示例#1
0
bool CSaveLoadMgr::CanContinueGame( )
{
	// Is the .ini file actually there...

	if( !CWinUtil::FileExist( GetSaveINIFile( ) ))
		return false;

	char szSaveKey[SLMGR_MAX_INIKEY_LEN];
	char szSaveFile[MAX_PATH];

	if( !ReadContinueINI( szSaveKey, ARRAY_LEN( szSaveKey ), NULL, 0, szSaveFile, ARRAY_LEN( szSaveFile )))
		return false;

	if( !SaveExists( szSaveKey, szSaveFile ))
		return false;

	return true;
}
示例#2
0
// called from ---GUI--- thread
bool NetPlayServer::SyncSaveData()
{
  m_save_data_synced_players = 0;

  u8 save_count = 0;

  constexpr size_t exi_device_count = 2;
  for (size_t i = 0; i < exi_device_count; i++)
  {
    if (m_settings.m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARD ||
        SConfig::GetInstance().m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER)
    {
      save_count++;
    }
  }

  const auto game = m_dialog->FindGameFile(m_selected_game);
  if (game == nullptr)
  {
    PanicAlertT("Selected game doesn't exist in game list!");
    return false;
  }

  bool wii_save = false;
  if (m_settings.m_CopyWiiSave && (game->GetPlatform() == DiscIO::Platform::WiiDisc ||
                                   game->GetPlatform() == DiscIO::Platform::WiiWAD))
  {
    wii_save = true;
    save_count++;
  }

  {
    sf::Packet pac;
    pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
    pac << static_cast<MessageId>(SYNC_SAVE_DATA_NOTIFY);
    pac << save_count;

    SendAsyncToClients(std::move(pac));
  }

  if (save_count == 0)
    return true;

  const std::string region =
      SConfig::GetDirectoryForRegion(SConfig::ToGameCubeRegion(game->GetRegion()));

  for (size_t i = 0; i < exi_device_count; i++)
  {
    const bool is_slot_a = i == 0;

    if (m_settings.m_EXIDevice[i] == ExpansionInterface::EXIDEVICE_MEMORYCARD)
    {
      std::string path = is_slot_a ? Config::Get(Config::MAIN_MEMCARD_A_PATH) :
                                     Config::Get(Config::MAIN_MEMCARD_B_PATH);

      MemoryCard::CheckPath(path, region, is_slot_a);

      bool mc251;
      IniFile gameIni = SConfig::LoadGameIni(game->GetGameID(), game->GetRevision());
      gameIni.GetOrCreateSection("Core")->Get("MemoryCard251", &mc251, false);

      if (mc251)
        path.insert(path.find_last_of('.'), ".251");

      sf::Packet pac;
      pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
      pac << static_cast<MessageId>(SYNC_SAVE_DATA_RAW);
      pac << is_slot_a << region << mc251;

      if (File::Exists(path))
      {
        if (!CompressFileIntoPacket(path, pac))
          return false;
      }
      else
      {
        // No file, so we'll say the size is 0
        pac << sf::Uint64{0};
      }

      SendAsyncToClients(std::move(pac));
    }
    else if (SConfig::GetInstance().m_EXIDevice[i] ==
             ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER)
    {
      const std::string path = File::GetUserPath(D_GCUSER_IDX) + region + DIR_SEP +
                               StringFromFormat("Card %c", is_slot_a ? 'A' : 'B');

      sf::Packet pac;
      pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
      pac << static_cast<MessageId>(SYNC_SAVE_DATA_GCI);
      pac << is_slot_a;

      if (File::IsDirectory(path))
      {
        std::vector<std::string> files =
            GCMemcardDirectory::GetFileNamesForGameID(path + DIR_SEP, game->GetGameID());

        pac << static_cast<u8>(files.size());

        for (const std::string& file : files)
        {
          pac << file.substr(file.find_last_of('/') + 1);
          if (!CompressFileIntoPacket(file, pac))
            return false;
        }
      }
      else
      {
        pac << static_cast<u8>(0);
      }

      SendAsyncToClients(std::move(pac));
    }
  }

  if (wii_save)
  {
    const auto configured_fs = IOS::HLE::FS::MakeFileSystem(IOS::HLE::FS::Location::Configured);
    const auto save = WiiSave::MakeNandStorage(configured_fs.get(), game->GetTitleID());

    sf::Packet pac;
    pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
    pac << static_cast<MessageId>(SYNC_SAVE_DATA_WII);

    if (save->SaveExists())
    {
      const std::optional<WiiSave::Header> header = save->ReadHeader();
      const std::optional<WiiSave::BkHeader> bk_header = save->ReadBkHeader();
      const std::optional<std::vector<WiiSave::Storage::SaveFile>> files = save->ReadFiles();
      if (!header || !bk_header || !files)
        return false;

      pac << true;  // save exists

      // Header
      pac << sf::Uint64{header->tid};
      pac << header->banner_size << header->permissions << header->unk1;
      for (size_t i = 0; i < header->md5.size(); i++)
        pac << header->md5[i];
      pac << header->unk2;
      for (size_t i = 0; i < header->banner_size; i++)
        pac << header->banner[i];

      // BkHeader
      pac << bk_header->size << bk_header->magic << bk_header->ngid << bk_header->number_of_files
          << bk_header->size_of_files << bk_header->unk1 << bk_header->unk2
          << bk_header->total_size;
      for (size_t i = 0; i < bk_header->unk3.size(); i++)
        pac << bk_header->unk3[i];
      pac << sf::Uint64{bk_header->tid};
      for (size_t i = 0; i < bk_header->mac_address.size(); i++)
        pac << bk_header->mac_address[i];

      // Files
      for (const WiiSave::Storage::SaveFile& file : *files)
      {
        pac << file.mode << file.attributes << static_cast<u8>(file.type) << file.path;

        if (file.type == WiiSave::Storage::SaveFile::Type::File)
        {
          const std::optional<std::vector<u8>>& data = *file.data;
          if (!data || !CompressBufferIntoPacket(*data, pac))
            return false;
        }
      }
    }
    else
    {
      pac << false;  // save does not exist
    }

    SendAsyncToClients(std::move(pac));
  }

  return true;
}
示例#3
0
bool CSaveLoadMgr::ReloadSaveExists( )
{
	return SaveExists( RELOADLEVEL_INIKEY, GetReloadLevelFile( ));
}
示例#4
0
bool CSaveLoadMgr::SlotSaveExists( uint32 nSlot )
{
	return SaveExists( GetSlotSaveKey( nSlot ), GetSlotSaveFile( nSlot ));
}
示例#5
0
bool CSaveLoadMgr::QuickSaveExists( )
{
	return SaveExists( QUICKSAVE_INIKEY, GetQuickSaveFile( ));
}