void drawStrip(int row) { SVGA3dVertexDecl *decls; SVGA3dPrimitiveRange *ranges; SVGA3D_BeginDrawPrimitives(CID, &decls, 2, &ranges, 1); { decls[0].identity.type = SVGA3D_DECLTYPE_FLOAT3; decls[0].identity.usage = SVGA3D_DECLUSAGE_POSITION; decls[0].array.surfaceId = vertexSid; decls[0].array.stride = sizeof(MyVertex); decls[0].array.offset = offsetof(MyVertex, position); decls[1].identity.type = SVGA3D_DECLTYPE_FLOAT3; decls[1].identity.usage = SVGA3D_DECLUSAGE_COLOR; decls[1].array.surfaceId = vertexSid; decls[1].array.stride = sizeof(MyVertex); decls[1].array.offset = offsetof(MyVertex, color); ranges[0].primType = SVGA3D_PRIMITIVE_TRIANGLELIST; ranges[0].primitiveCount = TRIANGLES_PER_ROW; ranges[0].indexArray.surfaceId = indexSid; ranges[0].indexArray.stride = sizeof(IndexType); ranges[0].indexArray.offset = sizeof(IndexType) * INDICES_PER_ROW * row; ranges[0].indexWidth = sizeof(IndexType); } SVGA_FIFOCommitAll(); }
static enum pipe_error draw_vgpu9(struct svga_hwtnl *hwtnl) { struct svga_winsys_context *swc = hwtnl->cmd.swc; struct svga_context *svga = hwtnl->svga; enum pipe_error ret; struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX]; struct svga_winsys_surface *ib_handle[QSZ]; struct svga_winsys_surface *handle; SVGA3dVertexDecl *vdecl; SVGA3dPrimitiveRange *prim; unsigned i; for (i = 0; i < hwtnl->cmd.vdecl_count; i++) { unsigned j = hwtnl->cmd.vdecl_buffer_index[i]; handle = svga_buffer_handle(svga, hwtnl->cmd.vbufs[j].buffer); if (handle == NULL) return PIPE_ERROR_OUT_OF_MEMORY; vb_handle[i] = handle; } for (i = 0; i < hwtnl->cmd.prim_count; i++) { if (hwtnl->cmd.prim_ib[i]) { handle = svga_buffer_handle(svga, hwtnl->cmd.prim_ib[i]); if (handle == NULL) return PIPE_ERROR_OUT_OF_MEMORY; } else handle = NULL; ib_handle[i] = handle; } if (svga->rebind.flags.rendertargets) { ret = svga_reemit_framebuffer_bindings(svga); if (ret != PIPE_OK) { return ret; } } if (svga->rebind.flags.texture_samplers) { ret = svga_reemit_tss_bindings(svga); if (ret != PIPE_OK) { return ret; } } if (svga->rebind.flags.vs) { ret = svga_reemit_vs_bindings(svga); if (ret != PIPE_OK) { return ret; } } if (svga->rebind.flags.fs) { ret = svga_reemit_fs_bindings(svga); if (ret != PIPE_OK) { return ret; } } SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n", svga->curr.framebuffer.cbufs[0] ? svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL, hwtnl->cmd.prim_count); ret = SVGA3D_BeginDrawPrimitives(swc, &vdecl, hwtnl->cmd.vdecl_count, &prim, hwtnl->cmd.prim_count); if (ret != PIPE_OK) return ret; memcpy(vdecl, hwtnl->cmd.vdecl, hwtnl->cmd.vdecl_count * sizeof hwtnl->cmd.vdecl[0]); for (i = 0; i < hwtnl->cmd.vdecl_count; i++) { /* check for 4-byte alignment */ assert(vdecl[i].array.offset % 4 == 0); assert(vdecl[i].array.stride % 4 == 0); /* Given rangeHint is considered to be relative to indexBias, and * indexBias varies per primitive, we cannot accurately supply an * rangeHint when emitting more than one primitive per draw command. */ if (hwtnl->cmd.prim_count == 1) { vdecl[i].rangeHint.first = hwtnl->cmd.min_index[0]; vdecl[i].rangeHint.last = hwtnl->cmd.max_index[0] + 1; } else { vdecl[i].rangeHint.first = 0; vdecl[i].rangeHint.last = 0; } swc->surface_relocation(swc, &vdecl[i].array.surfaceId, NULL, vb_handle[i], SVGA_RELOC_READ); } memcpy(prim, hwtnl->cmd.prim, hwtnl->cmd.prim_count * sizeof hwtnl->cmd.prim[0]); for (i = 0; i < hwtnl->cmd.prim_count; i++) { swc->surface_relocation(swc, &prim[i].indexArray.surfaceId, NULL, ib_handle[i], SVGA_RELOC_READ); pipe_resource_reference(&hwtnl->cmd.prim_ib[i], NULL); } SVGA_FIFOCommitAll(swc); hwtnl->cmd.prim_count = 0; return PIPE_OK; }
void renderCube(float x, float y, Bool useShaders, Bool useHalf) { SVGA3dTextureState *ts; SVGA3dRenderState *rs; SVGA3dVertexDecl *decls; SVGA3dPrimitiveRange *ranges; static Matrix view; Matrix_Copy(view, gIdentityMatrix); Matrix_RotateX(view, 30.0 * M_PI / 180.0); Matrix_RotateY(view, gFPS.frame * 0.01f); Matrix_Translate(view, x, y, 15); if (useShaders) { SVGA3D_SetShader(CID, SVGA3D_SHADERTYPE_VS, MY_VSHADER_ID); SVGA3D_SetShader(CID, SVGA3D_SHADERTYPE_PS, MY_PSHADER_ID); SVGA3DUtil_SetShaderConstMatrix(CID, CONST_MAT_PROJ, SVGA3D_SHADERTYPE_VS, perspectiveMat); SVGA3DUtil_SetShaderConstMatrix(CID, CONST_MAT_VIEW, SVGA3D_SHADERTYPE_VS, view); } else { SVGA3D_SetShader(CID, SVGA3D_SHADERTYPE_VS, SVGA3D_INVALID_ID); SVGA3D_SetShader(CID, SVGA3D_SHADERTYPE_PS, SVGA3D_INVALID_ID); SVGA3D_SetTransform(CID, SVGA3D_TRANSFORM_VIEW, view); SVGA3D_SetTransform(CID, SVGA3D_TRANSFORM_WORLD, gIdentityMatrix); SVGA3D_SetTransform(CID, SVGA3D_TRANSFORM_PROJECTION, perspectiveMat); } SVGA3D_BeginSetRenderState(CID, &rs, 4); { rs[0].state = SVGA3D_RS_BLENDENABLE; rs[0].uintValue = FALSE; rs[1].state = SVGA3D_RS_ZENABLE; rs[1].uintValue = TRUE; rs[2].state = SVGA3D_RS_ZWRITEENABLE; rs[2].uintValue = TRUE; rs[3].state = SVGA3D_RS_ZFUNC; rs[3].uintValue = SVGA3D_CMP_LESS; } SVGA_FIFOCommitAll(); SVGA3D_BeginSetTextureState(CID, &ts, 4); { ts[0].stage = 0; ts[0].name = SVGA3D_TS_BIND_TEXTURE; ts[0].value = SVGA3D_INVALID_ID; ts[1].stage = 0; ts[1].name = SVGA3D_TS_COLOROP; ts[1].value = SVGA3D_TC_SELECTARG1; ts[2].stage = 0; ts[2].name = SVGA3D_TS_COLORARG1; ts[2].value = SVGA3D_TA_DIFFUSE; ts[3].stage = 0; ts[3].name = SVGA3D_TS_ALPHAARG1; ts[3].value = SVGA3D_TA_DIFFUSE; } SVGA_FIFOCommitAll(); SVGA3D_BeginDrawPrimitives(CID, &decls, 2, &ranges, 1); { decls[0].identity.usage = SVGA3D_DECLUSAGE_POSITION; decls[0].array.surfaceId = vertexSid; decls[0].array.stride = sizeof(MyVertex); if (useHalf) { decls[0].identity.type = SVGA3D_DECLTYPE_FLOAT16_4; decls[0].array.offset = offsetof(MyVertex, position16); } else { decls[0].identity.type = SVGA3D_DECLTYPE_FLOAT3; decls[0].array.offset = offsetof(MyVertex, position32); } decls[1].identity.type = SVGA3D_DECLTYPE_D3DCOLOR; decls[1].identity.usage = SVGA3D_DECLUSAGE_COLOR; decls[1].array.surfaceId = vertexSid; decls[1].array.stride = sizeof(MyVertex); decls[1].array.offset = offsetof(MyVertex, color); ranges[0].primType = SVGA3D_PRIMITIVE_TRIANGLELIST; ranges[0].primitiveCount = numTriangles; ranges[0].indexArray.surfaceId = indexSid; ranges[0].indexArray.stride = sizeof(uint16); ranges[0].indexWidth = sizeof(uint16); } SVGA_FIFOCommitAll(); SVGA3D_SetShader(CID, SVGA3D_SHADERTYPE_VS, SVGA3D_INVALID_ID); SVGA3D_SetShader(CID, SVGA3D_SHADERTYPE_PS, SVGA3D_INVALID_ID); }
void render(void) { SVGA3dTextureState *ts; SVGA3dRenderState *rs; SVGA3dVertexDecl *decls; SVGA3dPrimitiveRange *ranges; static Matrix view; Matrix_Copy(view, gIdentityMatrix); Matrix_Scale(view, 0.5, 0.5, 0.5, 1.0); if (lastMouseState.buttons & VMMOUSE_LEFT_BUTTON) { Matrix_RotateX(view, lastMouseState.y * 0.0001); Matrix_RotateY(view, lastMouseState.x * -0.0001); } else { Matrix_RotateX(view, 30.0 * M_PI / 180.0); Matrix_RotateY(view, gFPS.frame * 0.01f); } Matrix_Translate(view, 0, 0, 3); SVGA3D_SetTransform(CID, SVGA3D_TRANSFORM_VIEW, view); SVGA3D_SetTransform(CID, SVGA3D_TRANSFORM_WORLD, gIdentityMatrix); SVGA3D_SetTransform(CID, SVGA3D_TRANSFORM_PROJECTION, perspectiveMat); SVGA3D_BeginSetRenderState(CID, &rs, 4); { rs[0].state = SVGA3D_RS_BLENDENABLE; rs[0].uintValue = FALSE; rs[1].state = SVGA3D_RS_ZENABLE; rs[1].uintValue = TRUE; rs[2].state = SVGA3D_RS_ZWRITEENABLE; rs[2].uintValue = TRUE; rs[3].state = SVGA3D_RS_ZFUNC; rs[3].uintValue = SVGA3D_CMP_LESS; } SVGA_FIFOCommitAll(); SVGA3D_BeginSetTextureState(CID, &ts, 4); { ts[0].stage = 0; ts[0].name = SVGA3D_TS_BIND_TEXTURE; ts[0].value = SVGA3D_INVALID_ID; ts[1].stage = 0; ts[1].name = SVGA3D_TS_COLOROP; ts[1].value = SVGA3D_TC_SELECTARG1; ts[2].stage = 0; ts[2].name = SVGA3D_TS_COLORARG1; ts[2].value = SVGA3D_TA_DIFFUSE; ts[3].stage = 0; ts[3].name = SVGA3D_TS_ALPHAARG1; ts[3].value = SVGA3D_TA_DIFFUSE; } SVGA_FIFOCommitAll(); SVGA3D_BeginDrawPrimitives(CID, &decls, 2, &ranges, 1); { decls[0].identity.type = SVGA3D_DECLTYPE_FLOAT3; decls[0].identity.usage = SVGA3D_DECLUSAGE_POSITION; decls[0].array.surfaceId = vertexSid; decls[0].array.stride = sizeof(MyVertex); decls[0].array.offset = offsetof(MyVertex, position); decls[1].identity.type = SVGA3D_DECLTYPE_D3DCOLOR; decls[1].identity.usage = SVGA3D_DECLUSAGE_COLOR; decls[1].array.surfaceId = vertexSid; decls[1].array.stride = sizeof(MyVertex); decls[1].array.offset = offsetof(MyVertex, color); ranges[0].primType = SVGA3D_PRIMITIVE_TRIANGLELIST; ranges[0].primitiveCount = numTriangles; ranges[0].indexArray.surfaceId = indexSid; ranges[0].indexArray.stride = sizeof(uint16); ranges[0].indexWidth = sizeof(uint16); } SVGA_FIFOCommitAll(); }
enum pipe_error svga_hwtnl_flush( struct svga_hwtnl *hwtnl ) { struct svga_winsys_context *swc = hwtnl->cmd.swc; struct svga_context *svga = hwtnl->svga; enum pipe_error ret; if (hwtnl->cmd.prim_count) { struct svga_winsys_surface *vb_handle[SVGA3D_INPUTREG_MAX]; struct svga_winsys_surface *ib_handle[QSZ]; struct svga_winsys_surface *handle; SVGA3dVertexDecl *vdecl; SVGA3dPrimitiveRange *prim; unsigned i; for (i = 0; i < hwtnl->cmd.vdecl_count; i++) { handle = svga_buffer_handle(svga, hwtnl->cmd.vdecl_vb[i]); if (handle == NULL) return PIPE_ERROR_OUT_OF_MEMORY; vb_handle[i] = handle; } for (i = 0; i < hwtnl->cmd.prim_count; i++) { if (hwtnl->cmd.prim_ib[i]) { handle = svga_buffer_handle(svga, hwtnl->cmd.prim_ib[i]); if (handle == NULL) return PIPE_ERROR_OUT_OF_MEMORY; } else handle = NULL; ib_handle[i] = handle; } SVGA_DBG(DEBUG_DMA, "draw to sid %p, %d prims\n", svga->curr.framebuffer.cbufs[0] ? svga_surface(svga->curr.framebuffer.cbufs[0])->handle : NULL, hwtnl->cmd.prim_count); ret = SVGA3D_BeginDrawPrimitives(swc, &vdecl, hwtnl->cmd.vdecl_count, &prim, hwtnl->cmd.prim_count); if (ret != PIPE_OK) return ret; memcpy( vdecl, hwtnl->cmd.vdecl, hwtnl->cmd.vdecl_count * sizeof hwtnl->cmd.vdecl[0]); for (i = 0; i < hwtnl->cmd.vdecl_count; i++) { /* Given rangeHint is considered to be relative to indexBias, and * indexBias varies per primitive, we cannot accurately supply an * rangeHint when emitting more than one primitive per draw command. */ if (hwtnl->cmd.prim_count == 1) { vdecl[i].rangeHint.first = hwtnl->cmd.min_index[0]; vdecl[i].rangeHint.last = hwtnl->cmd.max_index[0] + 1; } else { vdecl[i].rangeHint.first = 0; vdecl[i].rangeHint.last = 0; } swc->surface_relocation(swc, &vdecl[i].array.surfaceId, vb_handle[i], PIPE_BUFFER_USAGE_GPU_READ); } memcpy( prim, hwtnl->cmd.prim, hwtnl->cmd.prim_count * sizeof hwtnl->cmd.prim[0]); for (i = 0; i < hwtnl->cmd.prim_count; i++) { swc->surface_relocation(swc, &prim[i].indexArray.surfaceId, ib_handle[i], PIPE_BUFFER_USAGE_GPU_READ); pipe_buffer_reference(&hwtnl->cmd.prim_ib[i], NULL); } SVGA_FIFOCommitAll( swc ); hwtnl->cmd.prim_count = 0; } return PIPE_OK; }
static void drawCube(void) { static float angle = 0.5f; SVGA3dRect *rect; Matrix perspectiveMat; SVGA3dTextureState *ts; SVGA3dRenderState *rs; SVGA3dRect viewport = { 0, 0, surfWidth, surfHeight }; SVGA3D_SetRenderTarget(CID, SVGA3D_RT_COLOR0, &colorImage); SVGA3D_SetRenderTarget(CID, SVGA3D_RT_DEPTH, &depthImage); SVGA3D_SetViewport(CID, &viewport); SVGA3D_SetZRange(CID, 0.0f, 1.0f); SVGA3D_BeginSetRenderState(CID, &rs, 5); { rs[0].state = SVGA3D_RS_BLENDENABLE; rs[0].uintValue = FALSE; rs[1].state = SVGA3D_RS_ZENABLE; rs[1].uintValue = TRUE; rs[2].state = SVGA3D_RS_ZWRITEENABLE; rs[2].uintValue = TRUE; rs[3].state = SVGA3D_RS_ZFUNC; rs[3].uintValue = SVGA3D_CMP_LESS; rs[4].state = SVGA3D_RS_LIGHTINGENABLE; rs[4].uintValue = FALSE; } SVGA_FIFOCommitAll(); SVGA3D_BeginSetTextureState(CID, &ts, 4); { ts[0].stage = 0; ts[0].name = SVGA3D_TS_BIND_TEXTURE; ts[0].value = SVGA3D_INVALID_ID; ts[1].stage = 0; ts[1].name = SVGA3D_TS_COLOROP; ts[1].value = SVGA3D_TC_SELECTARG1; ts[2].stage = 0; ts[2].name = SVGA3D_TS_COLORARG1; ts[2].value = SVGA3D_TA_DIFFUSE; ts[3].stage = 0; ts[3].name = SVGA3D_TS_ALPHAARG1; ts[3].value = SVGA3D_TA_DIFFUSE; } SVGA_FIFOCommitAll(); /* * Draw a red border around the render target, to test edge * accuracy in Present. */ SVGA3D_BeginClear(CID, SVGA3D_CLEAR_COLOR | SVGA3D_CLEAR_DEPTH, 0xFF0000, 1.0f, 0, &rect, 1); *rect = viewport; SVGA_FIFOCommitAll(); /* * Draw the background color */ SVGA3D_BeginClear(CID, SVGA3D_CLEAR_COLOR | SVGA3D_CLEAR_DEPTH, 0x336699, 1.0f, 0, &rect, 1); rect->x = viewport.x + 1; rect->y = viewport.y + 1; rect->w = viewport.w - 2; rect->h = viewport.h - 2; SVGA_FIFOCommitAll(); SVGA3dVertexDecl *decls; SVGA3dPrimitiveRange *ranges; Matrix view; Matrix_Copy(view, gIdentityMatrix); Matrix_Scale(view, 0.5, 0.5, 0.5, 1.0); Matrix_RotateX(view, 30.0 * M_PI / 180.0); Matrix_RotateY(view, angle); Matrix_Translate(view, 0, 0, 2.2); angle += 0.02; Matrix_Perspective(perspectiveMat, 45.0f, 4.0f / 3.0f, 0.1f, 100.0f); SVGA3D_SetTransform(CID, SVGA3D_TRANSFORM_WORLD, gIdentityMatrix); SVGA3D_SetTransform(CID, SVGA3D_TRANSFORM_PROJECTION, perspectiveMat); SVGA3D_SetTransform(CID, SVGA3D_TRANSFORM_VIEW, view); SVGA3D_BeginDrawPrimitives(CID, &decls, 2, &ranges, 1); { decls[0].identity.type = SVGA3D_DECLTYPE_FLOAT3; decls[0].identity.usage = SVGA3D_DECLUSAGE_POSITION; decls[0].array.surfaceId = vertexSid; decls[0].array.stride = sizeof(MyVertex); decls[0].array.offset = offsetof(MyVertex, position); decls[1].identity.type = SVGA3D_DECLTYPE_D3DCOLOR; decls[1].identity.usage = SVGA3D_DECLUSAGE_COLOR; decls[1].array.surfaceId = vertexSid; decls[1].array.stride = sizeof(MyVertex); decls[1].array.offset = offsetof(MyVertex, color); ranges[0].primType = SVGA3D_PRIMITIVE_LINELIST; ranges[0].primitiveCount = numLines; ranges[0].indexArray.surfaceId = indexSid; ranges[0].indexArray.stride = sizeof(uint16); ranges[0].indexWidth = sizeof(uint16); } SVGA_FIFOCommitAll(); }