示例#1
0
/*
======================
S_StartBackgroundTrack
======================
*/
void S_Base_StartBackgroundTrack( const char *intro, const char *loop, float volume, float loopVolume ) {
	if ( !intro ) {
		intro = "";
	}
	if ( !loop || !loop[0] ) {
		loop = intro;
	}
	Com_DPrintf( "S_StartBackgroundTrack( %s, %s, %f, %f )\n", intro, loop, volume, loopVolume );

	if(!*intro)
	{
		S_Base_StopBackgroundTrack();
		return;
	}

	s_backgroundVolume = Com_Clamp(0, 10, volume);
	s_backgroundLoopVolume = Com_Clamp(0, 10, loopVolume);

	if( !loop ) {
		s_backgroundLoop[0] = 0;
	} else {
		Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) );
	}

	S_OpenBackgroundStream( intro );
}
示例#2
0
/*
======================
S_Base_StartBackgroundTrack
======================
*/
static void S_Base_StartBackgroundTrack( const char *intro, const char *loop ){
	if ( !intro ) {
		intro = "";
	}
	if ( !loop || !loop[0] ) {
		loop = intro;
	}
	//Com_DPrintf( "S_StartBackgroundTrack( %s, %s )\n", intro, loop );
	//Com_Printf( "S_StartBackgroundTrack( %s, %s )\n", intro, loop );

	if(!*intro)
	{
		S_Base_StopBackgroundTrack();
		return;
	}

	Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) );

	S_OpenBackgroundStream( intro );
}
示例#3
0
/*
======================
S_StartBackgroundTrack
======================
*/
void S_Base_StartBackgroundTrack( const char *intro, const char *loop ){
	if ( !intro ) {
		intro = "";
	}
	if ( !loop || !loop[0] ) {
		loop = intro;
	}
	Com_DPrintf( "S_StartBackgroundTrack( %s, %s )\n", intro, loop );

	if ( !intro[0] ) {
		return;
	}

	if( !loop ) {
		s_backgroundLoop[0] = 0;
	} else {
		Q_strncpyz( s_backgroundLoop, loop, sizeof( s_backgroundLoop ) );
	}

	S_OpenBackgroundStream( intro );
}
示例#4
0
/*
======================
S_UpdateBackgroundTrack
======================
*/
void S_UpdateBackgroundTrack( void ) {
	int		bufferSamples;
	int		fileSamples;
	byte	raw[30000];		// just enough to fit in a mac stack frame
	int		fileBytes;
	int		r;
	static	float	musicVolume = 0.5f;

	if(!s_backgroundStream) {
		return;
	}

	// graeme see if this is OK
	musicVolume = (musicVolume + (s_musicVolume->value * 2))/4.0f;

	// don't bother playing anything if musicvolume is 0
	if ( musicVolume <= 0 ) {
		return;
	}

	// see how many samples should be copied into the raw buffer
	if ( s_rawend < s_soundtime ) {
		s_rawend = s_soundtime;
	}

	while ( s_rawend < s_soundtime + MAX_RAW_SAMPLES ) {
		bufferSamples = MAX_RAW_SAMPLES - (s_rawend - s_soundtime);

		// decide how much data needs to be read from the file
		fileSamples = (bufferSamples * dma.speed) / s_backgroundStream->info.rate;

		// our max buffer size
		fileBytes = fileSamples * (s_backgroundStream->info.width * s_backgroundStream->info.channels);
		if ( fileBytes > sizeof(raw) ) {
			fileBytes = sizeof(raw);
			fileSamples = fileBytes / (s_backgroundStream->info.width * s_backgroundStream->info.channels);
		}

		// Read
		r = S_CodecReadStream(s_backgroundStream, fileBytes, raw);
		if(r < fileBytes)
		{
			fileBytes = r;
			fileSamples = r / (s_backgroundStream->info.width * s_backgroundStream->info.channels);
		}

		if(r > 0)
		{
			// add to raw buffer
			S_Base_RawSamples( fileSamples, s_backgroundStream->info.rate,
				s_backgroundStream->info.width, s_backgroundStream->info.channels, raw, musicVolume );
		}
		else
		{
			// loop
			if(s_backgroundLoop[0])
			{
				S_OpenBackgroundStream( s_backgroundLoop );
				if(!s_backgroundStream)
					return;
			}
			else
			{
				S_Base_StopBackgroundTrack();
				return;
			}
		}

	}
}