void MasterEffect::SetParent(IScenable *parent) { Parent = parent; if (parent) SetParentNode(parent->GetNode()); else { ParentNode = NULL; EffectNode = NULL; } }
void object::test <1>() { CXmlNodePtr p (new CSomeObject()); CXmlNodePtr p2 (new CSomeObject2()); SetParentNode(p2, p); }