int main(int argc, char **argv) { SWFMovie mo; SWFDisplayItem it; const char *srcdir="."; SWFMovieClip dejagnuclip; /********************************************* * * Initialization * *********************************************/ puts("Setting things up"); Ming_init(); Ming_useSWFVersion (OUTPUT_VERSION); Ming_setScale(20.0); mo = newSWFMovie(); SWFMovie_setDimension(mo, 800, 600); SWFMovie_setRate(mo, 12); if ( argc>1 ) srcdir=argv[1]; else { fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]); return 1; } font = get_default_font(srcdir); /* Dejagnu equipment */ dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 800, 600); it = SWFMovie_add(mo, (SWFBlock)dejagnuclip); SWFDisplayItem_setDepth(it, 200); SWFDisplayItem_move(it, 200, 0); add_text_field(mo, "textfield", "_root.msg", "Button events", 10, 0, 5); add_text_field(mo, "textfield2", "_root.msg2", "Mouse events", 11, 0, 100); add_text_field(mo, "textfield3", "_root.msg3", "Key events", 12, 0, 80); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * Add button * *****************************************************/ it = add_button(mo); SWFDisplayItem_moveTo(it, 40, 30); SWFDisplayItem_setName(it, "square1"); SWFDisplayItem_setDepth(it, 2); add_actions(mo, "function printBounds(b) {" " return ''+Math.round(b.xMin*100)/100+','+Math.round(b.yMin*100)/100+' '+Math.round(b.xMax*100)/100+','+Math.round(b.yMax*100)/100;" "}" ); // // Mouse pointer events // add_actions(mo, "square1.button.onRollOver = function() { " " _root.msg2 = 'RollOver'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); add_actions(mo, "square1.button.onRollOut = function() {" " _root.msg2 = 'RollOut'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); // // Mouse buttons events // add_actions(mo, "square1.button.onPress = function() {" " _root.msg2 = 'Press'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); add_actions(mo, "square1.button.onRelease = function() {" " _root.msg2 = 'Release'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); add_actions(mo, "square1.button.onReleaseOutside = function() {" " _root.msg2 = 'ReleaseOutside'; " // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); // // Focus events // add_actions(mo, "square1.button.onSetFocus = function() {" " _root.msg3 = 'SetFocus';" // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); // // Key events - button needs focus for these to work // add_actions(mo, "square1.button.onKeyDown = function() {" " _root.msg3 = 'KeyDown';" // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); add_actions(mo, "square1.button.onKeyUp = function() {" " _root.msg3 = 'KeyUp';" // Target is the one this function was defined in " check_equals(_target, '/');" "};" ); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * On second frame, check construction of the button * DisplayObject states and give instructions to proceed * * *****************************************************/ add_actions(mo, "Array.prototype.realLength = function() {" " var l=0; for (var i in this) { " " if (Number(i) == i) l++;" /* count only numbers */ " };" " return l;" "};"); /* buttonChild was initialized with 2 elements */ check_equals(mo, "typeof(_root.buttonChild)", "'object'"); check(mo, "_root.buttonChild instanceof Array"); check_equals(mo, "_root.buttonChild.realLength()", "2"); /* UP and ALL states */ /* sprite for ALL states */ check_equals(mo, "typeof(_root.buttonChild[10])", "'object'"); check_equals(mo, "(_root.buttonChild[10].nam)", "'_level0.square1.button.instance5'"); check_equals(mo, "(_root.buttonChild[10].exe)", "1"); check_equals(mo, "(_root.buttonChild[10].uld)", "0"); /* sprite for UP state */ check_equals(mo, "typeof(_root.buttonChild[12])", "'object'"); check_equals(mo, "(_root.buttonChild[12].nam)", "'_level0.square1.button.instance6'"); check_equals(mo, "(_root.buttonChild[12].exe)", "1"); check_equals(mo, "(_root.buttonChild[12].uld)", "0"); check_equals(mo, "_level0.square1.button.instance6._name", "'instance6'"); check_equals(mo, "_level0.square1.button.instance6.getDepth()", "-16371"); /* sprite for HIT state not constructed */ check_equals(mo, "typeof(_root.buttonChild[11])", "'undefined'"); /* sprite for DOWN state not constructed */ check_equals(mo, "typeof(_root.buttonChild[13])", "'undefined'"); add_actions(mo, "stop();" /*"_root.note('buttonChild is '+dumpObj(_root.buttonChild));"*/ "_root.testno=0;" "_root.square1.onRollOut = function() { _root.testno++; delete _root.square1.onRollOut; nextFrame(); };" "_root.note('" "0. Roll over and out the red square, not touching the small dark-red square in it." "');"); /* hitTest should work on every child, not just first added */ check(mo, "_level0.square1.hitTest(60,60,true)"); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * On third frame, start the button event test * *****************************************************/ add_actions(mo, "stop();" /*"_root.note('buttonChild is '+dumpObj(_root.buttonChild));"*/ "_root.testno=1;" "_root.note('" "1. Roll over the red square." "');"); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * On fourth frame, add a shape at lower depth, * and check bounds of square1 * * *****************************************************/ { SWFShape sh = make_fill_square(0, 0, 120, 120, 0, 0, 0, 0, 255, 0); SWFDisplayItem itsh = SWFMovie_add(mo, (SWFBlock)sh); SWFDisplayItem_setDepth(itsh, 1); check_equals(mo, "printBounds(square1.getBounds())", "'-0.05,-0.05 40.05,40.05'"); /* buttonChild should now have a total of 4 elements (UP,DOWN, OVER and ALL states) */ check_equals(mo, "typeof(_root.buttonChild)", "'object'"); check(mo, "_root.buttonChild instanceof Array"); check_equals(mo, "_root.buttonChild.realLength()", "4"); /* sprite for ALL states */ check_equals(mo, "typeof(_root.buttonChild[10])", "'object'"); check_equals(mo, "(_root.buttonChild[10].nam)", "'_level0.square1.button.instance5'"); check_equals(mo, "(_root.buttonChild[10].exe)", "1"); check_equals(mo, "(_root.buttonChild[10].uld)", "0"); /* sprite for UP state */ check_equals(mo, "typeof(_root.buttonChild[12])", "'object'"); check_equals(mo, "(_root.buttonChild[12].nam)", "'_level0.square1.button.instance6'"); check_equals(mo, "(_root.buttonChild[12].exe)", "3"); check_equals(mo, "(_root.buttonChild[12].uld)", "2"); /* sprite for OVER state */ check_equals(mo, "typeof(_root.buttonChild[13])", "'object'"); check_equals(mo, "(_root.buttonChild[13].nam)", "'_level0.square1.button.instance7'"); check_equals(mo, "(_root.buttonChild[13].exe)", "4"); check_equals(mo, "(_root.buttonChild[13].uld)", "4"); /* sprite for DOWN state */ check_equals(mo, "typeof(_root.buttonChild[14])", "'object'"); check_equals(mo, "(_root.buttonChild[14].nam)", "'_level0.square1.button.instance8'"); check_equals(mo, "(_root.buttonChild[14].exe)", "2"); check_equals(mo, "(_root.buttonChild[14].uld)", "2"); /* sprite for HIT state never constructed */ check_equals(mo, "typeof(_root.buttonChild[11])", "'undefined'"); add_actions(mo, "stop();" "_root.note('-- Added shape at lower depth --');" "_root.testno++;" "_root.note(_root.testno+'. Roll over the square.');" ); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * On fifth frame, add a shape at higher depth * *****************************************************/ { SWFShape sh = make_fill_square(0, 0, 120, 120, 0, 0, 0, 0, 255, 0); SWFDisplayItem itsh = SWFMovie_add(mo, (SWFBlock)sh); SWFDisplayItem_setDepth(itsh, 3); SWFDisplayItem_setColorAdd(itsh, 0, 0, 0, -128); /* buttonChild should now have a total of 4 elements (UP,DOWN, OVER and ALL states) */ check_equals(mo, "typeof(_root.buttonChild)", "'object'"); check(mo, "_root.buttonChild instanceof Array"); check_equals(mo, "_root.buttonChild.realLength()", "4"); /* sprite for ALL states */ check_equals(mo, "typeof(_root.buttonChild[10])", "'object'"); check_equals(mo, "(_root.buttonChild[10].nam)", "'_level0.square1.button.instance5'"); check_equals(mo, "(_root.buttonChild[10].exe)", "1"); check_equals(mo, "(_root.buttonChild[10].uld)", "0"); /* sprite for UP state */ check_equals(mo, "typeof(_root.buttonChild[12])", "'object'"); check_equals(mo, "(_root.buttonChild[12].nam)", "'_level0.square1.button.instance6'"); check_equals(mo, "(_root.buttonChild[12].exe)", "5"); check_equals(mo, "(_root.buttonChild[12].uld)", "4"); /* sprite for OVER state */ check_equals(mo, "typeof(_root.buttonChild[13])", "'object'"); check_equals(mo, "(_root.buttonChild[13].nam)", "'_level0.square1.button.instance7'"); check_equals(mo, "(_root.buttonChild[13].exe)", "8"); check_equals(mo, "(_root.buttonChild[13].uld)", "8"); /* sprite for DOWN state */ check_equals(mo, "typeof(_root.buttonChild[14])", "'object'"); check_equals(mo, "(_root.buttonChild[14].nam)", "'_level0.square1.button.instance8'"); check_equals(mo, "(_root.buttonChild[14].exe)", "4"); check_equals(mo, "(_root.buttonChild[14].uld)", "4"); /* sprite for HIT state never constructed */ check_equals(mo, "typeof(_root.buttonChild[11])", "'undefined'"); add_actions(mo, "stop();" "_root.note('-- Added shape at higher depth --');" "_root.testno++;" "_root.note(_root.testno+'. Roll over the square.');" ); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * On sixth frame, disable the button * and check total tests so far * *****************************************************/ { add_actions(mo, "check_equals(square1.button.enabled, true);" "square1.button.enabled = 6;" "check_equals(square1.button.enabled, 6);" "square1.button.enabled = 'string';" "check_equals(square1.button.enabled, 'string');" "square1.button._visible = false;" "check_equals(square1.button.enabled, 'string');" "square1.button._visible = true;" "square1.button.enabled = false;" "stop();" "_root.totals(160);" "_root.note('-- Button disabled, try playing with it, nothing should happen --');" ); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * Save it... * *****************************************************/ puts("Saving " OUTPUT_FILENAME ); SWFMovie_save(mo, OUTPUT_FILENAME); return 0; }
int main(int argc, char **argv) { SWFMovie mo; SWFDisplayItem it; const char *srcdir="."; char fdbfont[256]; SWFMovieClip dejagnuclip; /********************************************* * * Initialization * *********************************************/ puts("Setting things up"); Ming_init(); Ming_useSWFVersion (OUTPUT_VERSION); Ming_setScale(20.0); mo = newSWFMovie(); SWFMovie_setDimension(mo, 800, 600); SWFMovie_setRate(mo, 1); if ( argc>1 ) srcdir=argv[1]; else { fprintf(stderr, "Usage: %s <mediadir>\n", argv[0]); return 1; } sprintf(fdbfont, "%s/Bitstream-Vera-Sans.fdb", srcdir); FILE *font_file = fopen(fdbfont, "r"); if ( font_file == NULL ) { perror(fdbfont); exit(1); } /*SWFBrowserFont bfont = newSWFBrowserFont("_sans");*/ font = loadSWFFontFromFile(font_file); /* Dejagnu equipment */ dejagnuclip = get_dejagnu_clip((SWFBlock)font, 10, 0, 0, 800, 600); it = SWFMovie_add(mo, (SWFBlock)dejagnuclip); SWFDisplayItem_setDepth(it, 200); SWFDisplayItem_move(it, 200, 0); add_text_field(mo, "textfield", "_root.msg", "Button events", 10, 0, 5); add_text_field(mo, "textfield2", "_root.msg2", "Mouse events", 11, 0, 100); add_text_field(mo, "textfield3", "_root.msg3", "Key events", 12, 0, 80); SWFMovie_nextFrame(mo); /***************************************************** * * Add button * *****************************************************/ it = add_button(mo); SWFDisplayItem_moveTo(it, 40, 30); SWFDisplayItem_setName(it, "square1"); SWFDisplayItem_setDepth(it, 2); // Mouse pointer events //add_actions(mo, "square1.button.onRollOver = function() { _root.msg2 = 'RollOver'; };"); //add_actions(mo, "square1.button.onRollOut = function() { _root.msg2 = 'RollOut'; };"); // Mouse buttons events //add_actions(mo, "square1.button.onPress = function() { _root.msg2 = 'Press'; };"); //add_actions(mo, "square1.button.onRelease = function() { _root.msg2 = 'Release'; gotoAndStop(1); };"); //add_actions(mo, "square1.button.onReleaseOutside = function() { _root.msg2 = 'ReleaseOutside'; };"); // Focus events add_actions(mo, "square1.button.onSetFocus = function() { _root.msg3 = 'SetFocus'; };"); // Key events - button needs focus for these to work add_actions(mo, "square1.button.onKeyDown = function() { _root.msg3 = 'KeyDown'; };"); add_actions(mo, "square1.button.onKeyUp = function() { _root.msg3 = 'KeyUp'; };"); SWFMovie_nextFrame(mo); /* showFrame */ /***************************************************** * * On second frame, add a shape at lower depth * *****************************************************/ { SWFShape sh = make_fill_square(0, 0, 120, 120, 0, 0, 0, 0, 255, 0); SWFDisplayItem itsh = SWFMovie_add(mo, (SWFBlock)sh); SWFDisplayItem_setDepth(itsh, 1); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * On third frame, add a shape at higher depth * *****************************************************/ { SWFShape sh = make_fill_square(0, 0, 120, 120, 0, 0, 0, 0, 255, 0); SWFDisplayItem itsh = SWFMovie_add(mo, (SWFBlock)sh); SWFDisplayItem_setDepth(itsh, 3); SWFDisplayItem_setColorAdd(itsh, 0, 0, 0, -128); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * On third frame, add a shape at higher depth * *****************************************************/ { add_actions(mo, "square1.button.enabled = false;" //"_root.msg = _root.msg2 = _root.msg3 = 'Idle';" "stop();" "totals();" ); SWFMovie_nextFrame(mo); /* showFrame */ } /***************************************************** * * Save it... * *****************************************************/ puts("Saving " OUTPUT_FILENAME ); SWFMovie_save(mo, OUTPUT_FILENAME); return 0; }
EXPORT BOOL WINAPI i_addColor(int r, int g, int b, int a) { lstrcpy(funcname, "i_addColor"); SWFDisplayItem_setColorAdd(mhsp_item, r, g, b, a); return 0; }