示例#1
0
bool GossipSelect_go_skull_pile(Player* pPlayer, GameObject* pGo, uint32 uiSender, uint32 uiAction)
{
    switch(uiSender)
    {
        case GOSSIP_SENDER_MAIN:    SendActionMenu_go_skull_pile(pPlayer, pGo, uiAction); break;
    }
    return true;
}
示例#2
0
bool GossipSelect_go_skull_pile(Player* player, GameObject* _GO, uint32 sender, uint32 action)
{
    switch (sender)
    {
        case GOSSIP_SENDER_MAIN:    SendActionMenu_go_skull_pile(player, _GO, action); break;
    }
    return true;
}