void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) { DEBUG_LOG( "WORLD"," Received CMSG_QUESTGIVER_ACCEPT_QUEST" ); CHECK_INWORLD_RETURN; //WorldPacket data; uint64 guid; uint32 quest_id; uint32 unk; recv_data >> guid; recv_data >> quest_id; recv_data >> unk; bool bValid = false; bool hasquest = true; bool bSkipLevelCheck = false; Quest *qst = NULL; Object* qst_giver = NULLOBJ; uint32 guidtype = GET_TYPE_FROM_GUID(guid); if(guidtype == HIGHGUID_TYPE_CREATURE) { Creature* quest_giver = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(quest_giver) qst_giver = TO_OBJECT(quest_giver); else return; bValid = quest_giver->isQuestGiver(); hasquest = quest_giver->HasQuest(quest_id, 1); if(bValid) qst = QuestStorage.LookupEntry(quest_id); } else if(guidtype==HIGHGUID_TYPE_GAMEOBJECT) { GameObject* quest_giver = _player->GetMapMgr()->GetGameObject(GET_LOWGUID_PART(guid)); if(quest_giver) qst_giver = TO_OBJECT(quest_giver); else return; //bValid = quest_giver->isQuestGiver(); //if(bValid) bValid = true; qst = QuestStorage.LookupEntry(quest_id); } else if(guidtype==HIGHGUID_TYPE_ITEM) { Item* quest_giver = GetPlayer()->GetItemInterface()->GetItemByGUID(guid); if(quest_giver) qst_giver = TO_OBJECT(quest_giver); else return; bValid = true; bSkipLevelCheck=true; qst = QuestStorage.LookupEntry(quest_id); if( qst && qst->id != quest_giver->GetProto()->QuestId ) return; } else if(guidtype==HIGHGUID_TYPE_PLAYER) { Player* quest_giver = _player->GetMapMgr()->GetPlayer((uint32)guid); if(quest_giver) qst_giver = TO_OBJECT(quest_giver); else return; bValid = true; qst = QuestStorage.LookupEntry(quest_id); } if (!qst_giver) { OUT_DEBUG("WORLD: Invalid questgiver GUID."); return; } if( !bValid || qst == NULL ) { OUT_DEBUG("WORLD: Creature is not a questgiver."); return; } if( _player->GetQuestLogForEntry( qst->id ) ) return; if( qst_giver->GetTypeId() == TYPEID_UNIT && TO_CREATURE( qst_giver )->m_escorter != NULL ) { SystemMessage("You cannot accept this quest at this time."); return; } // Check the player hasn't already taken this quest, or // it isn't available. uint32 status = sQuestMgr.CalcQuestStatus(_player,qst,3, bSkipLevelCheck); if((!sQuestMgr.IsQuestRepeatable(qst) && _player->HasFinishedQuest(qst->id)) || ( status != QMGR_QUEST_AVAILABLE && status != QMGR_QUEST_REPEATABLE && status != QMGR_QUEST_CHAT ) || !hasquest) { // We've got a hacker. Disconnect them. //sWorld.LogCheater(this, "tried to accept incompatible quest %u from %u.", qst->id, qst_giver->GetEntry()); //Disconnect(); return; } int32 log_slot = _player->GetOpenQuestSlot(); if (log_slot == -1) { sQuestMgr.SendQuestLogFull(GetPlayer()); return; } //FIXME /*if(Player Has Timed quest && qst->HasFlag(QUEST_FLAG_TIMED)) sQuestMgr.SendQuestInvalid(INVALID_REASON_HAVE_TIMED_QUEST);*/ if(qst->count_receiveitems || qst->srcitem) { uint32 slots_required = qst->count_receiveitems; if(_player->GetItemInterface()->CalculateFreeSlots(NULL) < slots_required) { _player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_BAG_FULL); sQuestMgr.SendQuestFailed(FAILED_REASON_INV_FULL, qst, _player); return; } } /* if(qst_giver->GetTypeId() == TYPEID_UNIT && !ScriptSystem->OnQuestRequireEvent(qst, TO_CREATURE( qst_giver ), _player, QUEST_EVENT_CAN_ACCEPT)) return;*/ QuestLogEntry *qle = new QuestLogEntry(); qle->Init(qst, _player, log_slot); qle->UpdatePlayerFields(); // If the quest should give any items on begin, give them the items. for(uint32 i = 0; i < 4; i++) { if(qst->receive_items[i]) { Item* item = objmgr.CreateItem( qst->receive_items[i], GetPlayer()); if(item) { if(!_player->GetItemInterface()->AddItemToFreeSlot(item)) { item->DeleteMe(); item = NULLITEM; } else SendItemPushResult(item, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); } } } if(qst->srcitem && qst->srcitem != qst->receive_items[0]) { Item* item = objmgr.CreateItem( qst->srcitem, _player ); if(item) { item->SetUInt32Value(ITEM_FIELD_STACK_COUNT, qst->srcitemcount ? qst->srcitemcount : 1); if(!_player->GetItemInterface()->AddItemToFreeSlot(item)) { item->DeleteMe(); item = NULLITEM; } } } if(qst->count_required_item || qst_giver->GetTypeId() == TYPEID_GAMEOBJECT) // gameobject quests deactivate _player->UpdateNearbyGameObjects(); CALL_QUESTSCRIPT_EVENT(qst->id, OnQuestStart)(_player, qle); sQuestMgr.OnQuestAccepted(_player,qst,qst_giver); if(qst->start_phase != 0 ) _player->SetPhaseMask(qst->start_phase, true); sHookInterface.OnQuestAccept(_player, qst, qst_giver); }
// Charter part void WorldSession::HandleCharterBuy(WorldPacket & recv_data) { /* {CLIENT} Packet: (0x01BD) CMSG_PETITION_BUY PacketSize = 85 |------------------------------------------------|----------------| |00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F |0123456789ABCDEF| |------------------------------------------------|----------------| |50 91 00 00 6E 13 01 F0 00 00 00 00 00 00 00 00 |P...n...........| |00 00 00 00 53 74 6F 72 6D 62 72 69 6E 67 65 72 |....Stormbringer| |73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |s...............| |00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| |00 00 00 00 00 00 00 00 00 00 00 00 00 01 00 00 |................| |00 00 00 00 00 |..... | ------------------------------------------------------------------- */ uint64 creature_guid; uint64 crap; uint32 crap2; string name; uint8 error; uint32 crap3,crap4,crap5,crap6,crap7,crap8,crap9,crap10,crap11,arena_index,crap12; uint16 crap13; uint8 crap14; uint32 crap15; recv_data >> creature_guid >> crap >> crap2 >> name; recv_data >> crap3 >> crap4 >> crap5 >> crap6 >> crap7 >> crap8 >> crap9 >> crap10 >> crap11 >> crap12 >> crap13 >> crap14 >> arena_index >> crap15; Creature * crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid)); if(!crt) { Disconnect(); return; } if( arena_index >= NUM_CHARTER_TYPES ) return; if(crt->GetEntry()==19861 || crt->GetEntry()==18897 || crt->GetEntry()==19856) /* i am lazy! */ { uint32 arena_type = arena_index - 1; if(arena_type > 2) return; if(_player->m_playerInfo->arenaTeam[arena_type]) { SendNotification("You are already in an arena team."); return; } if(_player->m_playerInfo->charterId[arena_index] != 0) { SendNotification("You already have an arena charter of this type."); return; } ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type); if(t != NULL) { sChatHandler.SystemMessage(this,"That name is already in use."); return; } if(objmgr.GetCharterByName(name, (CharterTypes)arena_index)) { sChatHandler.SystemMessage(this,"That name is already in use."); return; } static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5}; static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST}; if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type] && !sWorld.free_arena_teams) return; // error message needed here ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]); ASSERT(ip); SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip); if(res.Result == 0) { _player->GetItemInterface()->BuildInventoryChangeError(0, 0, INV_ERR_INVENTORY_FULL); return; } error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL); if(error) { _player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error); } else { // Create the item and charter Item * i = objmgr.CreateItem(item_ids[arena_type], _player); Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index); c->GuildName = name; c->ItemGuid = i->GetGUID(); i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); i->SetUInt32Value(ITEM_FIELD_FLAGS, 1); i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT, c->GetID()); i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883); if( !_player->GetItemInterface()->AddItemToFreeSlot(i) ) { c->Destroy(); delete i; return; } c->SaveToDB(); /*WorldPacket data(45); BuildItemPushResult(&data, _player->GetGUID(), ITEM_PUSH_TYPE_RECEIVE, 1, item_ids[arena_type], 0); SendPacket(&data);*/ SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); if(!sWorld.free_arena_teams) _player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]); _player->m_playerInfo->charterId[arena_index] = c->GetID(); _player->SaveToDB(false); } } else { if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000 && !sWorld.free_guild_charters ) { SendNotification("You don't have enough money."); return; } if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0) { SendNotification("You already have a guild charter."); return; } Guild * g = objmgr.GetGuildByGuildName(name); Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD); if(g != 0 || c != 0) { SendNotification("A guild with that name already exists."); return; } ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER); assert(ip); SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip); if(res.Result == 0) { _player->GetItemInterface()->BuildInventoryChangeError(0, 0, INV_ERR_INVENTORY_FULL); return; } error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL); if(error) { _player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error); } else { // Meh... WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12); data << uint32(0x000019C2); data << creature_guid; SendPacket(&data); // Create the item and charter Item * i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player); c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD); c->GuildName = name; c->ItemGuid = i->GetGUID(); i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); i->SetUInt32Value(ITEM_FIELD_FLAGS, 1); i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT, c->GetID()); i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883); if( !_player->GetItemInterface()->AddItemToFreeSlot(i) ) { c->Destroy(); delete i; return; } c->SaveToDB(); /*data.clear(); data.resize(45); BuildItemPushResult(&data, _player->GetGUID(), ITEM_PUSH_TYPE_RECEIVE, 1, ITEM_ENTRY_GUILD_CHARTER, 0); SendPacket(&data);*/ SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); _player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID(); // 10 silver if(!sWorld.free_guild_charters) _player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000); _player->SaveToDB(false); } } }
// Charter part void WorldSession::HandleCharterBuy(WorldPacket & recv_data) { CHECK_PACKET_SIZE(recv_data, 8+8+4+1+5*8+2+1+4+4); uint64 creature_guid; uint64 unk1, unk3, unk4, unk5, unk6, unk7; uint32 unk2; std::string name; uint16 unk8; uint8 unk9; uint32 arena_index; uint32 unk10; uint8 error; recv_data >> creature_guid; // NPC GUID recv_data >> unk1; // 0 recv_data >> unk2; // 0 recv_data >> name; // name // recheck CHECK_PACKET_SIZE(recv_data, 8+8+4+(name.size()+1)+5*8+2+1+4+4); recv_data >> unk3; // 0 recv_data >> unk4; // 0 recv_data >> unk5; // 0 recv_data >> unk6; // 0 recv_data >> unk7; // 0 recv_data >> unk8; // 0 recv_data >> unk9; // 0 recv_data >> arena_index; // index recv_data >> unk10; // 0 Creature* crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid)); if(!crt) { Disconnect(); return; } if( arena_index >= NUM_CHARTER_TYPES ) return; if( crt->IsArenaOrganizer() ) // All arena organizers should be allowed to create arena charter's { uint32 arena_type = arena_index - 1; if(arena_type > 2) return; if(_player->m_playerInfo->arenaTeam[arena_type]) { SendNotification("You are already in an arena team."); return; } if(_player->m_playerInfo->charterId[arena_index] != 0) { SendNotification("You already have an arena charter of this type."); return; } ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type); if(t != NULL) { sChatHandler.SystemMessage(this,"That name is already in use."); return; } if(objmgr.GetCharterByName(name, (CharterTypes)arena_index)) { sChatHandler.SystemMessage(this,"That name is already in use."); return; } static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5}; static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST}; if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type] && !sWorld.free_arena_teams) return; // error message needed here ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]); ASSERT(ip); SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip); if(res.Result == 0) { _player->GetItemInterface()->BuildInventoryChangeError(NULL, NULL, INV_ERR_INVENTORY_FULL); return; } error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL); if(error) { _player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error); } else { // Create the item and charter Item* i = objmgr.CreateItem(item_ids[arena_type], _player); Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index); c->GuildName = name; c->ItemGuid = i->GetGUID(); i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); i->SetUInt32Value(ITEM_FIELD_FLAGS, 1); i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID()); i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883); if( !_player->GetItemInterface()->AddItemToFreeSlot(i) ) { c->Destroy(); c = NULL; i->Destructor(); i = NULL; return; } c->SaveToDB(); SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); if(!sWorld.free_arena_teams) _player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]); _player->m_playerInfo->charterId[arena_index] = c->GetID(); _player->SaveToDB(false); } } else { if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000 && !sWorld.free_guild_charters ) { SendNotification("You don't have enough money."); return; } if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0) { SendNotification("You already have a guild charter."); return; } Guild * g = objmgr.GetGuildByGuildName(name); Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD); if(g != 0 || c != 0) { SendNotification("A guild with that name already exists."); return; } ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER); assert(ip); SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip); if(res.Result == 0) { _player->GetItemInterface()->BuildInventoryChangeError(NULL, NULL, INV_ERR_INVENTORY_FULL); return; } error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL); if(error) { _player->GetItemInterface()->BuildInventoryChangeError(NULL,NULL,error); } else { // Meh... WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12); data << uint32(0x000019C2); data << creature_guid; SendPacket(&data); // Create the item and charter Item* i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player); c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD); c->GuildName = name; c->ItemGuid = i->GetGUID(); i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); i->SetUInt32Value(ITEM_FIELD_FLAGS, 1); i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID()); i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883); if( !_player->GetItemInterface()->AddItemToFreeSlot(i) ) { c->Destroy(); i->Destructor(); return; } c->SaveToDB(); SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); _player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID(); // 10 silver if(!sWorld.free_guild_charters) _player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000); _player->SaveToDB(false); } } }
// Charter part void WorldSession::HandleCharterBuy(WorldPacket & recv_data) { uint8 error; uint64 creature_guid; uint32 crap; uint64 crap2; string name, unkstr; uint32 Data[7]; uint16 crap10; uint32 crap11; uint32 crap12, PetitionSignerCount; string crap13; uint32 arena_index; recv_data >> creature_guid; recv_data >> crap >> crap2; recv_data >> name >> unkstr; recv_data >> Data[0] >> Data[1] >> Data[2] >> Data[3] >> Data[4] >> Data[5] >> Data[6]; recv_data >> crap10; recv_data >> crap11 >> crap12 >> PetitionSignerCount; for(uint32 s = 0; s < 10; ++s) recv_data >> crap13; recv_data >> arena_index; Creature* crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid)); if(!crt) { Disconnect(); return; } if( arena_index >= NUM_CHARTER_TYPES ) return; //All arena organizers should be allowed to create arena charter's if( !crt->ArenaOrganizersFlags() ) { uint32 arena_type = arena_index - 1; if(arena_type > 2) return; if(_player->m_playerInfo->arenaTeam[arena_type]) { SendNotification("You are already in an arena team."); return; } if(_player->m_playerInfo->charterId[arena_index] != 0) { SendNotification("You already have an arena charter of this type."); return; } if(!sWorld.VerifyName(name.c_str(), name.length())) { SendNotification("That name is invalid or contains invalid characters."); return; } ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type); if(t != NULL) { sChatHandler.SystemMessage(this,"That name is already in use."); return; } if(objmgr.GetCharterByName(name, (CharterTypes)arena_index)) { sChatHandler.SystemMessage(this,"That name is already in use."); return; } static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5}; static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST}; if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type]) { sChatHandler.SystemMessage(this,"You don't have enough money!"); return; // error message needed here } ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]); ASSERT(ip); SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip); if(res.Result == 0) { _player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL); return; } error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL); if(error) { _player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error); } else { // Create the item and charter Item* i = objmgr.CreateItem(item_ids[arena_type], _player); Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index); c->GuildName = name; c->ItemGuid = i->GetGUID(); i->Bind(ITEM_BIND_ON_PICKUP); i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID()); i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883); if( !_player->GetItemInterface()->AddItemToFreeSlot(i) ) { c->Destroy(); c = NULL; i->DeleteMe(); i = NULL; return; } c->SaveToDB(); SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); _player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]); _player->m_playerInfo->charterId[arena_index] = c->GetID(); _player->SaveToDB(false); } } else { if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000) { SendNotification("You don't have enough money."); return; } if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0) { SendNotification("You already have a guild charter."); return; } if(!sWorld.VerifyName(name.c_str(), name.length())) { SendNotification("That name is invalid or contains invalid characters."); return; } Guild * g = objmgr.GetGuildByGuildName(name); Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD); if(g != 0 || c != 0) { SendNotification("A guild with that name already exists."); return; } ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER); assert(ip); SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip); if(res.Result == 0) { _player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL); return; } error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL); if(error) { _player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error); } else { // Meh... WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12); data << uint32(0x000019C2); data << creature_guid; SendPacket(&data); // Create the item and charter Item * i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player); c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD); c->GuildName = name; c->ItemGuid = i->GetGUID(); i->Bind(ITEM_BIND_ON_PICKUP); i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID()); i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883); if( !_player->GetItemInterface()->AddItemToFreeSlot(i) ) { c->Destroy(); c = NULL; i->DeleteMe(); i = NULL; return; } c->SaveToDB(); SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); _player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID(); // 10 silver _player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000); _player->SaveToDB(false); } } }
void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data ) { sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST" ); if(!_player) return; if(!_player->IsInWorld()) return; //WorldPacket data; uint64 guid; uint32 quest_id; recv_data >> guid; recv_data >> quest_id; bool bValid = false; bool hasquest = true; bool bSkipLevelCheck = false; Quest *qst = NULL; Object *qst_giver = NULL; uint32 guidtype = GET_TYPE_FROM_GUID(guid); if(guidtype==HIGHGUID_TYPE_UNIT) { Creature *quest_giver = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid)); if(quest_giver) qst_giver = (Object*)quest_giver; else return; bValid = quest_giver->isQuestGiver(); hasquest = quest_giver->HasQuest(quest_id, 1); if(bValid) qst = QuestStorage.LookupEntry(quest_id); } else if(guidtype==HIGHGUID_TYPE_GAMEOBJECT) { GameObject *quest_giver = _player->GetMapMgr()->GetGameObject(GET_LOWGUID_PART(guid)); if(quest_giver) qst_giver = (Object*)quest_giver; else return; //bValid = quest_giver->isQuestGiver(); //if(bValid) bValid = true; qst = QuestStorage.LookupEntry(quest_id); } else if(guidtype==HIGHGUID_TYPE_ITEM) { Item *quest_giver = GetPlayer()->GetItemInterface()->GetItemByGUID(guid); if(quest_giver) qst_giver = (Object*)quest_giver; else return; bValid = true; bSkipLevelCheck=true; qst = QuestStorage.LookupEntry(quest_id); } else if(guidtype==HIGHGUID_TYPE_PLAYER) { Player *quest_giver = _player->GetMapMgr()->GetPlayer((uint32)guid); if(quest_giver) qst_giver = (Object*)quest_giver; else return; bValid = true; qst = QuestStorage.LookupEntry(quest_id); } if (!qst_giver) { sLog.outDebug("WORLD: Invalid questgiver GUID."); return; } if( !bValid || qst == NULL ) { sLog.outDebug("WORLD: Creature is not a questgiver."); return; } if( _player->GetQuestLogForEntry( qst->id ) ) return; if( qst_giver->GetTypeId() == TYPEID_UNIT && static_cast< Creature* >( qst_giver )->m_escorter != NULL ) { SystemMessage("You cannot accept this quest at this time."); return; } // Check the player hasn't already taken this quest, or // it isn't available. uint32 status = sQuestMgr.CalcQuestStatus(qst_giver, _player,qst,3, bSkipLevelCheck); if((!sQuestMgr.IsQuestRepeatable(qst) && _player->HasFinishedQuest(qst->id)) || ( status != QMGR_QUEST_AVAILABLE && status != QMGR_QUEST_REPEATABLE && status != QMGR_QUEST_CHAT ) || !hasquest) { // We've got a hacker. Disconnect them. //sCheatLog.writefromsession(this, "tried to accept incompatible quest %u from %u.", qst->id, qst_giver->GetEntry()); //Disconnect(); return; } int32 log_slot = GetPlayer()->GetOpenQuestSlot(); if (log_slot == -1) { sQuestMgr.SendQuestLogFull(GetPlayer()); return; } //FIXME /*if(Player Has Timed quest && qst->HasFlag(QUEST_FLAG_TIMED)) sQuestMgr.SendQuestInvalid(INVALID_REASON_HAVE_TIMED_QUEST);*/ if(qst->count_receiveitems || qst->srcitem) { uint32 slots_required = qst->count_receiveitems; if(GetPlayer()->GetItemInterface()->CalculateFreeSlots(NULL) < slots_required) { GetPlayer()->GetItemInterface()->BuildInventoryChangeError(NULL, NULL, INV_ERR_BAG_FULL); sQuestMgr.SendQuestFailed(FAILED_REASON_INV_FULL, qst, GetPlayer()); return; } } /* if(qst_giver->GetTypeId() == TYPEID_UNIT && !ScriptSystem->OnQuestRequireEvent(qst, static_cast< Creature* >( qst_giver ), _player, QUEST_EVENT_CAN_ACCEPT)) return;*/ QuestLogEntry *qle = new QuestLogEntry(); qle->Init(qst, _player, log_slot); qle->UpdatePlayerFields(); // If the quest should give any items on begin, give them the items. for(uint32 i = 0; i < 4; ++i) { if(qst->receive_items[i]) { Item *item = objmgr.CreateItem( qst->receive_items[i], GetPlayer()); if(item == NULL) continue; if(!GetPlayer()->GetItemInterface()->AddItemToFreeSlot(item)) { item->DeleteMe(); } else SendItemPushResult(item, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); } } if(qst->srcitem && qst->srcitem != qst->receive_items[0]) { Item * item = objmgr.CreateItem( qst->srcitem, _player ); if(item) { item->SetUInt32Value(ITEM_FIELD_STACK_COUNT, qst->srcitemcount ? qst->srcitemcount : 1); if(!_player->GetItemInterface()->AddItemToFreeSlot(item)) item->DeleteMe(); } } // Timed quest handler. if(qst->time > 0) { //Start Quest Timer Event Here //sEventMgr.AddEvent(GetPlayer(), &Player::EventTimedQuestExpire, qst, qle, static_cast<uint32>(log_slot), EVENT_TIMED_QUEST_EXPIRE, qst->time * 1000, 1); //uint32 qtime = static_cast<uint32>(time(NULL) + qst->time); //GetPlayer()->SetUInt32Value(log_slot+2, qtime); //GetPlayer()->SetUInt32Value(PLAYER_QUEST_LOG_1_01 + (log_slot * 3), qtime); //GetPlayer()->timed_quest_slot = log_slot; } if(qst->count_required_item || qst_giver->GetTypeId() == TYPEID_GAMEOBJECT) // gameobject quests deactivate GetPlayer()->UpdateNearbyGameObjects(); //ScriptSystem->OnQuestEvent(qst, static_cast< Creature* >( qst_giver ), _player, QUEST_EVENT_ON_ACCEPT); sQuestMgr.OnQuestAccepted(_player,qst,qst_giver); sLog.outDebug("WORLD: Added new QLE."); sHookInterface.OnQuestAccept(_player, qst, qst_giver); }