//----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- C_SignalFlare::C_SignalFlare( void ) : CSimpleEmitter( "C_SignalFlare" ) { m_pParticle[0] = NULL; m_pParticle[1] = NULL; m_flDuration = 0.0f; m_bLight = true; m_bSmoke = true; SetDynamicallyAllocated( false ); }
//----------------------------------------------------------------------------- // Constructor //----------------------------------------------------------------------------- C_Flare::C_Flare() : CSimpleEmitter( "C_Flare" ) { m_pParticle[0] = NULL; m_pParticle[1] = NULL; m_flTimeBurnOut = 0.0f; m_bLight = true; m_bSmoke = true; m_bPropFlare = false; SetDynamicallyAllocated( false ); m_queryHandle = 0; m_iAttachment = -1; }