int main(int argc, char **argv) { SWFMovie mo; SWFInput in; SWFBitmap bitmap; SWFShape shpSmt; SWFShape shpHrd; SWFMovieClip mc; SWFDisplayItem it; int swfversion; SWFFont font; SWFMovieClip dejagnuclip; char outputFilename[256]; FILE* imgfile; if ( argc < 2 ) { fprintf(stderr, "Usage: %s <swf_version>\n", argv[0]); exit(EXIT_FAILURE); } swfversion = atoi(argv[1]); sprintf(outputFilename, "BitmapSmoothingTest-v%d.swf", swfversion); /********************************************* * * Initialization * *********************************************/ puts("Setting things up"); Ming_init(); Ming_useSWFVersion (swfversion); mo = newSWFMovieWithVersion(swfversion); /**************************************************** * Create filled shapes mc ****************************************************/ imgfile = fopen(MEDIADIR"/vstroke.png", "rb"); if (!imgfile) { fprintf(stderr, "Failed to open bitmap file"); return EXIT_FAILURE; } // Note that recent ming version have the more convenient // newSWFInput_filename() function, but we want to support // older versions. in = newSWFInput_file(imgfile); bitmap = newSWFBitmap_fromInput(in); if (!bitmap) { return EXIT_FAILURE; } shpSmt = newSWFShapeFromBitmap(bitmap, SWFFILL_CLIPPED_BITMAP); shpHrd = newSWFShapeFromBitmap(bitmap, SWFFILL_NONSMOOTHED_CLIPPED_BITMAP); mc = newSWFMovieClip(); SWFMovieClip_add(mc, (SWFBlock)shpSmt); it = SWFMovieClip_add(mc, (SWFBlock)shpHrd); SWFDisplayItem_moveTo(it, 0, 5); SWFMovieClip_nextFrame(mc); /**************************************************** * Create filled shapes mc, and scale it ****************************************************/ it = SWFMovie_add(mo, (SWFBlock)mc); SWFDisplayItem_scaleTo(it, 30, 10); SWFMovie_setDimension(mo, SWFBitmap_getWidth(bitmap)*30, 500); /**************************************************** * Add dejagnu clip ****************************************************/ font = get_default_font(MEDIADIR); dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 200, 200); it = SWFMovie_add(mo, (SWFBlock)dejagnuclip); SWFDisplayItem_setDepth(it, 200); SWFDisplayItem_move(it, 0, 100); /**************************************************** * TODO: Add actions ****************************************************/ /**************************************************** * Save things up ****************************************************/ printf("Saving %s\n", outputFilename); SWFMovie_nextFrame(mo); /* showFrame */ SWFMovie_save(mo, outputFilename); fclose(imgfile); return EXIT_SUCCESS; }
int main(int argc, char** argv) { SWFMovie mo; int frames; SWFVideoStream stream; SWFDisplayItem item; SWFMovieClip dejagnuclip; FILE *flv, *font_file; SWFFont font; char filename[256]; char fdbfont[1024]; if ( argc>1 ) mediadir=argv[1]; else { fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]); return 1; } sprintf(filename, "%s/square.flv", mediadir); flv = fopen(filename, "rb"); if (flv == NULL) { perror(filename); return -1; } sprintf(fdbfont, "%s/Bitstream-Vera-Sans.fdb", mediadir); font_file = fopen(fdbfont, "r"); if ( font_file == NULL ) { perror(fdbfont); exit(1); } Ming_init(); Ming_useSWFVersion (OUTPUT_VERSION); font = loadSWFFontFromFile(font_file); mo = newSWFMovie(); SWFMovie_setDimension(mo, 320, 96); if (mo == NULL) return -1; SWFMovie_setRate(mo, 5); dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 200, 200); item = SWFMovie_add(mo, (SWFBlock)dejagnuclip); SWFDisplayItem_setDepth(item, 200); SWFDisplayItem_move(item, 140, 0); stream = newSWFVideoStream_fromFile(flv); item = SWFMovie_add(mo, (SWFBlock)stream); SWFDisplayItem_setName(item, "vid"); // A bug in Ming prevents this from working the // way I liked it to. It was useful to try this // out as it exposed a bad bug in gnash eating up // all memory and a few other issues. // // In order to keep the test *runner* untouched // this will be commented out for now. When Ming // is fixed I'll like to have two instances of // the definition playing one near the other, // both playing all frames. // //item = SWFMovie_add(mo, (SWFBlock)stream); //SWFDisplayItem_move(item, 150, 0); // Mouse clicks toggle play/stop add_actions(mo, "_root.onMouseDown = function() {" " if (stopped) { play(); stopped=false; }" " else { stop(); stopped=true; }" "};"); // Pressing a number jumps to the specified frame add_actions(mo, "_root.onKeyDown = function() {" " var fnum = Key.getAscii() - 47;" //" trace('going to frame '+fnum);" " _root.gotoAndPlay(fnum);" "}; Key.addListener(_root);"); // TODO: dynamic frame rate adjust frames = SWFVideoStream_getNumFrames(stream); for(; frames > 0; frames--) { SWFMovie_nextFrame(mo); } /// Video.clear() should not work on embedded Videos. add_actions(mo, "stop(); vid.clear(); trace(vid);"); add_actions(mo, "note('You should still see the video frame." " Click to replay');" "o = {};" "o.onMouseDown = function() { _root.play(); };" "Mouse.addListener(o);" ); SWFMovie_nextFrame(mo); //Output movie puts("Saving " OUTPUT_FILENAME ); SWFMovie_save(mo, OUTPUT_FILENAME); return 0; }
int main(int argc, char **argv) { SWFMovie mo; SWFDisplayItem it; const char *srcdir="."; char fdbfont[256]; SWFMovieClip dejagnuclip; SWFFont font; puts("Setting things up"); Ming_init(); Ming_useSWFVersion (OUTPUT_VERSION); Ming_setScale(20.0); mo = newSWFMovie(); SWFMovie_setDimension(mo, 800, 600); SWFMovie_setRate(mo, 1); if (argc > 1) srcdir=argv[1]; else { fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]); return 1; } sprintf(fdbfont, "%s/Bitstream-Vera-Sans.fdb", srcdir); FILE* font_file = fopen(fdbfont, "r"); if (!font_file) { perror(fdbfont); exit(1); } font = loadSWFFontFromFile(font_file); /* Dejagnu equipment */ dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 800, 600); it = SWFMovie_add(mo, (SWFBlock)dejagnuclip); SWFDisplayItem_setDepth(it, 200); SWFDisplayItem_move(it, 200, 0); SWFMovie_nextFrame(mo); add_actions(mo, "mc1 = _root.createEmptyMovieClip('mc1', 34);" "mc2 = mc1.createEmptyMovieClip('mc2', 35);" "with(mc2) {" " moveTo(100, 100);" " beginFill(0x20fff0);" " lineTo(100, 200);" " lineTo(200, 200);" " lineTo(200, 100);" "};" "_root.onMouseUp = function() { play(); };" ); // One has all the functions, one has __resolve. add_actions(mo, "resolveevents = [];" "events = [];" "mc1.__resolve = function(a) { resolveevents.push(a); };" "mc2.onEnterFrame = function() { events.push('onEnterFrame'); };" "mc2.onMouseDown = function() { events.push('onMouseDown'); };" "mc2.onMouseUp = function() { events.push('onMouseUp'); };" // Gnash sends a bogus event here, but we're not testing that! //"mc2.onLoad = function() { events.push('onLoad'); };" "mc2.onPress = function() { events.push('onPress'); };" "mc2.onRelease = function() { events.push('onRelease'); };" "mc2.onRollOver = function() { events.push('onRollOver'); };" "mc2.onRollOut = function() { events.push('onRollOut'); };" "mc2.onInitialize = function() { events.push('onInitialize'); };" "mc2.onConstruct = function() { events.push('onConstruct'); };" "mc2.onReleaseOutside = function() { events.push('onReleaseOutside'); };" "mc2.onDragOver = function() { events.push('onDragOver'); };" "mc2.func = function() { events.push('func'); };" ); add_actions(mo, "mc2.func();" "mc1.func();" "mc2.onEnterFrame();" "mc1.onEnterFrame();" "mc2.onRollOver();" "mc1.onRollOver();" ); add_actions(mo, "_root.note('Do not touch anything!');"); // The ones called manually should appear in both. check_equals(mo, "events.toString()", "'func,onEnterFrame,onRollOver'"); check_equals(mo, "resolveevents.toString()", "'func,onEnterFrame,onRollOver'"); SWFMovie_nextFrame(mo); check_equals(mo, "events.toString()", "'func,onEnterFrame,onRollOver,onEnterFrame'"); check_equals(mo, "resolveevents.toString()", "'func,onEnterFrame,onRollOver'"); // Otherwise the number is unpredictable. add_actions(mo, "mc2.onEnterFrame = function() {};"); add_actions(mo, "stop();"); add_actions(mo, "_root.note('Move over square, click and release!');"); SWFMovie_nextFrame(mo); // Expect rollover, onMouseDown, onMouseUp, onRelease check_equals(mo, "events.toString()", "'func,onEnterFrame,onRollOver,onEnterFrame," "onRollOver,onMouseDown,onPress,onMouseUp,onRelease'"); check_equals(mo, "resolveevents.toString()", "'func,onEnterFrame,onRollOver'"); add_actions(mo, "_root.note('Move out of square, click and release!');"); add_actions(mo, "stop();"); SWFMovie_nextFrame(mo); check_equals(mo, "events.toString()", "'func,onEnterFrame,onRollOver,onEnterFrame,onRollOver," "onMouseDown,onPress,onMouseUp,onRelease,onRollOut,onMouseDown," "onMouseUp'"); check_equals(mo, "resolveevents.toString()", "'func,onEnterFrame,onRollOver'"); add_actions(mo, "mevents = [];" "ressiz = resolveevents.length;" "mc2.onMouseMove = function() { mevents.push('onMouseMove'); };"); // Last test! add_actions(mo, "_root.note('Move the mouse about, then click');"); add_actions(mo, "stop();"); SWFMovie_nextFrame(mo); // Check that mouse events aren't carried to resolve. check_equals(mo, "mevents[0]", "'onMouseMove'"); check_equals(mo, "resolveevents.length", "ressiz"); add_actions(mo, "_root.note('End of test!');"); // Finish and save SWFMovie_nextFrame(mo); add_actions(mo, "stop();"); puts("Saving " OUTPUT_FILENAME ); SWFMovie_save(mo, OUTPUT_FILENAME); return 0; }
int main(int argc, char **argv) { SWFMovie mo; SWFDisplayItem it; const char *srcdir="."; char fdbfont[256]; SWFMovieClip dejagnuclip; /********************************************* * * Initialization * *********************************************/ puts("Setting things up"); Ming_init(); Ming_useSWFVersion (OUTPUT_VERSION); Ming_setScale(20.0); mo = newSWFMovie(); SWFMovie_setDimension(mo, 800, 600); SWFMovie_setRate(mo, 1); if ( argc>1 ) srcdir=argv[1]; else { fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]); return 1; } sprintf(fdbfont, "%s/Bitstream-Vera-Sans.fdb", srcdir); FILE *font_file = fopen(fdbfont, "r"); if ( font_file == NULL ) { perror(fdbfont); exit(1); } /*SWFBrowserFont bfont = newSWFBrowserFont("_sans");*/ font = loadSWFFontFromFile(font_file); /* Dejagnu equipment */ dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 800, 600); it = SWFMovie_add(mo, (SWFBlock)dejagnuclip); SWFDisplayItem_setDepth(it, 200); SWFDisplayItem_move(it, 200, 0); add_text_field(mo, "textfield", "_root.msg", "Button events", 10, 0, 5); add_text_field(mo, "textfield2", "_root.msg2", "Mouse events", 11, 0, 100); add_text_field(mo, "textfield3", "_root.msg3", "Key events", 12, 0, 80); SWFMovie_nextFrame(mo); /***************************************************** * * Add button * *****************************************************/ it = add_button(mo); SWFDisplayItem_moveTo(it, 40, 30); SWFDisplayItem_setName(it, "square1"); SWFDisplayItem_setDepth(it, 2); // Mouse pointer events //add_actions(mo, "square1.button.onRollOver = function() { _root.msg2 = 'RollOver'; };"); //add_actions(mo, "square1.button.onRollOut = function() { _root.msg2 = 'RollOut'; };"); // Mouse buttons events //add_actions(mo, "square1.button.onPress = function() { _root.msg2 = 'Press'; };"); //add_actions(mo, "square1.button.onRelease = function() { _root.msg2 = 'Release'; gotoAndStop(1); };"); //add_actions(mo, "square1.button.onReleaseOutside = function() { _root.msg2 = 'ReleaseOutside'; };"); // Focus events add_actions(mo, "square1.button.onSetFocus = function() { _root.msg3 = 'SetFocus'; };"); // Key events - button needs focus for these to work add_actions(mo, "square1.button.onKeyDown = function() { _root.msg3 = 'KeyDown'; };"); add_actions(mo, "square1.button.onKeyUp = function() { _root.msg3 = 'KeyUp'; };"); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * On second frame, add a shape at lower depth * *****************************************************/ { SWFShape sh = make_fill_square(0, 0, 120, 120, 0, 0, 0, 0, 255, 0); SWFDisplayItem itsh = SWFMovie_add(mo, (SWFBlock)sh); SWFDisplayItem_setDepth(itsh, 1); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * On third frame, add a shape at higher depth * *****************************************************/ { SWFShape sh = make_fill_square(0, 0, 120, 120, 0, 0, 0, 0, 255, 0); SWFDisplayItem itsh = SWFMovie_add(mo, (SWFBlock)sh); SWFDisplayItem_setDepth(itsh, 3); SWFDisplayItem_setColorAdd(itsh, 0, 0, 0, -128); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * On third frame, add a shape at higher depth * *****************************************************/ { add_actions(mo, "square1.button.enabled = false;" //"_root.msg = _root.msg2 = _root.msg3 = 'Idle';" "stop();" "totals();" ); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * Save it... * *****************************************************/ puts("Saving " OUTPUT_FILENAME ); SWFMovie_save(mo, OUTPUT_FILENAME); return 0; }
int main(int argc, char **argv) { SWFMovie mo; SWFDisplayItem it; const char *srcdir="."; SWFMovieClip dejagnuclip; /********************************************* * * Initialization * *********************************************/ puts("Setting things up"); Ming_init(); Ming_useSWFVersion (OUTPUT_VERSION); Ming_setScale(20.0); mo = newSWFMovie(); SWFMovie_setDimension(mo, 800, 600); SWFMovie_setRate(mo, 12); if ( argc>1 ) srcdir=argv[1]; else { fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]); return 1; } font = get_default_font(srcdir); /* Dejagnu equipment */ dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 800, 600); it = SWFMovie_add(mo, (SWFBlock)dejagnuclip); SWFDisplayItem_setDepth(it, 200); SWFDisplayItem_move(it, 200, 0); add_text_field(mo, "textfield", "_root.msg", "Button events", 10, 0, 5); add_text_field(mo, "textfield2", "_root.msg2", "Mouse events", 11, 0, 100); add_text_field(mo, "textfield3", "_root.msg3", "Key events", 12, 0, 80); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * Add button * *****************************************************/ it = add_button(mo); SWFDisplayItem_moveTo(it, 40, 30); SWFDisplayItem_setName(it, "square1"); SWFDisplayItem_setDepth(it, 2); add_actions(mo, "function printBounds(b) {" " return ''+Math.round(b.xMin*100)/100+','+Math.round(b.yMin*100)/100+' '+Math.round(b.xMax*100)/100+','+Math.round(b.yMax*100)/100;" "}" ); // // Mouse pointer events // add_actions(mo, "square1.button.onRollOver = function() { " " _root.msg2 = 'RollOver'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); add_actions(mo, "square1.button.onRollOut = function() {" " _root.msg2 = 'RollOut'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); // // Mouse buttons events // add_actions(mo, "square1.button.onPress = function() {" " _root.msg2 = 'Press'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); add_actions(mo, "square1.button.onRelease = function() {" " _root.msg2 = 'Release'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); add_actions(mo, "square1.button.onReleaseOutside = function() {" " _root.msg2 = 'ReleaseOutside'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); // // Focus events // add_actions(mo, "square1.button.onSetFocus = function() {" " _root.msg3 = 'SetFocus';" // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); // // Key events - button needs focus for these to work // add_actions(mo, "square1.button.onKeyDown = function() {" " _root.msg3 = 'KeyDown';" // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); add_actions(mo, "square1.button.onKeyUp = function() {" " _root.msg3 = 'KeyUp';" // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * On second frame, check construction of the button * DisplayObject states and give instructions to proceed * * *****************************************************/ add_actions(mo, "Array.prototype.realLength = function() {" " var l=0; for (var i in this) { " " if (Number(i) == i) l++;" /* count only numbers */ " };" " return l;" "};"); /* buttonChild was initialized with 2 elements */ check_equals(mo, "typeof(_root.buttonChild)", "'object'"); check(mo, "_root.buttonChild instanceof Array"); check_equals(mo, "_root.buttonChild.realLength()", "2"); /* UP and ALL states */ /* sprite for ALL states */ check_equals(mo, "typeof(_root.buttonChild[10])", "'object'"); check_equals(mo, "(_root.buttonChild[10].nam)", "'_level0.square1.button.instance5'"); check_equals(mo, "(_root.buttonChild[10].exe)", "1"); check_equals(mo, "(_root.buttonChild[10].uld)", "0"); /* sprite for UP state */ check_equals(mo, "typeof(_root.buttonChild[12])", "'object'"); check_equals(mo, "(_root.buttonChild[12].nam)", "'_level0.square1.button.instance6'"); check_equals(mo, "(_root.buttonChild[12].exe)", "1"); check_equals(mo, "(_root.buttonChild[12].uld)", "0"); check_equals(mo, "_level0.square1.button.instance6._name", "'instance6'"); check_equals(mo, "_level0.square1.button.instance6.getDepth()", "-16371"); /* sprite for HIT state not constructed */ check_equals(mo, "typeof(_root.buttonChild[11])", "'undefined'"); /* sprite for DOWN state not constructed */ check_equals(mo, "typeof(_root.buttonChild[13])", "'undefined'"); add_actions(mo, "stop();" /*"_root.note('buttonChild is '+dumpObj(_root.buttonChild));"*/ "_root.testno=0;" "_root.square1.onRollOut = function() { _root.testno++; delete _root.square1.onRollOut; nextFrame(); };" "_root.note('" "0. Roll over and out the red square, not touching the small dark-red square in it." "');"); /* hitTest should work on every child, not just first added */ check(mo, "_level0.square1.hitTest(60,60,true)"); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * On third frame, start the button event test * *****************************************************/ add_actions(mo, "stop();" /*"_root.note('buttonChild is '+dumpObj(_root.buttonChild));"*/ "_root.testno=1;" "_root.note('" "1. Roll over the red square." "');"); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * On fourth frame, add a shape at lower depth, * and check bounds of square1 * * *****************************************************/ { SWFShape sh = make_fill_square(0, 0, 120, 120, 0, 0, 0, 0, 255, 0); SWFDisplayItem itsh = SWFMovie_add(mo, (SWFBlock)sh); SWFDisplayItem_setDepth(itsh, 1); check_equals(mo, "printBounds(square1.getBounds())", "'-0.05,-0.05 40.05,40.05'"); /* buttonChild should now have a total of 4 elements (UP,DOWN, OVER and ALL states) */ check_equals(mo, "typeof(_root.buttonChild)", "'object'"); check(mo, "_root.buttonChild instanceof Array"); check_equals(mo, "_root.buttonChild.realLength()", "4"); /* sprite for ALL states */ check_equals(mo, "typeof(_root.buttonChild[10])", "'object'"); check_equals(mo, "(_root.buttonChild[10].nam)", "'_level0.square1.button.instance5'"); check_equals(mo, "(_root.buttonChild[10].exe)", "1"); check_equals(mo, "(_root.buttonChild[10].uld)", "0"); /* sprite for UP state */ check_equals(mo, "typeof(_root.buttonChild[12])", "'object'"); check_equals(mo, "(_root.buttonChild[12].nam)", "'_level0.square1.button.instance6'"); check_equals(mo, "(_root.buttonChild[12].exe)", "3"); check_equals(mo, "(_root.buttonChild[12].uld)", "2"); /* sprite for OVER state */ check_equals(mo, "typeof(_root.buttonChild[13])", "'object'"); check_equals(mo, "(_root.buttonChild[13].nam)", "'_level0.square1.button.instance7'"); check_equals(mo, "(_root.buttonChild[13].exe)", "4"); check_equals(mo, "(_root.buttonChild[13].uld)", "4"); /* sprite for DOWN state */ check_equals(mo, "typeof(_root.buttonChild[14])", "'object'"); check_equals(mo, "(_root.buttonChild[14].nam)", "'_level0.square1.button.instance8'"); check_equals(mo, "(_root.buttonChild[14].exe)", "2"); check_equals(mo, "(_root.buttonChild[14].uld)", "2"); /* sprite for HIT state never constructed */ check_equals(mo, "typeof(_root.buttonChild[11])", "'undefined'"); add_actions(mo, "stop();" "_root.note('-- Added shape at lower depth --');" "_root.testno++;" "_root.note(_root.testno+'. Roll over the square.');" ); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * On fifth frame, add a shape at higher depth * *****************************************************/ { SWFShape sh = make_fill_square(0, 0, 120, 120, 0, 0, 0, 0, 255, 0); SWFDisplayItem itsh = SWFMovie_add(mo, (SWFBlock)sh); SWFDisplayItem_setDepth(itsh, 3); SWFDisplayItem_setColorAdd(itsh, 0, 0, 0, -128); /* buttonChild should now have a total of 4 elements (UP,DOWN, OVER and ALL states) */ check_equals(mo, "typeof(_root.buttonChild)", "'object'"); check(mo, "_root.buttonChild instanceof Array"); check_equals(mo, "_root.buttonChild.realLength()", "4"); /* sprite for ALL states */ check_equals(mo, "typeof(_root.buttonChild[10])", "'object'"); check_equals(mo, "(_root.buttonChild[10].nam)", "'_level0.square1.button.instance5'"); check_equals(mo, "(_root.buttonChild[10].exe)", "1"); check_equals(mo, "(_root.buttonChild[10].uld)", "0"); /* sprite for UP state */ check_equals(mo, "typeof(_root.buttonChild[12])", "'object'"); check_equals(mo, "(_root.buttonChild[12].nam)", "'_level0.square1.button.instance6'"); check_equals(mo, "(_root.buttonChild[12].exe)", "5"); check_equals(mo, "(_root.buttonChild[12].uld)", "4"); /* sprite for OVER state */ check_equals(mo, "typeof(_root.buttonChild[13])", "'object'"); check_equals(mo, "(_root.buttonChild[13].nam)", "'_level0.square1.button.instance7'"); check_equals(mo, "(_root.buttonChild[13].exe)", "8"); check_equals(mo, "(_root.buttonChild[13].uld)", "8"); /* sprite for DOWN state */ check_equals(mo, "typeof(_root.buttonChild[14])", "'object'"); check_equals(mo, "(_root.buttonChild[14].nam)", "'_level0.square1.button.instance8'"); check_equals(mo, "(_root.buttonChild[14].exe)", "4"); check_equals(mo, "(_root.buttonChild[14].uld)", "4"); /* sprite for HIT state never constructed */ check_equals(mo, "typeof(_root.buttonChild[11])", "'undefined'"); add_actions(mo, "stop();" "_root.note('-- Added shape at higher depth --');" "_root.testno++;" "_root.note(_root.testno+'. Roll over the square.');" ); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * On sixth frame, disable the button * and check total tests so far * *****************************************************/ { add_actions(mo, "check_equals(square1.button.enabled, true);" "square1.button.enabled = 6;" "check_equals(square1.button.enabled, 6);" "square1.button.enabled = 'string';" "check_equals(square1.button.enabled, 'string');" "square1.button._visible = false;" "check_equals(square1.button.enabled, 'string');" "square1.button._visible = true;" "square1.button.enabled = false;" "stop();" "_root.totals(160);" "_root.note('-- Button disabled, try playing with it, nothing should happen --');" ); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * Save it... * *****************************************************/ puts("Saving " OUTPUT_FILENAME ); SWFMovie_save(mo, OUTPUT_FILENAME); return 0; }
EXPORT BOOL WINAPI i_move(float x, float y, int p3, int p4) { lstrcpy(funcname, "i_move"); SWFDisplayItem_move(mhsp_item, x, y); return 0; }
int main(void) { // Create local variables int i; SWFDisplayItem image_display_item; SWFFont font_object; SWFMovie test_movie; SWFText text_object; // Initialise the movie structure in memory Ming_init(); test_movie = newSWFMovieWithVersion(7); // Set the desired compression level // for the output (9 = maximum compression) Ming_setSWFCompression(9); // Set the background color for the movie SWFMovie_setBackground(test_movie, 0x00, 0x00, 0x00); // Adjust the dimensions of the movie SWFMovie_setDimension(test_movie, 800, 600); // Set the frame rate for the movie to 24 frames per second SWFMovie_setRate(test_movie, 24.0); // Load a font from disk font_object = newSWFFont_fromFile("../../fonts/vera/Vera.ttf"); if (NULL == font_object) { // Something went wrong, so exit printf("Unable to load font from file.\n"); return EXIT_FAILURE; } // Create a new, empty text object text_object = newSWFText(); // Tell the text object to use the font previously loaded SWFText_setFont(text_object, font_object); // Set the height of the text SWFText_setHeight(text_object, 18.0); // Set the color of the text SWFText_setColor(text_object, 0x00, 0x00, 0xff, 0xff); // Add a string to the text object SWFText_addString(text_object, "This is some example text", NULL); // Add the text object to the movie (at 0,0) image_display_item = SWFMovie_add(test_movie, (SWFBlock) text_object); // Move to 100, 100 SWFDisplayItem_moveTo(image_display_item, 100.00, 100.0); // Progressively move the text down and to the right for (i = 0; i <= 250; i++) { SWFMovie_nextFrame(test_movie); SWFDisplayItem_move(image_display_item, 2, 2); } // Save the swf movie file to disk SWFMovie_save(test_movie, "ming-test-text.swf"); // Free the swf movie in memory destroySWFMovie(test_movie); // Free the swf text object destroySWFText(text_object); return EXIT_SUCCESS; }
int main(int argc, char **argv) { SWFMovie mo; SWFDisplayItem it; const char *srcdir="."; SWFMovieClip dejagnuclip; /********************************************* * * Initialization * *********************************************/ puts("Setting things up"); Ming_init(); Ming_useSWFVersion (OUTPUT_VERSION); Ming_setScale(20.0); mo = newSWFMovie(); SWFMovie_setDimension(mo, 800, 600); SWFMovie_setRate(mo, 12); if ( argc>1 ) srcdir=argv[1]; else { fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]); return 1; } font = get_default_font(srcdir); /* Dejagnu equipment */ dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 800, 600); it = SWFMovie_add(mo, (SWFBlock)dejagnuclip); SWFDisplayItem_setDepth(it, 200); SWFDisplayItem_move(it, 200, 0); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * Add button * *****************************************************/ it = add_button(mo); SWFDisplayItem_moveTo(it, 40, 30); SWFDisplayItem_setName(it, "square1"); SWFDisplayItem_setDepth(it, 2); /* This button has one character per state. It shows that each state * except HIT generates one new instance and deletes the old one. * HIT deletes the old instance property and does not add a new one. */ add_actions(mo, "note('This is a very simple test. Do anything you like " "with the buttons and you should get no failures');"); add_actions(mo, "var c = 2;"); add_actions(mo, "props = function() {" " s=''; " " for (i in square1.button) { " " if (i.substr(0, 8) == 'instance') { s += i; }; " " };" " return s;" "};"); add_actions(mo, "check_equals(props(), 'instance' + c++);"); add_actions(mo, "square1.button.onRollOver = function() {" " check_equals(props(), '');" "};" "square1.button.onRollOut = function() {" " check_equals(props(), 'instance' + c++);" "};" "square1.button.onMouseDown = function() {" " check_equals(props(), 'instance' + c++);" "};" "square1.button.onPress = function() {" " check_equals(props(), 'instance' + c++);" "};" "square1.button.onRelease = function() {" " check_equals(props(), '');" "};" "square1.button.onReleaseOutside = function() {" " check_equals(props(), 'instance' + c++);" "};" ); //add_actions(mo, "onEnterFrame = function() { props(); trace (s); };"); add_actions(mo, "stop();"); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * Save it... * *****************************************************/ puts("Saving " OUTPUT_FILENAME ); SWFMovie_save(mo, OUTPUT_FILENAME); return 0; }