示例#1
0
void WorldSession::HandleActivateTaxiOpcode( WorldPacket & recv_data )
{
    DEBUG_LOG("WORLD: Received CMSG_ACTIVATETAXI");

    ObjectGuid guid;
    std::vector<uint32> nodes;
    nodes.resize(2);

    recv_data >> guid >> nodes[0] >> nodes[1];
    DEBUG_LOG("WORLD: Received CMSG_ACTIVATETAXI from %d to %d" ,nodes[0],nodes[1]);
    Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
    if (!npc)
    {
        DEBUG_LOG("WORLD: HandleActivateTaxiOpcode - %s not found or you can't interact with it.", guid.GetString().c_str());
        return;
    }

    if (!GetPlayer()->isTaxiCheater())
    {
        if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[0]) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[1]))
        {
            SendActivateTaxiReply(ERR_TAXINOTVISITED);
            return;
        }
    }

    GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
示例#2
0
void WorldSession::HandleActivateTaxiOpcode(WorldPackets::Taxi::ActivateTaxi& activateTaxi)
{
    Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(activateTaxi.Vendor, UNIT_NPC_FLAG_FLIGHTMASTER);
    if (!unit)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - %s not found or you can't interact with it.", activateTaxi.Vendor.ToString().c_str());
        return;
    }

    uint32 curloc = sObjectMgr->GetNearestTaxiNode(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), unit->GetMapId(), GetPlayer()->GetTeam());
    if (!curloc)
        return;

    TaxiNodesEntry const* from = sTaxiNodesStore.LookupEntry(curloc);
    TaxiNodesEntry const* to = sTaxiNodesStore.LookupEntry(activateTaxi.Node);
    if (!to)
        return;

    if (!GetPlayer()->isTaxiCheater())
    {
        if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(curloc) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(activateTaxi.Node))
        {
            SendActivateTaxiReply(ERR_TAXINOTVISITED);
            return;
        }
    }

    std::vector<uint32> nodes;
    sTaxiPathGraph.GetCompleteNodeRoute(from, to, GetPlayer(), nodes);
    GetPlayer()->ActivateTaxiPathTo(nodes, unit);
}
示例#3
0
void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI");

    uint64 guid;
    std::vector<uint32> nodes;
    nodes.resize(2);

    recvData >> guid >> nodes[0] >> nodes[1];
    TC_LOG_DEBUG("network", "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]);
    Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
    if (!npc)
    {
        TC_LOG_DEBUG("network", "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
        return;
    }

    if (!GetPlayer()->isTaxiCheater())
    {
        if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[0]) || !GetPlayer()->m_taxi.IsTaximaskNodeKnown(nodes[1]))
        {
            SendActivateTaxiReply(ERR_TAXINOTVISITED);
            return;
        }
    }

    GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
示例#4
0
void WorldSession::HandleActivateTaxiExpressOpcode(WorldPacket& recv_data)
{
    DEBUG_LOG( "WORLD: Received CMSG_ACTIVATETAXIEXPRESS" );

    ObjectGuid guid;
    uint32 node_count;

    recv_data >> guid >> node_count;

    Creature *npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
    if (!npc)
    {
        DEBUG_LOG( "WORLD: HandleActivateTaxiExpressOpcode - %s not found or you can't interact with it.", guid.GetString().c_str());
        return;
    }
    std::vector<uint32> nodes;

    for(uint32 i = 0; i < node_count; ++i)
    {
        uint32 node;
        recv_data >> node;

        if (!GetPlayer()->m_taxi.IsTaximaskNodeKnown(node) && !GetPlayer()->isTaxiCheater())
        {
            SendActivateTaxiReply(ERR_TAXINOTVISITED);
            recv_data.rfinish();
            return;
        }

        nodes.push_back(node);
    }

    if(nodes.empty())
        return;

    DEBUG_LOG( "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d" ,nodes.front(),nodes.back());

    GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}