void CPrivManager::AddCharPriv(DWORD pid, BYTE type, int value) { if (MAX_PRIV_NUM <= type) { sys_err("PRIV_MANAGER: AddCharPriv: wrong char priv type(%u) recved", type); return; } typeof(m_aPrivChar[type].begin()) it = m_aPrivChar[type].find(pid); if (it != m_aPrivChar[type].end()) return; if (!value) return; time_t now = CClientManager::instance().GetCurrentTime(); TPrivCharData* p = new TPrivCharData(type, value, pid); int iDuration = CHARACTER_BAD_PRIV_DURATION; if (value > 0) iDuration = CHARACTER_GOOD_PRIV_DURATION; m_pqPrivChar.push(std::make_pair(now+iDuration, p)); m_aPrivChar[type].insert(std::make_pair(pid, p)); // TODO send packet sys_log(0, "AddCharPriv %d %d %d", pid, type, value); SendChangeCharPriv(pid, type, value); }
// // @version 05/06/07 Bang2ni - БЯє№АыАё·О єёіКЅє°Ў Аыїл µИ ±жµеїЎ ґлЗС Гіё® // void CPrivManager::Update() { time_t now = CClientManager::instance().GetCurrentTime(); while (!m_pqPrivGuild.empty() && m_pqPrivGuild.top().first <= now) { TPrivGuildData* p = m_pqPrivGuild.top().second; m_pqPrivGuild.pop(); if (p->value != 0 && !p->bRemoved) { PrivGuildDataMap::const_iterator it = m_aPrivGuild[p->type].find(p->guild_id); // ADD_GUILD_PRIV_TIME // ±жµеїЎ БЯє№АыАё·О єёіКЅє°Ў јіБ¤µЗѕъА» °жїм map АЗ value °Ў °»ЅЕ(јцБ¤) µЗѕъАё№З·О // TPrivGuildData АЗ ЖчАОЕН°Ў °°А»¶§ ЅЗБ¦·О »иБ¦ЗШ БЦ°н °ФАУј№цµйїЎ°Ф cast ЗШ БШґЩ. if (it != m_aPrivGuild[p->type].end() && it->second == p) { m_aPrivGuild[p->type].erase(it); SendChangeGuildPriv(p->guild_id, p->type, 0, 0); // END_OF_ADD_GUILD_PRIV_TIME } } delete p; } while (!m_pqPrivEmpire.empty() && m_pqPrivEmpire.top().first <= now) { TPrivEmpireData* p = (m_pqPrivEmpire.top().second); m_pqPrivEmpire.pop(); if (p->value != 0 && !p->bRemoved) { SendChangeEmpirePriv(p->empire, p->type, 0, 0); m_aaPrivEmpire[p->type][p->empire] = 0; } delete p; } while (!m_pqPrivChar.empty() && m_pqPrivChar.top().first <= now) { TPrivCharData* p = (m_pqPrivChar.top().second); m_pqPrivChar.pop(); if (!p->bRemoved) { // TODO send packet SendChangeCharPriv(p->pid, p->type, 0); PrivCharDataMap::const_iterator it = m_aPrivChar[p->type].find(p->pid); if (it != m_aPrivChar[p->type].end()) m_aPrivChar[p->type].erase(it); } delete p; } }
// // @version 05/06/07 Bang2ni - 중복적으로 보너스가 적용 된 길드에 대한 처리 // void CPrivManager::Update() { time_t now = CClientManager::instance().GetCurrentTime(); while (!m_pqPrivGuild.empty() && m_pqPrivGuild.top().first <= now) { TPrivGuildData* p = m_pqPrivGuild.top().second; m_pqPrivGuild.pop(); if (p->value != 0 && !p->bRemoved) { typeof(m_aPrivGuild[p->type].begin()) it = m_aPrivGuild[p->type].find(p->guild_id); // ADD_GUILD_PRIV_TIME // 길드에 중복적으로 보너스가 설정되었을 경우 map 의 value 가 갱신(수정) 되었으므로 // TPrivGuildData 의 포인터가 같을때 실제로 삭제해 주고 게임서버들에게 cast 해 준다. if (it != m_aPrivGuild[p->type].end() && it->second == p) { m_aPrivGuild[p->type].erase(it); SendChangeGuildPriv(p->guild_id, p->type, 0, 0); // END_OF_ADD_GUILD_PRIV_TIME } } delete p; } while (!m_pqPrivEmpire.empty() && m_pqPrivEmpire.top().first <= now) { TPrivEmpireData* p = (m_pqPrivEmpire.top().second); m_pqPrivEmpire.pop(); if (p->value != 0 && !p->bRemoved) { SendChangeEmpirePriv(p->empire, p->type, 0, 0); m_aaPrivEmpire[p->type][p->empire] = 0; } delete p; } while (!m_pqPrivChar.empty() && m_pqPrivChar.top().first <= now) { TPrivCharData* p = (m_pqPrivChar.top().second); m_pqPrivChar.pop(); if (!p->bRemoved) { // TODO send packet SendChangeCharPriv(p->pid, p->type, 0); typeof(m_aPrivChar[p->type].begin()) it = m_aPrivChar[p->type].find(p->pid); if (it != m_aPrivChar[p->type].end()) m_aPrivChar[p->type].erase(it); } delete p; } }