POINT
SetContextOrigin (POINT orgOffset)
{
	// XXX: This is a hack, kind of. But that's what the original did.
	return SetFrameHot (_CurFramePtr, orgOffset);
}
示例#2
0
BOOLEAN
PauseGame (void)
{
	RECT r;
	STAMP s;
	BOOLEAN ClockActive;
	CONTEXT OldContext;
	FRAME F;
	HOT_SPOT OldHot;

	if (ActivityFrame == 0
			|| (GLOBAL (CurrentActivity) & (CHECK_ABORT | CHECK_PAUSE))
			|| (LastActivity & (CHECK_LOAD | CHECK_RESTART)))
		return (FALSE);
		
	GLOBAL (CurrentActivity) |= CHECK_PAUSE;

	ClockActive = (BOOLEAN)(
			LOBYTE (GLOBAL (CurrentActivity)) != SUPER_MELEE
			&& GameClockRunning ()
			);
	if (ClockActive)
		SuspendGameClock ();
	else if (CommData.ConversationPhrases && PlayingTrack ())
		PauseTrack ();

	SetSemaphore (GraphicsSem);
	OldContext = SetContext (ScreenContext);
	OldHot = SetFrameHot (Screen, MAKE_HOT_SPOT (0, 0));

	GetFrameRect (ActivityFrame, &r);
	r.corner.x = (SCREEN_WIDTH - r.extent.width) >> 1;
	r.corner.y = (SCREEN_HEIGHT - r.extent.height) >> 1;
	s.origin = r.corner;
	s.frame = ActivityFrame;
	F = CaptureDrawable (LoadDisplayPixmap (&r, (FRAME)0));
	DrawStamp (&s);

	FlushGraphics ();

	{
		BYTE scan;

		scan = KBDToUNICODE (SK_F1);
		while (KeyDown (scan))
			TaskSwitch ();
	}

	FlushInput ();
	while (KeyHit () != SK_F1)
		TaskSwitch ();

	s.frame = F;
	DrawStamp (&s);
	DestroyDrawable (ReleaseDrawable (s.frame));

	SetFrameHot (Screen, OldHot);
	SetContext (OldContext);

	WaitForNoInput (ONE_SECOND / 4);
	FlushInput ();
	ClearSemaphore (GraphicsSem);

	if (ClockActive)
		ResumeGameClock ();
	else if (CommData.ConversationPhrases && PlayingTrack ())
		ResumeTrack ();

	TaskSwitch ();
	GLOBAL (CurrentActivity) &= ~CHECK_PAUSE;
	return (TRUE);
}