void MainWindow::readClient() { QTcpSocket* clientTcpSocket = (QTcpSocket*)sender(); if (clientTcpSocket->bytesAvailable() >= 2) { QByteArray data = clientTcpSocket->readAll(); qDebug() << data; //if all data recieved ServerOperations(data); } }
ServerOperations UaServer::CreateServerOperations() { return std::move(ServerOperations(Registry->GetServer())); }