// Return true, only if transport has correct position! bool MOTransport::SetPosition(WorldLocation const& loc, bool teleport) { // prevent crash when a bad coord is sent by the client if (!MaNGOS::IsValidMapCoord(loc.getX(), loc.getY(), loc.getZ(), loc.getO())) { DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Transport::SetPosition(%f, %f, %f, %f, %d) bad coordinates for transport %s!", loc.getX(), loc.getY(), loc.getZ(), loc.getO(), teleport, GetName()); return false; } if (teleport || GetMapId() != loc.GetMapId()) { Map* oldMap = GetMap(); Map* newMap = sMapMgr.CreateMap(loc.GetMapId(), this); if (!newMap) { sLog.outError("Transport::SetPosition cannot create map %u for transport %s!", loc.GetMapId(), GetName()); return false; } if (oldMap != newMap) { // Transport inserted in current map ActiveObjects list if (!GetTransportKit()->GetPassengers().empty()) { DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES,"Transport::SetPosition %s notify passengers (count " SIZEFMTD ") for change map from %u to %u",GetObjectGuid().GetString().c_str(), GetTransportKit()->GetPassengers().size(), GetPosition().GetMapId(), loc.GetMapId()); GetTransportKit()->CallForAllPassengers(NotifyMapChangeBegin(oldMap, GetPosition(), loc)); } oldMap->Remove((GameObject*)this, false); SkipUpdate(true); SetMap(newMap); Relocate(loc); SetLocationMapId(loc.GetMapId()); SetLocationInstanceId(loc.GetInstanceId()); newMap->Add((GameObject*)this); // Transport inserted in current map ActiveObjects list if (!GetTransportKit()->GetPassengers().empty()) { DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES,"Transport::SetPosition %s notify passengers (count " SIZEFMTD ") for finished change map to %u",GetObjectGuid().GetString().c_str(), GetTransportKit()->GetPassengers().size(), loc.GetMapId()); GetTransportKit()->CallForAllPassengers(NotifyMapChangeEnd(newMap,loc)); } DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Transport::SetPosition %s teleported to (%f, %f, %f, %f)", GetObjectGuid().GetString().c_str(), loc.x, loc.y, loc.z, loc.orientation); return true; } else if (!(GetPosition() == loc)) GetMap()->Relocation((GameObject*)this, loc); } else if (!(GetPosition() == loc)) GetMap()->Relocation((GameObject*)this, loc); return false; }
bool Corpse::LoadFromDB(uint32 guid, Field *fields) { // 0 1 2 3 4 5 6 7 8 9 //result = CharacterDatabase.PQuery("SELECT position_x,position_y,position_z,orientation,map,data,time,corpse_type,instance,phaseMask FROM corpse WHERE guid = '%u'",guid); float positionX = fields[0].GetFloat(); float positionY = fields[1].GetFloat(); float positionZ = fields[2].GetFloat(); float ort = fields[3].GetFloat(); uint32 mapid = fields[4].GetUInt32(); Object::_Create(guid, 0, HIGHGUID_CORPSE); if(!LoadValues( fields[5].GetString() )) { sLog.outError("Corpse #%d have broken data in `data` field. Can't be loaded.",guid); return false; } m_time = time_t(fields[6].GetUInt64()); m_type = CorpseType(fields[7].GetUInt32()); if(m_type >= MAX_CORPSE_TYPE) { sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); return false; } if(m_type != CORPSE_BONES) m_isWorldObject = true; uint32 instanceid = fields[8].GetUInt32(); uint32 phaseMask = fields[9].GetUInt32(); // overwrite possible wrong/corrupted guid SetUInt64Value(OBJECT_FIELD_GUID, MAKE_NEW_GUID(guid, 0, HIGHGUID_CORPSE)); // place SetLocationInstanceId(instanceid); SetLocationMapId(mapid); SetPhaseMask(phaseMask, false); Relocate(positionX, positionY, positionZ, ort); if(!IsPositionValid()) { sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY()); return false; } m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); return true; }
bool Corpse::LoadFromDB(uint32 guid, Field *fields) { // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0 uint32 ownerGuid = fields[16].GetUInt32(); m_type = CorpseType(fields[12].GetUInt8()); if (m_type >= MAX_CORPSE_TYPE) { sLog->outError( "Corpse (guid: %u, owner: %u) have wrong corpse type (%u), not loading.", guid, ownerGuid, m_type); return false; } if (m_type != CORPSE_BONES) m_isWorldObject = true; float posX = fields[0].GetFloat(); float posY = fields[1].GetFloat(); float posZ = fields[2].GetFloat(); float o = fields[3].GetFloat(); uint32 mapId = fields[4].GetUInt16(); Object::_Create(guid, 0, HIGHGUID_CORPSE); SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32()); _LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END); SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32()); SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32()); SetUInt32Value(CORPSE_FIELD_FLAGS, fields[9].GetUInt8()); SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[10].GetUInt8()); SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(ownerGuid, 0, HIGHGUID_PLAYER)); m_time = time_t(fields[11].GetUInt32()); uint32 instanceId = fields[13].GetUInt32(); uint32 phaseMask = fields[14].GetUInt16(); // place SetLocationInstanceId(instanceId); SetLocationMapId(mapId); SetPhaseMask(phaseMask, false); Relocate(posX, posY, posZ, o); if (!IsPositionValid()) { sLog->outError( "Corpse (guid: %u, owner: %u) is not created, given coordinates are not valid (X: %f, Y: %f, Z: %f)", GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), posX, posY, posZ); return false; } m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); return true; }
bool Corpse::LoadFromDB(uint32 guid, Field *fields) { // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 //SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags, time, corpse_type, instance, phaseMask, guid, player FROM corpse WHERE corpse_type <> 0 float positionX = fields[0].GetFloat(); float positionY = fields[1].GetFloat(); float positionZ = fields[2].GetFloat(); float ort = fields[3].GetFloat(); uint32 mapid = fields[4].GetUInt32(); Object::_Create(guid, 0, HIGHGUID_CORPSE); SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32()); _LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END); SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32()); SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32()); SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32()); SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt32()); SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt32()); SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(fields[17].GetUInt32(), 0, HIGHGUID_PLAYER)); m_time = time_t(fields[12].GetUInt64()); m_type = CorpseType(fields[13].GetUInt32()); if (m_type >= MAX_CORPSE_TYPE) { sLog.outError("Corpse (guidlow %d, owner %d) have wrong corpse type, not load.",GetGUIDLow(),GUID_LOPART(GetOwnerGUID())); return false; } if (m_type != CORPSE_BONES) m_isWorldObject = true; uint32 instanceid = fields[14].GetUInt32(); uint32 phaseMask = fields[15].GetUInt32(); // place SetLocationInstanceId(instanceid); SetLocationMapId(mapid); SetPhaseMask(phaseMask, false); Relocate(positionX, positionY, positionZ, ort); if (!IsPositionValid()) { sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY()); return false; } m_grid = Trinity::ComputeGridPair(GetPositionX(), GetPositionY()); return true; }
bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields) { // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0 uint32 ownerGuid = fields[17].GetUInt32(); float posX = fields[0].GetFloat(); float posY = fields[1].GetFloat(); float posZ = fields[2].GetFloat(); float o = fields[3].GetFloat(); uint32 mapId = fields[4].GetUInt16(); Object::_Create(guid, 0, HIGHGUID_CORPSE); SetObjectScale(1.0f); SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32()); _LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END); SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32()); SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32()); SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32()); SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt8()); SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt8()); SetGuidValue(CORPSE_FIELD_OWNER, ObjectGuid(HIGHGUID_PLAYER, ownerGuid)); m_time = time_t(fields[12].GetUInt32()); uint32 instanceId = fields[14].GetUInt32(); uint32 phaseMask = fields[15].GetUInt32(); // place SetLocationInstanceId(instanceId); SetLocationMapId(mapId); SetPhaseMask(phaseMask, false); Relocate(posX, posY, posZ, o); if (!IsPositionValid()) { TC_LOG_ERROR("entities.player", "Corpse (%s, owner: %s) is not created, given coordinates are not valid (X: %f, Y: %f, Z: %f)", GetGUID().ToString().c_str(), GetOwnerGUID().ToString().c_str(), posX, posY, posZ); return false; } _gridCoord = Tournament::ComputeGridCoord(GetPositionX(), GetPositionY()); return true; }
bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields) { // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0 uint32 ownerGuid = fields[16].GetUInt32(); float posX = fields[0].GetFloat(); float posY = fields[1].GetFloat(); float posZ = fields[2].GetFloat(); float o = fields[3].GetFloat(); uint32 mapId = fields[4].GetUInt16(); Object::_Create(guid, 0, HIGHGUID_CORPSE); SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32()); _LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEMS, EQUIPMENT_SLOT_END); SetUInt32Value(CORPSE_FIELD_SKIN_ID, fields[7].GetUInt32()); SetUInt32Value(CORPSE_FIELD_FACIAL_HAIR_STYLE_ID, fields[8].GetUInt32()); SetUInt32Value(CORPSE_FIELD_FLAGS, fields[9].GetUInt8()); SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[10].GetUInt8()); SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(ownerGuid, 0, HIGHGUID_PLAYER)); m_time = time_t(fields[11].GetUInt32()); uint32 instanceId = fields[13].GetUInt32(); uint32 phaseMask = fields[14].GetUInt32(); // place SetLocationInstanceId(instanceId); SetLocationMapId(mapId); SetPhaseMask(phaseMask, false); Relocate(posX, posY, posZ, o); if (!IsPositionValid()) { SF_LOG_ERROR("entities.player", "Corpse (guid: %u, owner: %u) is not created, given coordinates are not valid (X: %f, Y: %f, Z: %f)", GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), posX, posY, posZ); return false; } _gridCoord = Skyfire::ComputeGridCoord(GetPositionX(), GetPositionY()); return true; }
bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields) { // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 //SELECT position_x, position_y, position_z, orientation, map, displayId, itemCache, bytes1, bytes2, guild, flags, dynFlags, time, corpse_type, instance, guid, player FROM corpse WHERE corpse_type <> 0 float positionX = fields[0].GetFloat(); float positionY = fields[1].GetFloat(); float positionZ = fields[2].GetFloat(); float ort = fields[3].GetFloat(); uint32 mapid = fields[4].GetUInt32(); // Initialize the datastores for this object WorldObject::_Create(guid, HIGHGUID_CORPSE); SetObjectScale(1.0f); SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32()); _LoadIntoDataField(fields[6].GetString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END); SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32()); SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32()); SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32()); SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt32()); SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt32()); SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(fields[16].GetUInt32(), 0, HIGHGUID_PLAYER)); m_time = time_t(fields[12].GetUInt64()); uint32 instanceid = fields[14].GetUInt32(); // place SetLocationInstanceId(instanceid); SetLocationMapId(mapid); Relocate(positionX, positionY, positionZ, ort); if (!IsPositionValid()) { sLog.outError("Corpse (guidlow %d, owner %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), GetPositionX(), GetPositionY()); return false; } _gridCoord = Oregon::ComputeGridCoord(GetPositionX(), GetPositionY()); return true; }
bool Corpse::LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields) { // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, guid FROM corpse WHERE mapId = ? AND instanceId = ? float posX = fields[0].GetFloat(); float posY = fields[1].GetFloat(); float posZ = fields[2].GetFloat(); float o = fields[3].GetFloat(); uint32 mapId = fields[4].GetUInt16(); Object::_Create(ObjectGuid::Create<HighGuid::Corpse>(mapId, 0, guid)); SetObjectScale(1.0f); SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, fields[5].GetUInt32()); _LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END); SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32()); SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32()); SetUInt32Value(CORPSE_FIELD_FLAGS, fields[9].GetUInt8()); SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[10].GetUInt8()); SetGuidValue(CORPSE_FIELD_OWNER, ObjectGuid::Create<HighGuid::Player>(fields[14].GetUInt64())); m_time = time_t(fields[11].GetUInt32()); uint32 instanceId = fields[13].GetUInt32(); // place SetLocationInstanceId(instanceId); SetLocationMapId(mapId); Relocate(posX, posY, posZ, o); if (!IsPositionValid()) { TC_LOG_ERROR("entities.player", "Corpse (%s, owner: %s) is not created, given coordinates are not valid (X: %f, Y: %f, Z: %f)", GetGUID().ToString().c_str(), GetOwnerGUID().ToString().c_str(), posX, posY, posZ); return false; } _cellCoord = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()); return true; }
bool Corpse::LoadFromDB(uint32 lowguid, Field* fields) { //// 0 1 2 3 4 5 6 // QueryResult *result = CharacterDatabase.Query("SELECT corpse.guid, player, corpse.position_x, corpse.position_y, corpse.position_z, corpse.orientation, corpse.map," //// 7 8 9 10 11 12 13 14 15 16 17 18 // "time, corpse_type, instance, phaseMask, gender, race, class, playerBytes, playerBytes2, equipmentCache, guildId, playerFlags FROM corpse" uint32 playerLowGuid = fields[1].GetUInt32(); float positionX = fields[2].GetFloat(); float positionY = fields[3].GetFloat(); float positionZ = fields[4].GetFloat(); float orientation = fields[5].GetFloat(); uint32 mapid = fields[6].GetUInt32(); Object::_Create(lowguid, 0, HIGHGUID_CORPSE); m_time = time_t(fields[7].GetUInt64()); m_type = CorpseType(fields[8].GetUInt32()); if (m_type >= MAX_CORPSE_TYPE) { sLog.outError("%s Owner %s have wrong corpse type (%i), not load.", GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), m_type); return false; } uint32 instanceid = fields[9].GetUInt32(); uint32 phaseMask = fields[10].GetUInt32(); uint8 gender = fields[11].GetUInt8(); uint8 race = fields[12].GetUInt8(); uint8 _class = fields[13].GetUInt8(); uint32 playerBytes = fields[14].GetUInt32(); uint32 playerBytes2 = fields[15].GetUInt32(); uint32 guildId = fields[17].GetUInt32(); uint32 playerFlags = fields[18].GetUInt32(); ObjectGuid guid = ObjectGuid(HIGHGUID_CORPSE, lowguid); ObjectGuid playerGuid = ObjectGuid(HIGHGUID_PLAYER, playerLowGuid); // overwrite possible wrong/corrupted guid SetGuidValue(OBJECT_FIELD_GUID, guid); SetOwnerGuid(playerGuid); SetObjectScale(DEFAULT_OBJECT_SCALE); PlayerInfo const* info = sObjectMgr.GetPlayerInfo(race, _class); if (!info) { sLog.outError("Player %u has incorrect race/class pair.", GetGUIDLow()); return false; } SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, gender == GENDER_FEMALE ? info->displayId_f : info->displayId_m); // Load equipment Tokens data = StrSplit(fields[16].GetCppString(), " "); for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot) { uint32 visualbase = slot * 2; uint32 item_id = GetUInt32ValueFromArray(data, visualbase); const ItemPrototype* proto = ObjectMgr::GetItemPrototype(item_id); if (!proto) { SetUInt32Value(CORPSE_FIELD_ITEM + slot, 0); continue; } SetUInt32Value(CORPSE_FIELD_ITEM + slot, proto->DisplayInfoID | (proto->InventoryType << 24)); } uint8 skin = (uint8)(playerBytes); uint8 face = (uint8)(playerBytes >> 8); uint8 hairstyle = (uint8)(playerBytes >> 16); uint8 haircolor = (uint8)(playerBytes >> 24); uint8 facialhair = (uint8)(playerBytes2); SetUInt32Value(CORPSE_FIELD_BYTES_1, ((0x00) | (race << 8) | (gender << 16) | (skin << 24))); SetUInt32Value(CORPSE_FIELD_BYTES_2, ((face) | (hairstyle << 8) | (haircolor << 16) | (facialhair << 24))); SetUInt32Value(CORPSE_FIELD_GUILD, guildId); uint32 flags = CORPSE_FLAG_UNK2; if (playerFlags & PLAYER_FLAGS_HIDE_HELM) flags |= CORPSE_FLAG_HIDE_HELM; if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK) flags |= CORPSE_FLAG_HIDE_CLOAK; SetUInt32Value(CORPSE_FIELD_FLAGS, flags); // no need to mark corpse as lootable, because corpses are not saved in battle grounds // place SetLocationInstanceId(instanceid); SetLocationMapId(mapid); SetPhaseMask(phaseMask, false); Relocate(positionX, positionY, positionZ, orientation); if (!IsPositionValid()) { sLog.outError("%s Owner %s not created. Suggested coordinates isn't valid (X: %f Y: %f)", GetGuidStr().c_str(), GetOwnerGuid().GetString().c_str(), GetPositionX(), GetPositionY()); return false; } m_grid = MaNGOS::ComputeGridPair(GetPositionX(), GetPositionY()); return true; }