void CacheStorageChild::StartDestroy() { NS_ASSERT_OWNINGTHREAD(CacheStorageChild); // If we have outstanding child actors, then don't destroy ourself yet. // The child actors should be short lived and we should allow them to complete // if possible. NoteDeletedActor() will call back into this Shutdown() // method when the last child actor is gone. if (mNumChildActors) { mDelayedDestroy = true; return; } nsRefPtr<CacheStorage> listener = mListener; // StartDestroy() can get called from either CacheStorage or the Feature. // Theoretically we can get double called if the right race happens. Handle // that by just ignoring the second StartDestroy() call. if (!listener) { return; } listener->DestroyInternal(this); // CacheStorage listener should call ClearListener() in DestroyInternal() MOZ_ASSERT(!mListener); // Start actor destruction from parent process unused << SendTeardown(); }
void CacheChild::StartDestroy() { nsRefPtr<Cache> listener = mListener; // StartDestroy() can get called from either Cache or the Feature. // Theoretically we can get double called if the right race happens. Handle // that by just ignoring the second StartDestroy() call. if (!listener) { return; } listener->DestroyInternal(this); // Cache listener should call ClearListener() in DestroyInternal() MOZ_ASSERT(!mListener); // If we have outstanding child actors, then don't destroy ourself yet. // The child actors should be short lived and we should allow them to complete // if possible. SendTeardown() will be called when the count drops to zero // in NoteDeletedActor(). if (mNumChildActors) { return; } // Start actor destruction from parent process unused << SendTeardown(); }
void CacheChild::NoteDeletedActor() { mNumChildActors -= 1; if (!mNumChildActors && !mListener) { unused << SendTeardown(); } }
void CacheChild::StartDestroy() { nsRefPtr<Cache> listener = mListener; // StartDestroy() can get called from either Cache or the Feature. // Theoretically we can get double called if the right race happens. Handle // that by just ignoring the second StartDestroy() call. if (!listener) { return; } listener->DestroyInternal(this); // Cache listener should call ClearListener() in DestroyInternal() MOZ_ASSERT(!mListener); // Start actor destruction from parent process unused << SendTeardown(); }