// --------------------------------------------------------------------------------------------------- // // CSDKPlayerShared implementation. // --------------------------------------------------------------------------------------------------- // CSDKPlayerShared::CSDKPlayerShared() { #if defined( SDK_USE_PRONE ) m_bProne = false; m_bForceProneChange = false; m_flNextProneCheck = 0; m_flUnProneTime = 0; m_flGoProneTime = 0; #endif #if defined ( SDK_USE_PLAYERCLASSES ) SetDesiredPlayerClass( PLAYERCLASS_UNDEFINED ); #endif }
// --------------------------------------------------------------------------------------------------- // // CSDKPlayerShared implementation. // --------------------------------------------------------------------------------------------------- // CSDKPlayerShared::CSDKPlayerShared() { #if defined( SDK_USE_PRONE ) m_bProne = false; m_flNextProneCheck = 0; m_flUnProneTime = 0; m_flGoProneTime = 0; #endif #if defined ( SDK_USE_PLAYERCLASSES ) SetDesiredPlayerClass( PLAYERCLASS_UNDEFINED ); #endif m_bSliding = false; m_bDiveSliding = false; m_bRolling = false; m_flSlideTime = 0; }
CDODPlayerShared::CDODPlayerShared() { m_bProne = false; m_bForceProneChange = false; m_flNextProneCheck = 0; m_flSlowedUntilTime = 0; m_flUnProneTime = 0; m_flGoProneTime = 0; m_flDeployedHeight = STANDING_DEPLOY_HEIGHT; m_flDeployChangeTime = gpGlobals->curtime; SetDesiredPlayerClass( PLAYERCLASS_UNDEFINED ); m_flLastViewAnimationTime = gpGlobals->curtime; m_pViewOffsetAnim = NULL; }