//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
               C_SignalFlare::C_SignalFlare( void ) : CSimpleEmitter( "C_SignalFlare" )
{
    m_pParticle[0] = NULL;
    m_pParticle[1] = NULL;
    m_flDuration = 0.0f;

    m_bLight = true;
    m_bSmoke = true;

    SetDynamicallyAllocated( false );
}
示例#2
0
//-----------------------------------------------------------------------------
// Constructor
//-----------------------------------------------------------------------------
C_Flare::C_Flare() : CSimpleEmitter( "C_Flare" )
{
	m_pParticle[0]	= NULL;
	m_pParticle[1]	= NULL;
	m_flTimeBurnOut	= 0.0f;

	m_bLight		= true;
	m_bSmoke		= true;
	m_bPropFlare	= false;

	SetDynamicallyAllocated( false );
	m_queryHandle = 0;

	m_iAttachment = -1;
}