~0) {
         BEGIN_NVC0(push, NVC0_3D(TESS_MODE), 1);
         PUSH_DATA (push, tp->tp.tess_mode);
      }
      BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 2);
      PUSH_DATA (push, 0x21);
      PUSH_DATA (push, tp->code_base);
      BEGIN_NVC0(push, NVC0_3D(SP_GPR_ALLOC(2)), 1);
      PUSH_DATA (push, tp->max_gpr);

      if (tp->tp.input_patch_size <= 32)
         IMMED_NVC0(push, NVC0_3D(PATCH_VERTICES), tp->tp.input_patch_size);
   } else {
      BEGIN_NVC0(push, NVC0_3D(SP_SELECT(2)), 1);
      PUSH_DATA (push, 0x20);
   }
   nvc0_program_update_context_state(nvc0, tp, 1);
}
示例#3
0
void
nvc0_tctlprog_validate(struct nvc0_context *nvc0)
{
   struct nouveau_channel *chan = nvc0->screen->base.channel;
   struct nvc0_program *tp = nvc0->tctlprog;

   if (!tp) {
      BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 1);
      OUT_RING  (chan, 0x20);
      return;
   }
   if (!nvc0_program_validate(nvc0, tp))
         return;
   nvc0_program_update_context_state(nvc0, tp, 1);

   if (tp->tp.tess_mode != ~0) {
      BEGIN_RING(chan, RING_3D(TESS_MODE), 1);
      OUT_RING  (chan, tp->tp.tess_mode);
   }
   BEGIN_RING(chan, RING_3D(SP_SELECT(2)), 2);
   OUT_RING  (chan, 0x21);
   OUT_RING  (chan, tp->code_base);
   BEGIN_RING(chan, RING_3D(SP_GPR_ALLOC(2)), 1);
   OUT_RING  (chan, tp->max_gpr);

   if (tp->tp.input_patch_size <= 32)
      IMMED_RING(chan, RING_3D(PATCH_VERTICES), tp->tp.input_patch_size);
}
void
nvc0_fragprog_validate(struct nvc0_context *nvc0)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   struct nvc0_program *fp = nvc0->fragprog;

   if (!nvc0_program_validate(nvc0, fp))
         return;
   nvc0_program_update_context_state(nvc0, fp, 4);

   if (fp->fp.early_z != nvc0->state.early_z_forced) {
      nvc0->state.early_z_forced = fp->fp.early_z;
      IMMED_NVC0(push, NVC0_3D(FORCE_EARLY_FRAGMENT_TESTS), fp->fp.early_z);
   }

   BEGIN_NVC0(push, NVC0_3D(SP_SELECT(5)), 2);
   PUSH_DATA (push, 0x51);
   PUSH_DATA (push, fp->code_base);
   BEGIN_NVC0(push, NVC0_3D(SP_GPR_ALLOC(5)), 1);
   PUSH_DATA (push, fp->max_gpr);

   BEGIN_NVC0(push, SUBC_3D(0x0360), 2);
   PUSH_DATA (push, 0x20164010);
   PUSH_DATA (push, 0x20);
   BEGIN_NVC0(push, NVC0_3D(ZCULL_TEST_MASK), 1);
   PUSH_DATA (push, fp->flags[0]);
}
示例#5
0
void
nvc0_vertprog_validate(struct nvc0_context *nvc0)
{
   struct nouveau_channel *chan = nvc0->screen->base.channel;
   struct nvc0_program *vp = nvc0->vertprog;

   if (nvc0->clip.nr > vp->vp.num_ucps) {
      assert(nvc0->clip.nr <= 6);
      vp->vp.num_ucps = 6;

      if (vp->translated)
         nvc0_program_destroy(nvc0, vp);
   }

   if (!nvc0_program_validate(nvc0, vp))
         return;
   nvc0_program_update_context_state(nvc0, vp, 0);

   BEGIN_RING(chan, RING_3D(SP_SELECT(1)), 2);
   OUT_RING  (chan, 0x11);
   OUT_RING  (chan, vp->code_base);
   BEGIN_RING(chan, RING_3D(SP_GPR_ALLOC(1)), 1);
   OUT_RING  (chan, vp->max_gpr);

   if (!nvc0->gmtyprog && !nvc0->tevlprog)
      nvc0_program_validate_clip(nvc0, vp);

   // BEGIN_RING(chan, RING_3D_(0x163c), 1);
   // OUT_RING  (chan, 0);
}
void
nvc0_vertprog_validate(struct nvc0_context *nvc0)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   struct nvc0_program *vp = nvc0->vertprog;

   if (!nvc0_program_validate(nvc0, vp))
         return;
   nvc0_program_update_context_state(nvc0, vp, 0);

   BEGIN_NVC0(push, NVC0_3D(SP_SELECT(1)), 2);
   PUSH_DATA (push, 0x11);
   PUSH_DATA (push, vp->code_base);
   BEGIN_NVC0(push, NVC0_3D(SP_GPR_ALLOC(1)), 1);
   PUSH_DATA (push, vp->max_gpr);

   // BEGIN_NVC0(push, NVC0_3D_(0x163c), 1);
   // PUSH_DATA (push, 0);
}
示例#7
0
void
nvc0_fragprog_validate(struct nvc0_context *nvc0)
{
   struct nouveau_channel *chan = nvc0->screen->base.channel;
   struct nvc0_program *fp = nvc0->fragprog;

   if (!nvc0_program_validate(nvc0, fp))
         return;
   nvc0_program_update_context_state(nvc0, fp, 4);

   BEGIN_RING(chan, RING_3D(SP_SELECT(5)), 2);
   OUT_RING  (chan, 0x51);
   OUT_RING  (chan, fp->code_base);
   BEGIN_RING(chan, RING_3D(SP_GPR_ALLOC(5)), 1);
   OUT_RING  (chan, fp->max_gpr);

   BEGIN_RING(chan, RING_3D_(0x0360), 2);
   OUT_RING  (chan, 0x20164010);
   OUT_RING  (chan, 0x20);
   BEGIN_RING(chan, RING_3D_(0x196c), 1);
   OUT_RING  (chan, fp->flags[0]);
}
示例#8
0
void
nvc0_fragprog_validate(struct nvc0_context *nvc0)
{
   struct nouveau_pushbuf *push = nvc0->base.pushbuf;
   struct nvc0_program *fp = nvc0->fragprog;
   struct pipe_rasterizer_state *rast = &nvc0->rast->pipe;

   if (fp->fp.force_persample_interp != rast->force_persample_interp) {
      /* Force the program to be reuploaded, which will trigger interp fixups
       * to get applied
       */
      if (fp->mem)
         nouveau_heap_free(&fp->mem);

      fp->fp.force_persample_interp = rast->force_persample_interp;
   }

   /* Shade model works well enough when both colors follow it. However if one
    * (or both) is explicitly set, then we have to go the patching route.
    */
   bool has_explicit_color = fp->fp.colors &&
      (((fp->fp.colors & 1) && !fp->fp.color_interp[0]) ||
       ((fp->fp.colors & 2) && !fp->fp.color_interp[1]));
   bool hwflatshade = false;
   if (has_explicit_color && fp->fp.flatshade != rast->flatshade) {
      /* Force re-upload */
      if (fp->mem)
         nouveau_heap_free(&fp->mem);

      fp->fp.flatshade = rast->flatshade;

      /* Always smooth-shade in this mode, the shader will decide on its own
       * when to flat-shade.
       */
   } else if (!has_explicit_color) {
      hwflatshade = rast->flatshade;

      /* No need to binary-patch the shader each time, make sure that it's set
       * up for the default behaviour.
       */
      fp->fp.flatshade = 0;
   }

   if (hwflatshade != nvc0->state.flatshade) {
      nvc0->state.flatshade = hwflatshade;
      BEGIN_NVC0(push, NVC0_3D(SHADE_MODEL), 1);
      PUSH_DATA (push, hwflatshade ? NVC0_3D_SHADE_MODEL_FLAT :
                                     NVC0_3D_SHADE_MODEL_SMOOTH);
   }

   if (fp->mem && !(nvc0->dirty_3d & NVC0_NEW_3D_FRAGPROG)) {
      return;
   }

   if (!nvc0_program_validate(nvc0, fp))
         return;
   nvc0_program_update_context_state(nvc0, fp, 4);

   if (fp->fp.early_z != nvc0->state.early_z_forced) {
      nvc0->state.early_z_forced = fp->fp.early_z;
      IMMED_NVC0(push, NVC0_3D(FORCE_EARLY_FRAGMENT_TESTS), fp->fp.early_z);
   }

   BEGIN_NVC0(push, NVC0_3D(SP_SELECT(5)), 2);
   PUSH_DATA (push, 0x51);
   PUSH_DATA (push, fp->code_base);
   BEGIN_NVC0(push, NVC0_3D(SP_GPR_ALLOC(5)), 1);
   PUSH_DATA (push, fp->num_gprs);

   BEGIN_NVC0(push, SUBC_3D(0x0360), 2);
   PUSH_DATA (push, 0x20164010);
   PUSH_DATA (push, 0x20);
   BEGIN_NVC0(push, NVC0_3D(ZCULL_TEST_MASK), 1);
   PUSH_DATA (push, fp->flags[0]);
}