//////////////////////////////////////////////////////////////// // // CPixelsManager::ChangePixelsFormat // // JPEG <-> PNG <-> PLAIN // //////////////////////////////////////////////////////////////// bool CPixelsManager::ChangePixelsFormat ( const CPixels& oldPixels, CPixels& newPixels, EPixelsFormatType newFormat, int uiQuality ) { EPixelsFormatType oldFormat = GetPixelsFormat ( oldPixels ); if ( oldFormat == EPixelsFormat::UNKNOWN || newFormat == EPixelsFormat::UNKNOWN ) return false; if ( oldFormat == newFormat ) { // No change newPixels = oldPixels; return true; } if ( oldFormat == EPixelsFormat::PLAIN ) { // Encode uint uiWidth, uiHeight; if ( !GetPixelsSize ( oldPixels, uiWidth, uiHeight ) ) return false; if ( newFormat == EPixelsFormat::JPEG ) return JpegEncode ( uiWidth, uiHeight, uiQuality, oldPixels.GetData (), oldPixels.GetSize () - 4, newPixels.buffer ); else if ( newFormat == EPixelsFormat::PNG ) return PngEncode ( uiWidth, uiHeight, oldPixels.GetData (), oldPixels.GetSize () - 4, newPixels.buffer ); } else if ( newFormat == EPixelsFormat::PLAIN ) { // Decode if ( oldFormat == EPixelsFormat::JPEG ) { uint uiWidth, uiHeight; if ( JpegDecode ( oldPixels.GetData (), oldPixels.GetSize (), newPixels.buffer, uiWidth, uiHeight ) ) { newPixels.buffer.SetSize ( uiWidth * uiHeight * 4 + SIZEOF_PLAIN_TAIL ); return SetPlainDimensions ( newPixels, uiWidth, uiHeight ); } } else if ( oldFormat == EPixelsFormat::PNG ) { uint uiWidth, uiHeight; if ( PngDecode ( oldPixels.GetData (), oldPixels.GetSize (), newPixels.buffer, uiWidth, uiHeight ) ) { newPixels.buffer.SetSize ( uiWidth * uiHeight * 4 + SIZEOF_PLAIN_TAIL ); return SetPlainDimensions ( newPixels, uiWidth, uiHeight ); } } } else { // Recode CPixels tempPixels; if ( ChangePixelsFormat ( oldPixels, tempPixels, EPixelsFormat::PLAIN ) ) return ChangePixelsFormat ( tempPixels, newPixels, newFormat, uiQuality ); } return false; }
//////////////////////////////////////////////////////////////// // // CPixelsManager::GetVolumePixels // // Here we have a surface which: // 1 - is D3DFMT_R5G6B5 or D3DFMT_X8R8G8B8/D3DFMT_A8R8G8B8 // 2 - can be locked // // Returns PLAIN pixels // //////////////////////////////////////////////////////////////// bool CPixelsManager::GetVolumePixels ( IDirect3DVolume9* pD3DSurface, CPixels& outPixels, const RECT* pRect, uint uiSlice ) { if ( !pD3DSurface ) return false; // Calc surface rect D3DVOLUME_DESC SurfDesc; pD3DSurface->GetDesc ( &SurfDesc ); POINT SurfSize = { SurfDesc.Width, SurfDesc.Height }; RECT SurfRect = { 0, 0, SurfDesc.Width, SurfDesc.Height }; if ( pRect ) SurfRect = *pRect; // Calc pixels rect uint uiPixelsWidth = GetRectWidth ( SurfRect ); uint uiPixelsHeight = GetRectHeight ( SurfRect ); POINT PixelsSize = { uiPixelsWidth, uiPixelsHeight }; RECT PixelsRect = { 0, 0, uiPixelsWidth, uiPixelsHeight }; // Validate rects if ( !ClipRects ( PixelsSize, PixelsRect, SurfSize, SurfRect ) ) return false; // Check if pRect can be NULL pRect = &SurfRect; if ( SurfRect.left == 0 && SurfRect.top == 0 && SurfRect.right == SurfDesc.Width && SurfRect.bottom == SurfDesc.Height ) pRect = NULL; // Get pixels from pD3DSurface D3DLOCKED_RECT LockedRect; if ( FAILED ( LockVolumeRect ( pD3DSurface, &LockedRect, pRect, D3DLOCK_READONLY | D3DLOCK_NOSYSLOCK, uiSlice ) ) ) return false; // Get sizes uint SurfRectWidth = GetRectWidth ( SurfRect ); uint SurfRectHeight = GetRectHeight ( SurfRect ); uint PixelsRectWidth = GetRectWidth ( PixelsRect ); uint PixelsRectHeight = GetRectHeight ( PixelsRect ); uint CopyWidth = Min ( SurfRectWidth, PixelsRectWidth ); uint CopyHeight = Min ( SurfRectHeight, PixelsRectHeight ); // Prepare pixels uint ulPixelsPitch = uiPixelsWidth * XRGB_BYTES_PER_PIXEL; outPixels.SetSize ( ulPixelsPitch * uiPixelsHeight + SIZEOF_PLAIN_TAIL ); memset ( outPixels.GetData (), 0x81, outPixels.GetSize () ); char* pPixelsData = outPixels.GetData (); pPixelsData += PixelsRect.left * XRGB_BYTES_PER_PIXEL; pPixelsData += PixelsRect.top * ulPixelsPitch; uint ulSurfPitch = LockedRect.Pitch; BYTE* pSurfBits = (BYTE*)LockedRect.pBits; if ( CRenderItemManager::GetBitsPerPixel ( SurfDesc.Format ) == 32 ) { if ( SurfDesc.Format == D3DFMT_A8R8G8B8 ) { uint uiCopyWidthBytes = CopyWidth * XRGB_BYTES_PER_PIXEL; // Copy lines into buffer for ( uint i = 0; i < CopyHeight; i++ ) { memcpy ( pPixelsData + ulPixelsPitch * i, pSurfBits + i * ulSurfPitch, uiCopyWidthBytes ); } } else { // Copy lines into buffer for ( uint i = 0; i < CopyHeight; i++ ) { DWORD* pLinePixelsStart = (DWORD*)( pPixelsData + ulPixelsPitch * i ); const DWORD* pLineSurfStart = (DWORD*)( pSurfBits + ulSurfPitch * i ); for ( uint x = 0; x < CopyWidth; x++ ) { DWORD x8r8g8b8 = pLineSurfStart[x]; x8r8g8b8 |= 0xff000000; pLinePixelsStart[x] = x8r8g8b8; } } } } else if ( CRenderItemManager::GetBitsPerPixel ( SurfDesc.Format ) == 16 ) { // Copy lines into buffer for ( uint i = 0; i < CopyHeight; i++ ) { DWORD* pLinePixelsStart = (DWORD*)( pPixelsData + ulPixelsPitch * i ); const WORD* pLineSurfStart = (WORD*)( pSurfBits + ulSurfPitch * i ); for ( uint x = 0; x < CopyWidth; x++ ) { WORD r5g6b5 = pLineSurfStart[x]; BYTE r = ( r5g6b5 & 0xF800 ) >> 11 << 3; BYTE g = ( r5g6b5 & 0x7E0 ) >> 5 << 2; BYTE b = ( r5g6b5 & 0x1F ) << 3; DWORD x8r8g8b8 = (r << 16) | (g << 8) | b; x8r8g8b8 |= 0xFF070307; pLinePixelsStart[x] = x8r8g8b8; } } } pD3DSurface->UnlockBox (); // Fixup plain format attributes return SetPlainDimensions ( outPixels, uiPixelsWidth, uiPixelsHeight ); }
//////////////////////////////////////////////////////////////// // // CPixelsManager::GetTexturePixels // // Copy pixels from texture // //////////////////////////////////////////////////////////////// bool CPixelsManager::GetTexturePixels ( IDirect3DBaseTexture9* pD3DBaseTexture, CPixels& outPixels, const RECT* pRect, uint uiSurfaceIndex ) { if ( !pD3DBaseTexture ) return false; IDirect3DSurface9* pD3DSurface = NULL; CAutoReleaseMe < IDirect3DSurface9 > Thanks( pD3DSurface ); D3DRESOURCETYPE resourceType = pD3DBaseTexture->GetType (); if ( resourceType == D3DRTYPE_VOLUMETEXTURE ) { return GetVolumeTexturePixels ( (IDirect3DVolumeTexture9*)pD3DBaseTexture, outPixels, pRect, uiSurfaceIndex ); } else if ( resourceType == D3DRTYPE_CUBETEXTURE ) { D3DCUBEMAP_FACES FaceType = (D3DCUBEMAP_FACES)uiSurfaceIndex; ((IDirect3DCubeTexture9*)pD3DBaseTexture)->GetCubeMapSurface ( FaceType, 0, &pD3DSurface ); if ( !pD3DSurface ) return false; } else if ( resourceType == D3DRTYPE_TEXTURE ) { ((IDirect3DTexture9*)pD3DBaseTexture)->GetSurfaceLevel ( 0, &pD3DSurface ); if ( !pD3DSurface ) return false; } bool bResult = false; D3DSURFACE_DESC Desc; pD3DSurface->GetDesc ( &Desc ); if ( Desc.Usage == D3DUSAGE_RENDERTARGET ) { // Check we are allowed to read the render target bool bAllowScreenUpload = true; CVARS_GET ( "allow_screen_upload", bAllowScreenUpload ); if ( bAllowScreenUpload ) { // Get pixels onto offscreen surface IDirect3DSurface9* pLockableSurface = GetRTLockableSurface ( pD3DSurface ); // Then bResult = GetSurfacePixels ( pLockableSurface, outPixels, pRect ); } else { // If not allowed, return dummy data uint uiPixelsWidth = 32; uint uiPixelsHeight = 32; outPixels.SetSize ( uiPixelsWidth * uiPixelsHeight * XRGB_BYTES_PER_PIXEL + SIZEOF_PLAIN_TAIL ); memset ( outPixels.GetData (), 0xEF, outPixels.GetSize () ); bResult = SetPlainDimensions ( outPixels, uiPixelsWidth, uiPixelsHeight ); } } else if ( Desc.Usage == 0 ) { if ( Desc.Format == D3DFMT_A8R8G8B8 || Desc.Format == D3DFMT_X8R8G8B8 || Desc.Format == D3DFMT_R5G6B5 ) { // Direct reading will work here bResult = GetSurfacePixels ( pD3DSurface, outPixels, pRect ); } else { // If not a simple format, use D3DX to convert if ( !GetMatchingOffscreenSurface ( pD3DSurface, m_pTempOffscreenSurface, D3DFMT_A8R8G8B8 ) ) return false; if ( FAILED ( D3DXLoadSurfaceFromSurface ( m_pTempOffscreenSurface, NULL, NULL, pD3DSurface, NULL, NULL, D3DX_FILTER_NONE, 0 ) ) ) return false; // Then bResult = GetSurfacePixels ( m_pTempOffscreenSurface, outPixels, pRect ); } } return bResult; }