widgetChat::widgetChat(QWidget *parent,QList<QString> *listJoueur) : QWidget(parent), ui(new Ui::widgetChat) { ui->setupUi(this); connect(ui->btQuitterChat,SIGNAL(clicked()),this,SLOT(close())); connect(ui->btSendMessages,SIGNAL(clicked()),this,SLOT(SendMessages())); //Parcourir la liste des joueur et remplir la liste view avec celle ci. }
int FeelerGui::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QDialog::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: PrintText((*reinterpret_cast< const QString(*)>(_a[1]))); break; case 1: showBudies(); break; case 2: CloseTalk(); break; case 3: SendMessages(); break; case 4: SendNotify((*reinterpret_cast< QString(*)>(_a[1]))); break; case 5: Logout(); break; case 6: StartTalk((*reinterpret_cast< QListWidgetItem*(*)>(_a[1]))); break; case 7: SendMessages((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 8: RecvMessage((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; } _id -= 9; } return _id; }
uint32 FTcpMessageTransportConnection::Run() { while (bRun) { // Try sending and receiving messages and detect if they fail or if another connection error is reported. if ((!ReceiveMessages() || !SendMessages() || Socket->GetConnectionState() == SCS_ConnectionError) && bRun) { // Disconnected. Reconnect if requested. if (ConnectionRetryDelay > 0) { UE_LOG(LogTcpMessaging, Verbose, TEXT("Connection to '%s' failed, retrying..."), *RemoteEndpoint.ToString()); FPlatformProcess::Sleep(ConnectionRetryDelay); ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(Socket); Socket = FTcpSocketBuilder(TEXT("FTcpMessageTransport.RemoteConnection")); if (Socket && Socket->Connect(RemoteEndpoint.ToInternetAddr().Get())) { bSentHeader = false; bReceivedHeader = false; UpdateConnectionState(STATE_DisconnectReconnectPending); RemoteNodeId.Invalidate(); } else { if (Socket) { ISocketSubsystem::Get(PLATFORM_SOCKETSUBSYSTEM)->DestroySocket(Socket); Socket = nullptr; } bRun = false; } } else { bRun = false; } } FPlatformProcess::Sleep(0.0f); } UpdateConnectionState(STATE_Disconnected); RemoteNodeId.Invalidate(); ClosedTime = FDateTime::UtcNow(); // Clear the delegate to remove a reference to this connection ConnectionStateChangedDelegate.Unbind(); return 0; }
void ClientSystem::UpdateThread() { while (mRunning) { //PerfTimer.Log( "client thread update started" ); if (!mProgramState.mClientConnected) { //PerfTimer.Log( "client not connected, client update ended" ); std::this_thread::sleep_for( std::chrono::milliseconds( mWaitMillisecs ) ); continue; } ReceiveMessages(); SendMessages(); //PerfTimer.Log( "client thread update ended" ); } }
void Bombing::Resolve() { // Are there any Fleets if( mSmartBombingFleets.size() == 0 && mNormalBombingFleets.size() == 0 && mTerraBombingFleets.size() == 0) return; // Calculate Total bombing double normal_KillPercentage = 0.0; double smart_KillPercentage = 0.0; long normal_minimum = 0; long installation_loss = 0; // Calculate Normal bombing (Sum up bombing) for (deque<Fleet*>::iterator k = mNormalBombingFleets.begin(); k != mNormalBombingFleets.end(); ++k) { normal_KillPercentage += (*k)->GetNormalKillPercentage(); normal_minimum += (*k)->GetKillMin(); installation_loss += (*k)->GetKillInstallation(); } smart_KillPercentage = GetSmartKillPercentage(); // percentage stopped mNormalPercentageStopped = mTargetPlanet->GetDefenseValue(); mSmartPercentageStopped = mTargetPlanet->GetSmartDefenseValue(); // Population Loss DoPopulationLosses(normal_KillPercentage,normal_minimum,smart_KillPercentage); // Installation Losses DoInstallationLosses(installation_loss); // check if planet is now uninhabited later in turn processing, don't check now // Do Remote Terrraforming DoTerraTransforming(); // Send Messages To Everyone SendMessages(); }
void ClientSystem::Update( double DeltaTime ) { PerfTimer.Log( "client update started" ); if ( !mProgramState.mClientConnected ) { PerfTimer.Log( "client not connected, client update ended" ); return; } if (mThreaded) { std::lock_guard<std::mutex> lck( mMessageHolder.GetOutgoingMessages().GetMutex() ); mMessageHolder.GetOutgoingMessages().Publish(); mMessageHolder.GetOutgoingMessages().GetCV().notify_all(); } else { ReceiveMessages(); mMessageHolder.GetOutgoingMessages().Publish(); SendMessages(); } PerfTimer.Log( "client update ended" ); }