示例#1
0
// Called when the game starts or when spawned
void ABaseCharacter::BeginPlay()
{
	Super::BeginPlay();
	
	OriginalWalkSpeed = GetCharacterMovement()->MaxWalkSpeed;

	SetCameraView(bIsInFirstPersonView);
}
示例#2
0
void ExampleApp::SetCameraView(const Eegeo::Space::EcefTangentBasis& cameraInterestBasis, float distanceToInterest, float tiltAngleDegrees)
{
    SetCameraView(cameraInterestBasis, distanceToInterest);
    m_pCameraController->ApplyTilt(tiltAngleDegrees);
}
示例#3
0
void ABaseCharacter::ChangeView()
{
	SetCameraView(!bIsInFirstPersonView);
}