示例#1
0
文件: List.cpp 项目: Advi42/XCSoar
bool
ListControl::OnKeyDown(unsigned key_code)
{
  scroll_bar.DragEnd(this);
  kinetic_timer.Cancel();

  switch (key_code) {
  case KEY_RETURN:
    if (CanActivateItem())
      ActivateItem();
    return true;

  case KEY_UP:
    // previous item
    if (GetCursorIndex() <= 0)
      break;

    MoveCursor(-1);
    return true;

  case KEY_DOWN:
    // next item
    if (GetCursorIndex() +1 >= length)
      break;

    MoveCursor(1);
    return true;

  case KEY_LEFT:
    // page up
    MoveCursor(-(int)items_visible);
    return true;

  case KEY_RIGHT:
    // page down
    MoveCursor(items_visible);
    return true;

  case KEY_HOME:
    SetCursorIndex(0);
    return true;

  case KEY_END:
    if (length > 0) {
      SetCursorIndex(length - 1);
    }
    return true;

  case KEY_PRIOR:
    MoveCursor(-(int)items_visible);
    return true;

  case KEY_NEXT:
    MoveCursor(items_visible);
    return true;
  }
  return PaintWindow::OnKeyDown(key_code);
}
示例#2
0
void
ListControl::SetLength(unsigned n)
{
  if (n == length)
    return;

  unsigned cursor = GetCursorIndex();

  length = n;

  if (n == 0)
    cursor = 0;
  else if (cursor >= n)
    cursor = n - 1;

  items_visible = GetHeight() / item_height;

  if (n <= items_visible)
    origin = 0;
  else if (origin + items_visible > n)
    origin = n - items_visible;
  else if (cursor < origin)
    origin = cursor;

  show_or_hide_scroll_bar();
  Invalidate();

  SetCursorIndex(cursor);
}
示例#3
0
void
ListControl::MoveCursor(int delta)
{
  if (length == 0)
    return;

  int new_cursor = cursor + delta;
  if (new_cursor < 0)
    new_cursor = 0;
  else if ((unsigned)new_cursor >= length)
    new_cursor = length - 1;

  SetCursorIndex(new_cursor);
}
示例#4
0
bool
ListControl::OnMouseDown(PixelScalar x, PixelScalar y)
{
  // End any previous drag
  scroll_bar.DragEnd(this);
  drag_end();

#ifndef _WIN32_WCE
  kinetic_timer.Cancel();
#endif

  RasterPoint Pos;
  Pos.x = x;
  Pos.y = y;

  // If possible -> Give focus to the Control
  const bool had_focus = HasFocus();
  if (!had_focus)
    SetFocus();

  if (scroll_bar.IsInsideSlider(Pos)) {
    // if click is on scrollbar handle
    // -> start mouse drag
    scroll_bar.DragBegin(this, Pos.y);
  } else if (scroll_bar.IsInside(Pos)) {
    // if click in scroll bar up/down/pgup/pgdn
    if (scroll_bar.IsInsideUpArrow(Pos.y))
      // up
      MoveOrigin(-1);
    else if (scroll_bar.IsInsideDownArrow(Pos.y))
      // down
      MoveOrigin(1);
    else if (scroll_bar.IsAboveSlider(Pos.y))
      // page up
      MoveOrigin(-(int)items_visible);
    else if (scroll_bar.IsBelowSlider(Pos.y))
      // page down
      MoveOrigin(items_visible);
  } else {
    // if click in ListBox area
    // -> select appropriate item

    int index = ItemIndexAt(y);
    // If mouse was clicked outside the list items -> cancel
    if (index < 0)
      return false;

    drag_y = GetPixelOrigin() + y;
    drag_y_window = y;

    if (had_focus && (unsigned)index == GetCursorIndex() &&
        CanActivateItem()) {
      drag_mode = DragMode::CURSOR;
      Invalidate_item(cursor);
    } else {
      // If item was not selected before
      // -> select it
      SetCursorIndex(index);
      drag_mode = DragMode::SCROLL;
    }
#ifndef _WIN32_WCE
    kinetic.MouseDown(GetPixelOrigin());
#endif
    SetCapture();
  }

  return true;
}
示例#5
0
bool
ListControl::OnKeyDown(unsigned key_code)
{
  scroll_bar.DragEnd(this);

#ifndef _WIN32_WCE
  kinetic_timer.Cancel();
#endif

  switch (key_code) {
#ifdef GNAV
  // JMW added this to make data entry easier
  case KEY_APP4:
#endif
  case KEY_RETURN:
    if (CanActivateItem())
      ActivateItem();
    return true;

  case KEY_UP:
  case KEY_LEFT:
    if (!HasPointer() ^ (key_code == KEY_LEFT)) {
      // page up
      MoveCursor(-(int)items_visible);
      return true;
    } else {
      // previous item
      if (GetCursorIndex() <= 0)
        break;

      MoveCursor(-1);
      return true;
    }

  case KEY_DOWN:
  case KEY_RIGHT:
    if (!HasPointer() ^ (key_code == KEY_RIGHT)) {
      // page down
      MoveCursor(items_visible);
      return true;
    } else {
      // next item
      if (GetCursorIndex() +1 >= length)
        break;

      MoveCursor(1);
      return true;
    }

  case KEY_HOME:
    SetCursorIndex(0);
    return true;

  case KEY_END:
    if (length > 0) {
      SetCursorIndex(length - 1);
    }
    return true;

  case KEY_PRIOR:
    MoveCursor(-(int)items_visible);
    return true;

  case KEY_NEXT:
    MoveCursor(items_visible);
    return true;
  }
  return PaintWindow::OnKeyDown(key_code);
}