// Called when the game starts or when spawned void ABaseCharacter::BeginPlay() { Super::BeginPlay(); OriginalWalkSpeed = GetCharacterMovement()->MaxWalkSpeed; SetCameraView(bIsInFirstPersonView); }
void ExampleApp::SetCameraView(const Eegeo::Space::EcefTangentBasis& cameraInterestBasis, float distanceToInterest, float tiltAngleDegrees) { SetCameraView(cameraInterestBasis, distanceToInterest); m_pCameraController->ApplyTilt(tiltAngleDegrees); }
void ABaseCharacter::ChangeView() { SetCameraView(!bIsInFirstPersonView); }