bool CHomingMissile::NetSerialize(TSerialize ser, EEntityAspects aspect, uint8 profile, int flags) { if(aspect == eEA_GameServerDynamic) SerializeDestination(ser); return CRocket::NetSerialize(ser, aspect, profile, flags); }
//------------------------------------------------------------------------------- void CHomingMissile::FullSerialize(TSerialize ser) { CRocket::FullSerialize(ser); SerializeDestination(ser); }