/* ================ SV_TransitionGameState NERVE - SMF ================ */ static qboolean SV_TransitionGameState(gamestate_t new_gs, gamestate_t old_gs, int delay) { if (!SV_GameIsSinglePlayer() && !SV_GameIsCoop()) { // we always do a warmup before starting match if (old_gs == GS_INTERMISSION && new_gs == GS_PLAYING) { new_gs = GS_WARMUP; } } // check if its a valid state transition if (!SV_CheckTransitionGameState(new_gs, old_gs)) { return qfalse; } if (new_gs == GS_RESET) { new_gs = GS_WARMUP; } Cvar_Set("gamestate", va("%i", new_gs)); return qtrue; }
/* ================ SV_TransitionGameState NERVE - SMF ================ */ static qboolean SV_TransitionGameState( gamestate_t new_gs, gamestate_t old_gs, int delay ) { // we always do a warmup before starting match if ( old_gs == GS_INTERMISSION && new_gs == GS_PLAYING ) { new_gs = GS_WARMUP; } // check if its a valid state transition if ( !SV_CheckTransitionGameState( new_gs, old_gs ) ) { return qfalse; } if ( new_gs == GS_RESET ) { if ( atoi( Cvar_VariableString( "g_noTeamSwitching" ) ) ) { new_gs = GS_WAITING_FOR_PLAYERS; } else { new_gs = GS_WARMUP; } } Cvar_Set( "gamestate", va( "%i", new_gs ) ); return qtrue; }